RexMundi Posted June 26, 2010 Report Share Posted June 26, 2010 Re: The Hero System is bland and over complicated I found this at Powell's Bookstore. Got that. Got everything for Traveller other then Traveller HERO, simple because I could never find a copy of it anywhere. Some day, at a convention perhaps, heh. ~Rex Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted June 27, 2010 Report Share Posted June 27, 2010 Re: The Hero System is bland and over complicated Have you? I don't get it. Quote Link to comment Share on other sites More sharing options...
prestidigitator Posted June 27, 2010 Report Share Posted June 27, 2010 Re: The Hero System is bland and over complicated Was it the Chaosism system where you only got a chance of improving only the skills that you used in the game' date=' so if you never used a skill, it never went up?[/quote'] Don't know, but Call of Cthulhu was like that (at one time). Any skill you used during a session had a chance of increasing at the end of it. And the chance increased more dramatically when you failed at the skill roll, so the better you got at it, the less you would improve and the more you'd have to find challenging applications for the hope of growth. Pretty neat. Too bad for the rest of the system and quality of play.... Quote Link to comment Share on other sites More sharing options...
Greywind Posted June 27, 2010 Report Share Posted June 27, 2010 Re: The Hero System is bland and over complicated In D&D' date=' for example, you use all manor of dice.[/quote']I'd like to get some manor dice, but they tend to be more expensive than Dwarven Stones. I don't get it.His sig states that he uses the system. Not that he plays the game. Quote Link to comment Share on other sites More sharing options...
Sketchpad Posted June 27, 2010 Report Share Posted June 27, 2010 Re: The Hero System is bland and over complicated Have you? I don't get it. His sig states that he uses the system. Not that he plays the game. Actually, I was referring more to the "Quit bashing other systems: it isn't doing you any favors" in comparison to the "I would rather watch paint dry, than play HERO" than anything else Quote Link to comment Share on other sites More sharing options...
Ragitsu Posted June 27, 2010 Report Share Posted June 27, 2010 Re: The Hero System is bland and over complicated to the "I would rather watch paint dry' date=' than play HERO"[/quote'] Now, where's that mocking font when I need it ? Quote Link to comment Share on other sites More sharing options...
teh bunneh Posted June 27, 2010 Report Share Posted June 27, 2010 Re: The Hero System is bland and over complicated The XP thing was a big deal for my group when I was trying to get them to make the switch to HERO. True story: I just finished running a D&D4 game, which lasted for about a year, and then I started a new Fantasy Hero game a couple weeks back. After the first session of the Hero game, I gave my players 5 XP. One of them says, "Great! Now I just need 1995 more to make second level!" :rofl: Quote Link to comment Share on other sites More sharing options...
teh bunneh Posted June 27, 2010 Report Share Posted June 27, 2010 Re: The Hero System is bland and over complicated Could it be that... ... you've played with gamers wanting to try something *GASP* different??? Habits are hard to change (ask any Grognard) When you do not really want to change, you'll pick out whatever bothers you most and complain about it... Hum.. isn't that what we're doing? ;p That's a good point... People specifically looking for something new are probably less likely to react badly when exposed to it. Quote Link to comment Share on other sites More sharing options...
Escafarc Posted June 27, 2010 Report Share Posted June 27, 2010 Re: The Hero System is bland and over complicated Don't know' date=' but Call of Cthulhu was like that (at one time). Any skill you used during a session had a chance of increasing at the end of it. And the chance increased more dramatically when you [i']failed[/i] at the skill roll, so the better you got at it, the less you would improve and the more you'd have to find challenging applications for the hope of growth. Pretty neat. Too bad for the rest of the system and quality of play.... CoC at one time was part of the Chaosism family I think one version of Runequest was too. Quote Link to comment Share on other sites More sharing options...
Wolf Posted June 27, 2010 Report Share Posted June 27, 2010 Re: The Hero System is bland and over complicated CoC at one time was part of the Chaosism family I think one version of Runequest was too. I'm pretty sure that Chaosium still holds the CoC RPG... And after a quick check of the website, they still do. http://chaosium.com/ Quote Link to comment Share on other sites More sharing options...
Doc Democracy Posted June 27, 2010 Report Share Posted June 27, 2010 Re: The Hero System is bland and over complicated Was it the Chaosism system where you only got a chance of improving only the skills that you used in the game' date=' so if you never used a skill, it never went up?[/quote'] In Runequest you got better at stuff if you used it successfully or paid a master in the skill to train you. Made sense to me... Quote Link to comment Share on other sites More sharing options...
RexMundi Posted June 27, 2010 Report Share Posted June 27, 2010 Re: The Hero System is bland and over complicated Was it the Chaosism system where you only got a chance of improving only the skills that you used in the game' date=' so if you never used a skill, it never went up?[/quote'] All of what's known as the Basic Role Playing System (Cthulu, Runequest for the most part, Basic Role Playing itself (highly recomend Aces High btw) etc) is like that. Some of us mean GM's, even went do far as to implement the mechanic in reverse, where skills that are never used actually degrade. ~Rex Quote Link to comment Share on other sites More sharing options...
