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Captain America and Cast


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Re: Captain America and Cast

 

Crossbones

Brock Rumlow

 

Val Char Cost

25 STR 15

26 DEX 48

25 CON 30

20 BODY 20

13 INT 3

18 EGO 16

25 PRE 15

10 COM 0

 

20 PD 15

15 ED 10

6 SPD 24

 

10 REC 0

50 END 5

50 STUN 4

 

13" RUN 14

5" SWIM 3

5" LEAP 0

Characteristics Cost: 217

 

Cost Power END

46 Favored Weapons Multipower, 70-point reserve, all OIF or OAF (-1/2)

1u Serrated Survival Knife: 1/2d6 HKA, Penetrating (+1/2), Range Based on STR (+1/4), Increased STUN Multiplier (1d6+2, +3/4), OAF (-1) END: 2

1u Hand Crossbow: 1d6+1 RKA, Armor Piercing (+1/2), Invisible to Hearing Group (+1/4), Range: 10" (-1/4), OAF (-1), 8 Clips of 1 Charge Each (-1)

1u Spring-Loaded Gauntlet Stilettos: 1d6 RKA, Armor Piercing x2 (+1), OIF (-1/2), No Range (-1/2). END: 3

1u Browning 9mm Semiautomatic Pistol I: 1d6+1 RKA, Autofire-3 (+1/4), 4 Clips of 20 Charges Each (+1/2), OAF (-1)

1u Browning 9mm Semiautomatic Pistol II: 1d6+1 RKA, Autofire-3 (+1/4), 4 Clips of 20 Charges Each (+1/2), OAF (-1), Linked to first 9mm (-1/2)

1u Throwing Knives: HKA 1/2d6, Range Based on STR (+1/4), Autofire-2 (+1/4), 4 Charges (-1), OAF (-1) Costs END (-1/2) END: 2

2u 7.62 RL (SVD) Dragonov Sniper Rifle: 2d6+1 RKA, Increased STUN Multiplier (1d6, +1/4), 10 Charges (-1/4), Requires 2 Hands (-1/4), OAF (-1) plus

Laser Sight: +3 OCV, +3 vs Range modifiers, OAF (-1)

---

40 Tough S.O.B.: 50% rPD plus 50% rED Damage Reduction, STUN Only (-1/2)

---

8 Wrist Radio: HRRP, OIF (-1/2)

Powers Cost: 102

 

Cost Perk

8 Contact: Red Skull 14-

5 Contact: Mercenary World 11-

5 Contact: Underworld and Organized Crime 11-

7 Contact: Baron Von Strucker 14-

6 Reputation: Top Super-Assassin +3/3d6 14-

10 Wealth ($5M/yr)

60 Follower: Sin

Perks Cost: 95

 

Cost Skill

3 Traveller

3 Well-Connected

---

3 Acrobatics 14-

3 Breakfall 14-

3 Climbing 14-

3 Combat Piloting 14-

3 Fast Draw 14-

3 Lockpicking 14-

3 Stealth 14-

---

3 Concealment 12-

3 Demolitions 12-

3 Navigation 12-

3 Paramedic 12-

3 Shadowing 12-

14 Survival: All terrestrial terrains 12-

3 Tactics 12-

3 Tracking 12-

---

3 KS: Torture (INT-based) 12-

3 KS: Brainwashing techniques (INT-based) 12-

---

3 Streetwise 14-

3 Interrogation 14-

3 Persuasion 14-

---

20 +2 Overall Levels

32 +4 CSLs w/all combat

5 Defense Maneuver I, II

5 Rapid for Hand-to-Hand

5 Rapid for Ranged attacks

5 Autofire skill: Accurate Sprayfire

5 Autofire skill: Rapid Autofire

5 Autofire skill: Skipover Sprayfire

---

Commando Training

4 Martial Disarm: -1 +1, Disarm, STR 55

4 Killing Strike: -2 +0 1 1/d6 KA (3d6 w/STR)

4 Choke Hold: -2 +0 4D6 NND, hold two limbs

4 Nerve Strike: -2 +0 4D6 NND

4 Martial Block: +2 +2 Abort

16 +4 Damage Classes (figured in)

---

1 AK: Madripoor 11-

1 AK: Germany 11-

1 AK: North Africa 11-

1 AK: Sub-Saharan Africa 11-

1 AK: Washington, D.C. 11-

1 AK: New York City 11-

Skills Cost: 201

 

Total Character Cost: 615 = 217 + 102 + 95 + 201

 

Val Disadvantages

15 Social Limitation: Secret Identity

15 Social Limitation: Subject to the orders of the Red Skull

5 Social Limitation: Highly-wanted supercriminal

10 Rivalry: Other super-assassins, such as Cutthroat and Bullseye (professional)

20 Hunted: Kingpin 11-

20 Hunted: Captain America 8-

15 Psychological Limitation: Motormouth. Always talking trash, bragging, etc.

15 Psychological Limitation: Loves killing

20 Psychological Limitation: Worships evil. Seeks out famous evil people to learn from (and possibly murder)

10 Psychological Limitation: Loves torturing foes

Disadvantage Points: 170

Base Points: 200

Experience Required: 245

Total Experience Available: 500

Experience Unspent: 255

 

Wikipedia Page

 

Pictures

 

Real Name

Brock Rumlow

 

Aliases

Bingo, Frag, Mr. Bones

 

Identity

Known to the authorities

 

Occupation

Mercenary (Formerly) assassin, instructor at Taskmaster's school for criminals

 

Citizenship

United States of america with a criminal record

 

Place of Birth

Unrevealed

 

Known Relatives

Unrevealed

 

Group Affiliation

(Formerly) Skeleton Crew, Savage Crims Street Gang

 

Education

High school dropout

 

Height

6’4”

 

Weight

290 lbs.

