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Pulp Era Game


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Guest Confusinator

Standard Henchman

 

von Shuler Flunky

 

Player:

 

Val Char Cost
13 STR 3
13 DEX 9
12 CON 4
12 BODY 4
10 INT 0
11 EGO 2
10 PRE 0
10 COM 0
5 PD 2
5 ED 3
3 SPD 7
5 REC 0
24 END 0
30 STUN 5
6" RUN02" SWIM02 1/2" LEAP0Characteristics Cost: 39

 

 

Cost Martial Arts Maneuver
Basic Unarmed Combat Skills
4 1) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
3 2) Bear Hug: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +10 STR for holding on
4 3) Jab: 1/2 Phase, +0 OCV, +2 DCV, STR +2d6 Strike
5 4) Roundhouse: 1/2 Phase, -2 OCV, +1 DCV, STR +4d6 Strike
Martial Arts Cost: 16

 

Cost Skill
5 WF: Blades, Flamethrowers, General Purpose/Heavy Machine Guns, Small Arms
3 Teamwork 12-
3 Breakfall 12-
3 Climbing 12-
3 Combat Driving 12-
8 +1 with All Combat
3 Demolitions 11-
3 Language: English (fluent conversation; literate)
2 PS: Mercenary 11-
3 Shadowing 11-
3 Stealth 12-
3 Streetwise 11-
3 TF: Common Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles, Wheeled Military Vehicles
Skills Cost: 45

 

 

 

Cost Equipment END
7 Mauser C-96 Broomhandle: Killing Attack - Ranged 1d6 +1 (vs. ED), +1 STUN Multiplier (+1/4) (25 Active Points); STR Minimum 8 (-1/2), STR Min. Cannot Add/Subtract Damage (-1/2), OAF (-1), Beam (-1/4), Real Weapon (-1/4), 2 Clips of 10 Charges (-1/4)
Equipment costs shown above are for reference only, and are not included in Total Cost.

 

Total Character Cost: 100

 

Val Disadvantages
20 Hunted: League of Nations 8- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence)
15 Psychological Limitation: Greedy (Very Common; Moderate)
15 Hunted: Baron von Shuler 14- (Mo Pow; Watching)
0 Normal Characteristic Maxima

Disadvantage Points: 50

 

Base Points: 50

Experience Required: 0

Total Experience Available: 0

Experience Unspent: 0

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Guest Confusinator

First robot

 

IMPS

 

Player:

 

Val Char Cost
5 STR -10
18 DEX 24
8 CON -4
8 BODY -4
5 INT -5
0 EGO 0
5 PRE -5
4 COM -3
5/9 PD 15
5/9 ED 12
3 SPD 2
3 REC 0
0 END -8
9" RUN-120" SWIM-21" LEAP0Characteristics Cost: 0

 

Cost Power END
45 Robot Body: Automaton (Takes No STUN (loses abilities when takes BODY))
15 Robot Body: Does Not Bleed
10 Robot Body: No Hit Locations
5 Robot Eyes: Infrared Perception
7 Tireless: +5 STR, Reduced Endurance 0 END (+1/2) (7 Active Points)
27 Tireless: +9" Running (9" total), Reduced Endurance 0 END (+1/2) (27 Active Points)
10 Metal Arms: Hand-To-Hand Attack +3d6 (15 Active Points); Hand-To-Hand Attack (-1/2) 1
36 Metal Skin: Armor (4 PD/4 ED)
50 Robot Body: Life Support , Eating: Character does not eat, Immunity: All terrestrial diseases and biowarfare agents, Immunity: All terrestrial poisons and chemical warfare agents, Longevity: Immortal, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing, Sleeping: Character does not sleep
Powers Cost: 205

 

 

Cost Skill
10 +2 with DCV
3 Climbing 13-
3 Concealment 10-
3 Stealth 13-
2 PS: Servant 11-
Skills Cost: 21

 

 

 

 

Total Character Cost: 226

 

Val Disadvantages
10 Physical Limitation: Affected by Cyberkinesis Infrequently, Greatly Impairing
15 Physical Limitation: Child Sized All the Time, Slightly Impairing
15 Physical Limitation: Machine Intelligence (Frequently; Greatly Impairing)

Disadvantage Points: 40

 

Base Points: 100

Experience Required: 86

Total Experience Available: 87

Experience Unspent: 1

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Guest Confusinator

Second robot

 

VALKYRIE

 

Player:

 

Val Char Cost
20 STR 10
18 DEX 24
9 CON -2
15 BODY 10
5 INT -5
0 EGO 0
15 PRE 5
5 COM -2
7 PD 18
7 ED 18
4 SPD 12
7 REC 2
0 END -9
9" RUN00" SWIM-26" LEAP0Characteristics Cost: 79

 

