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Raptor


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Started a DC game recently, real down to earth and violent. The GM said we could have slightly more advanced tech then is around today so I created Raptor, the most dangerous tech ninja since...:think: if anyone thinks of one let me know. Anyways here is my DC character Raptor in case anyone needs a tech ninja for their game. I'll be posting updates of him as the game continues.

House Rules: Since we started out with fewer points then normal DC characters the GM gave us one free contact equal to five points and if we increased the roll of an everyman skill the cost was reduced by one point. Hence the zero cost contact and some skills being two points instead of three.

 

Raptor

Val Char Cost Roll Notes



15 STR 5 12- Lift 200.0kg; 3d6 [3]

20 DEX 30 13- OCV: 7/DCV: 7

10 CON 0 11-

12 BODY 4 11-

13 INT 3 12- PER Roll 12-

11 EGO 2 11- ECV: 4

10 PRE 0 11- PRE Attack: 2d6

10 COM 0 11-

2 PD -1 Total: 2 PD (0 rPD)

2 ED 0 Total: 2 ED (0 rED)

4 SPD 10 Phases: 3, 6, 9, 12

5 REC 0

20 END 0

25 STUN 0

Total Characteristic Cost: 57

Movement: Running: 6"/12"

Leaping: 6"/12"

Swimming: 2"/4"

 

Cost Powers END

9 Ninja-to: Killing Attack - Hand-To-Hand 1 ½d6, Invisible to Detect Metal (+¼), Reduced Endurance (0 END; +½) (44 Active Points); Independent (-2), OAF (-1), STR Minimum 15 (-¾), Real Weapon (-¼) 0

1 Way of the Ninja: Invisible to Hearing Group (+¼) for up to 6 Active Points of Running, Reduced Endurance (0 END; +½) (1 Active Points) 0

Ninjutsu

Maneuver OCV DCV Notes

4 Atemi Punch -1 +1 2d6 NND

4 Block +2 +2 Block, Abort

4 Disarm -1 +1 Disarm; 25 STR to Disarm

1 Weapon Element: Blades

 

Perks

0 Contact: Raine (Forger) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has useful Skills or resources) 11-

0 Equipment Points: 60

0 Follower/Contact Points: 5

0 Vehicle/Base Points: 10

 

Talents

6 Combat Luck (3 PD/3 ED)

15 Combat Sense 12-

4 Deadly Blow: +1d6 (Ninja-to)

Skills

0 AK: Hudson City 8-

3 Acrobatics 13-

0 Acting 8-

3 Breakfall 13-

3 Bugging 12-

2 Climbing 13-

2 Concealment 12-

0 Conversation 8-

0 Deduction 8-

3 Electronics 12-

0 KS: Hudson City Crime 8-

2 KS: Ninjutsu 11-

0 KS: Tech Firms and Inventions 11-

0 Language: English (idiomatic; literate) (5 Active Points)

4 Language: Japanese (completely fluent; literate)

3 Lockpicking 13-

3 Mechanics 12-

0 PS: Office Worker 11-

2 Paramedics 12-

0 Persuasion 8-

3 Security Systems 12-

2 Shadowing 12-

3 Sleight Of Hand 13-

2 Stealth 13-

0 TF: Common Motorized Ground Vehicles

5 WF: Common Martial Arts Melee Weapons, Small Arms, Blades

Total Powers & Skill Cost: 93

Total Cost: 150

 

75+ Disadvantages

10 Distinctive Features: Raptor Armor (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)

10 Distinctive Features: Style (Not Concealable; Noticed and Recognizable; Detectable By Large Group)

25 Hunted: HCPD 11- (Mo Pow, NCI, Harshly Punish)

15 Hunted: Black Falcon Ninja Clan 11- (Mo Pow, NCI, Watching)

0 Normal Characteristic Maxima

15 Psychological Limitation: Ego Signature (Common, Strong)

Total Disadvantage Points: 150

EQUIPMENT CARRIED

Equipment END

Raptor Armor: Armor (3 PD/3 ED) (9 Active Points); Independent (-2), OIF (-½), Half Mass (-½), Activation Roll 14- (-½), Real Armor (-¼) 0

Rebreather: Life Support (Expanded Breathing: Breathe Underwater), 1 Continuing Fuel Charge lasting 1 Hour (+0) (5 Active Points); OAF (-1) [1 cc]

Smoke Grenade: Darkness to Sight Group 4" radius (40 Active Points); Independent (-2), 4 Continuing Charges lasting 1 Minute each (-¼), Range Based On Strength (-¼) [4 cc]

Walther P99: (Total: 28 Active Cost, 6 Real Cost) +1 with OCV (8 Active Points); Independent (-2), OAF (-1), STR Minimum 10 (-½), Real Weapon (-¼) (Real Cost: 2) plus Killing Attack - Ranged 1d6+1, 16 Charges (+0) (20 Active Points); Independent (-2), OAF (-1), STR Minimum 10 (-½), Beam (-¼), Real Weapon (-¼) (Real Cost: 4) [16]