 

Eyes

Brown

 

Hair

Black

 

Powers

None

 

Abilities

Crossbones is a world-class hand-to-hand fighter with extensive experience in street-fighting and various martial arts and military combat techniques. He is an expert pilot and a marksman with crossbows, guns and throwing knives.

 

Weapons

His weaponry includes various firearms, a collapsible crossbow, a wrist spike, spring-loaded stiletto blades in his gauntlets, various explosives and poisoned knives.

 

Paraphernalia

Carries various communications devices, one of which is mounted in one of his gauntlets.

 

First Appearance

(in shadows) Captain America #359 (1989), (full appearance) Captain America #360 (1989)

 

Significant Issues

searched for Red Skull (Captain America #368-370, 1990); shown in flashback to be student of Taskmaster (Captain America #403, 1992); flashback to first meeting with Red Skull (Captain America #383, 1991)

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Re: Captain America and Cast

 

Where I came from, we called is "Spidey vs Firelord". . .

 

( code phrase for "Bullshit we'll pretend didn't happen, because it damn well shouldn't have )

Spider-Man is always under appreciated. I have no problem with him beating the crap out of Firelord.

 

After all, HeroClix proved what a glass-jaw Firelord has... :P

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Re: Captain America and Cast

 

Nomad

Jack Monroe

 

Val Char Cost

20 STR 10

20 DEX 30

20 CON 20

15 BODY 10

13 INT 3

11 EGO 2

18 PRE 8

14 COM 2

 

8 PD 4

8 ED 4

5 SPD 30

 

8 REC 0

40 END 0

35 STUN 0

 

10" RUN 8

4" SWIM 2

4" LEAP 0

Characteristics Cost: 133

 

Cost Power END

41 Weaponry Multipower, 62-point pool, OIF (-1/2, most are OAFs)

1u Stun Disk Swingline: 21" Swinging, No NCM (-1/4), OAF (-1) END: 2

1u Stun Disk Glasscutter: 2d6 Major Transform: glass into glass with an arm-sized circular hole in it, 0 END (+1/2), Extra Time: Full Phase (-1/2), OAF (-1)

1u Stun Disks: Dispel fog/smoke/mist powers 16d6, Any one at a time (+1/4), OAF (-1). END: 6. Special effect: Swing it on a length of swingline vigorously above his head to diperse gasses.

3u Stun Disks: 5d6 EB NND (+1, defense is full-coverage rPD Armor), Autofire-2 (+1/4), OAF (-1). END: 6

3u Stun Disks: 10d6 EB vs PD, Autofire-2 (+1/4), OAF (-1). END: 6

1u Collapsable Vaulting Pole: +5" Leaping (9" total), OAF (-1), Gestures (-1/2, requires two hands to use). END: 1

1u Collapsable Vaulting Pole: +2 HA, Std HA Limitation (-1/2), OAF (-1). END: 1

1u Glock: 1d6+1 RKA vs PD, Autofire-3 (+1/4), 9 Charges (+1/4), OAF (-1).

1u .410 Sawed-off Shotgun: +3 OCV, -2 Range Modifier plus 3d6 RKA vs PD, 4 Clips of 5 Charges Each (-1/4), OAF (-1), Reduced by Range (-1/4), Reduced Penetration (-1/4).

---

12 Kevlar Gear: 6PD, 6 ED Armor, OIF (-1/2, long jacket and clothing lined with Kevlar)

9 Flak Jacket: 6 PD, 6 ED Armor, OIF (-1/2, Flak jacket), Activation 14- (-1/2)

Powers Cost: 75

 

Cost Perk

6 Contact: Captain America 8-

9 Contacts: various private citizens who are sympathetic to Nomad 11-

4 Contact: Falcon 8-

3 Contact: D-Man 11-

1 Super-Soldier Serum: Life Support: Ages at Half Normal Rate

Perks Cost: 23

 

Cost Talent

14 Bucky Loves Trouble!: Danger Sense, General Area, Sense, Intuitional, Only when in physical possession of Bucky (-1/2). 12-

6 Lightning Reflexes: +4 DEX with all actions, only to determine DEX order in combat

Talents Cost: 20

 

Cost Skill

3 Acrobatics 13-

3 Breakfall 13-

3 Climbing 13-

3 Combat Driving 13-

3 Lockpicking 13-

3 Sleight of Hand 13-

3 Stealth 13-

3 Teamwork 13-

---

3 Streetwise 13-

3 Conversation 13-

3 Interrogation 13-

3 Persuasion 13-

2 Animal Handler: Wild north American mammals 13-

---

3 Tactics 12-

3 Navigation 12-

3 Gambling 12-

3 Forgery 12-

3 Security Systems 12-

3 Deduction 12-

3 Computer Programming 12-

3 Tracking 12-

3 Survival: Arctic and Temperate 12-

3 Paramedics 12-

---

2 KS: West Coast street gangs 11-

2 KS: Florida street gangs 11-

2 AK: Florida coast 11-

2 AK: Pacific NW 11-

2 CuK: Organized Crime 11-

---

Commando Training/Dirty Infighting fighting style

4 Choke Hold 3d6 NND, grab two limbs

5 Killing Strike 1d6 KA

4 Nerve Strike 2d6 NND

4 Martial Block

4 Flying Dodge

8 +2 Damage Classes (figured in)

