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If I could put END in a bottle


Thia Halmades

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Re: If I could put END in a bottle

 

Huh. I'm rather surprised that Healing hasn't been proposed; recovering an Attribute is what Healing's all about. Doesn't fade, etc. etc.; you gain back to your characteristic max, and then you're done. Sure, it's normally used for, y'know, healing Body and Stun, but nothing says it has to be that, does it?

 

Bottle o' Whupass: Healing END 3d6 (standard effect: 9 points), Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset; +1/4) (37 Active Points); Increased Endurance Cost (x4 END; -1 1/2), 1 Recoverable Charge (-1 1/4), Costs Endurance To Set Trigger (-1/2), OIF (Phial; -1/2): 16 END, 8 Points.

 

With a Standard Effect of 9 points, you receive 18 points of END when it goes off.

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Re: If I could put END in a bottle

 

Huh. I'm rather surprised that Healing hasn't been proposed; recovering an Attribute is what Healing's all about. Doesn't fade, etc. etc.; you gain back to your characteristic max, and then you're done. Sure, it's normally used for, y'know, healing Body and Stun, but nothing says it has to be that, does it?

 

Bottle o' Whupass: Healing END 3d6 (standard effect: 9 points), Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset; +1/4) (37 Active Points); Increased Endurance Cost (x4 END; -1 1/2), 1 Recoverable Charge (-1 1/4), Costs Endurance To Set Trigger (-1/2), OIF (Phial; -1/2): 16 END, 8 Points.

 

With a Standard Effect of 9 points, you receive 18 points of END when it goes off.

:facepalm:

 

(we really need a smiley for that one...)

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