Mindscape Posted December 11, 2009 Report Share Posted December 11, 2009 Got a game coming up that is basically a mix of rifts and the morrow project. The PCs are selected to be frozen and placed in a bunker until after a world shattering event (the opening of dimensional portals "rifts") at which point they will try to rebuilt society. Each player starts out with standard issue stuff that is basically the same for each character but they also get anything they can fit into a 15" high, 18" wide, 36" long footlocker. So the question is what do you or your favorite characters put in the footlocker? Quote Link to comment Share on other sites More sharing options...
Hierax Posted December 11, 2009 Report Share Posted December 11, 2009 Re: Morrow Project We used to do this sort of thing with Gamma World (facing mutants and ancient tech) and even did one with Shadow World / Spacemaster (facing magic and ancient tech). I always liked the battle-armored trooper configuration myself: Battlesuit: Armor, fully sealed lifesupport (including built-in water & food recycle & limited supply), built-in medical auto-dispensers for wearer, auto-repair for suit, helmet with built-in full sensor array, communications array, jet/jump or gravitic hover mobility unit, force field generator built-in, onboard computer with addition access link to base computer, fusion power cell and solar back-up batteries. Big Gun: combination re-configurable, gauss projectile (shotgun, semi- and full-auto assault rifle, sniper rifle) and energy, grenade launcher, flame thrower. + 2nd Backup gun. Little Gun: side arm version of same. + 2nd Backup gun. Melee Weapon Big: solid metal that can project energy/force field, on back. Little Melee Weapon: belt/boot version of same. + 2nd Backup weapon. Standard Supply Pack: extra ammo, energy cells, food, water, portable shelter, tools, etc. PCs start out kicking ass but as their resources dwindle and are damaged they become more and more low tech. Quote Link to comment Share on other sites More sharing options...
Beast Posted December 11, 2009 Report Share Posted December 11, 2009 Re: Morrow Project if the locker will be in the same stasis as the character crop seeds to use as a barter item Quote Link to comment Share on other sites More sharing options...
薔薇語 Posted December 11, 2009 Report Share Posted December 11, 2009 Re: Morrow Project Porn and cigarettes. Those are worth their weight in gold in a PAH world. . La Rose. Quote Link to comment Share on other sites More sharing options...
Lawnmower Boy Posted December 11, 2009 Report Share Posted December 11, 2009 Re: Morrow Project Porn and cigarettes. Those are worth their weight in gold in a PAH world. . La Rose. Feel strange chill, body shaking, blinding headache ---I agree with La Rose! Quote Link to comment Share on other sites More sharing options...
IndianaJoe3 Posted December 12, 2009 Report Share Posted December 12, 2009 Re: Morrow Project Porn and cigarettes. Those are worth their weight in gold in a PAH world. Advil would work too. Quote Link to comment Share on other sites More sharing options...
Mindscape Posted December 13, 2009 Author Report Share Posted December 13, 2009 Re: Morrow Project Some of these answers are not that different from what my own group has given. Quote Link to comment Share on other sites More sharing options...
Lawnmower Boy Posted December 14, 2009 Report Share Posted December 14, 2009 Re: Morrow Project Advil would work too. I'd throw in booze, condoms, nylons and cubic zirconium pinkie rings, too. Quote Link to comment Share on other sites More sharing options...
megaplayboy Posted December 14, 2009 Report Share Posted December 14, 2009 Re: Morrow Project A crank-powered laptop, and a vast number of pdf and txt files covering both basic human knowledge, and how to build almost anything designed from the Industrial Revolution on, plus the usual maps, survival guides, etc. If there was room left over--a solar-powered charging station, plus a full iPod, several walkie-talkies, and a GPS device and satellite phone(just in case the grid still works). Also, a bottle of Kristal and a fifth of premium single-malt scotch, and a couple glasses. Quote Link to comment Share on other sites More sharing options...