---

10 +1 Overall Skill Level

32 +4 Overall Combat Skill Levels

5 Rapid for Ranged attacks

Skills Cost: 154

 

Total Character Cost: 405 = 133 + 75 + 23 + 20 + 154

 

Val Disadvantages

20 Normal Characteristic Maxima

15 Social Limitation: Public Identity

15 Hunted: Police 8-

15 Hunted: The Slug 8-

10 Psychological Limitation: Reluctant to Kill

20 Psychological Limitation: Honorable

10 Psychological Limitation: Afraid of Heights

20 Watched: US Military and Intelligence Apparati 14-

25 DNPC: Bucky (a one-year-old baby) 14-

15 Enraged: When overmatched 11-/14-

15 Enraged: When innocent people are hurt 11-/14-

10 Enraged: When fighting communists 11-/14-

10 Distinctive Feature: Long hair and expensive suglasses as an ego signature

Disadvantage Points: 200

Base Points: 200

Experience Required: 5

Total Experience Available: 200

Experience Unspent: 195

 

Wikipedia Page

 

Pictures Here

 

Real Name

Jack Monroe

 

Aliases

Bucky, Scourge

 

Identity

(in 1950’s) Secret, (current) publicly known

 

Occupation

Adventurer, wanderer; former government agent, bagboy

 

Citizenship

U.S.A.

 

Place of Birth

Clutier, Iowa

 

Known Relatives

Edward Monroe (father, deceased), Mary Ellen Monroe (mother, deceased), Jill Coltrain (sister, deceased), Joanie (aunt, deceased), unnamed uncle (deceased)

 

Group Affiliation

(Formerly) Secret Defenders, the Captain's Unnamed Superhero Team, agent of Henry Gyrich and the Commission on Superhuman Activities, former partner to Captain America (Steve Rogers), partner to Captain America (Grand Director), associate of Invaders and the V-Battalion

 

Education

High-school dropout

 

Height

5’11”

 

Weight

200 lbs.

 

Eyes

Brown

 

Hair

Brown

 

Powers

By using a variation of the Super-Soldier formula, Monroe's strength, reflexes, and endurance are at peak human levels. He originally possessed superhuman strength prior to his treatment to cure his sanity.

 

Abilities

Jack Monroe is an accomplished hand-to-hand fighter and martial artist.

 

Weapons

As Nomad, Monroe wore detachable, six-inch diameter, steel alloy "Stun Disks" on his costume, which he could throw as weapons in order to stun opponents. He later took to using a double-barreled shotgun and other street ordinance. Other weapons he used in the past included a 6-foot retractable quarterstaff.

 

Paraphernalia

Nomad once took to using gimmick variations of his stun discs, such as discs containing a diamond-tipped glass cutter, a grappling hook and tether line, and various skeleton keys and lockpicks. During his initial wanderings around the country, Monroe used a pick-up truck equipped with an on-board computer with a DMV computer link, laser-guided gyroscopic navigation system, and a rear-mounted gattling gun. This vehicle was destroyed in a car crash. Later, his only method of transportation was by way of hitchhiking.

 

As Scourge, Monroe was outfitted and trained with dozens of weapons and tools confiscated from villains captured by the government over the years. Monroe's signature weapon was a staff that could be split into twin battle staves. The staff was equipped with a shockwave emitter (adapted from the villain Shockwave.) He also rode upon a glider similar to that used by the Green Goblin. The Scourge costume was also outfitted with a helmet-mounted energy projector (a la the Unicorn) and 2 chest-mounted stun-discs. Its gauntlets featured size-changing Pym particles that enabled Monroe to grow various items from a miniaturized arsenal as needed. This included a rifle loaded with hard air bullets (a la Windshear), poison quill launchers (a la Porcupine), ice projectors (a la the Blizzard), a heat blaster (a la Melter), a sword (a la Commander Kraken), a foil (a la the Rapier), a plant-controlling ray (a la Plantman), binding rings (a la the Ringer) and a shield (a la Captain America). The Scourge costume also contained spring coil boots (a la Leap-Frog), retractable stilts (a la Stilt-Man), anti-gravity discs (a la the Wizard), a holographic projector usable for invisibility (a la Mirage), and a matter matrix card that allowed the Scourge costume to instantly materialize. The helmet also contained various sensors and analyzers and a heads up video display for remote communication and storage access status. He no longer had access to any of this equipment at the time of his (latest) death.

 

First Appearance

Young Men #24 (1953)

 

Origin

Captain America #155 (1972); Nomad vol. 2 #2 (1990); Nomad vol. 2 #18-19, #23-24 (1993, 1994)

 

Significant Issues

With “Steve Rogers,” revived, fought Captain America (Captain America #153-156, 1972); released by SHIELD, became Captain America’s partner as Nomad (Captain America #281-284, 1983); declared war on drug trade, informally adopted Bucky (Nomad vol. 1 #1-4, 1990-1991); returned to suspended animation (Nomad vol. 2 #25, 1994); fought the Thunderbolts as Scourge, helped them against Henry Peter Gyrich (Thunderbolts #48-50, 2001); learned the Super-Soldier Serum was breaking down, was shot by the Winter Soldier (Captain America #7, 2005)

 

Additional Notes: If it were up to me, Nomad's time as Scourge would be retconned right out of existence. Scourge should have been someone else- maybe Deadpool or another Weapon X, or maybe someone entirely new. While it tangentially fits with Nomad's other history, it's clear that they were just fumbling around in the dark hoping to latch on to a piece of Cap history. He never should have been put through that. Actually, truth be told, Scourge was kind of a dumb idea. I didn't even consider that convoluted, bizarre chapter in constructing this character sheet.

