director13 Posted April 27, 2009 Report Share Posted April 27, 2009 Putting together a list of Everyman skills for Non Sentient (but reactive and opportunistic) mutated plants in a Gamma World setting. The default animal Everyman skil list is: Analyze (Animal), Area Knowledge (Home Territory), Concealment, Professional Skill (Racial Abilities), Shadowing, Stealth, and Survival. For completely mobile plants, that's the list I use (well, sentient plants / PCs get the regular genre list, but you know what I mean). For semi-mobile to immobile / aggressive plants, what do you think I should use (they usually default to Spacial Awareness as a sense, FWIW)? Drop the PS, Shadowing, and Stealth, and keep the rest? Drop the Survival for plants with Life Support? Quote Link to comment Share on other sites More sharing options...
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