Cost Power END
45 Robot Body: Automaton (Takes No STUN (loses abilities when takes BODY))
15 Robot Body: Does Not Bleed
10 Robot Body: No Hit Locations
10 Tireless: +0 STR, Reduced Endurance 0 END (+1/2) (10 Active Points) (Modifiers affect Base Characteristic)
15 Tireless: +3" Running (9" total), Reduced Endurance 0 END (+1/2) (15 Active Points)
5 Tireless: Leaping +2" (6" forward, 3" upward), Reduced Endurance 0 END (+1/2) (5 Active Points)
21 Robot Body: Damage Resistance (7 PD/7 ED)
50 Robot Body: Life Support , Eating: Character does not eat, Immunity: All terrestrial diseases and biowarfare agents, Immunity: All terrestrial poisons and chemical warfare agents, Longevity: Immortal, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing, Sleeping: Character does not sleep
5 Robot Eyes: Infrared Perception
30 Weapons Array: Multipower, 30-point reserve
1u 1) Flame Thrower: Energy Blast 6d6 (vs. ED) (30 Active Points); 6 Charges (-3/4), Real Weapon (-1/4)
1u 2) Net Gun: Entangle 3d6, 3 DEF (30 Active Points); 4 Charges (-1)
1u 3) Shotgun Attachment: Killing Attack - Ranged 2d6 (vs. PD) (30 Active Points); 4 Charges (-1), Real Weapon (-1/4), Reduced Penetration (-1/4), Reduced By Range (-1/4)
2u 4) Machine Gun Attachment: Killing Attack - Ranged 1d6 +1 (vs. PD), Autofire (3 shots; +1/4), 32 Charges (+1/4) (30 Active Points); Beam (-1/4), Real Weapon (-1/4)
Powers Cost: 211

 

 

Cost Skill
3 Climbing 13-
Skills Cost: 3

 

 

 

 

Total Character Cost: 293

 

Val Disadvantages
5 Physical Limitation: Affected by cyberkensis Infrequently, Slightly Impairing
15 Physical Limitation: Machine Intelligence (Frequently; Greatly Impairing)
25 Distinctive Features: robot (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses)

Disadvantage Points: 45

 

Base Points: 100

Experience Required: 148

Total Experience Available: 171

Experience Unspent: 23

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Guest Confusinator

Last robot

 

GOLIATH

 

Player:

 

Val Char Cost
35 STR 25
18 DEX 24
9 CON -2
20 BODY 20
5 INT -5
0 EGO 0
25 PRE 15
5 COM -2
10 PD 24
10 ED 27
3 SPD 2
10 REC 2
0 END -9
9" RUN00" SWIM-29" LEAP0Characteristics Cost: 119

 

Cost Power END
45 Robot Body: Automaton (Takes No STUN (loses abilities when takes BODY))
15 Robot Body: Does Not Bleed
10 Robot Body: No Hit Locations
17 Tireless: +0 STR, Reduced Endurance 0 END (+1/2) (17 Active Points) (Modifiers affect Base Characteristic)
15 Tireless: +3" Running (9" total), Reduced Endurance 0 END (+1/2) (15 Active Points)
6 Tireless: Leaping +2" (9" forward, 4 1/2" upward), Reduced Endurance 0 END (+1/2) (6 Active Points)
7 Large Size: Stretching 1", Inherent (+1/4), Reduced Endurance 0 END (+1/2), Persistent (+1/2) (11 Active Points); Always Direct (-1/4), Limited Body Parts (-1/4)
30 Robot Body: Damage Resistance (10 PD/10 ED)
50 Robot Body: Life Support , Eating: Character does not eat, Immunity: All terrestrial diseases and biowarfare agents, Immunity: All terrestrial poisons and chemical warfare agents, Longevity: Immortal, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing, Sleeping: Character does not sleep
5 Robot Eyes: Infrared Perception
Powers Cost: 200

 

 

Cost Skill
-10 -2 with DCV [Notes: 9ft tall]
3 Climbing 13-
Skills Cost: -7

 

 

 

 

Total Character Cost: 312

 

Val Disadvantages
5 Physical Limitation: Affected by cyberkensis Infrequently, Slightly Impairing
20 Physical Limitation: 9ft tall All the Time, Greatly Impairing
15 Physical Limitation: Machine Intelligence (Frequently; Greatly Impairing)
25 Distinctive Features: Nine foot tall robot (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses)

Disadvantage Points: 65

 

Base Points: 100

Experience Required: 147

Total Experience Available: 171

Experience Unspent: 24

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I ran this same adventure as the first couple of sessions for my pulp campaign. The players were forced to flee from the cavern without capturing the opium lord, although they did manage to seal part of the cavern with dynamite. When they returned to watch the authorities "clean up", the big bad had escaped out the back with the celestial jade and the prototype jet engines. They are still hunting him! I will send my players the link to your site, I am sure they will enjoy reading your recounting of the adventure.

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