Guest Worldmaker Posted September 5, 2009 Report Share Posted September 5, 2009 Re: The Grimoire Project Egctheow's Spell of the Swift Step This spell grants the recipient the power to run much faster than normal. This spell can only be used on bipedal humanoid creatures. College: Change Philosophy: Enchantment Special Effects: Arcane Magic, Change, Enchantment Effect: Aid Running 5d6 Casting Time: 1/2 Phase Target/Area Affected: Single Creature Duration: Special Range: No Range Active Cost: 30 Skill Roll Penalty: -1 Real Cost: 13 END Cost: 3 Egctheow's Spell of the Swift Step: Aid Running 5d6 (30 Active Points) - Requires A Power Skill: Enchantment Magic Roll (-1/2), Gestures (-1/2), Incantations (-1/4), Only vs. Humanoid Creatures (-1/4). Quote Link to comment Share on other sites More sharing options...
Guest Worldmaker Posted September 5, 2009 Report Share Posted September 5, 2009 Re: The Grimoire Project Electrified Blade A weapon enchanted by this spell acquires a flickering blue glow. Small arcs of electricity travel up and down the length of the blade, as if eager to be released. The electricity does not harm the weapon or the wielder, but until the spell expires it does increase the damage caused by the weapon. Despite the spell's name, it can be applied to nearly any weapon made of a conductive material. College: Change Philosophy: Enchantment Special Effects: Arcane Magic, Change, Enchantment, Electricity Effect: Aid HKA 4d6 Casting Time: 1/2 Phase Target/Area Affected: Single Weapon Duration: Instant Range: No Range Active Cost: 54 Skill Roll Penalty: -3 Real Cost: 17 END Cost: 5 Electrified Blade: Aid Hand Killing 4d6 - Useable By Other (+1/4), Delayed Rate of Return (5 Points Per Minute; +1)(54 Active Points); Only Aids Metal Bladed-Weapon-Based HKAs (-1/4), OIF: Weapon To Be Enchanted (-1/2), Requires A Power Skill: Enchantment Magic Roll (-1/2), Extra Time (Full Phase; Activation Only; -1/4), Gestures (-1/4), Incantations (-1/4). Quote Link to comment Share on other sites More sharing options...
Guest Worldmaker Posted September 5, 2009 Report Share Posted September 5, 2009 Re: The Grimoire Project Elixer of Animal Form Drinking this potion allows the user to change into one specific type of animal. (The type of animal is determined by the alchemist at the time of creation.) While this potion is in use, the drinker has all the normal abilities of the animal shape he has assumed, but retains his normal ability to think. The change of shape lasts for one hour, or until the user wills it to end, whichever comes first. College: Matter Philosophy: Alchemy Special Effects: Arcane Magic, Matter, Alchemy, Potions Effect: Multiform Casting Time: Full Phase Target/Area Affected: Single Creature Duration: Constant Range: Self Active Cost: 75 Skill Roll Penalty: -4 Real Cost: 10 Charges: 4 Elixer Of Animal Form: Multiform (One Animal Form Built On Up To 250 Points) - Delayed Effect (May Have A Number Of Potions Equal To Character's INT; +1/2)(75 Active Points); Extra Time (6 Hours To Brew; -3 1/2), OAF: Potion (Universal, Fragile; -1 1/4), Concentration (0 DCV; Throughout Brewing; -1), Extra Time (Full Phase To Quaff; -1/2), Requires A Power Skill: Alchemy Magic Roll To Brew (-1/2), 4 Continuing Charges Lasting 1 Hour Each (-0). Quote Link to comment Share on other sites More sharing options...
Guest Worldmaker Posted September 5, 2009 Report Share Posted September 5, 2009 Re: The Grimoire Project Spell #200 Endless Night The target of this spell is enshrouded in an endless, silent pitch black void which no sight can penetrate. Movement is not possible within this void, although the target can believe he is advancing. College: Forces Philosophy: Evocation Entangle: Entangle 4d6 Casting Time: 1/2 Phase Target/Area Affected: Single Creature Duration: Instant Range: 870 Meters Active Cost: 87 Skill Roll Penalty: -4 Real Cost: 23 END Cost: 9 Endless Night: Entangle 4d6 (4PD/4ED; Stops Sight Group, Hearing Group, And Touch Group) - Cannot Be Escaped With Teleportation (+1/4)(87 Active Points); Does Not Prevent The Use Of Accessible Foci (-1), Requires A Power Skill: Evocation Magic Roll (-1/2), Gestures (-1/4), Incantations (-1/4), Vulnerable To Light Attacks (-1/4). Quote Link to comment Share on other sites More sharing options...
