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Earthquake


Thia Halmades

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Sounds simple, but I am stumped.

 

The concept:

 

The ground shakes. Everyone "makes a saving throw" (DEX roll, Acro roll or similar) or falls down. The ground trembles, damage to OBJECTS is dealt (the ground is shaking!) but other than falling down, no damage is done to the individuals in the area, however, they should be falling over, unable to keep their footing, unable to attack effectively while the quake is running.

 

Change Environment dealing damage? An RKA AOE with... Knockdown? Thoughts/Suggestions? I can't find a clean way to do it.

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Re: Earthquake

 

I'm going out on a limb here (as usual) but maybe Change Environment would work -- give it megascaling and TK with the NND advantage: Dexterity is the defense. Anything with a Dex score can avoid the damage (or at least try to!) but buildings don't have Dex so they get the full effect. For extra fun, give the TK extra Knockback w/o the NND advantage: that way it'll still knock people down.

 

...and that HAS to be one of the strangest builds I ever came up with.

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Re: Earthquake

 

Or just a compound power:

Change Environment (-2 to DEX rolls)

RKA, NND (defense is being built from earthquake proof materials), Only vs Structures

 

Both with however much AoE you want. CE forces a roll (at -2) to avoid falling over. The CE would probably cover the "things falling off shelves" aspect, but if not you could add TK.

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Re: Earthquake

 

Like so?

 

Earthquake: (Total: 98 Active Cost, 20 Real Cost) Change Environment (-3 to DEX, -3 to OCV), Area Of Effect (16m Radius Explosion; +1/4), Penetrating (+1/2) (31 Active Points); Requires A Skill Roll (9- roll; Burnout; Only Applies to Traded Spells; -1), Only Damages Anchored Objects (This boon creates an earthquake, that shakes the foundations of anything directly connected to the ground; -1), Spell (Earth Boon; -1/2), Only Within Eidolon's Argument (-1/2), OIF (A fragile stone, crumbled during the channeling of the Boon; -1/2), Costs END To Maintain (Full END Cost; -1/2), Concentration (1/2 DCV; -1/4) (Real Cost: 6) plus Killing Attack - Ranged 2d6, Area Of Effect (16m Radius Explosion; +1/4), Penetrating (+1/2), Constant (+1/2) (67 Active Points); Requires A Skill Roll (9- roll; Burnout; Only Applies to Traded Spells; -1), Only Damages Anchored Objects (This boon creates an earthquake, that shakes the foundations of anything directly connected to the ground; -1), Spell (Earth Boon; -1/2), Only Within Eidolon's Argument (-1/2), OIF (A fragile stone, crumbled during the channeling of the Boon; -1/2), Concentration (1/2 DCV; -1/4) (Real Cost: 14)

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Re: Earthquake

 

It has to be some kind of attack; earthquakes damage buildings, make them fall, etc.

 

So I would build it as a Combo Power: Change Environment w/ penalties to running and CV, and an AoE NND/AVAD attack with the defense being either a successful DEX roll, or not being on the ground or in a building. Buildings would take the full damage, and if sufficient damage is taken, collapse. Anyone standing on the ground would have a hefty penalty to running, CV, and any DEX skill. Only the damage can be avoided by the DEX roll.

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