prestidigitator Posted July 7, 2010 Report Share Posted July 7, 2010 Re: The Hero System is bland and over complicated I'm quite surprised that it snowballed into the size it has become. However' date=' I learned a few things, got some ideas, and generally enjoyed the roller-coaster ride.[/quote'] As did I. I think we're petering out though. Heh heh. Quote Link to comment Share on other sites More sharing options...
Opal Posted July 7, 2010 Report Share Posted July 7, 2010 Re: The Hero System is bland and over complicated Yeah, I'm not sure when it was that weapons started getting outrageous in terms of damage. Maybe when Espionage/Danger-International started influencing Champions? I remember way, way back starting with the dynamite in the 1st ed book, and figuring out something like 8-12d KEX for nuke-level damage. Hero's damage scale is one of the things I've always liked about the system. It means that huge swings in conceptual 'power' don't overwhelm the system. Quote Link to comment Share on other sites More sharing options...
RPMiller Posted July 7, 2010 Author Report Share Posted July 7, 2010 Re: The Hero System is bland and over complicated As did I. I think we're petering out though. Heh heh. Or we might be coming to the top of the next rise, and about to speed up again. Quote Link to comment Share on other sites More sharing options...
RexMundi Posted July 7, 2010 Report Share Posted July 7, 2010 Re: The Hero System is bland and over complicated Yeah, I'm not sure when it was that weapons started getting outrageous in terms of damage. Maybe when Espionage/Danger-International started influencing Champions? I remember way, way back starting with the dynamite in the 1st ed book, and figuring out something like 8-12d KEX for nuke-level damage. Hero's damage scale is one of the things I've always liked about the system. It means that huge swings in conceptual 'power' don't overwhelm the system. The Comparitive Scale and the fact that as you point out, swings in conceptual power don't overwhelm the system, is certainly one of the strongest points for the game. Combined with ease of adjustment, seems like a win win. ~Rex Quote Link to comment Share on other sites More sharing options...
megaplayboy Posted July 7, 2010 Report Share Posted July 7, 2010 Re: The Hero System is bland and over complicated I seem to recall that a "nuke" in the old Mayfair DC Heroes game did the equivalent of something like 18 DC. Which is probably a bit on the low side, but still, it illustrates a different approach. Quote Link to comment Share on other sites More sharing options...
RexMundi Posted July 7, 2010 Report Share Posted July 7, 2010 Re: The Hero System is bland and over complicated I seem to recall that a "nuke" in the old Mayfair DC Heroes game did the equivalent of something like 18 DC. Which is probably a bit on the low side' date=' but still, it illustrates a different approach.[/quote'] Nuke-Zooka 18AP, Small Multi Kiloton Warhead 20 AP, Big Mega Ton material upwards of 25. Basically, it all depended on how tough Superman was at the time. They always used Superman and what could hurt him as a sort of damage cap in the system. 3rd Ed numbers above. 1st Ed, the AP ratings were kind of retarded for most things. ~Rex Quote Link to comment Share on other sites More sharing options...
Susano Posted July 7, 2010 Report Share Posted July 7, 2010 Re: The Hero System is bland and over complicated IIRC, a nuke in V&V could do as little as 4 points of damage. Oh, and your mom is bland and over-complicated. Quote Link to comment Share on other sites More sharing options...
RexMundi Posted July 7, 2010 Report Share Posted July 7, 2010 Re: The Hero System is bland and over complicated IIRC, a nuke in V&V could do as little as 4 points of damage. Oh, and your mom is bland and over-complicated. Hey, no picking on V&V allowed. If anything the game deserved mad props for the giant arguement in character creation as people tried to justify their stats. Besides. I still have the V&V Write up for Godzilla, and let me tell you son, That guy, can roll with a lot of damage. ~Rex Quote Link to comment Share on other sites More sharing options...
Susano Posted July 7, 2010 Report Share Posted July 7, 2010 Re: The Hero System is bland and over complicated Hey, no picking on V&V allowed. If anything the game deserved mad props for the giant arguement in character creation as people tried to justify their stats. Besides. I still have the V&V Write up for Godzilla, and let me tell you son, That guy, can roll with a lot of damage. ~Rex Relax, Rex, I wasn't picking on anything, I was just mentioned that I'd read (in Murphy's Rules I believe) that V&V could have a nuke go off with about as much effect as a firecracker. Quote Link to comment Share on other sites More sharing options...
RexMundi Posted July 7, 2010 Report Share Posted July 7, 2010 Re: The Hero System is bland and over complicated Relax' date=' Rex, I wasn't picking on anything, I was just mentioned that I'd read (in [i']Murphy's Rules[/i] I believe) that V&V could have a nuke go off with about as much effect as a firecracker. I'm always relaxed. And that old Murphy's Rules.....was pretty generous. 4 Points could be a lot to some V&V characters, heh. Scale was always interesting in a game of V&V. ~Rex Quote Link to comment Share on other sites More sharing options...
Greywind Posted July 7, 2010 Report Share Posted July 7, 2010 Re: The Hero System is bland and over complicated Nuke-Zooka 18AP, Small Multi Kiloton Warhead 20 AP, Big Mega Ton material upwards of 25. Basically, it all depended on how tough Superman was at the time. They always used Superman and what could hurt him as a sort of damage cap in the system. 3rd Ed numbers above. 1st Ed, the AP ratings were kind of retarded for most things. ~Rex And yet with a good die roll a baby could punch Superman in the nads and send him back to Krypton before it exploded. Quote Link to comment Share on other sites More sharing options...
RexMundi Posted July 9, 2010 Report Share Posted July 9, 2010 Re: The Hero System is bland and over complicated Only with a Whole Lot of Doubles. A Lot. A WHOLE Lot. Really need a lot of Red Shift there. At least in 3rd Edition when it was cleaned up a lot. 1st, a Casual breeze on a good roll would shatter the moon. ~Rex Quote Link to comment Share on other sites More sharing options...
Susano Posted July 9, 2010 Report Share Posted July 9, 2010 Re: The Hero System is bland and over complicated And Batman could bench-press a DC3. Quote Link to comment Share on other sites More sharing options...
Ragitsu Posted July 9, 2010 Report Share Posted July 9, 2010 Re: The Hero System is bland and over complicated Pass the habaneros. Quote Link to comment Share on other sites More sharing options...
RexMundi Posted July 10, 2010 Report Share Posted July 10, 2010 Re: The Hero System is bland and over complicated And Batman could bench-press a DC3. Hence, exposed is one of the issues with an open ended exploding success die system. And that would still require more then a few doubles to be stacked on top of each other. Other then that, was a mighty fine game to play, and fairly easily adjustable on the fly, same with Underground as well. ~Rex Quote Link to comment Share on other sites More sharing options...
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