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How would you stat up gods in Hero System?


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Re: How would you stat up gods in Hero System?

 

Mostly' date=' it just seems to me that if Hero System is supposed to be able to build anything well, then gods should be on that list, too.[/quote']

 

Well, maybe you'd like to view a couple of earlier threads posting and discussing various god builds:

 

http://www.herogames.com/forums/showthread.php?t=34391

 

http://www.herogames.com/forums/showthread.php?t=34727

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Re: How would you stat up gods in Hero System?

 

Why start now? This bit of advice could have served me well years ago.

 

It might be easier if we designate you the editor for this thread and we submit our responses to you. That way to boards are clean AND I still don't have to read all the posts before giving a response. :)

 

 

 

The thread is getting repetitious. Please read to see if your point has already been made.
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Re: How would you stat up gods in Hero System?

 

Would you believe that I failed to read only one post and that post was the one that made my comment redundant?

 

Hmmm. Maybe the people who posted first should remove their comments out of curtesy for those of us who want to express the same opinion?

 

Maybe I should go to bed instead of wasting more time.

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Re: How would you stat up gods in Hero System?

 

No problem, I thought it was funny. I was caught red-handed. I was being cheeky. My mind was a ping pong ball last night. Looks like it still is.

 

I'm sorry if I was offensive - I saw about a dozen posts all saying essentially the same thing and reacted. I'm trying to move the discussion forward.
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Re: How would you stat up gods in Hero System?

 

I'm sorry if I was offensive - I saw about a dozen posts all saying essentially the same thing and reacted. I'm trying to move the discussion forward.

 

How about moving it sideways?

 

Lucius Alexander

 

The palindromedary suggests taking it upstream. Maybe downstream too. More to come.

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Re: How would you stat up gods in Hero System?

 

How about like this?

 

The Deity is built as an AI and assumed to be Extradimensional - on a Higher Plane even in the mechanical sense.

 

When He manifests, the avatar is STR 20, DEX 21, DEF 33 and twice hardened, but should only have a few BOD points.

 

Note that the only way to destroy Old Man River is to destroy the river itself but if deprived of worshippers and places of worship his power would be severely curtailed.

 

Opeekamanu

Old Man River

Val Char Cost Roll Notes

 

21 DEX 33 13- OCV: 7/DCV: 7

23 INT 13 14- PER Roll 14-

23 EGO 26 14- ECV: 8

6 SPD 29 Phases: 2, 4, 6, 8, 10, 12

 

 

Total Characteristic Cost: 101

 

Movement:

 

Cost Powers END

60 Divine Powers: Elemental Control, 120-point powers

34 1) Clairvoyance: Clairsentience (Sight And Perceive into a related Groups), Increased Arc Of Perception (360 Degrees), Mobile Perception Point (can move up to 48" per Phase), Transmit, Reduced Endurance (0 END; +1/2), MegaScale (1" = 10 km; +1/2), Can Be Scaled Down 1" = 1km (+1/4) (128 Active Points); Only in or near river (on, under, or over ground that drains into the river or its tributaries.) (-1)

34 2) Clairaudience: Clairsentience (Hearing And Perceive into a related Groups), Increased Arc Of Perception (360 Degrees), Mobile Perception Point (can move up to 48" per Phase), Transmit, Reduced Endurance (0 END; +1/2), MegaScale (1" = 10 km; +1/2), Can Be Scaled Down 1" = 1km (+1/4) (128 Active Points); Only in or near river (on, under, or over ground that drains into the river or its tributaries.) (-1)

38 3) Epiphany: Clairsentience (Sight, Perceive into a related, Hearing, Smell/Taste And Touch Groups), Increased Arc Of Perception (360 Degrees), Mobile Perception Point (can move up to 48" per Phase), Targeting, Transmit, Reduced Endurance (0 END; +1/2) (145 Active Points); Only in or near river (on, under, or over ground that drains into the river or its tributaries.) (-1), Physical Manifestation (-1/4)

29 4) Manifestation: Telekinesis (20 STR), Affects Porous, Fine Manipulation, Indirect (Same origin, always fired away from attacker; +1/4), Affects Desolidified Any form of Desolidification (+1/2), Transdimensional (Related Group of Dimensions; +3/4) (125 Active Points); Only in or near river (on, under, or over ground that drains into the river or its tributaries.) (-1), Physical Manifestation (-1/4) 12

