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6E Rules changes confirmed so far


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Re: 6E Rules changes confirmed so far

 

Latest news not actually from Steve:

 

1) Whisky shots will replace dice rolling as mechanism for determining damage in combat. If you're still conscious, so is your character. If you are conscious but unable to take another shot, your character is "Smashed" (replaces "Stunned").

 

2) Whisky choice may be made by group, but Midleton Very Rare 80 Proof will be standard.

 

3) Skill Success will be determined through Hotdog eating. Target number of hotdogs is 1 for a Simple Task, 2 for a Challenging Task, 4 for a Critical Task. Doughnuts may be substituted for Hotdogs with GM permission. Contested skill use will be resolved through an eating contest between GMs and Players.

 

4) Nudity at the gaming table is now mandatory.

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Re: 6E Rules changes confirmed so far

 

Hero sells itself as a Universal toolkit not as an action genre toolkit no matter what it's roots are.

 

The Hero system works tremendously well simulating reality if we're careful and thoughtful about what we build and why we build it that way.

 

 

Personally, I still say "ultimate gamer's toolkit" is much more a marketing message than a mission stattement, but I could be wrong.

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Re: 6E Rules changes confirmed so far

 

the big question is

since all CV's are now characteristics

what will be the cost of all those CV's

what we have so far is CSL's

so if we go with persistent(which is not an allowed advantage as of now so I have to do it the old way)

 

1 all combat level cost 8 pts

+1/2 persistant

-1/2 only for 1 form of CV(offense,defense,ego offense,ego defense)

so each levels is going to cost 8 pts using what we have now to base what the future might have

 

a number between 8 and 5 pts is what I figure it will be

a pulp character to have an OCV,DCV of 6 is going to cost anywhere 48 to 30 points

I use a pulp character because those will want to not be hit as they will have no resistant def and stunning is a bigger possibility

 

points for the lower end genres types are really going to have to go up compared to superhero genre

 

It has been said since this infomation was first posted that this increases in suggest starting points would be across all genres. In the initial chat where Steve mentioneded this, he mentioned running 100 or so characters from different genre books through a spreadsheet to get an idea of what the new suggested starrting points should be.

 

And a lot of pulp characters are likely to have Combat Luck to give them resistant defenses.

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Re: 6E Rules changes confirmed so far

 

Personally' date=' I still say "ultimate gamer's toolkit" is much more a marketing message than a mission stattement, but I could be wrong.[/quote']

Hero rather unsubtly suggests that it's about heroic characters, not Joe Schmo.

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Re: 6E Rules changes confirmed so far

 

Latest news not actually from Steve:

 

1) Whisky shots will replace dice rolling as mechanism for determining damage in combat. If you're still conscious, so is your character. If you are conscious but unable to take another shot, your character is "Smashed" (replaces "Stunned").

 

2) Whisky choice may be made by group, but Midleton Very Rare 80 Proof will be standard.

 

3) Skill Success will be determined through Hotdog eating. Target number of hotdogs is 1 for a Simple Task, 2 for a Challenging Task, 4 for a Critical Task. Doughnuts may be substituted for Hotdogs with GM permission. Contested skill use will be resolved through an eating contest between GMs and Players.

 

4) Nudity at the gaming table is now mandatory.

 

I'm playing in Oddhat's games from now on.

 

Though I'd make a request for Maker's Mark 90 proof whiskey.

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Re: 6E Rules changes confirmed so far

 

Hero rather unsubtly suggests that it's about heroic characters' date=' not Joe Schmo.[/quote']

 

Honestly hero does normals just fine, better than fine, if you know what you're building and are happy to stick to it.

 

8pd is not a normal person! If we're all clear from the outset there are no problems.

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Re: 6E Rules changes confirmed so far

 

OK so 5ER has the bit about assigning your CSLs only once per phase without GM permission (a change from FRED). 5ER 53

 

However apparently a player can only assign a CSL on a phase when an attack/power that the CSL applies to (also a change from FRED) but that would prevent you assigning DCV levels when you are simply doing a full move. It also means that when not in combat you can not use CSLs because you won't be using an attack/power. 5ER 53

 

I really can not see anything that says that when your DCV is halved due to surprise you do not apply DCV CSLs - in fact the DCV checklist (5ER 372/373) suggests that you do.

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Re: 6E Rules changes confirmed so far

 

Honestly hero does normals just fine, better than fine, if you know what you're building and are happy to stick to it.

 

8pd is not a normal person! If we're all clear from the outset there are no problems.

 

Absolutely: someone who can be beaten by a 10 STR normal with a shillelagh for half an hour and not only survive but almost certainly not take any Body damage is not a normal human.

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Re: 6E Rules changes confirmed so far

 

Latest news not actually from Steve:

 

1) Whisky shots will replace dice rolling as mechanism for determining damage in combat. If you're still conscious, so is your character. If you are conscious but unable to take another shot, your character is "Smashed" (replaces "Stunned").

 

2) Whisky choice may be made by group, but Midleton Very Rare 80 Proof will be standard.

 

3) Skill Success will be determined through Hotdog eating. Target number of hotdogs is 1 for a Simple Task, 2 for a Challenging Task, 4 for a Critical Task. Doughnuts may be substituted for Hotdogs with GM permission. Contested skill use will be resolved through an eating contest between GMs and Players.

 

All this is workable, and the APG will doubtless add lots of great additional concepts. Including a large section devoted to PIE.

 

4) Nudity at the gaming table is now mandatory.

 

Have you LOOKED at a typical gaming group lately? :eek::sick::weep:

 

That one's a dealbreaker no matter HOW many combats you've already resolved!