 

As far as I know, he is the only superhero who goes into battle with a baby in a bag on his back.

 

Although he had the benefit of half of the Super-Soldier program (the injected serum), he is not the specimen that Captain America is. When coming up against real superpowered foes, he usually finds himself somewhat outclassed despite his many skills. He was thoroughly beaten at different times by Deadpool (saved by a well-timed elevator escape) and Gambit (tricked by a helpful pilot into "escaping" from their fight), describing his own movements as slow and weak in comparison to theirs in each case.

 

Therefore, I've pegged his actual DEX at 20 with +4 Lightning Reflexes and several combat skill levels; and put his PD, ED, REC, END and STUN in the high Normal range. His only superhuman Characteristic is a 5 SPD, and he pays double for that last point of SPD.

 

Of course, YMMV, etc and so forth. Have at it.

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Re: Captain America and Cast

 

I'll take that challenge. My gut says, Johnny Walker's not going to be anywhere near the 1700 points that Steve Rogers will be, and his Disadvantages will be somewhat more skewed toward personality-type problems, such as Rivalries and Psychological Limitations. I think he'll be around 750, but that's only a spitball. I'll start hacking away at that tonight in fact. It'll be a few days before a first draft is ready, however.

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Re: Captain America and Cast

 

Sin

Synthia Schmidt

 

Val Char Cost

15 STR 5

23 DEX 39

20 CON 20

12 BODY 4

23 INT 13

18 EGO 16

20 PRE 10

22 COM 6

 

12 PD 9

10 ED 6

6 SPD 27

 

10 REC 6

40 END 0

36 STUN 7

 

9" RUN 6

2" SWIM 0

3" LEAP 0

Characteristics Cost: 173

 

Cost Power END

20 Cunning Attainder of Evil: +3 Overall Levels, only when committing actions with negative emotions in her heart (-1/2)

---

6 Staff Fighting I: +3 Hand-to-Hand Attack, Std Limitation (-1/2), OAF (-1). END: 1

5 Staff Fighting II: 2" Stretching, 0 END (+1/2), Always Direct (-1/4), Limited Manipulation (-1/4), No NCM (-1/4), OAF (-1)

23 Staff Fighting III: Missile Deflection, All Physical Missiles, Reflection (+20A), Ranged (+1/2, Adjacent), OAF (-1), Cannot Deflect Heavy Missiles (-1/4)

13 Luger P-08: 1d6+1 RKA vs PD, 32 Charges (+1/2), OAF (-1), Beam (-1/4)

---

17 Bullet Kata Multipower, 25-point reserve, OIF (-1/2, gun of opportunity)

1u Swerving Bullet: Indirect (+1/2) for up to 50 Active Points of RKA vs PD, OIF (-1/2, gun of opportunity). END: 2

1u Superfast Shooting: Autofire-5 (+1/2) for up to 50 Active Points of RKA vs PD, OIF (-1/2, gun of opportunity). END: 2

---

20 Awesome high-tech costume: Armor, 10PD, 10 ED, OIF (-1/2)

Powers Cost: 106

 

Cost Perk

12 Contact: Red Skull, her father 14-

8 Contact: Crossbones 14-

6 Wealth (millionaire)

Perks Cost: 26

 

Cost Talent

4 Double-jointed

3 Perfect Pitch

Talents Cost: 7

 

Cost Skill

3 High Society 13-

3 Interrogation 13-

3 Persuasion 13-

3 Seduction 13-

3 Bribery 13-

---

3 Conversation 14-

3 Cryptography 14-

3 Deduction 14-

3 Demolitions 14-

3 Electronics 14-

3 Forensic Medicine 14-

3 Forgery 14-

3 Lipreading 14-

3 Paramedics 14-

3 Security Systems 14-

3 Tactics 14-

---

3 Breakfall 14-

3 Climbing 14-

3 Contortionist 14-

3 Fast Draw 14-

3 Riding 14-

3 Sleight of Hand 14-

3 Stealth 14-

3 Teamwork 14-

---

5 Rapid for Ranged

5 Rapid for Hand-to-Hand

10 Defense Maneuver I-IV

5 Accurate Sprayfire

5 Rapid Sprayfire

32 +4 Levels with all combat

---

0 Language: English (Native)

4 Language: German

4 Language: French

4 Language: Spanish

---

Smooth and Sexy Fighting Style:

3 Legsweep: 4d6, Opp Falls

5 Offensive Strike: 7d6 Srtike

4 Nerve Strike: 2d6 NND

4 Martial Block: Abort

2 KS: Staff fighting 11-

1 Weapon Elements: Staff, barehanded

---

2 AK: Germany 11-

2 AK: South America 11-

2 CuK: German Third Reich 11-

2 KS: Supervillains 11-

Skills Cost: 173

 

Total Character Cost: 485 = 173 + 106 + 7 + 26 + 173

 

Val Disadvantages

15 Social Limitation: Public Identity

15 Social Limitation: Attainder of Blood (Daughter of Red Skull)

20 Psychological Limitation: Utter Psychopath

10 Psychological Limitation: Casual Killer

20 Psychological Limitation: In the mental thrall of Crossbones

15 Rivalry: Mother Night (professional)

20 Rivalry: All other women, period (romantic)

20 Reputation: Wicked daughter of the most evil man on Earth 14- ext

15 Hunted: Police 8-

Disadvantage Points: 155

Base Points: 200

Experience Required: 130

Total Experience Available: 130

Experience Unspent: 0

 