Guest Worldmaker Posted September 5, 2009 Report Share Posted September 5, 2009 Re: The Grimoire Project Enhance Magic With this spell, the wizard can increase the power of any one of the spells he can normally cast. The spell amplifies the personal mystic strength of the wizard, and as such the caster can have only one Enhance Magic spell within any single day. Further attempts to use this spell will fail utterly. College: Change Philosophy: Enchantment Special Effects: Arcane Magic, Change, Enchantment Effect: Aid One Arcane Spell 8d6 Casting Time: Full Phase Target/Area Affected: Caster Duration: Instant Range: Self Active Cost: 48 Skill Roll Penalty: -2 Real Cost: 15 END Cost: 5 Enhance Magic: Aid One Arcane Magic Spell (48 Active Points); Caster Cannot Use More Than One Enhance Magic Spell In Any Given Day (-1/2), Requires A Power Skill: Enchantment Magic Roll (-1/2), Self Only (-1/2), Extra Time (Full Phase; Activation Only; -1/4), Gestures (-1/4), Incantations (-1/4). Quote Link to comment Share on other sites More sharing options...
Guest Worldmaker Posted September 5, 2009 Report Share Posted September 5, 2009 Re: The Grimoire Project Eosterwine's Fire Armor The spell-caster can wrap his body in an aura of flames. The flames protect the caster from weak attacks, and protects the caster from extreme temperatures (both hot and cold). The magical flames burn objects and creatures who are touched by or touch the caster. College: Change Philosophy: Abjuration Special Effects: Arcane Magic, Change, Abjuration, Fire Effect: RKA 1d6, Resistant Protection (5 PD/5 ED), and LS: Immune to Intense Heat and Intense Cold Casting Time: Full Phase Target/Area Affected: Caster Duration: Constant Range: Self Active Cost: 54 Skill Roll Penalty: -3 Real Cost: 22 END Cost: 5 Eosterwine's Fire Armor: Ranged Killing Attack 1d6 - Area Effect (1 Meter Surface; +1/4), Constant (+1/2)(35 Active Points); Requires A Power Skill: Abjuration Magic Roll (-1/2), Extra Time (Full Phase; Activation Only; -1/4), Incantations (-1/4), Gestures (-1/4) plus Resistant Protection (5 PD/5 ED)(15 Active Points) - Linked (Ranged Killing Attack; -1/2), Requires A Power Skill: Abjuration Magic Roll (-1/2), Extra Time (Full Phase; Activation Only; -1/4), Incantations (-1/4), Gestures (-1/4) plus Life Support (Immunity: Intense Heat, Intense Cold)(4 Active Points) - Linked (Ranged Killing Attack; -1/2), Requires A Power Skill: Abjuration Magic Roll (-1/2), Extra Time (Full Phase; Activation Only; -1/4), Gestures (-1/4), Incantations (-1/4). Quote Link to comment Share on other sites More sharing options...
Guest Worldmaker Posted September 6, 2009 Report Share Posted September 6, 2009 Re: The Grimoire Project Eosterwine's Stone Armor The spell-caster can surround his body with an armor of rock and stone. The armor makes the caster denser and harder to injure, and also increases his strength, enabling him to deliver crushing blows. College: Change Philosophy: Abjuration Special Effects: Arcane Magic, Change, Abjuration, Earth Magic Effect: Resistant Protection And Density Increase Casting Time: Full Phase Target/Area Affected: Caster Duration: Constant Range: Self Active Cost: 46 Skill Roll Penalty: -2 Real Cost: 18 END Cost: 2 Eosterwine's Stone Armor: Resistant Protection (10 PD/10 ED)(30 Active Points) - Requires A Power Skill: Abjuration Magic Roll (-1/2), Extra Time (Full Phase; Activation Only; -1/4), Gestures (-1/4), Incantations (=1/4), Perceivable (-1/4) plus Density Increase (1600 kg Mass, +20 STR, +4 PD/+4 ED, -8" KB)(16 Active Points) - Linked (Resistant Protection; -1/2), Requires A Power Skill: Abjuration Magic Roll (-1/2), Extra Time (Full Phase; Activation Only; -1/4), Gestures (-1/4), Incantations (-1/4). Quote Link to comment Share on other sites More sharing options...
Tywyll Posted December 17, 2009 Report Share Posted December 17, 2009 Re: The Grimoire Project These are great. Are you going to do any more or make the HD files available? Apologies if you have already i've not read all the pages yet. Cheers! Quote Link to comment Share on other sites More sharing options...
SteveZilla Posted March 13, 2010 Report Share Posted March 13, 2010 Re: The Grimoire Project News Update. The Grimoire Project is still very much alive, and can now be found here. Quote Link to comment Share on other sites More sharing options...
SteveZilla Posted March 26, 2010 Report Share Posted March 26, 2010 Re: The Grimoire Project Evening News: The Grimoire Project has moved. Its new home is located here. Quote Link to comment Share on other sites More sharing options...
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