Frag Grenade: Killing Attack - Ranged 2d6, Explosion (+½) (45 Active Points); 4 Charges (-1), OAF (-1), -2 Decreased STUN Multiplier (-½), Cannot Use Targeting (-½), Can Be Missile Deflected (-¼), Range Based On Strength (-¼), Real Weapon (-¼) [4]

Advanced Concealed Lockpicks: +2 with Lockpicking (4 Active Points); IAF (-½)

Background/History: Frank Ross was born and raised in Hudson City and knows the troubles that plague the city. His family, one of the few with legit money in town, sent him out of town for his schooling and he disappeared from the public eye during that time. He returned years later, to find that a relative had murdered his family and with a few well placed bribes had gained control of all their money. He attempted to gain the money back through the court system and failed badly, his relative's high priced lawyer controlling the entire hearing. His relative then began to seize everything he owned leaving Frank with next to nothing. Frank fled into the Hudson City underground and after making a few underworld contracts, created a new identity. He went to work for Omni-Source, a research firm that was on the cutting edge of technology and did well there.

After a year or so of working for Omni-Source, he had the blueprints he needed to make his plan work. Since he himself had been a victim of the crime and corruption that infected the city he had decided to take a stand against it. During his time away from Hudson City, he saved an old man's life and after doing so learned that the old man was the brother to the head of one of the few remaining ninja clans. He was inducted into the clan for saving the man's life and taught their ways, he left them years later to return to Hudson City. His time at Omni-Source had taught him plenty about the world of technology so he combined the two. He recreated ancient martial arts weapons out of advanced materials and added a few surprises to them, he improved on body armor, and began his mission as the mysterious Raptor. He started with his relative and hasn't stopped since, however, since his relative left the money to his own family, Frank can not recover any of it and in fact doesn't want to since it most likely has blood all over it.

 

Personality/Motivation: Raptor acts a great deal like his namesake. He is careful, methodical, and vicious when he is on the act. He slips in and out of places when he needs to be convert but uses whatever is needed to get he job when a fight breaks out. He favors quick clean kills but understand and appreciates the need for "aggressive" interrogation methods. He seems driven to mark his kills and thefts, leaving a tiny black falcon figure on his opponent and in the places he breaks into. He has a custom mold for them and makes them himself, leaving the police with no trail to follow.

Raptor is driven by a basic desire; that being that he wishes to make a difference on the streets. He grew up on the streets of Hudson City and knows how bad it can get so he now tries to make a dent in the vast criminal population that seems to run the street and endangers the people. He knows that the police are more often then not on the take so he kills his opponents because he firmly believes that most will be set free for one reason or another.

 

Quote: This blade is a blend of high impact plastics, fiberglass, and ceramics. It is completely indestructible and capable of removing a limb with a single cut. Care to see?

 

Powers/Tactics: What makes Raptor an effective fighter is his combination of martial arts, high tech equipment, and his unwillingness to rely on a single weapon to the exclusion of others. While he prefers his ninja-to, he is equally skilled with firearms and often carries one and a few grenades at all times.

Raptor uses whatever tactic is most useful at the moment but usually starts a fight with a smoke grenade and uses his combat sense to take down opponents while they are blinded. If he has no more smoke grenades, then he will either attempt to close on his opponent and disarm them or open fire with his Walther and Frag grenades.

 

Campaign Use: Raptor is a well rounded character that can fill a slot in several games. Remove his high tech gear and he can serve well as an American ninja for a martial arts game. He works perfectly for a Dark Champions game as is and with more advanced equipment he might even be an interesting character in a sci-fi game.

If Raptor is not strong enough for your game then give him more martial arts moves or more gadget such as stealth camo. If he is too strong then reduce his stats or make him a more traditional ninja, one that hates modern weapons.

 

Appearance: Frank Ross is an athletically built man with short blond hair and green eyes. Like all members of the Black Falcon Clan, Frank has their name tattooed on his body, the Japanese symbols for it are on the small of his back. The raptor armor is a combination of a tried and true ninja night-suit and modern body armor. The armor is solid black with armored reinforcements on the shins and forearms, a black sleeveless jacket which ends at mid-thigh is worn over it and secured around the waist with a gray sash. His Ninja-to is made of several nonmetallic elements making it virtually indestructible and thus undetectable by modern metal detectors.

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  • 3 weeks later...

Re: Raptor

 

After Raptor and the rest of his team busted up a major arms deal in the last few games.

 

Add inventor and Scanning Monocale: (Total: 15 Active Cost, 5 Real Cost) Active Sonar (Sight Group) (15 Active Points); Independent (-2), IIF (-1/4) (Real Cost: 5)

 

New total: 178

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