Wikipedia Page

 

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Re: Captain America and Cast

 

U.S.Agent

John F. Walker

 

Val Char Cost

45 STR 35

23 DEX 39

20 CON 20

20 BODY 20

10 INT 0

8 EGO -4

18 PRE 8

10 COM 0

 

20 PD 11

15 ED 11

5 SPD 20

 

13 REC 0

50 END 0

50 STUN -3

 

12" RUN 12

2" SWIM 0

5" LEAP 0

Characteristics Cost: 165

 

Cost Power END

15 Power Broker's Treatment: Makes 15 PD and 15 ED Resistant

4 Strong Lungs: Life Support: Extended Breathing. 1 END/20 Minutes

2 Always in Your Face: -3" KB Resistance, Nonpersistent (-1/2)

---

Avengers Communicard Suite:

5 Communication: HRRP (Radio Group), OAF (-1), Affected as Sight and Hearing Group as well as Radio Group (-1/2)

5 Scrambled: Variable Power Pool, 4 base + 2 control cost, OAF (-1), Only for One Language At a Time (-1)

3 Onboard Computer: Computer "secretary" in Communicard. OAF (-1)

---

42 Vibranium Shield Multipower, 84-point Reserve, all OAF (-1)

3u Protection I: Armor (16 PD/16 ED), Hardened (+1/4), Useable Simultaneously (by self and one other person, +1/2), Nonpersistent (-1/4), OAF (-1), Second Person must be in same hex (-1/4).

1u Protection II: Missile Deflection (all Ranged attacks), Range (adjacent +1/2), Lockout (Multipower -1/2), OAF (-1).

1u Shield Edge: HKA 1d6 (up to 2d6 with STR) OAF (-1) END: 1 or 3

1u Thrown Shield I: 10d6 Energy Blast vs PD, OAF (-1), 1 Recoverable Charge with Skill Level (-1), Lockout (-1/2, cannot use MP until recovered), Range: 30" (-1/4) END: 5

1u Thrown Shield II: HKA 1d6 (up to 2d6 w/STR), Range: 30" (+1/4), OAF (-1), 1 Recoverable Charge with Skill Level (-1), Lockout (-1/2, cannot use MP until recovered), Range: 30" (-1/4) END: 3

---

40 My Backroom Boys Whipped this Baby Up VPP, 40-point pool

7 Control Cost: Must be OAF (-1), Only Chnages Between Adventures (-1/2), No Choice How Powers Change (-1).

Powers Cost: 130

 

Cost Perk

5 Computer Link: Midlevel access to all Army, Department of Defense, US Government and Federal and State Criminal Databases

6 Contact: Unnamed General 11-

6 Contact: Highly-placed Department of Defense Employee 11-

12 Contact: Fmr. Force Works teammates 11-

2 Contact: Battlestar 11-

9 Contact: Commission on Superhuman Activities 11-

1 Contact: Vagabond 8-

3 Perk: National Police Powers

Perks Cost: 47

 

Cost Skill

3 Acrobatics 14-

3 Breakfall 14-

3 Climbing 14-

3 Combat Driving 14-

3 Stealth 14-

3 Teamwork 14-

---

3 Computer Programming 13-

3 Criminology 13-

3 Cryptography 13-

3 Deduction 13-

3 Demolitions 13-

3 Mechanics 13-

3 Navigation 13-

3 Paramedics 13-

3 Security Systems 13-

3 Systems Operations 13-

3 Tactics 13-

3 Tracking 13-

2 Survival: Jungle/tropical 13-

10 +2 w/INT skills (figured in)

---

3 Bureaucratics 13-

3 Interrogation 13-

---

5 Defense Maneuver I, II

5 Rapid with Hand-to-Hand Attacks

24 +3 CSLs with all combat

9 +3 CSLs with Shield MP

---

Commando Training Package

4 Martial Strike

3 Legsweep

4 Choke Hold

4 Martial Block

1 Weapon Elements: barehanded and with shield

2 KS: Martial Arts Styles 11-

---

2 KS: Army Procedures 11-

2 KS: Army Bureaucracy/Chain of Command 11-

2 KS: U.S. Government Bureaucracy 11-

2 KS: Department of Defense Bureaucracy 11-

2 AK: Georgia 11-

2 AK: North California 11-

2 AK: Mid-Atlantic U.S. States 11-

2 AK: Washington, D.C. 11-

2 WF: Common Melee Weapons

2 WF: Small Arms

1 WF: Flamethrowers

1 WF: Grenade Launchers

1 WF: Heavy Machineguns

1 WF: Shoulder-Mounted

Skills Cost: 158

 

Total Character Cost: 500 = 165 + 130 + 47 + 158

 

Val Disadvantages

15 Social Limitation: Public Identity

15 Social Limitation: Subject to the orders of the US Army, US Government, Department of Defense, Commission on Superhuman Activities, etc.

