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BoloOfEarth

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The foutth member of this group is their mysterious leader, the masked gadgeteer terrorist by the code name of A. In truth he was Adrian Khoch, grandson of one of the richest familys of the United States, and not so secret funder of the Tea Party. Using wealth, the Khoch family influence the government to be leaner and meaner. Then they got it in their head that they could save money by convincing the nation that they only realy need a President For Life to control the country. Adrian, as A works hard to correct their family's mistake, in anyway possible. He currently got the ideal that if the Constution was not signed, their would be no United States, and this no American Dictatorship.

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The last member of the group is Roanoke. She is an American Indian and mystic. She believes that maybe the way forward is to return America to the way it was originally i.e. get rid of all the European colonists and the slaves that were brought over from Africa. While she is not interested in genocide she realises that her task maybe impossible. She uses her powers usually to cloud the efforts of any opponents in targeting or getting her colleagues. She is also concerned that someone might be manipulating them in order to bring about the very state that they are trying to prevent.Accordingly she is seeking out time travellers and mystics to get another opinion.

 

NT: The Suppliers. Where does your villain get their nice weaponry ? Or for that matter their costume ? The suppliers that is who ! These are either retired villains or those who are not able to engage heroes/the authorities etc but can provide services to the Underworld clientele. Need a new costume ? A new weapon ? A plan to get rich ? An objective view on what you are doing wrong ? Go to the Suppliers who can sort you out. Minimum 5.

Optional They have a dark secret or something that stops them from being in the front line.

The two members that I am posting now DO NOT COUNT as I am using them as examples for everyone.

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The FBI are tracking a new armourer in Los Angeles. If you recall those computer games Metropolis of Superheroes and Metropolis of Supervillains, she models herself on one of the chief villain's subordinates. Dressed in Black and white, she has a white face like a clown and carries a brace of her signature sonic pistols which have a skull emblem. Known as The Widow, she is reputeadly an ex-member of the LA gang called the Disciples. She has other ex-members working for her. She makes weapons from muskets to lasers and other trick ones. Time is a factor obviously and apparantly she is self tought. Supposedly she has a warhouse on the docks where she conducts business.

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Some villains don't know their bank from their storehouse so they can contract out for a plan. This is where The Planner comes in. For a modest fee he can provide a plan for people to work on and utilise. Of course no plan survives contact with the enemy and there is always the problem with people ad libbing, which is the reason for the modest fee and not a share. The Planner is getting on in years so most people assume that is the reason why he does not go along on jobs. There are also villains who provide him with backup should a disgruntled soul take issue with the execution of the plan.

 

 

 

The real reason that The Planner is no longer involved in the cut and thrust of villain life is that he was one of the people behind the Chicago-San Francisco run that the American Protector attacked with vigour. After the latter got involved the organisers tried a lot of things to warn the contestants what was going on but somehow they were thwarted. The Planner is certain this was deliberate and has been searching covertly for clues as to who did it and why. Several of the organiser staff also suffered including two suicides and a very suspicious accident. So The Planner is being very careful what he does. Most people do not know of his involvement as there are some who are still out for revenge on those in charge.

 

 

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Dr. Headshrinker is also known by several other aliases, all names of famous psychiatrists and psychologists.  (He needs to switch locations a lot.)  His job is helping costumed criminals with their mental problems, from Post-Traumatic Stress Disorder through a need to leave rhyming clues for the hero, to certain sexual hangups even villains would rather not talk about in public.   While he's a skilled psychiatrist, it's not known if he ever held a legitimate license to practice.  It is known that he has mild hypnotic abilities, not so much that he has a very slow gradual Mental Transformation power which he uses to give his patients temporary relief from their worst symptoms.

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Templord has tons of underworld contacts for thoes villians looking for work. All he asks for is 5% of the villians take at the end of the job. He also can make up temporary teams of supervillians, for other masterminds to use for a flat fee (his favorite team name is the Crazy Eights, but he has many more names in his hat).
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Oversight usually takes part in contracts as a warning device. He has telepathy which allows him to detect threats ahead of time, search for weaknesses, and make sure the contractors can get away with the minimum of fuss. He typically doesnt need line of sight  and his handicap allows him to park close to a target and observe what is going on.

CES 

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Evil St Laurence

 

This is the go to guy for costumes. He prefers to do something that covers the majority of the body rather than just something flimsy, which makes him unpopular with those who want a woman's costume to be nothing more than a bikini or less. He works with his clients to get a costume that will fit them rather than something off the peg. He advises his clients on colour and texture but also on what would be best in certain environments like the jungle, cities and arctic environments. He does not do battlesuits but knows of others who can do repairs or paint sprays. How he recieves payment is a mystery and heroes have not been able to arrest him as clothes design is not a crime, although people who have ripped off his designs have suffered for it.