27 5) 2X Hardened on up to 99 Active Points of DEF for Manifestation: Hardened (x2; +1/2) for up to 99 Active Points of Up to DEF 33, Usable By Other (+1/4), Indirect (Same origin, always fired away from attacker; +1/4), Reduced Endurance (0 END; +1/2), Transdimensional (Single Dimension; +1/2) (122 Active Points); Only in or near river (on, under, or over ground that drains into the river or its tributaries.) (-1), Limited Power Only to Harden the DEF of the Physical Manifestation of Powers (-1/4)

 

150 All the Power of the River: Endurance Reserve (1500 END, 0 REC)

1 Power of Prayer: 2 REC for END Reserve (2 Active Points); Activation Roll 14- (-1/2), Conditional Power Prayer: Every petition or prayer of thanksgiving or praise directed at the River God activates this power. (-1/4)

5 Shrines: 30 REC for END Reserve (30 Active Points); Extra Time (1 Day, i.e. every day the shrines exist, this RECovery works.; -4), IAF Bulky (Focus (Every shrine contributes 1 REC); -1), Requires Multiple Foci or functions at reduced effectiveness (+1/4)

7 Temple: 50 REC for END Reserve (50 Active Points); Extra Time (1 Day, i.e. every day the shrines exist, this RECovery works.; -4), OIF Immobile (Focus ; -1 1/2), Crew-Served ([3-4] people; Temples function only if priests are in attendance; -1/2)

10 Double Focus Rule: total 4 Temples (10 Active Points)

4 Annual Rituals: 50 REC for END Reserve (50 Active Points); Extra Time (1 Hour, i.e. every day the shrines exist, this RECovery works.; -3), 1 Charge which Recovers every 1 Week (-2 1/2), Window Of Opportunity (once per Month, approximately; window remains open for 1 Day; Assorted holy days throughout the year; -2), OIF Immobile (Focus ; -1 1/2), Crew-Served ([9-16] people; -1), Requires A Background Skill Roll (One of the priests present must make a PS: Priest skill roll. (Normally they take all day to get the bonus); -1/4) [1]

20 Active Sonar (Hearing Group), Increased Arc Of Perception (360 Degrees)

5 Infrared Perception (Sight Group)

5 Nightvision

10 Discriminatory with Smell/Taste Group

57 River Awareness: Detect A Class Of Things: The River and everything in and on it 16- (Mystic Group), Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees), Perceive into a related group of dimensions, Range, Rapid: x10, Targeting, Telescopic: +3, Tracking

54 Hear Prayers: Detect A Class Of Things: Prayers, Oaths, any use of any Name by which the God is known 18- (Hearing Group), Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees), Perceive into a related group of dimensions, Targeting, Telescopic: +5, Tracking, Transmit (Can choose to acknowledge a prayer and answer directly)

15 Power Defense (15 points)

15 Mental Defense (20 points total)

280 River God Powers: Variable Power Pool, 200 base + 80 control cost, (300 Active Points); Limited Class Of Powers Available Slightly Limited (Only River God themed powers. ; -1/4)

Notes: Example: Resurrecting a character who drowned may be possible. Resurrecting a character dead of wounds or sickness may not be.

0 1) Punish by Drowning: Entangle 4d6, 5 DEF, Takes No Damage From Mundane Attacks Limited Group (Can be effected by magick; +1/4), Transdimensional (Single Dimension; +1/2), Indirect (Any origin, any direction; +3/4), Invisible to Hearing, and Sight Groups (+3/4) (146 Active Points); Limited Power Only to bind someone already in the water (-1) Real Cost: 73 15

0 2) Cause Fall: Telekinesis (30 STR), Indirect (Any origin, always to pull into the water; +1/2), Transdimensional (Single Dimension; +1/2), Area Of Effect Accurate (One Hex; +1/2) (112 Active Points); Limited Power Only to cause someone on a boat, bridge, or shore to fall into the water (-1), Affects Whole Object (-1/4) Real Cost: 50 11

0 3) Bless Journey: (Total: 112 Active Cost, 112 Real Cost) Succor Boat Movement 2d6 (standard effect: 6 points), Indirect (Same origin, always fired away from attacker; +1/4), Costs END Only To Activate (+1/4), Variable Special Effects (Limited Group of SFX - Favorable winds, lack of sand bars, rowers just don't get tired.....; +1/4), Transdimensional (Single Dimension; +1/2), Uncontrolled (+1/2) (27 Active Points) (Real Cost: 27) plus Luck 4d6, Transdimensional (Single Dimension; +1/2), Uncontrolled (+1/2), Usable As Attack (+1), Area Of Effect (6" Radius; +1), Selective (+1/4) (85 Active Points) (Real Cost: 85) Real Cost: 112 2