15 Rivalry: Hawkeye (professional)

15 Rivalry: Steve Rogers (professional)

20 Hunted: Left-Winger and Right-Winger 11-

10 Hunted: Watchdogs 8-

20 Psychological Limitation: Arrogant braggart

15 Psychological Limitation: Overconfident

20 Psychological Limitation: Superpatriot

10 Psychological Limitation: Haunted by his parents' ghosts

15 Psychological Limitation: Thinks he should always be in charge of everything

20 Vulnerability: 1.5x Effect from Mental Powers

10 2d6 Unluck

Disadvantage Points: 215

Base Points: 200

Experience Required: 85

Total Experience Available: 135

Experience Unspent: 50

 

Wikipedia Page

 

440px-USAgent_Head.jpg

 

Real Name

John F. Walker

 

Aliases

Captain America, Super-Patriot, Jack Daniels, Liegeman, Guardsman XL5

 

Identity

Secret, known to Government and to Avengers

 

Occupation

Government Operative, adventurer, formerly soldier

 

Citizenship

U.S.A

 

Place of Birth

Custer's Grove, Georgia

 

Known Relatives

Caleb (father, deceased), Emily (mother, deceased), Mike (brother, deceased), Kate Tollifson (sister), unnamed nephews and nieces, unnamed brother-in-law

 

Group Affiliation

Avengers, Omega Flight, United States Government, S.T.A.R.S.; formerly S.H.I.E.L.D., Invaders, Commission on Superhuman Activities, Avengers West Coast, Force Works, Retrieval Squad, Secret Defenders, Queen's Vengeance, former leader of the Jury and the Bold Urban Commandos, former agent of the Commission, former partner of Battlestar

 

Education

High School Graduate

 

Height

6'4"

 

Weight

270 lbs.

 

Eyes

Blue

 

Hair

Blond

 

Powers

John has superhuman strength, stamina, and endurance. He can lift approximately 10 tons. U.S.Agent also possesses superhuman agility and reflexes.

 

Abilities

John is an excellent hand-to-hand combatant as well as an accomplished gymnast and acrobatic. He was rigorously trained by the Taskmaster in the fighting style of Captain America.

 

Weapons

When used his Super-Patriot identity he wielded a flaming sword. John has had many shields which he has carried around throughout his career. When he took the mantle of Captain America he gained the original captains shield. When he became U.S.Agent he carried a shield made out of Vibranium. When he was working with Force Works he was outfitted with a photon shield which could shape itself into any form he chose, he mostly used it as a shield. After he stopped working for Force Works he gained a new Vibranium shield which was shaped like an eagle. He would sometimes switch between his eagle shield and his original Captain America look-alike one. He later received a new shield which was a hybrid of his Vibranium shield and his photon shield from S.T.A.R.S. Also in his time with them he used an energy truncheon. After becoming an Invader he received a Vibranium shield shaped like a star which he inscribed the names of those who have fallen for his country. When he was with the Invaders he also used an energy truncheon and various firearms and guns.

 

Paraphernalia

U.S.Agent has had many different types of transportation. While working with the Avengers he used various vehicles such as Quinjets, Atomic Steeds, and other vehicles. While with S.T.A.R.S. he used various government sanctioned transportation. While with the Invaders he used government sanctioned transportation and traveled with fellow Invaders on the Infiltrator. U.S.Agent usually wears thick bulletproof body armor that is made of Vibranium and other bulletproof alloys.

 

First Appearance

Captain America #323

 

Origin

Captain America #323

 

Significant Issues

U.S.Agent Vol.1 #1-4, U.S.Agent Vol.2 #1-3, Maximum Security #1-3, New Invaders

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Re: Captain America and Cast

 

D-Man

Dennis Dunphy

 

Note: Demolition Man and Demolition Dunphy are his wrestling names; D-Man is his adventuring name. His fellow denizens of Zerotown call him Brother D.

 

Val Char Cost

40 STR 30

18 DEX 24

30 CON 40

30 BODY 40

10 INT 0

8 EGO -4

13 PRE 3

10 COM 0

 

10 PD 2

10 ED 4

4 SPD 12

 

15 REC 2

60 END 0

67 STUN -3

 

12" RUN 12

2" SWIM 0

8" LEAP 0

Characteristics Cost: 162

 

Cost Power END

45 Power Broker's Treatment: 20 PD, 10 ED Armor

25 Super-Clothesline: Naked Advantage on STR. Makes up to 50 STR Area of Effect: One Hex (+1/2) END: 6

5 Subterranean Adaptation: Nightvision

Powers Cost: 75

 

Cost Perk

16 Contact: Avengers 11-

15 Contact: Denizens of Zerotown 14-

Perks Cost: 31

 

Cost Talent

20 Subterranean Adaptation: Combat Sense, +5 to roll 16-

3 Subterranean Adaptation: Bump of Direction

Talents Cost: 23

 

Cost Skill

3 Breakfall 13-

3 Climbing 13-

3 Stealth 13-

3 Teamwork 13-

3 Power (Pro Wrestling Moves, DEX-Based) 13-

---

3 Lockpicking 11-

3 Navigation 11-

3 Survival: Urban 12-

3 Paramedics 11-

---

3 Artist (stuntman) 12-

3 Acting 12-

3 Oratory 12-

3 Persuasion 12-

3 Trading 12-

3 Streetwise 12-

---

Television Wrestling-Style Martial Arts

3 Martial Grab 50 STR for holding on, grab two limbs

3 Martial Throw (8 + [v/5])d6, opp falls

4 Martial Escape 55 STR for escapes

15 +3 Combat Skill Levels with all Melee Combat

---

2 AK: New York City 11-

2 AK: New York City sewer system 11-

Skills Cost: 74

 

Total Character Cost: 365 = 162 + 75 + 31 + 23 + 74

 

Val Disadvantages

10 Hunted: Power Broker 8-

10 Hunted: Dr. Malus 8-

15 Hunted: Enemies of the Avengers 8-

25 DNPCs: Denizens of Zerotown 14-

10 Social Limitation: Destitute

15 Social Limitation: Public Identity

20 Physical Limitation: Heart Trouble:

A. As a side effect of any Push, END and STUN drop to 0 at the end of Turn.

B. 2x Effect from any Heart-Affecting Power

15 Distinctive Features: Pays no attention at all to personal hygeine. Very dirty and can be smelled blocks away. His odor is overpowering indoors.