 

 

 

The French really don't like him as his name is a ripoff of a famous designer so Interpol have gone after him more than certain others. But he himself was badly injured in France and thus retired which is when he discovered his knack for doing costumes.

 

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To the general public the Landlord is so named because of his ability to move earth with a wave of his hand. Which he used years ago to go on a crime spree of destroying buildings around the city. But the name Landlord has a second meaning. In his secret identity of Paul Hairn he is the owner and operator if Underworld reality. which pays top dollar for abandoned and run down buildings all over the city. But very little on security. So whenever someone needs a base or just a place to lie low they turn to the Landlord. And when the police arrest the criminal gang operating out of one of his abandoned warehouses Hairn again assures police he'll look into beefing up the security budget.

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  • 2 weeks later...

Anton McGuire is The Fence. Whatever you steal he can get it to someone who needs it. From drug cash to clean cash, from gems to negotiable bonds, these are the least of his abilities. You need nuclear material for your base, go to Anton. This is the guy who successfully fenced a stolen aircraft carrier. Think about that. If it is unique in some way, then Anton will rise to the challenge. He elevates his fees if he dislikes the client or what they are trying to fence. And is well protected as the Nuclear Regulation Agency, Russia's FSB, Interpol, the CIA and the FBI all want words with him.

 

We have now passed the bare minimum (Nothere did that), so a new team can happen anytime now. If Nothere wants to post a new team, let him go ahead.

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The Behenians: Received their power from a magical being (or beings; they aren't saying). Named for the fifteen "fixed" or "rooted" stars which strongly influence the planets in their vicinity.

 

  • Algol: The head of the group. Demonic, with a suite of powers of deception and chaos. Leads by any means possible, ethically or not.
  • Pleiades: Divides into seven, each "sister" with a different, random set of powers (one - probably the "core body" - always has Invisibility). She can't control what powers her "sisters" have.
  • Aldaboram: Brick with horns. Resembles a minotaur. Beware the head-butt.
  • Hircus: Looks like Aldaboram, but not nearly as strong. Makes up for it by being faster and smarter. Has goat's horns and feet. Can drive vehicles.
  • Sopdu: Living up to his name, "The Scorcher" or "The Sharp One" fires star plasma at nearly 10,000 degrees Celsius. Hurts just to look at him (minor Vision Group Flash, No END, all the time). Not the sneakiest sort, but the Behenians bring him in when they want an area well illuminated.
  • Procyon: Stealthy cat-burglar sort. Powers of silence and minor teleportation, although not visual invisibility. Acts as Algol's ADC (his dogsbody, if you will).
  • Regulus: Mind-controller and illusionist. Strangely, his powers are limited to making people feel blase about what's going on around them, even if they are to be the sacrifice at a ritual.
  • Alkaid: Can spit acid or strong alkaline substances to affect almost any target. Fond of sodium hydroxide and other lye products.
  • Gienah: She controls darkness and can summon dark imps.
  • Spica: Cursed/Unholy weapons mistress extraordinaire. Fond of polearms. Dresses like an evil Athena.
  • Alchameth: A powerful alchemist, able to control normal chemistry as well.
  • Elpheia: Elpheia is a voodoo cultist with a twist - She can control a godly being (angels, avatars, heralds, etc.), given time and the ability to make a figure of the being. Mere mortals are normally beneath her contempt - and she cannot affect their behavior worth a tinker's damn anyway. The only ones worth manipulating are the clergy of any faith.
  • Cor Scorpii: Resembling a giant scorpion, he strikes with a poisonous tail. Also is the second-most-powerful spellcaster of the group, behind Algol himself.
  • Vultur Cadens: The Tail of the Vulture can provide himself and his fellows with the power of flight, if only temporarily. The faster the flight, the shorter the period they can fly. When he's feeling nasty, he will bestow it upon his opponents who cannot fly - or cause those who can to go out of control.
  • Cauda Capricorni: The least overtly powerful of the group, Capricorn's Tail is the supporting member, usually responsible for monitoring the lair's activities and keeping them up-to-date with technology (which many are unfamiliar with), and keeps them well supplied. He has one major power, however - he can detect his fellow members and teleport them to and from him, anywhere in the world or in the Behenian reaches. (He can also teleport to them and away from them in support.)