0 4) The River gives up its Dead: Healing BODY 6d6, Resurrection, Indirect (Same origin, always fired away from attacker; +1/4), Transdimensional (Single Dimension; +1/2) (140 Active Points); Limited Power Only drowning victims (-1), Limited Power Body must be in the River (-1/4) Real Cost: 62 14

 

Perks

32 Contact: Other Gods, spirits, and heroes (Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Very Good relationship with Contact), Spirit Contact (x2), Organization Contact (x3) (32 Active Points) 11-

 

Talents

3 I sense the flow of time: Absolute Time Sense

3 I know where I'm going: Bump Of Direction

24 All the tongues of man: Universal Translator 18-

15 or beast: Beast Speech

20 Animal Friendship

5 Eidetic Memory

 

Skills

10 Master of Destiny: "Computer Programming" 18-

10 Master of Destiny: "Computer Programming" 18-

Notes: Because this God is bought as an "AI" it technically needs a "Programming" skill to program itself. The skill is bought twice at a high roll so that if it were ever to fail, another roll could be taken immediately. There should be a less than one in forty thousand chance of a God doing anything but what They want to do. In essence, this is paying 20 points to be considered completely self-willed.

3 Concealment 14-

3 Stealth 13-

3 Shadowing 14-

3 Deduction 14-

4 Navigation (Astral, Dimensional, Riverine) 14-

2 Animal Handler (Aquatic Animals) 9-

6 Survival (Temperate/Subtropical, Mountain, Underground) 14-

3 Conversation 18-

3 Trading 18-

3 Paramedics 14-

3 Analyze: Water 14-

3 Oratory 18-

6 TF: Large Rowed Boats, Large Wind-Powered Boats, Rafts, Small Rowed Boats, Small Wind-Powered Boats, Swimming Beasts

24 +3 with all non-combat Skills

10 +1 Overall

3 Scholar, Old Man River, He must know something we don't know

2 1) KS: Mythology (personally knows some of the principals...) (3 Active Points) 14-

4 2) KS: Flora and Fauna of the River (5 Active Points) 16-

3 3) KS: Flora and Fauna of the Riverbanks, valleys, deltas, and so forth (4 Active Points) 15-

6 4) KS: History of the River (7 Active Points) 18-

3 5) KS: River Lore (everything I didn't think of) (4 Active Points) 15-

3 Traveler, from the mountains on down to the sea

7 1) AK: The River (8 Active Points) 19-

5 2) AK: Headwaters, tributaries, deltas of the River (6 Active Points) 17-

3 3) AK: Towns along the River (4 Active Points) 15-

5 4) CuK: Societies native to the River's region (6 Active Points) 17-

3 Jack of All Riverine Trades

6 1) PS: Fishing (7 Active Points) 18-

4 2) PS: Boatbuilding (5 Active Points) 16-

3 3) PS: Bridgebuilding (4 Active Points) 15-

2 4) PS: Priest (3 Active Points) 18-

 

Total Powers & Skill Cost: 1122

Total Cost: 1223

 

1000+ Disadvantages

10 Distinctive Features: Numinous Presence (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)

10 Social Limitation: Divine Obligations; has a duty to priests and worshippers (Occasionally, Major)

10 Psychological Limitation: Protective of the river, its animals, and its people (Uncommon, Strong)

193 Experience Points

(607 points unspent)

 

Total Disadvantage Points: 1223

 

 

 

Quote: I am Old Man River, and I have forgotten and washed out to the sea more than you will ever know.

 

 

 

 

Lucius Alexander

 

House of the Palindromedary

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Re: How would you stat up gods in Hero System?

 

Well, He needs PRE.

 

And maybe more background, obviously.

 

But this could be taken as a basis for building Divine characters, if you want to build Divine characters.

 

Lucius Alexander

 

Temple of the Palindromedary

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Re: How would you stat up gods in Hero System?

 

 

Mostly, it just seems to me that if Hero System is supposed to be able to build anything well, then gods should be on that list, too.

 

Well, basically you can. But the number totals used could be on the ridicules side.

 

But then if the ‘god’ was basically a being posing as a god or one that lesser beings think is a god. Then it is easy to make them, just build as supers.