Lawnmower Boy Posted December 15, 2009 Report Share Posted December 15, 2009 Re: Morrow Project A crank-powered laptop, and a vast number of pdf and txt files covering both basic human knowledge, and how to build almost anything designed from the Industrial Revolution on, plus the usual maps, survival guides, etc. If there was room left over--a solar-powered charging station, plus a full iPod, several walkie-talkies, and a GPS device and satellite phone(just in case the grid still works). Also, a bottle of Kristal and a fifth of premium single-malt scotch, and a couple glasses. I'm not seeing how that crap will help you rebuild civilisation. Oh, wait. You could store the nylons, condoms and pills in the glasses! Quote Link to comment Share on other sites More sharing options...
Certified Posted December 17, 2009 Report Share Posted December 17, 2009 Re: Morrow Project There have been a lot of good suggestions so far let me see what I summarize and build on for the concept. Note: Condoms are right out, we're rebuilding remember? Seeds and enriched soil for crops that can withstand various environments. Medicines, various (antibiotics, steroids and vitamins) Air purifier Water purifier, tablets and filtration system if space provides Renewable energy source. Expanded set of multi-tools Portable data storage with documentation on modern, industrial and pre-industrial technologies for civil engendering , tool and weapon building. Geiger-counter or other approximate device Sealant and epoxy, preferably an expanding foam Non-biodegradable rope The BFG 9000, pocket edition Porn Chicken Quote Link to comment Share on other sites More sharing options...
薔薇語 Posted December 17, 2009 Report Share Posted December 17, 2009 Re: Morrow Project Honest Answer: Depends on how long of a sleep we are likely to go through and what is expected to occur to the word. Mega had a great idea with the Laptop and portable crank generator for it. GPS would also be on my list. An fully sited out map of all locations of importance: Gold reserves, seed arcs (like the one in Scandinavia), Military weapon depots, Relevant pass words/keys for global military installations likes Norad and operation manuals. The collective literature and history of the Earth to date. Language guides for the various major world languages and dialects of pertinent areas. Medical-agricultural-geological library. Also, a large flash drive with an assortment of the world's porn. . La Rose. Quote Link to comment Share on other sites More sharing options...
Certified Posted December 17, 2009 Report Share Posted December 17, 2009 Re: Morrow Project The Rose brings up a good point. This site should likely be in or near a Seed Arc or similar resource for a worst case scenario. As this is a thread for a game we know there's going to be action and adventure galore.To take a step back and look at what the actual logistics of an undertaking like this would most likely be the image and scope of the project seems to instantly spiral out in size. The team would likely need to be a large cross sampling of genetic backgrounds. Would it be unreasonable for a group of 100, 1000 or event 10,000? The idea of survivability rates would have to be factored in both in the sleep process and in a worst case environment upon emerging. This team would need to possess or have access to the collective skills and knowledge required to facilitate a ground up rebuilding of agriculture, one may presume other vital skills as well including most engineering fields along with the tools to facilitate this task. Presumably this team would have building materials if only from breaking down and reusing the storage chamber itself. Depending on the size of the project it seems that designing the storage facility to be broken down post deployment would make sense in saving space. Returning to the team more than likely they would also be evenly paired female to male or possess a higher number of females to males. All those chosen for the project confirmed to be reproductively comparable, fertile and AB+ to say the least. The idea of an planned breeding program and sufficient medical facilities doesn't seem unreasonable. Monogamy on the other hand might be, when thinking about this as a case of survivability for the human race. Although, it should be apparent by the requirements team is also more likely to consist of scientists albeit military scientists ensuring a degree of physical aptitude, fitness along with weapons and self defense trailing. Quote Link to comment Share on other sites More sharing options...
Peregrine Posted December 17, 2009 Report Share Posted December 17, 2009 Re: Morrow Project Small problem with GPS - depending on the nature of the disaster, the GPS satellites (remember those? ) may not be functioning - or even "up there" at all. Quote Link to comment Share on other sites More sharing options...
