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Homage to Thor


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Talking with a friend online today about character concepts and what works and what doesn't at 250 points. The idea of Thor came up as an impossible build and the modern Thor of Marvel with the Odinforce, yeah that's a tough nut to crack. Even before that incorporating his dimension hopping powers becomes relatively difficult. However, accepting that part of his defenses come from his armor and strength from his belt I think I was able to do a fairly faithful 250 point incarnation of the God of Thunder. There are things I know I missed but I tried to grab the core powers of the character for this build.

 

"God of Thunder"

 

 

Val Char Cost Roll Notes

40+20 STR 30 17- / 21- Lift 6400.0kg/102.4tons; 8d6/12d6 [4/6]

13 DEX 9 12- OCV: 4/DCV: 4

18 CON 16 13-

20 BODY 20 13-

10 INT 0 11- PER Roll 11-

15 EGO 10 12- ECV: 5

15 PRE 5 12- PRE Attack: 3d6

16 COM 3 12-

 

8+14 PD 0 Total: 8/22 PD (0/10 rPD)

12+10 ED 8 Total: 12/22 ED (0/10 rED)

4 SPD 17 Phases: 3, 6, 9, 12

12+4 REC 0

36 END 0

49+10 STUN 0

Total Characteristic Cost: 118

 

Movement:

Running: 6"/12"

Flight: 10"/1280"

Leaping: 8"/16"

Swimming: 2"/4"

 

Cost Powers END

20 Magical Breastplate: Armor (10 PD/10 ED) (30 Active Points); OIF (-½) 0

14 Asguardian Biology: Life Support (Eating: Character only has to eat once per week; Extended Breathing: 1 END per Turn; Longevity: Immortal; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Sleeping: Character only has to sleep 8 hours per week) 0

25 Mjöllnir: Multipower, 50-point reserve, (50 Active Points); all slots OAF (-1)

2u 1) Lightning Bolt: Energy Blast 5d6, Area Of Effect (10" Line; +1) (50 Active Points); OAF (-1), Required Hands Two-Handed (-½) 5

2u 2) Lightning Ring: Energy Blast 4d6+1, Personal Immunity (+¼), Area Of Effect (3" Radius; +1) (49 Active Points); OAF (-1), No Range (-½), Required Hands Two-Handed (-½) 5

1u 3) Hammer Flight: Flight 10", x128 Noncombat (50 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 ¼), OAF (-1) 5

2u 4) Hammer Smash: Hand-To-Hand Attack +6 ½d6, Penetrating (+½) (49 Active Points); OAF (-1), Hand-To-Hand Attack (-½), Required Hands Two-Handed (-½) 5

13 Belt of Might: +20 STR (20 Active Points); OIF (-½) 2

 

Skills

9 God of Thunder: +3 with any three maneuvers or a tight group of attacks

3 Armorsmith 12-

3 Breakfall 12-

3 Climbing 12-

1 It is a plot of Loki: Deduction 8-

2 Gambling (Dice Games) 11-

3 High Society 12-

3 KS: Herbalism 11-

3 KS: Occult Lore 11-

0 Language: Old Norse (idiomatic; literate) (5 Active Points)

3 Language: English (fluent conversation; literate)

4 Navigation (Dimensional, Land, Marine) 11-

3 Oratory 12-

3 Riding 12-

3 Seduction 12-

4 Survival (Arctic/Subarctic, Mountain) 11-

3 Tactics 11-

 

Total Powers & Skill Cost: 132

Total Cost: 250

 

150+ Disadvantages

25 Hunted: Loki 11- (As Pow, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish)

20 Psychological Limitation: Code Versus Killing Common, Total

15 Psychological Limitation: Bound By Honor (Common, Strong)

10 Psychological Limitation: Overconfidence (Common, Moderate)

15 Psychological Limitation: Stubborn (Common, Strong)

15 Social Limitation: Ignorant of modern culture (Occasionally, Severe)

 

Total Disadvantage Points: 250

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Re: Homage to Thor

 

You don't have to lift it just disarm him. Knock it out of his hands is the most likely means. I think you need a Strength of X (Let's say 40 here) to lift it but to use it you must have a spirit like Thor's. This makes it a unique focus meaning most people couldn't use it even if they disarm him. Beta Ray Bill not withstanding.

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Re: Homage to Thor

 

Not a bad piece of work, for a 250 point character. I agree the lightning attacks are a little measly (when held up next to his hand to hand damage), but for 250, what do you expect? The only other way I could think of to do it (and better balance his melee/ranged) might be to describe it as "the lightning hits with all the thunder god's own might!" and just describe it was lightning bolts, but build it in-game as a ranged or AOE advantage applied to his 60 Strength.

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Re: Homage to Thor

 

Only 13d6 actually, since this is using 5E rules (or so the COM would imply), thus the HTH can be at most doubled by Strength.

In 6E, it would be 14.5d6 (no cap, but the Strength is adjusted by the Penetrating advantage to remain 60 AP worth of effect).

 

Still, yes, the Lightning Bolt is so trivial in comparison it's only use seems to be knocking out weak foes without hurting them too much.

Since you probably want it to originate from the character anyway, you could do it as an AoE HTH attack (+5d6, for a total of 10d6). Still not as strong as the hammer, but better as a backup. Same thing works for the Lightning Ring (ends up as 9d6 total).

