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This may just be the most expensive package deal ever!


Enforcer84

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The Clan of the Sphinx

 

 

 

 

 

Cost Power

Clan of the Sphinx

20 1) Strength of the Sphinx: +20 STR

10 2) Supernaturally Tough: +5 CON

5 3) Wisdom of the Ages: +5 INT

6 4) Strength of Will: +3 EGO

5 5) Commanding Presence: +5 PRE

12 6) Roar: +20 PRE, Megascale (1" = 1 km; +1/4) (25 Active Points); Only for Offensive Purposes (-1) [Notes: Fearsome Roar that can be heard for almost a mile.]

6 7) Supernaturally Tough: Damage Resistance (6 PD/6 ED)

9 8) Accute Senses: Enhanced Perception (+3 to PER Rolls for All Sense Groups)

5 9) Keen Vision: Nightvision

10 10) Sense Falshood: Detect Lies/Falsehoods 12-, Range

10 11) Combat Scent: Targeting Sense (Normal Smell)

5 12) Tracking Scent: Tracking (Normal Smell)

19 13) Wings of the Sphinx: Flight 12" (24 Active Points); Visible: Translucent Ectoplasmic "Wings" (-1/4)

4 14) Supernatrual Being: Life Support , Longevity: 1600 Years

2 15) Strong Willed: +2 Mental Defense (5 points total)

Powers Cost: 128

 

 

Cost Skill

Clan of the Sphinx

3 1) Analyze: Magic 12-

3 2) Conversation 12- (16-)

3 3) Cryptography 12-

3 4) Deduction 12-

3 5) High Society 12- (16-)

2 6) KS: Arcane Lore 11-

2 7) KS: Artifacts & Relics 11-

2 8) KS: Clan of the Sphinx 11-

2 9) KS: Fables, Fairy Tales, Mythology 11-

2 10) KS: History 11-

3 11) KS: Riddles, Puzzles, Trivia (INT-based) 12-

2 12) KS: Supernatural Beings 11-

4 13) Language: Choose One (idiomatic)

3 14) Language: Secodary Language (completely fluent)

2 15) Language: Tertiary Language (fluent conversation)

1 16) Language: Hobby Language (basic conversation)

3 17) Oratory 12- (16-)

3 18) Security Systems 12-

3 19) Shadowing 12-

3 20) Stealth 11-

2 21) Survival (Choose One) 12-

3 22) Tracking 12-

Skills Cost: 57

 

Cost Perk

Clan of the Sphinx

2 1) Reputation: Wise Guardians (A small to medium sized group; 14-) +2/+2d6

12 2) Contact: The 11 Clans of Legend (Contact has: very useful Skills or resources), Organization Contact (+2) (12 Active Points) 11-

3 3) Fringe Benefit: Membership: Clan of the Sphinx

6 4) Fringe Benefit: Security Clearance: 11 Clans of Legend

Perks Cost: 23

 

Cost Talent

Clan of the Sphinx

3 1) Absolute Time Sense

3 2) Bump Of Direction

22 3) Danger Sense (Function as a Sense, Sensitivity: Out of Combat) 12-

5 4) Eidetic Memory

3 5) Lightning Calculator

3 6) Lightsleep

4 7) Speed Reading (x10)

13 8) Universal Translator 12- (20 Active Points); Languages of Earth Only (-1/2)

Talents Cost: 56

 

Total Package Cost: 264

 

Pts. Disadvantage

Clan of the Sphinx

-5 1) Distinctive Features: Clan Markings (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)

-15 2) Hunted: The Seven Kings of Darkness 8- (As Pow; Harshly Punish; Extensive Non-Combat Influence)

-10 3) Hunted: Clan of the Sphinx 11- (Mo Pow; Watching)

-10 4) Social Limitation: Subject to Clan Laws & Restrictions (Occasionally; Major)

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Now most of it is optional.

Really the only requirement are the disads, and the Membership: Clan of the Sphinx.

 

 

the rest is just the standard abilities exhibited by an adult in the clan.

 

 

Linguist and Scholar are popular among the Clan as well. They are noted for their minds and their fierce sense of duty . Guardians and Hunters come frm the Clan of the Sphinx.