 

I was under the impression you meant a god in a fantasy setting with actual gods…

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Re: How would you stat up gods in Hero System?

 

I'm sorry if I was offensive - I saw about a dozen posts all saying essentially the same thing and reacted. I'm trying to move the discussion forward.

 

Sometimes, a conversation which results in consensus, is in fact forward momentum.

 

Having 18 different people all post the same thing is not always a bad thing.

 

Don't ban me! :D

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Re: How would you stat up gods in Hero System?

 

It's a discussion thread about stating gods in general. Fantasy gods would be a subset of that. :)

 

Yes, but just how do you define said subsets?

 

And what about the subsubset gods?

 

At which point can a hero defeat a subsubset god?

 

And then the question of just how poerful does the hero need to be?

 

And what about subheroes and subsub heroes?

 

Oh the humanity!!!!!

 

:D

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Re: How would you stat up gods in Hero System?

 

Well, basically you can. But the number totals used could be on the ridicules side.

 

But then if the ‘god’ was basically a being posing as a god or one that lesser beings think is a god. Then it is easy to make them, just build as supers.

 

I was under the impression you meant a god in a fantasy setting with actual gods…

 

Even "actual" gods in some of those settings are no more powerful than some of the supers in superhero fiction (heck, some of the supers therein are gods).

 

It's a very Western, Judeo-Christian notion to insist that all gods be massively powerful beings beyond the scope of representation within a game system. To give one example where the line between gods, mythical heroes, and mortals is a blurred continuum and not a set of distinct catagories, look at Celtic mythology.

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Re: How would you stat up gods in Hero System?

 

Yes, but just how do you define said subsets?

 

And what about the subsubset gods?

 

At which point can a hero defeat a subsubset god?

 

And then the question of just how poerful does the hero need to be?

 

And what about subheroes and subsub heroes?

 

Oh the humanity!!!!!

 

:D

Your answer can be found within. Seek the sound of two keyboards typing.

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Re: How would you stat up gods in Hero System?

 

There is no strict definition of a "god" - especially in fiction or RPG's. If the most powerful members of a village are built on, say 150 points, and there's a dragon in a nearby cave built on 600 points, it could easily be a god - you sacrifice virgins to it, you spend a good portion of your time, effort, and resources toward making sure you don't arouse its wrath. The thought of the local dragon, even beyond it's actual presents has a significant impact on the local culture. The people of the village will likely develop taboos and rituals and superstitions about the dragon, such as not speaking its name out loud. Sounds like a god, doesn't it?

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Re: How would you stat up gods in Hero System?

 

Depends on wether the rules of the universe have their own definition for 'god'. For example' date=' it could be that it takes divine authority to resurect someone - And trying without it is what creates undead...And makes the character a 'demon'.[/quote']

 

The line between resurrection and reanimation, between ghost and angel, between demon and God, is finer and fuzzier than most people realize.

 

It is only the difference between awe and horror.

 

Lucius Alexander

 

What is the difference between a palindromedary and a backandforthtrian?

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Re: How would you stat up gods in Hero System?

 

There's the matter of identifying which as well - you could have a whole industry based on working out which spirit is inimical and which is benign. You could even have investigators who check into identity theft by supernatural entities. After all, usually the evil ones are renowned for lying (although I don't know what authority declared that the good spirits never lied) - so you would need some kind of proof for religions where spirits and Gods actually exist. Especially in settings with long histories of civilisation.

Some kind of God Passport system?

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Re: How would you stat up gods in Hero System?

 

I'm probably butchering this quote from Roger Zelazny.

 

"What does it mean, to be a god? Not immortality; the lowliest laborer in the fields may aspire to mere continuity of existence. Is it then the cultivation of an Aspect? No. Any competent hypnotist can play games with the self image. Is it then the raising up of an Attribute? Of course not. I can design a machine more powerful and accurate than any faculty a man may cultivate.

 

Being a god is being able to recognize within one’s self these things that are important, and then to strike the single note that brings them into alignment with everything else that exists. Then, beyond morals or logic or esthetics, one is wind or fire, the sea, the mountains, rain, the sun or the stars, the flight of an arrow, the end of a day, the clasp of love. One rules through one’s ruling passions. Those who look upon gods then say, without even knowing their names, ‘He is Fire. She is Dance. He is Destruction. She is Love.’"

 

Lucius Alexander

 

What does it mean, to be a palindromedary?

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