20 Psychological Limitation: Code vs. Killing

20 Psychological Limitation: Honorable

Disadvantage Points: 160

Base Points: 200

Experience Required: 5

Total Experience Available: 40

Experience Unspent: 35

 

Wikipedia Page

 

Pictures Here

 

Note: D-Man's uniform was devised to include homages to both the original Daredevil uniform and Wolverine's mask, as per D-Man's wishes in continuity. Lately though, he wears a black tank top with a big red D and jeans under a trenchcoat, and has traded his mask for a knit cap.

 

Real Name

Dennis Dunphy

 

Aliases

Brother D, Brother D-Man, D-Man, Demolition Dunphy, Serf

 

Identity

Public

 

Occupation

adventurer, protector of Zerotown

 

Citizenship

USA

 

Place of Birth

Detroit, Michigan (disputed)

 

Known Relatives

Unknown

 

Group Affiliation

formerly Avengers, Unlimited Class Wrestling Federation

 

Weight

396 lbs.

 

Hair

Red or Bald

 

Powers

Superhuman strength and endurance from the Power Broker process, however it is limited due to a heart condition.

 

Abilities

trained in professional wrestling

 

First Appearance

(as Dennis "Demolition" Dunphy) The Thing #28 (1985), (as Demolition Man) Captain America #328 (1987)

 

Origin

Captain America #328 (1987)

 

Significant Issues

Became Demolition Man (Captain America #328, 1987); joined Avengers (Captain America #328, 1987); battled Anaconda (Captain America #342, 1988)

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Re: Captain America and Cast

 

So, that's not nearly all. But I think we have a good set of good guys and some of my personal favorite bad guys. Here is the preliminary list of who else I will be writing up after this next week of heavy school nonsense has come and gone:

 

Definitely coming (at some point):

Cutthroat

John Jameson

Machinesmith

Mother Night II

Red Skull

The Sleeper

 

 

Other possible candidates:

Free Spirit and Jack Flagg

Hauptmann Deutchland and Zeitgeist

Black Widow

Sharon Carter

The Voice

Minister Blood

Peggy and Fabian

Arnim Zola

Doughboy

 

Is anyone on the second list interesting to anyone? And have I missed someone critical to the Cap family?

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Re: Captain America and Cast

 

The names on your second list don't mean much to me, though I am definitely interested to see Hauptmann Deutschland (Captain Germany).

 

What about:

Flag-Smasher

Left-Winger / Right-Winger

Diamondback

Nuke

Doctor Faustus

Taskmaster ???

 

Keep it going, Split! :thumbup:

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Re: Captain America and Cast

 

So, that's not nearly all. But I think we have a good set of good guys and some of my personal favorite bad guys. Here is the preliminary list of who else I will be writing up after this next week of heavy school nonsense has come and gone:

 

Definitely coming (at some point):

Cutthroat

John Jameson

Machinesmith

Mother Night II

Red Skull

The Sleeper

 

 

Other possible candidates:

Free Spirit and Jack Flagg

Hauptmann Deutchland and Zeitgeist

Black Widow

Sharon Carter

The Voice

Minister Blood

Peggy and Fabian

Arnim Zola

Doughboy

 

Is anyone on the second list interesting to anyone? And have I missed someone critical to the Cap family?

 

Sharon, Black Widow, and personaly would like to add Patriot (from Young Avengers) and his grandpa, maybe not true cap characters but I would still like to see them

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Re: Captain America and Cast

 

Sharon' date=' Black Widow, and personaly would like to add Patriot (from Young Avengers) and his grandpa, maybe not true cap characters but I would still like to see them[/quote']

 

 

I'm not going to do Sharon at the moment, she may be coming some day though. Black Widow, I definitely want to write up. Both as a comic book character and a HERO character sheet (I predict), she is elegant and efficient. Maybe I do an Avengers thread after I've tired of this one.

 

Here are the next ones to make the cut:

 

Baron Zemo I (gah, he's written up and been sitting in my folder for a week and a half)

John Jameson

Cutthroat

Machinesmith

Mother Night II

Minister Blood

Red Skull I

Sleeper robot

Batroc ze Leaper

Flag-Smasher

Left-Winger and Right-Winger

Nuke

 

but maybe not in this order. Post one or two more tonight.