 

The Behenians are obsessed with holy objects and antiquaries, collecting them as to prevent their use by others. They don't destroy them, as they sometimes can also pervert their function or use them as hostages. They also engage in other thefts and love to engage in breaking the Seven Deadly Sins, and getting others to join them. Note that none of them are a "healer" as such, although Alchameth can provide potions of such when it pleases her (everybody stays on her good side for this reason.)

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I apologize if I broke protocol. :doi: One at a time, if you so please; I need details filled in and I can't think of three in a row, let alone 15. (Yes, they're for a big party. No, I probably won't run more than a half-dozen at once. Algol is meant to be a semi-Big Bad, but he needs the rest to function well, too.)

 

If you want to take one of them and run with them, even changing the origins a bit or powers completely, that's fine; just don't change the names. Think of them as the children of R'as Al Ghul or Dark Destroyer or something like that. I love surprises. Each of them has a gemstone and a plant associated with them, the details are on Wiki, here: http://en.wikipedia.org/wiki/Behenian_fixed_star. However, I don't want them to be associated in a new-agey, tween-girl-and-gemstones kind of way. (I admit that would be creepy in its own right, but that would be too funny at first, and I don't want them funny.)

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Aldebaran was once a human named Albert Bran. He was given by Algol the demon of Aldebaran, which changed him completely. Their is vary little humanity left. His low intelligence is not exactly correct...he is intelligence and cunning when it comes to dealing out pain. He is confused by modern pieces of technology.

 

Power wise, he is extremely strong, and hard to hurt. He can use his strength in smart but bizarre ways. He can cause shockwaves in any large object by hitting it. He can drive people into the ground or other large object (Entangle). He can easily crush a normal human head in one of his hands. He is so strong that he can punch the air, and the victim can still feal it. Of course that is not all he can do, just the stuff he can do the most offen.

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No-one knows what, or who, sent Susan Adams off the rails. Algol might know but he is not saying. She had good grades and looked like being a potential selection for the US Olympic team at a number of different sports. And then it all went spectacularly wrong. She was accused of taking recreational drugs and of sleeping with tutors to get better marks. This went global with hysterical headlines ordering her deportation from the States on the grounds that she was a corrupting influence to all the youth of America. Distraught and abandoned by everyone, she could not even get work in a homeless shelter or citizen's advice bureau, a man took pity on her and suggested that she get a book from the library on self help and assertiveness. Unfortunately the book ended up with at the Smithsonian was to put it mildly a tad unusual. It was a Sumerian work which Susan could suprisingly read. It contained knowledge that she eagerly devoured. And then she went in search of occult shops. Not the usual ones but the real ones. And that is where the trouble began.

Susan reappeared as Spica. Her first fight should have been her last were it not for the fact that she was using a cursed weapon which would not let the hero who disarmed her do anything else but wield it. He had to be restrained from killing civilians, police officers and his own colleagues. Susan got away. And with more training and more research she got better. She prefers using polearms but now implies that any weapon in her hands is deadly to all. She found Algol and let him know in no uncertain terms she was 'tired of waiting for him to come get her or summon her'. Now she dresses like an evil version of the goddess Athena and exults in her evil.

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Alchameth tends to stay behind the lines and so is unnoticed most of the time. Indeed it is not known whether they are a man or a woman. They have exploited this by appearing in disguise as a man and later as a woman. They can boost Alkaid's powers and if need be can reduce or negate them. They are also very useful in starting a minor chemical reaction which they can then boost. It is surmised that they have at least degree level chemistry skills but maybe more. But were they really come into their own is that they create fabled items from alchemical folklore like an elixir of life, a philosopher's stone and being able to turn base metals into silver or gold. This latter has meant that the group has not lacked for funds if a job has gone wrong. Although the philosopher's stone apparantly gives the same powers Alchameth uses it for something else entirely and can turn gold or silver into lead or create an elixir of death with the stone. Nothing is known of their relationship with the others but no observation has been noted of their untrustworthiness to their colleagues or their prowess in a fight which is overshadowed by the others.

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Geniah really does not like the others but what Algol says goes. That and the fact that her powers enable good teamwork really kind of gets to her. Her dark imps are a good reconnaisance tool but it was made clear to her that Algol knows EXACTLY what they say and any attempt to 'misinterpret' or 'willfully omit' what they reported would result in 'difficulty' for her.

