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Ragitsu

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No. He has undeniable strengths but a great manager can fire people when they need to go. He talks Ensign Ro out of resigning despite her being an obviously problematic officer and even though it would have been the best choice for both her and Starfleet. Ro went on to an inglorious career of being wrong about everything until finally she deserted, committed treason and probably died when the Maquis were wiped out. He let Riker turn down two promotions despite that objectively not being in the interests of either the organization or Riker’s own career prospects. He cultivated personal loyalty in his crew to the point where they couldn’t cope adequately with an outsider being assigned to command the ship. He gave Wesley Crusher a rank and a job that Wesley had not earned and was inadequately trained for. He let multiple occasions silde when various crew members, especially Crusher, endangered the safety of the ship and never gave them so much as a verbal reprimand.

Oh and then there was the incident with Lt. Commander Nella Daron in “Lessons”. I’m not just talking about him getting into a romantic relationship with a subordinate and then transferring her out when things got awkward, questionable though the judgement involved in that was. No, I’m talking about something else. They were in the middle of space and Picard goes down to stellar cartography to find out what that section is doing to occupy so much of the ship’s computer resources that routine functions are unavailable, and there he meets the head of stellar cartography. For the first time.

To which my reaction is…”What the hell, dude?”. Look, she may not be bridge crew but a lieutenant commander is not a low ranking officer. She’s one of his division heads. And if he wasn’t a lying liar who lies and the Enterprise-D’s primary mission really was exploration as he claims, then stellar cartography is central to that mission. Map making may not be exciting, but it’s over 90% of what explorers actually do. So why didn’t he meet her the moment she came on board? That is bad, negligent management. The least that a manager can do is be familiar with everyone immediately under him in the table of organization.

 

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You don't understand what makes the wife arm stupid, or what makes Super Joe's betrayal stupid? Because there are two different incredibly stupid plot twists in the game. As well as another incredibly stupid plot setup, but that's at the start. Here's why, for all three: 1) Anti-Bionic movement/the reason Spencer goes to jail. It makes no sense for Spencer to be in military prison. The whole concept of the government banning bionic troops, when numerous soldiers would undoubtedly require bionics to live normal lives or potentially just live at all (say, they have a replacement heart or something) is absolutely idiotic. In the sequel to Re-Armed (where Spencer had a Magnum PI mustache and they toppled pseudo Castro) they set this up with the idea that some Bionic equipped people went mad from the technology and became dangerous to people. But considering the relatively small amount of people who would have bionics and the fact that they could probably be reasonably controlled with such a small population, the "fear of the other" concept taken to such a massive scale so as to necessitate legislative action that would result in the mission where Spencer is supposed to assassinate two other bionic soldiers in the arctic (which is in the prequel comic book, something that should have been in the 2K9 game as it set up Mags and the whole concept of Spencer going to jail) should have never happened. It's VERY forced drama for the sake of it. But it's still more in the realm of possibility than the other two things, because there definitely has been bad legislation in the world before due to the public being panicky idiots. So fine, it's dumb, but it's still kind of acceptable. (BTW this is the same problem with the meta plot in the two most recent Deus Ex games, as in both of those, the moral panic over Augs is similar to the bionics in Bionic Commando, but at the least, the ending of Human Revolution and the mass Augmented Zombie attack gives the world a damn good reason to fear Augs for Mankind Divided, though the plot point is still a bit forced). 2) The Wife Arm. The bionic technology is never explained in the Bionic Commando games. They don't call them cybernetics, even though most people consider bionics and cybernetics to be the same thing - mechanical parts that interface with a person's nervous system directly so they can control them through thought/nerve impulses just like a normal limb. Generally though the implication is just that we need to learn more about neural interfacing and buildin parts that would not be so immediately rejected by a body's immune system. That you could probably develop a small enough set of nano wires that could directly attach to nerves that could then read the proper impulses and transmit the information to a mechanical limb. Heck the mechanical limbs themselves are the least technically complicated aspect of such a prosthesis (though powering them might be). We already have anti-rejection drugs too, so at most, the generally perceived downside of such technology is usually high cost maintenance on the limbs and to afford a drug regimen to keep your body from rejecting it. However, in the 2K9 game (and hinted at in Re-Armed, which was developed by the same people making the 2K9 game in order to build up hype for it, as well as the tie-in comic) they hint that some other person is required to make Bionics work. Someone the bionic is deeply attached to emotionally. That this person's "essence" - whether that's a mental pattern or soul or something - is required to be inserted into the limb and thus sync up to the bionic. Mags had her husband, Spencer has his wife. Potentially this is what makes "sane" bionics, while Groeder's a person without such a procedure, which is why he's goes even more nuts than just being an already crazy bionic nazi. But they never get into the science of this or even attempt to. It's an idea that's super anti-scientific which makes no real sense, and implies a lot of stuff that isn't sci-fi, like potentially souls being a big part of the technology. And that changes the genre of the fiction at the very least. Which is quite a thing to throw at a player in a poorly explained and undeveloped end sequence which then kills off all of the remaining characters the series spent any time at all developing. It's just . . . bizarre and out of left field on top of not making any kind of sense without jumping literally to magic explanations. And while Bionic Commando was always loose with the science and very cheesy B-movie with its tones in Re-Armed 1 and 2, it never strayed outside of being in either the sci-fi or military genres. That plot point shifts everything. 3) Super Joe's betrayal. It's completely out of character for him to betray Spencer, especially since theoretically, the reason Joe is betraying the FSA is due to the way the government treated Spencer by throwing him in jail in the first place. His motivation just doesn't make any freaking sense. I mean, Super Joe was the original Capcom mascot, before Mega Man and before Ryu or anyone else, starring in the original Commando which was Capcom's first big arcade hit, as well as several other early titles of theirs, like Speed Rumbler and the original arcade Bionic Commando. Spencer was the star of the NES port of Bionic Commando and was kind of more of a side character who became more prominent, really. So you'd think some respect would be granted to a character that literally helped found the company making the game. But instead they make him turn evil for a completely backwards reason, and side with a terror group that includes a man who was apparently torturing Joe for months in Re-Armed and is a literal robot nazi. And to obtain access to a Doomsday weapon that is apparently a giant robot angel army controlled from a single mech suit. All in order to . . . ? Well that's never explained. You only know that he's mad at the FSA government for ordering him to screw over his bionic soldiers, and in order to get back at them, he then betrays his best bionic soldier and the man he feels the most guilt over the government screwing over. What? Like, it just does NOT make any kind of sense no matter which way you look at it. It was done entirely because they wanted there to be a betrayal, but they also didn't apparently want to make enough new characters for that to make a new one who this might make sense for. At the very least there needed to be a moment where Joe tried to convince Spencer to join him on his plan since Spencer was the reason Joe was theoretically doing it in the first place. But that never happens really, and it's just a flat betrayal out of nowhere. In general a big problem with the Bionic Commando universe was that the secondary characters were never developed to allow for complex plots to occur, so when they try to force something with a twist like this, it just comes across as really dumb. Because if there had been a better developed reason for the betrayal or another character who would do it instead, then it could maybe make sense. My headcanon is that the Super Joe we see in 2K9 is NOT the real Super Joe, but another Hitler clone from the original Re-Armed. Maybe even a clone of Joe that has Hitler's mental patterns imprinted on him that occurred during his capture back in Re-Armed. This would make all of his decisions in 2K9 actually make some more sense, since it would just be Clone Hitler taking advantage of Super Joe's position to try and take over the world again, which was the core thing you tried to stop in the original game, and thus keeps with the series themes. But hey, there will never be another sequel, so it really doesn't matter I guess.

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