Certified Posted December 17, 2009 Report Share Posted December 17, 2009 Re: Morrow Project Small problem with GPS - depending on the nature of the disaster' date=' the GPS satellites (remember those? ) may not be functioning - or even "up there" at all.[/quote'] In the worse case scenario for rebuilding society I think GPS is out major terraforming equipment is in. Bulldozers, cranes all sorts of fun industrial equipment. Water would be a key necessity so the ability to create a reservoir would be important. The teams location may be strategically placed next to a large, hopefully, reliable source of water such as an underground river. Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted December 17, 2009 Report Share Posted December 17, 2009 Re: Morrow Project theres a new water purifier pen in use by our troops, http://www.strategypage.com/htmw/htlog/articles/20091214.aspx if were doing classic Morrow Project, I built V-150, and Commando Ranger for Hero, just subsittute a nuclear power pack for the ICE engines V-150 http://surbrook.devermore.net/adaptationsvehicles/militaryground/coldwar/usa/v_150_armoredcar.HTML Commando Ranger http://surbrook.devermore.net/adaptationsvehicles/militaryground/coldwar/usa/commando_ranger_apc.HTML if your looking for real world vehicles from WW1 up to pretty new, http://surbrook.devermore.net/adaptationsvehicles/militaryground/milground.html there are seperate sections for other types of vehicles, and I do requests if theres something you dont see there and you need Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted December 17, 2009 Report Share Posted December 17, 2009 Re: Morrow Project I am finally going to go back and revamp some of my older writeups, and add some new ones too Quote Link to comment Share on other sites More sharing options...
薔薇語 Posted December 18, 2009 Report Share Posted December 18, 2009 Re: Morrow Project For the amount of space a small GPS would take up, it is worth it even given the risk of not having the satellites. There was a great point brought up by Certified, though, and that is that reality is going to get somewhat in the way of game play. If the goal is to repopulate the world and start from near scratch, then one would be expecting a massive size team and resource allotment. I.e., just build a new Norad and put the survivalists in it. Indeed, that was one of the basic plots of Jeremiah. What one could do to maintain some realism and fun game play is to have an advance team. Their sole goal is to come out at designated time points to check for the status of the near by environment and give the final word on awakenings. Unfortunately, the processes of awakening everyone is very taxing on energy reserves, so it is a one shot deal to thaw everyone; hence the advance team. This method allows the GM to have a small unit focus for his game while maintaining some realism. Also, the plotline could be thickened to involve a wide array of individuals (not just the advance team) by working up a prologue of the advance team running into troubles and deciding to thaw out a secondary, and specialized (by them) team. Alas, what ever it was that forced them to thaw them out didn't give them enough time to give a detailed explanation or what was given was all but lost. The team now must figure out why they were revived and figure out if they should revive the others (assuming they even know how; maybe they don't). This could be the basis of a good PAH or Horror HERO game. It also reminds me of the recent movie "Pandorum" (great movie, I highly recommend it!), and my old SFH thread "Capaign seed." Yes, 1,000 people is enough to repopulate the world without too great a worry for genetic stagnation, but more is always better in regards to the gene pool. Also, having a variety of different backgrounds isn't necessarily a good thing. It gives you greater bio diversity (a plus) but it also makes it more likely for certain traits to be continued forth (higher risks for specific health issues related to genes). It is a give and take relationship but assuming you had ample time and resources to do a genetic screening, you should be better off to have a larger pool of applicants / members. La Rose Quote Link to comment Share on other sites More sharing options...
