Jump to content

How would this power be written up in FREd?


Space Cadet
 Share

Recommended Posts

I'm attempting to develop an offensive/defensive power for a

Speedster-type character, and the special effect, basically, is

as follows:

 

If the speedster is grabbed by a stronger character or is other-

wise in direct physical contact with an opponent, he or she can begin vibrating at such a high rate of speed that the oppon-

ent's bones in his arms and hands (or wherever he's being touched

at the time) shatter, in the same way that a wineglass will break

if the right note is played on a violin or sung by someone.

 

Any ideas on how this would look in HERO?

 

Space Cadet :confused:

Link to comment
Share on other sites

A penetrating RKA or NND doing BODY damage will generate damage to anything, but only a small amount.

 

A big RKA with damage shield will pulp a normal and annoy a brick.

 

Concievably, if it requies an attack action...you COULD buy an Energy Blast or RKA with no range and one Hex Area to represent the "vibration attack", and paralleling the Flash, lockout your other powers when you use it (takes a lot of focus)...then your harmonic effects can be used easily as an attack action, or to simulate "vibrational punch"

Link to comment
Share on other sites

Originally posted by Farkling

A penetrating RKA or NND doing BODY damage will generate damage to anything, but only a small amount.

 

A big RKA with damage shield will pulp a normal and annoy a brick.

 

Concievably, if it requies an attack action...you COULD buy an Energy Blast or RKA with no range and one Hex Area to represent the "vibration attack", and paralleling the Flash, lockout your other powers when you use it (takes a lot of focus)...then your harmonic effects can be used easily as an attack action, or to simulate "vibrational punch"

 

You could also "concentrate throughout". You're grabbed, so DCV's reduced anyway - whether it's still a limitation is open to debate. I'm inclined to go with the damage aura effect.

 

[What's wrong with the more traditional vibrate to desolid to escape without pulping your opponent?]

Link to comment
Share on other sites

Hey...I prefer the Desolid approach myself...my speedsters would never survive actually being in the HANDS of an angry brick.

 

Desolidification (affected by Area Effects, Explosions, Mental Powers), (only to escape from grabs and entangles), Special Effect - Harmonic Phasing

 

But I can see a need (special effects wise) for something of this nature ::

4d6 BODY Drain, Damage Shield, Concentrate at 0 DCV throughout, x2 END...adjust return rate to suit concept. :)

(Is it a limitation to buy it out to 5 pts/month and then define it as REC/month?)

 

That would shake apart anything eventually...unless it has Power Defense. :) It would make mincemeat out of conventional entangles...they have no Power Defense.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...