Thag13 Posted February 26, 2003 Report Share Posted February 26, 2003 Does any Hero fans check out the gurps books like I do. I am not a Huge fan of the Gurps system, but the world books and setting are Fantasic. Does anyone else here in Hero land use the books for game setting or at least Ideas?? My favorites are Cabal, Arabian nights, Celtic Myth, Technomancy, Ogre, and the really cool Robin Hood book. Quote Link to comment Share on other sites More sharing options...
CourtFool Posted February 26, 2003 Report Share Posted February 26, 2003 Llama converted from G.U.R.P.S. to Hero. He still uses the library extensively for ideas and campaign material. In fact, Llama just picked up Alternate Earths for his Dimension Travel campaign. Quote Link to comment Share on other sites More sharing options...
Darren Watts Posted February 26, 2003 Report Share Posted February 26, 2003 Cabal does rock. So do Atomic Horror, Black Ops, Horror (the Ken Hite edition, though the others are pretty good too), Fantasy II (Madlands, by Robin Laws- I can't recommend this setting enough to fans looking for alternative types of fantasy storytelling), Camelot, Robin Hood, Illuminati and several of the historicals (China and Russia come to mind.) dw Quote Link to comment Share on other sites More sharing options...
keithcurtis Posted February 26, 2003 Report Share Posted February 26, 2003 I used to use GURPS Space a lot. With Star Hero, that's a thing of the past. I also subscribe to Pyramid, since that lets me read the playtests. Keith "Make Mine Hero!" Curtis Quote Link to comment Share on other sites More sharing options...
Derek Hiemforth Posted February 26, 2003 Report Share Posted February 26, 2003 Hey, GURPS books gave me something to buy in the years when Hero lay fallow. Some of my favorite RPG sourcebooks have been GURPS books. Favorites include Atomic Horror, Cabal, Cliffhangers, Fantasy II, Illuminati, The Prisoner, Religion, Space, Time Travel, and Warehouse 23. GURPS Illuminati would probably be on my list of the top 5 RPG books ever. Quote Link to comment Share on other sites More sharing options...
Chuk Posted February 26, 2003 Report Share Posted February 26, 2003 I love GURPS, and for a long time in the Dark Ages I played it probably on a par with Hero (I especially liked it for non-super powered things, and I used GURPS Wild Cards quite a bit). With the resurgence of Hero 5th, I still follow GURPS, but I'm doing more of my gaming in Hero. GURPS has got way more support, but I think the Hero system suits me better, and it's catching up fast. Once I realized I didn't have to write up full balanced character sheets for every villager the PCs might possibly encounter, Hero worked a lot better for me. Pyramid is absolutely great, though. Quote Link to comment Share on other sites More sharing options...
Lord Liaden Posted February 26, 2003 Report Share Posted February 26, 2003 For those interested in a supers campaign, there's a lot of ideas to be mined from Gurps IST (International Super Teams). You may disagree with the geopolitical and timeline decisions that the writers made - and of course, some of the references are dated now - but IST pays a wealth of attention to how the presence of superbeings would affect the course of world events, the law, religion, etc. It also provides tons of examples and suggestions for superbeings from countries other than the USA, including foreign language names. In these areas it's superior even to Champions Universe. It's been out of print for some years now, but I've seen quite a few used game retailers who still have copies Quote Link to comment Share on other sites More sharing options...
JohnTaber Posted February 26, 2003 Report Share Posted February 26, 2003 I like GURPS Space, the Space Atlas Books, and GURPS CyberWorld. CyberWorld is REALLY well written IMHO. Quote Link to comment Share on other sites More sharing options...
Peregrine Posted February 26, 2003 Report Share Posted February 26, 2003 My GURPS favorites: Black Ops (#1 with a bullet) Cabal (dare I say it - a better treatment of the subject than the original Ultimate Supermage) Special Ops Lensman Technomancer (most of it - as was mentioned in IST above, some of the underlying assumptions the author chose are a matter of taste) Traveller (they diverged from the Shattered Imperium timeline - and for that I will be ever grateful) Quote Link to comment Share on other sites More sharing options...
Thag13 Posted February 26, 2003 Author Report Share Posted February 26, 2003 I just found a cheap used copy of Gurps Travaller and I think its excellent. Warehouse 23 is a blast And finally IOU is the funniest suppliment I have ever read. Hero will always be my home system. But for a long time, I thought the Gurps products were the best on the market for writing, reshearch, and layout. I think Hero is coming up very fast and will surpass them, but the well done gurps books are a standard that every publisher should strive for. Quote Link to comment Share on other sites More sharing options...
Peregrine Posted February 26, 2003 Report Share Posted February 26, 2003 On further consideration Add to my list: Scarlet Pimpernel (the original from whence Bruce Wayne/Batman decended) Swashbucklers Steampunk Cliffhangers Martial Arts (though either edition of UMA beats it easily) Quote Link to comment Share on other sites More sharing options...