sobran Posted December 18, 2009 Report Share Posted December 18, 2009 Re: Morrow Project For the amount of space a small GPS would take up, it is worth it even given the risk of not having the satellites. There was a great point brought up by Certified, though, and that is that reality is going to get somewhat in the way of game play. If the goal is to repopulate the world and start from near scratch, then one would be expecting a massive size team and resource allotment. I.e., just build a new Norad and put the survivalists in it. Indeed, that was one of the basic plots of Jeremiah. What one could do to maintain some realism and fun game play is to have an advance team. Their sole goal is to come out at designated time points to check for the status of the near by environment and give the final word on awakenings. Unfortunately, the processes of awakening everyone is very taxing on energy reserves, so it is a one shot deal to thaw everyone; hence the advance team. This method allows the GM to have a small unit focus for his game while maintaining some realism. Also, the plotline could be thickened to involve a wide array of individuals (not just the advance team) by working up a prologue of the advance team running into troubles and deciding to thaw out a secondary, and specialized (by them) team. Alas, what ever it was that forced them to thaw them out didn't give them enough time to give a detailed explanation or what was given was all but lost. The team now must figure out why they were revived and figure out if they should revive the others (assuming they even know how; maybe they don't). This could be the basis of a good PAH or Horror HERO game. It also reminds me of the recent movie "Pandorum" (great movie, I highly recommend it!), and my old SFH thread "Capaign seed." Yes, 1,000 people is enough to repopulate the world without too great a worry for genetic stagnation, but more is always better in regards to the gene pool. Also, having a variety of different backgrounds isn't necessarily a good thing. It gives you greater bio diversity (a plus) but it also makes it more likely for certain traits to be continued forth (higher risks for specific health issues related to genes). It is a give and take relationship but assuming you had ample time and resources to do a genetic screening, you should be better off to have a larger pool of applicants / members. La Rose The OP gave me the impression that there are many (MANY) small teams, each with different goals and objectives after awakening. Some are more specialized than others, but all have pretty clear objectives. Each small team was supposed to be coordinated from one central location, which was unfortunately compromised before the war. It does seem realistic that the assets (namely, human beings) would be spread out as much as resources allowed, since there would be no guarantee where the bombs (or zombie apocalypse) might fall (break out). Decentralization would be wise, in this case. Of course, the planners still made one central command center of sorts, which seems counter-productive. Anyway, given these details on the setting, it isn't so realistic to assume that there may not be thousands, or even hundreds, at some sites. There may be only dozens. Each team would certainly be self-sufficient, but I wonder how much information wouldn't be with each individual team, instead intended to be disseminated from this central command post. The question then is: how much redundancy did the planners build in? If we are talking about personal belongings only, then I suppose some paranoid people might pack their own information, including the above-mentioned hand crank-powered laptop. Might I suggest the entire How Stuff Works series? Vacuum sealed in waterproof bags. Also, history books is something I hadn't considered. Very clever and very important. Quote Link to comment Share on other sites More sharing options...
StGrimblefig Posted December 18, 2009 Report Share Posted December 18, 2009 Re: Morrow Project Small problem with GPS - depending on the nature of the disaster' date=' the GPS satellites (remember those? ) may not be functioning - or even "up there" at all.[/quote'] It's worse than that, actually. Even if they are all up there and functioning, their information may be useless. The GPS satellites have almanac data (i.e. where all of the satellites actually are/will be) updated twice a day when they pass within view of the main satellite monitoring satation. You see, satellites in orbit drift -- not much, perhaps, but enough that they need to be corrected, and rather than putting engines in the satellites to correct their orbits (which would add weight and limit their useful life to the amount of fuel they carried), they let them drift a little and update their almanac data periodically. This almanac data then gets sent from the satellites to the GPS receivers, so that they can use/calculate the correct position of the satellites in their position calculations. So, what happens if society collapses, and the almanac data is no longer being updated? The satellites drift, but they still report their old positions/orbits, and the longer they go without an update, the more wrong their information becomes. (in case you were wondering, I have written software for a GPS receiver.) Quote Link to comment Share on other sites More sharing options...
