Pattern Ghost Posted June 2, 2009 Report Share Posted June 2, 2009 Champions Online has a new blog. Today's entry is about the most recent updates to the nemesis system: http://championsonlinedailynews.com/nemesis-arriving-early/#continue Quote Link to comment Share on other sites More sharing options...
Curufea Posted June 4, 2009 Report Share Posted June 4, 2009 Re: Nemesis System Updated It's a great storytelling device they've got there! I just hope there is enough variation in Nemesis plots that other players won't be able to get too much of a sense of dejavu if helping out the hero. Quote Link to comment Share on other sites More sharing options...
Pattern Ghost Posted June 4, 2009 Author Report Share Posted June 4, 2009 Re: Nemesis System Updated As long as it doesn't involve going into a warehouse/base/office building/cave to kill all of the bad guys and find X number of glowies, I think I'll be OK with it, even if there's a bit of overlap. =) Quote Link to comment Share on other sites More sharing options...
BobGreenwade Posted June 4, 2009 Report Share Posted June 4, 2009 Re: Nemesis System Updated The most kickin' of possibilities would be to have employees examine various nemises and "tweak" their plots for the players. Whether that's an easy thing to do, or prohibitively expensive and complicated, I wouldn't know, though I suspect it's closer to the latter. Quote Link to comment Share on other sites More sharing options...
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