Toadmaster Posted February 27, 2003 Report Share Posted February 27, 2003 GURPS has great source books, until DoJ came on board I'd have to give GURPS the nod for quality. Now its not so clear cut, GURPS has some great books and many people buy them that don't even play GURPS, so far HERO has been very impressive and if they keep up the quality they have shown so far they will definately be competing for the same markets. As far as offering additional material for HERO they are a great resource. Quote Link to comment Share on other sites More sharing options...
allen Posted February 27, 2003 Report Share Posted February 27, 2003 Book of New Sun and Horseclans I had heard/read that GURPS had sourcebooks for Gene Wolfe's The Book of the New Sun and Rober Adams' Horseclans. Does anyone have these, and if so, any thoughts/impressions? Quote Link to comment Share on other sites More sharing options...
keithcurtis Posted February 27, 2003 Report Share Posted February 27, 2003 Originally posted by Lord Liaden For those interested in a supers campaign, there's a lot of ideas to be mined from Gurps IST (International Super Teams). ... I forgot about GURPS IST. Great sourcebook, though I would place it second to Strike Force. Keith "Allston fan" Curtis Quote Link to comment Share on other sites More sharing options...
Mavnn Posted February 27, 2003 Report Share Posted February 27, 2003 Re: Book of New Sun and Horseclans Originally posted by allen I had heard/read that GURPS had sourcebooks for Gene Wolfe's The Book of the New Sun and Rober Adams' Horseclans. Does anyone have these, and if so, any thoughts/impressions? Don't have Horseclans (want it though - it's been out of print for a long time), but the New Sun book was well done and fairly comprehensive. Only problem is, while I like like GURPS for some types of games (realistic gritty games, mainly), I don't rate it as flexible enough to deal with the setting. A definate convert to HERO moment . Michael Quote Link to comment Share on other sites More sharing options...
Thag13 Posted February 27, 2003 Author Report Share Posted February 27, 2003 I have the HorseClans book. I think its a great book and could very easily be converted to Hero. I have not read the HorseClans books, but the informations seems complete and well presented. The artwork is a little stiff but not enough to ruin the book. Check Ebay as the book comes up a lot and usually not too expensive. I have not read the New Sun book, although its on my "to get" list. Quote Link to comment Share on other sites More sharing options...
MisterVimes Posted February 27, 2003 Report Share Posted February 27, 2003 Originally posted by Derek Hiemforth GURPS Illuminati would probably be on my list of the top 5 RPG books ever. Let's not forget GURPS Cyberpunk... a book so good it was seized by the Government (you can't PAY for press like that) Quote Link to comment Share on other sites More sharing options...
MisterVimes Posted February 27, 2003 Report Share Posted February 27, 2003 If you are running a 'Period' piece and you don't want to go buy so big text-books and wade through them, GURPS China, Japan, Aztecs, Greece, Rome, India and Russia all have great footnote resources and plot hooks for any campaign. GURPS Bio-Tech and Ultra-Tech have some great ideas for devices that can easily be created in HERO. Quote Link to comment Share on other sites More sharing options...
Guest Celt Posted February 28, 2003 Report Share Posted February 28, 2003 I've usually found the GURPS sourcebooks worthwhile just on the basis of the amount of information they provide. The game system material can be inspirational for how to use other systems in a genre or milieu even if you're not playing GURPS itself. Quote Link to comment Share on other sites More sharing options...
Koshka Posted February 28, 2003 Report Share Posted February 28, 2003 I don't own a copy of the core GURPS rulebook, but I've got several of their sourcebooks as idea-mines. I really liked Time Travel, the Alternate Earths books (2 is slightly better than 1, IMHO), Steampunk and Atomic Horror, but I don't think I've ever picked up one that was a total stinker. Quote Link to comment Share on other sites More sharing options...
AlHazred Posted February 28, 2003 Report Share Posted February 28, 2003 My favorite GURPS books are Illuminati and Discworld. I've been looking for Fantasy II so that I can get the Madlands stuff, but that's a tough one to find. Quote Link to comment Share on other sites More sharing options...
Aroooo Posted February 28, 2003 Report Share Posted February 28, 2003 GURPS Cliffhangers is a great pulp era sourcebook. They did a very credible job on their recent 2nd edition release. Aroooo Quote Link to comment Share on other sites More sharing options...
Space Cadet Posted March 3, 2003 Report Share Posted March 3, 2003 I too have used the GURPS books for ideas to use with HERO, but I don't use the setting-specific books as much as I do with the '-Tech'-type books (Bio-Tech, High-Tech, Ultra-Tech 1 & 2, Psionics (originally referred to as Psi-Tech)). In fact, the only setting-specific GURPS books that I'm currently focussing on right now are the GURPS: Traveller sourcebooks. I use the following books for reference purposes: Atomic Horror Bestiary Black Ops Blood Types Cops Horror Mars Monsters Ogre Space Special Ops Technomancer Undead Warehouse 23 Y2K Space Cadet Quote Link to comment Share on other sites More sharing options...
Doug McCrae Posted March 3, 2003 Report Share Posted March 3, 2003 Originally posted by Darren Watts Fantasy II (Madlands, by Robin Laws- I can't recommend this setting enough to fans looking for alternative types of fantasy storytelling) I've heard that's really good from a number of sources. Been looking for it for ages. Quote Link to comment Share on other sites More sharing options...
Doug McCrae Posted March 3, 2003 Report Share Posted March 3, 2003 Re: Book of New Sun and Horseclans Originally posted by allen I had heard/read that GURPS had sourcebooks for Gene Wolfe's The Book of the New Sun and Rober Adams' Horseclans. Does anyone have these, and if so, any thoughts/impressions? I thought the GURPS Book of the New Sun sourcebook was pretty good. Not wonderful or anything, but a decent product. Quote Link to comment Share on other sites More sharing options...
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