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Re: Captain America and Cast

 

Baron Zemo I

Baron Heinrich Zemo

 

Val Char Cost

15 STR 5

18 DEX 24

18 CON 16

20 BODY 20

23 INT 13

11 EGO 2

20 PRE 10

6 COM -2

 

8 PD 5

8 ED 4

4 SPD 12

 

10 REC 6

36 END 0

33 STUN -4

 

6" RUN 0

2" SWIM 0

3" LEAP 0

Characteristics Cost: 105

 

Cost Power END

40 Adhesive X Gun Multipower, 90-point Reserve, 16 Charges for Entire Reserve (+0), OAF (-1), Limited Range: 30" (-1/4)

4u Narrow Beam: Entange 6d6 8 DEF, Both Entangle and target take damage (+1/4), OAF (-1), Range: 30" (-1/4)

4u Wide Beam: Entangle 4d6 4 DEF, Area of Effect: Circle 5" (+1), Both Entangle and target take damage (+1/4), OAF (-1), Range: 30" (-1/4)

4u Stream: Entangle 4d6 4 DEF, Area of Effect: Line 20" (+1), Both Entangle and target take damage (+1/4), OAF (-1), Range: 30" (-1/4)

4u Glue Blob: Entangle 5d6 5 DEF, Ares of Effect: 1 Hex (+1/2), Both Entangle and target take damage (+1/4), OAF (-1), Range: 30" (-1/4)

---

27 Disintegrator Ray: (Note: This is an early laser.) 2 1/2d6 RKA vs ED, Armor Piercing (+1/2), OAF (-1, ray gun), 12 Charges (-1/4)

---

20 Costume: 10 PD 10 ED Armor, OIF (-1/2)

Powers Cost: 103

 

Cost Perk

70 Followers: Size-changing Androids (300-pt Followers, x4)

40 Base: Points for Castle Zemo

10 Wealth: ($5M/year)

5 Contact: Arnim Zola 11-

8 Contact: Adolf Hitler 11-

Perks Cost: 133

 

Cost Talent

9 Lightning Reflexes (DEX 24, only to determine order of actions in combat)

Talents Cost: 9

 

Cost Skill

2 PS: Nobleman 11-

2 PS: Military Officer 11-

1 AK: South America 11-

1 AK: Germany 11-

1 AK: Washington, DC 11-

1 AK: Northern Mexico 11-

0 Language: German (native)

4 Language: Spanish

4 Language: English

3 Scientist

3 Traveller

---

3 Inventor 14-

2 SC: Robotics 14-

2 SC: Lasers and Optics 14-

2 SC: Chemistry 14-

2 SC: Growth and Shrinking Technologies 14-

3 Electronics 14-

3 Mechanics 14-

3 Tactics 14-

3 Demolitions 14-

3 Gambling 14-

---

3 Acrobatics 13-

3 Breakfall 13-

---

3 High Society 13-

3 Oratory 13-

---

Master of Karate and Capoeira

4 Martial Dodge - +5, Abort

3 Legsweep +0 +1, 7d6 Strike, Target falls

5 Killing Strike -2 -1 1d6 HKA (2d6 w/STR)

4 Martial Block +2 +2 Abort

5 Offensive Strike -2 +1 10d6 Strike

12 +3 Damage Class with Martial Arts

18 +6 CSLs with Martial Arts

2 KS: Capoeira 11-

2 KS: Karate 11-

Skills Cost: 115

 

Total Character Cost: 465 = 105 + 103 + 133 + 9 + 115

 

Val Disadvantages

20 Normal Characteristic Maxima

15 Social Limitation: Public Identity

15 Social Limitation: Subject to the orders of the Third Reich and German Military

5 Social Limitation: Highly Wanted Criminal

20 DNPC: The Baroness Lady Zemo 11-

20 Psychological Limitation: Hatred of the West

10 Psychological Limitation: Casual Killer

15 Psychological Limitation: Treacherous

15 Distinctive Feature: His mask is irrevocably stuck to his head

Disadvantage Points: 155

Base Points: 200

Experience Required: 110

Total Experience Available: 210

Experience Unspent: 100

 

Wikipedia Page

 

Pictures Here

 

Real Name

Baron Heinrich Zemo

 

Aliases

None known

 

Identity

Publicly Known

 

Occupation

Would-be conqueror, Scientist

 

Citizenship

Citizen of Germany; Wanted by officials for war crimes

 

Place of Birth

Castle Zemo, Germany

 

Known Relatives

Harbin Zemo (distant ancestor), Hademar Zemo (distant ancestor), Heller Zemo (distant ancestor), Herbert Zemo (distant ancestor), Helmuth Zemo (distant ancestor), Hackett Zemo (distant ancestor), Hartwig Zemo (distant ancestor), Hilliard Zemo (distant ancestor), Hobart Zemo (grandfather), Herman Zemo (father), Hilda Zemo (Wife; Deceased), Helmut Zemo(Son), Heike Zemo (daughter-in-law)

 

Group Affiliation

Founder of the Masters Of Evil, Nazi Party, Legion of the Unliving (after death)

 

Education

Doctorate Degree

 

Height

5'9"

 

Weight

180 lbs

 

Eyes

Blue

 

Hair

Grey/Black

 

Powers

none

 

Abilities

Zemo was a brilliant scientific genius who made great advances in the field of laser technology, the development of adhesives, genetic manipulation, and the creation of androids. During his decades in South America, Zemo trained himself in various forms of unarmed combat, including karate. He remained a formidable master of these skills until the end of his life.

 

First Appearance

(In shadow) Avengers #4 (1964); (full) Avengers #6 (1964)

 

Origin

Avengers #6 (1964)

 

Significant Issues

First appearance in shadow (Avengers #4, 1964); fought Howling Commandos (Sgt. Fury & his Howling Commandos #8, 1964); created Medusa Cannon, Hilda's death (Captain America: The Medusa Effect, 1994); killed Citizen V (Thunderbolts: Distant Rumblings #-1, 1997); believed to have killed Bucky (Avengers #4, 1964); founded Masters of Evil (Avengers #6, 1964); killed during battle with Captain America (Avengers #15, 1965); body destroyed by Crossbones (Captain America #361, 1989)

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