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Re: 6E Rules changes confirmed so far

 

Hero rather unsubtly suggests that it's about heroic characters' date=' not Joe Schmo.[/quote']

 

I'm pretry sure that you intended to quote the message I was quoting and not my message. Please be careful with such things as I do not like having my position misrepresented, even accidentallly.

 

In truth, my message was agreeing you that Hero is about heroic characters.

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Re: 6E Rules changes confirmed so far

 

The Ultimate Skill introduced us to 6-pt CSL's that provided +1 OCV or +1 DCV or +1 OECV or +1 DECV or increase damage with any two of these categories:

HTH Combat attacks; Ranged Combat attacks; Mental Powers and attacks. (p 118)

 

Sounds a bit like what the CHAR O/D/OE/DECV should be priced at, if I say so myself.

 

Also, if ECV is decoupled from EGO, then why hasn't it been renamed to "Mental Combat Value?"

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Re: 6E Rules changes confirmed so far

 

You know' date=' just because you want to see your players naked doesn't mean they want to see you naked.[/quote']

 

However, it does mean that I can possibly combine my campaign time with my porn star time thus opening up new entertainment options and at the very least new puns surrounding multipower, elemental control and especially gadget pool.

 

*waits for the silent groan of the Internet to catch up to this post.*

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Re: 6E Rules changes confirmed so far

 

Thoughts of a Noob

 

As someone who has recently started playing with HERO, I thought I might share the reactions of someone who is still adjusting to the quirks of the current edition on how the new edition will change them.

 

And so, on to 6E:

 

----------------------

 

The basic 3d6-roll-for-success mechanic remains, and it will continue to be "roll-low."

I found the roll-low aspect difficult to wrap my head around, and still do. But that would probably unecessarilly annoy older players.

All measurements will be given in meters. There will be no use of "hexes" or any other mapping arrangement in 6E.

 

Comeliness will no longer be one of the Characteristics. It's being replaced with a Talent, Striking Appearance, which a given group can choose to use in their game if they want a character's appearance to have a mechanical effect.

Measuring in meters is wise, removing any standard mapping may be less so. It puts a greater burden on the rulebook writers if there is no standard way to diagram things.

COM definitely deserves to go. I couldn't see what it did other than encourage ugly characters.

All the other Characteristics will remain, but none of them will be "Figured," i.e. derived from other Characteristics. They'll all start with a base value that must be bought up separately. The costs of some of them have been "tweaked" -- no further details yet.

 

OCV, DCV, OECV, and DECV will become separate Characteristics, not derived from DEX and EGO. They'll start with a base value of 3 and will be bought up separately.

 

Suggested starting point totals will be raised to compensate for the change to Characteristics -- no specifics yet.

 

Perception will still be based on INT.

 

Leaping will no longer be derived from Strength -- it will start at a base amount for all characters, as with Running and Swimming.

If this means a move toward One Characteristic, One Function, then it is a good idea. Certain characteristics felt overloaded with uses, other felt underloaded. What will CON do now though? Wasn't it only useful for fguring characteristics before?

Skills will still be calculated from CHAR/5, but there will be an optional "Toolkitting" note about changing that if desired. Other Toolkitting notes will appear throughout the rules -- no further details on those.

 

Seduction Skill will be renamed Charm.

 

No new Skills will be added, although a couple have been "tweaked" (no more details yet).

Seduction was badly named. Otherwise, meh.

Energy Blast and Killing Attack will still be separate forms of Damage, as they are in 5E.

 

The Stun Multiplier for Killing Attack will become a straight 1/2d6. It will still be possible to buy up the Stun Multiplier with Advantages.

 

You will be able to apply your Normal Defenses to the STUN damage of a Killing Attack whether you have any Resistant Defenses or not.

 

Nothing has changed about the way STR adds to Hand-To-Hand Killling Attack damage.

Seem like good ideas.

 

The method of Adding Damage is supposed to be simplified -- no further details yet.

 

The Multipower and VPP Frameworks will remain, but Elemental Control is being replaced by a new Limitation, Unified Power (no value given). Aside from GM oversight there will be no restrictions on what Unified Power can be applied to.

Simplifying adding damage is very, very welcome. Simplifying Frameworks is also welcome, especially since EC mechanics are, to me, the hardest to grok of the three.

There will be another, more granular way to make a Power ECV-targeted than using the BOECV Advantage. No specifics given, but it involves breaking the Advantage into its separate components (i.e. ECV Attack Roll, Line Of Sight, etc.) and "reassembling" them to make them more flexible (and simpler according to Steve). Steve implied that he's used this approach for other elements of the system.

The approach he hinted at here seems to me to be a step in the right direction. When I first read through the rules, I got the feel that most powers were supposed to be simple, and the differentiation came from the advantages. Then I found that there were things that I wanted to do that had many limitations to take away parts of the Powers that were non-essential but came with it anyway, causing ridiculous active point costs (and END costs) relative to the power. A mild example that comes to find is a KA with no Range or STR added.

Basically, any change that increases use of advantages over disadvantages for fairly simple powers would make it easier on a new player.

Disadvantages are being renamed Complications, and Psychological Limitations will become Psychological Complications.

Good idea. Terminology mix-ups stink.

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Re: 6E Rules changes confirmed so far

 

However, it does mean that I can possibly combine my campaign time with my porn star time thus opening up new entertainment options and at the very least new puns surrounding multipower, elemental control and especially gadget pool.

 

*waits for the silent groan of the Internet to catch up to this post.*

 

Not to mention Penetrating, Sticky and Flash Attacks.

 

Hey, you went there first. :D

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