 

 

The other direction to go, if you wanted a HTH and ranged attack of equal power, is to put some of the Strength in the Multipower. For instance:

STR 40

Multipower (70 points):

1) Lightning Strike: Energy Blast 13d6

2) Lightning Bolt: Energy Blast 7d6, AoE (14" Line)

3) Thunder's Might: +20 Strength, PLUS HTH 6.5d6, Penetrating

 

NOTE: Bonus STR on Thunder's Might is pointless for HTH purposes (40 is enough to max it out), but could be useful for grappling/throwing/etc. Presumably, you'd leave it set on Thunder's Might whenever you weren't throwing lightning around. Not sure how well that fits the character, but it is a way to combine HTH and Ranged attacks with low total points.

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Re: Homage to Thor

 

Here's a reduction of a 350 point version I've posted before.

(A little skills-lite compared to yours).

 

I Have A Hammer!

Val Char Cost Roll Notes

13/60 STR 3 12- / 21- Lift 151.6kg/102.4tons; 2 1/2d6/12d6 [1/5]

14/17 DEX 12 12- OCV: 5/6/DCV: 5/6

13/30 CON 6 12- / 15-

13 BODY 6 12-

10 INT 0 11- PER Roll 11-

15 EGO 10 12- ECV: 5

10/15 PRE 0 11- / 12- PRE Attack: 2d6/3d6

16 COM 3 12-

 

6/23 PD 3 Total: 6/23 PD (6/15 rPD)

6/21 ED 3 Total: 6/21 ED (6/15 rED)

4 SPD 16 Phases: 3, 6, 9, 12

6/14 REC 0

26/60 END 0

27/50 STUN 0 Total Characteristic Cost: 62

 

Movement:

Running: 6"/12"

Flight: 10"/40"

Leaping: 2"/4"

Swimming: 2"/4"

 

 

Cost Powers END

Asgardian Abilities, all slots Only In Heroic Identity (-1/4)

22 1) +27 STR (27 Active Points) 3

11 2) +20 STR, Reduced Endurance (1/2 END; +1/4) (25 Active Points); OIF (Belt of Might; -1/2), No Figured Characteristics (-1/2) 1

5 3) +3 DEX (9 Active Points); No Figured Characteristics (-1/2)

27 4) +17 CON (34 Active Points)

4 5) +5 PRE (5 Active Points)

4 6) +5 PD (5 Active Points)

4 7) +5 ED (5 Active Points)

6 8) Damage Resistance (8 PD/8 ED) (8 Active Points)

12 9) Armor (7 PD/7 ED) (21 Active Points); OIF (Magical Breastplate; -1/2)

22 10) Life Support (Eating: Character only has to eat once per week; Extended Breathing: 1 END per Turn; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Sleeping: Character only has to sleep 8 hours per week) (27 Active Points)

 

 

28 The Hammer: Multipower, 50-point reserve, (50 Active Points); all slots Restrainable (-1/2), Only In Heroic Identity (-1/4)

2u 1) Swing!: Hand-To-Hand Attack +5d6, Variable Advantage (+1/2 Advantages; Examples: x1.5 KB, AP, Penetrating, AOE 1 Hex Accurate, Affects Desolidified, Reduced END, etc...; +1) (50 Active Points); Hand-To-Hand Attack (-1/2) 5

Notes: Can be combined with up to 25 STR and apply Advantage(s) to 10d6 total attack.

3u 2) Throw!: Energy Blast 10d6 (vs. ED) (50 Active Points) 5

3u 3) Hammer Throw Movement: Flight 10", x4 Noncombat, Variable Advantage (+1/2 Advantages; +1) (50 Active Points) 5

3u 4) Access to Rainbow Bridge: Extra-Dimensional Movement (Any Dimension, Single Location), x4 Increased Weight, Safe Blind Travel (+1/4) (50 Active Points) 5

3u 5) Spinning Shield: Force Wall (10 PD/10 ED) (50 Active Points) 5

3u 6) Lightning!: Killing Attack - Ranged 1d6+1 (vs. ED), Area Of Effect (4" Any Area; +1 1/4), Selective (+1/4) (50 Active Points) 5

 

Perks

4 Reputation: It's Thor! (A large group) 11-, +2/+2d6

Skills

22 Various Skills: Custom Skill

 

Total Powers & Skill Cost: 188

Total Cost: 250

 

200+ Disadvantages

 

Total Disadvantage Points: 250

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Re: Homage to Thor

 

I don't think that's actually right' date=' even in 5E...[/quote']

 

Actually it is correct.

 

from 5er, page 408:

 

STR And Advantaged HAs

A character who has a Power Advantage on an HA (or other Normal Damage attack to which he adds STR damage) does not also have to buy that Advantage for his STR, and may apply the Advantage to the dice of damage provided/added by STR, if either of these situations exists:

—the character only uses his STR up to the unmodified Active Point value of the HA

—the unmodified Active Point value of the HA equals or exceeds the character’s STR.

 

“Unmodified” means the Active Points without applying any Advantages. For example, an HA +4d6, Armor Piercing normally has 30 Active Points, but its unmodified Active Points are only 20.

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