sobran Posted December 19, 2009 Report Share Posted December 19, 2009 Re: Morrow Project It's worse than that, actually. Even if they are all up there and functioning, their information may be useless. The GPS satellites have almanac data (i.e. where all of the satellites actually are/will be) updated twice a day when they pass within view of the main satellite monitoring satation. You see, satellites in orbit drift -- not much, perhaps, but enough that they need to be corrected, and rather than putting engines in the satellites to correct their orbits (which would add weight and limit their useful life to the amount of fuel they carried), they let them drift a little and update their almanac data periodically. This almanac data then gets sent from the satellites to the GPS receivers, so that they can use/calculate the correct position of the satellites in their position calculations. So, what happens if society collapses, and the almanac data is no longer being updated? The satellites drift, but they still report their old positions/orbits, and the longer they go without an update, the more wrong their information becomes. (in case you were wondering, I have written software for a GPS receiver.) This sounds like a hilariously evil trick to play on the PCs. In fact, if I ever run a post-apocalyptic campaign, I think I will do exactly this. Note: if I disappear one day, tell the police to question my players. Quote Link to comment Share on other sites More sharing options...
WarriorKnight Posted December 19, 2009 Report Share Posted December 19, 2009 Re: Morrow Project Originally Posted by shadowcat1313 V-150 http://surbrook.devermore.net/adapta...rmoredcar.HTML Commando Ranger http://surbrook.devermore.net/adapta...anger_apc.HTML if your looking for real world vehicles from WW1 up to pretty new, http://surbrook.devermore.net/adapta...milground.html I was just going through those pages wednesday night thinking that if I ran a Morrow type game w/Hero almost everything was there.(I was on there looking for a WW2 plane for my "Blackhawk"-type character since my friend is runnig his Golden-Age game before the P-38 Lightning was in service.) Quote Link to comment Share on other sites More sharing options...
Major Tom 2009 Posted December 30, 2009 Report Share Posted December 30, 2009 Re: Morrow Project I think that if I was going to pick items to take with me into some as-yet unspecified post-apocalyptic future period, and some of them were environmentally-sensitive, I'd want some portion of the storage locker (or a seperate locker entirely) dedicated to a pressurized nitrogen-atmosphere environment. Nitrogen, being a neutral gas, doesn't support processes such as oxidation, which after a few hundred years will take its toll on any equipment that has a sizeable amount of metal in it. Major Tom 2009 Quote Link to comment Share on other sites More sharing options...
sinanju Posted December 30, 2009 Report Share Posted December 30, 2009 Re: Morrow Project What one could do to maintain some realism and fun game play is to have an advance team. Their sole goal is to come out at designated time points to check for the status of the near by environment and give the final word on awakenings. Unfortunately, the processes of awakening everyone is very taxing on energy reserves, so it is a one shot deal to thaw everyone; hence the advance team. This method allows the GM to have a small unit focus for his game while maintaining some realism. Also, the plotline could be thickened to involve a wide array of individuals (not just the advance team) by working up a prologue of the advance team running into troubles and deciding to thaw out a secondary, and specialized (by them) team. Alas, what ever it was that forced them to thaw them out didn't give them enough time to give a detailed explanation or what was given was all but lost. The team now must figure out why they were revived and figure out if they should revive the others (assuming they even know how; maybe they don't). This could be the basis of a good PAH or Horror HERO game.... Especially if you steal from the Classic EC horror comic story, "50 Women 50!" In that story, a sleeper ship has been sent out to colonize a distant star. There are 100 men and women in cold sleep, and one guy left awake (or awakened periodically, I forget) to keep an eye on the ship systems. At some point, he decides that he doesn't care about the mission. It'll be a century or two before the ship gets where it's going, so why bother? Instead, he wakes one of the women to be his...companion. Until he tires of her. So he kills her and awakens another. And then another, and another. He figures he'll work his way through the whole shipload of attrative young women eventually, but so what? It should take a lifetime, and he's got nowhere to go. Thinks don't, of course, work out that way. But then, it was an EC horror comic, so what else would you expect? But just think...your Morrow Project team awakens to find that some good percentage of the intended female population of the project are missing (dead). And a lot of the food, equipment and tools intended for their use have been eaten, used, or destroyed. Quote Link to comment Share on other sites More sharing options...
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