Wolf Posted June 27, 2010 Report Share Posted June 27, 2010 Re: The Hero System is bland and over complicated All of what's known as the Basic Role Playing System (Cthulu, Runequest for the most part, Basic Role Playing itself (highly recomend Aces High btw) etc) is like that. Some of us mean GM's, even went do far as to implement the mechanic in reverse, where skills that are never used actually degrade. ~Rex Don't forget Elfquest (along with D&D and Talislanta) one of the first games I ever played. Quote Link to comment Share on other sites More sharing options...
RexMundi Posted June 27, 2010 Report Share Posted June 27, 2010 Re: The Hero System is bland and over complicated Now' date=' where's that mocking font when I need it ?[/quote'] Don't know about a font, but there was always this Clasic. http://www.nbc.com/saturday-night-live/video/you-mock-me/280540/ ~Rex Quote Link to comment Share on other sites More sharing options...
Escafarc Posted June 27, 2010 Report Share Posted June 27, 2010 Re: The Hero System is bland and over complicated Don't know about a font, but there was always this Clasic. http://www.nbc.com/saturday-night-live/video/you-mock-me/280540/ ~Rex I must applaud the costumer for that skit Quote Link to comment Share on other sites More sharing options...
RexMundi Posted June 27, 2010 Report Share Posted June 27, 2010 Re: The Hero System is bland and over complicated That skit is what pops to mind every time I see one of those posts that pops up where folks can't figure out if a comment was directed at them or not, heh. And hell yeah the costuming is great, but the skit, DEFINES a forum conversation. ~Rex Quote Link to comment Share on other sites More sharing options...
prestidigitator Posted June 27, 2010 Report Share Posted June 27, 2010 Re: The Hero System is bland and over complicated CoC at one time was part of the Chaosism family I think one version of Runequest was too. Ah. Well, there we have it then. Heh. Quote Link to comment Share on other sites More sharing options...
Susano Posted June 27, 2010 Report Share Posted June 27, 2010 Re: The Hero System is bland and over complicated Don't forget Elfquest (along with D&D and Talislanta) one of the first games I ever played. Also, the Ringworld RPG used the same system. Quote Link to comment Share on other sites More sharing options...
Kenneth New Posted June 27, 2010 Report Share Posted June 27, 2010 Re: The Hero System is bland and over complicated It's fairly pointless arguing with folks like this reviewer. HERO is a system that is powered by the imaginations of its GMs and players. If you have a limited imagination, you will find the system bland and boring. If you have a great imagination, you will find it compelling and interesting. Unlike other gaming systems, the authors haven't done all the imagining for you. Quote Link to comment Share on other sites More sharing options...
TSandman Posted June 27, 2010 Report Share Posted June 27, 2010 Re: The Hero System is bland and over complicated That's a good point... People specifically looking for something new are probably less likely to react badly when exposed to it. When you go to a Con and you see a few really obscure RPG being demoed, it is sometimes played by fans of that RPG, but mostly by curious gamers who likes to try stuff. There is the gamer who "Collects RPG" in the sense of having many RPGs/supplements from almost everything and those who "collects RPGs" in the sense of having everything of a few RPGs... Both are Gamers, but one is most likely to say XYZ is the best and ignore the rest... Quote Link to comment Share on other sites More sharing options...
Lucius Posted June 27, 2010 Report Share Posted June 27, 2010 Re: The Hero System is bland and over complicated CoC at one time was part of the Chaosism family I think one version of Runequest was too. Runequest was the original game to use that system. Just as Champions came first in the Hero System. The best experience system ever devised. I still think of it as the "Runequest System" even though it's officially called Basic Role Playing. and given what a great game Runequest is, and that it came first, I have never understood how it came to be eclipsed by Call of Cthulhu. Lucius Alexander Call of the Palindromedary Quest Quote Link to comment Share on other sites More sharing options...
dmjalund Posted June 27, 2010 Report Share Posted June 27, 2010 Re: The Hero System is bland and over complicated well, RUneQuest may have been a good RPG setting, but Call Of Cthulu was a brand new (to roleplaying) Genre Quote Link to comment Share on other sites More sharing options...
Susano Posted June 27, 2010 Report Share Posted June 27, 2010 Re: The Hero System is bland and over complicated COC also had (IMO) a certain degree of name recognition. Quote Link to comment Share on other sites More sharing options...
prestidigitator Posted June 28, 2010 Report Share Posted June 28, 2010 Re: The Hero System is bland and over complicated Never played RuneQuest. Did a few sessions of Call of Cthulhu and hated it, though I did find the skill advancement interesting. My recollection of the play experience: "Something moves in the shadows. Roll to see how much Sanity you lose." "You see a fish with legs. Roll to see if you go insane." "You learn an ancient spell that you're not even sure will work. Roll to see if you go insane." "You learn that the First Mate is trying to summon demons. Roll to see if you go insane." "Oh. You DO go insane. You black out and the world is a blur for a while. You finally become coherent in a mental hospital, and can only vaguely remember everything that transpired before you lost a grip...." Yeah. Barrel of fun. Quote Link to comment Share on other sites More sharing options...
dmjalund Posted June 28, 2010 Report Share Posted June 28, 2010 Re: The Hero System is bland and over complicated RuneQuest had a POWer stat instead of SANity. It was used with magic, and there was no risk of insanity (as far as I am aware) Quote Link to comment Share on other sites More sharing options...
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