Geniah would pick on Cauda but then that would mean she could be abandoned;

She would pick on Alkaid but Alchameth can make their power greater and retribution would be hard to avoid;

Similarly Alchameth might be simply one of the others using a different guise so Geniah cannot pick on them without it possibly being one of the others instead;

Pleiades could easily gang up on her and has the power to inflict a rather nasty surprise on her;

although Aldaboram, Hircus and Spica are more powerful or skillful fighters, she can outwit all but Spica;

Procyon uses her powers to cover his activities but also to throw people off who have met the group before as they attack the dark field which is not where he is, not that Geniah likes this one bit;

Cor Scorpii could neutralise her powers or inflict a painful disability on her and any hint that she was intent on using him against Algol was nipped in the bud by Procyon once mentioning it in front of everyone as an example of treachery or mind control by an outside force;

What Vultur could do to her concerns her if she tried anything against him;

she hates Regulus as she thinks he has used his powers on her more than once and she did not notice (or it could be Algol and Procyon messing with her head);

she finds herself beneath Elpheia's notice which suits her fine after seeing who the latter could control;

And if Sopdu is deployed they often need her to give backup if his power gets out of control or is used against them;

 

She often puts a dark field around their enemies and raises it so that it covers them from chest up allowing the others to get in and beat them mercilessly. She can also throw up dark fields which isolate individuals in order to stop them using their powers on the team. Geniah's obsession is with any item that might boost her own powers of darkness or those that control light. While corrupting the latter is a usual tactic, it would also allow the team not to have to be around Sopdu, which is something she is keen on. Also she has an idea to corrupt a darkness device that an enemy would then try and use on the group and thus backfire terribly. But she has half an eye on getting away from the group. But with the leaders, and Spica around, this does not seem likely.

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I realy have to catch up to Death Tribble.

 

Before the invasion of Earth, the demon of Algol sent the demon of Pleiades out to Earth to find a suitiable host, Once there, she entered the womb of Mary Leads, a teenage girl of very religous stock. Seven mounths lader, she gave birth to seven girls, one which was born stillborn. And, Mary, who thought that she was giving birth to the next savier, died.

 

The six girls, given the names Pure, Penelopie, Pauleen, Prude, Passion, and Palma (the seventh, being 'dead' was never given a name) was rejected by there famaly, and all of them went to foster cair at difrent houses. They learned difrent things, and sometimes seemed to talk to themselves. In acuality, all seven minds were linked as one. When Algol finaly appered, they destroyed there foster famalies and found him.

 

All parts of Pleiades can fly. The unamed sister is also invisable and intangable, only able to be affected by the most holy of magic. All sisters can access one of seven powers. If one sister has the power, no other sister can use it till the other sister is done with it. The powers are:

 

1) The ability to disintergrate solid mater on touch.

2) The ability to shoot one of seven types of energy (Blast with Variable Special Effects).

3) The ability to cause pain by touch (Blast, NND - Unable To Feal Pain).

4) The ability to cause blindness by touch.

5) The ability to shrink.

6) The ability to grow.

7) The ability to entangle targets in one of seven sustances (Entangle with Variable Special Effects).

(Game wise, this is a VVP, but with one of seven set effects. Sister seven needs to apply Affects Real World on her powers, but not so the others).

 

What makes them intresting is there group mind. What one knows, all know. That makes them hard to affect with mental powers. But that is also a weakness, as if one is affected by mental powers, then ALL are afected by mental powers.

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Herbert Acuris was posesed by the demon of Hibius. A former Driving Instructer when he was human, he still remembers how to drive. He is a rival of Aldaboram, always trying to prove th Algol that he is stronger and tougher than the ram. In reality, he is not as strong or sturdy as his rival, and can not do the strength tricks his rival can. Instead, he is faast, and can use his speed to do speedster tricks (imagien speed punches by a brick, or being able to strike everyone in a small radious around him...scary thought).

 

Like Aldaboram, Hibius is extrmly loyal to Algol. And both of them are able to put aside there rivaly for the good of Algol. They will pick it up later, thoe.

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Cauda Capricorni is Casey Castle. He was recruited for his power to imprint on others and travel with them. He accidently entered the Behanian reaches and had his mind warped beyond recognition. He spent some time being locked down in an asylum before being freed. His power automatically imprints on members of the Behanians and he uses that for escapes for his new family.

CES 

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Sopdu is a non human nuclear reaction. He destroys anything he looks at. Unleashing him on the field is a sign the Behanians are stepping back from subtle tactics and are going for a major devastation.

 

When not destroying things, Sopdu is locked down in a lead box and is allowed to watch Sesame Street.

CES 

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I've never thought of a living star as watching Sesame Street...but I like it for Sopdu. It could be the weak spot of the group - for all its awe-inspiring power, it isn't really evil, just having the mentality of a three-year old. God help the party, though, if it finds Gloriana (from Teen Champions)

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