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The dark recesses of my head. I'm trying to come up with the other eleven clans...I liked the number, thus far I have:

 

 

Dragon

Unicorn

Phoenix (and then I leave L5R)...

Gryphon

Ki-Rin

Pegasus

Sphinx

 

then I get stuck as too what direction I want to go.

 

I've considered

Fey

Were (But they seem to call for their own "Clan" systems)

Ghost

 

 

I'm stuck....

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Originally posted by Enforcer84

The dark recesses of my head. I'm trying to come up with the other eleven clans...I liked the number, thus far I have:

 

 

Dragon

Unicorn

Phoenix (and then I leave L5R)...

Gryphon

Ki-Rin

Pegasus

Sphinx

 

then I get stuck as too what direction I want to go.

 

I've considered

Fey

Were (But they seem to call for their own "Clan" systems)

Ghost

 

 

I'm stuck....

1. Sphinx

2. Dragon

3. Unicorn

4. Phoenix

5. Griffon

6. Ki-Rin

7. Pegasus

 

Basilisk, Wyvern, Tengu, Centaur, Satyr, Feathered Serpent, Leviathan/Behemoth ?

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Still thinking...

 

 

here's the Unicorn Clan Package Deal

 

 

 

 

 

Cost Power

10 Unicorn's Strength: +10 STR

9 Agile: +3 DEX

10 Supernaturally Tough: +5 CON

6 Strength of Will: +3 EGO

5 Commanding Presence: +5 PRE

3 Unearthy Beauty: +6 COM

10 Quick Witted: +1 SPD

20 Healing Touch: Healing 2d6 (max. Healed Points: 12)

9 Accute Senses: Enhanced Perception (+3 to PER Rolls for All Sense Groups)

5 Keen Vision: Nightvision

31 Silver Gateway: Teleportation 10", x2 Increased Mass, Safe Blind Teleport (+1/4) (31 Active Points)

10 Swift Runner: +5" Running (11" total)

6 Supernaturally Tough: Damage Resistance (6 PD/6 ED)

4 Strong Willed: +4 Mental Defense (7 points total)

10 Poison Bane: Life Support , Immunity: All terrestrial poisons and chemical warfare agents

4 Supernatrual Being: Life Support , Longevity: 1600 Years

Powers Cost: 152

 

 

Cost Skill

3 Analyze: Magic 11-

4 Animal Handler (Equines) 13-

3 Conversation 12-

3 High Society 12-

2 KS: Arcane Lore 11-

2 KS: Artifacts & Relics 11-

2 KS: Clan of the Unicorn 11-

2 KS: Fauna & Flora 11-

2 KS: History 11-

2 KS: Supernatural Beings 11-

4 Language: Choose One (idiomatic)

1 Language: Hobby Language (basic conversation)

3 Oratory 12-

3 Paramedics 11-

3 Persuasion 12-

3 Riding 12-

3 Shadowing 11-

3 Stealth 12-

3 Survival (Arctic/Subarctic Forests, Temperate/Subtropical Forests, Tropical Forests) 11-

3 Tracking 11-

3 Teamwork 12-

1 WF: Polearms and Spears

Skills Cost: 58

 

Cost Perk

2 Reputation: Purity (A small to medium sized group; 14-) +2/+2d6

12 Contact: The 11 Clans of Legend (Contact has: very useful Skills or resources), Organization Contact (+2) (12 Active Points) 11-

3 Fringe Benefit: Membership: Clan of the Unicorn

6 Fringe Benefit: Security Clearance: 11 Clans of Legend

Perks Cost: 23

 

Cost Talent

3 Absolute Time Sense

3 Bump Of Direction

6 Combat Luck (3 PD/3 ED)

2 Environmental Movement (no penalties on/in Forrests)

22 Danger Sense (Function as a Sense, Sensitivity: Out of Combat) 11-

3 Lightsleep

3 Resistance (3 points)

Talents Cost: 42

 

Total Character Cost: 275

 

Pts. Disadvantage

5 Distinctive Features: Clan Markings (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)

15 Hunted: The Seven Kings of Darkness 8- (As Pow; Harshly Punish; Extensive Non-Combat Influence)

10 Hunted: Clan of the Unicorn 11- (Mo Pow; Watching)

10 Social Limitation: Subject to Clan Laws & Restrictions (Occasionally; Major)

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