baronspam Posted May 11, 2011 Report Share Posted May 11, 2011 Hi there, I have been thinking of playing a Shadowrun style game lately, a cyberpunk-but-with-magic setting, and I am mulling around ideas for what system to use to run it. One obvious choice is the actual Shadowrun rules, but I want to look at other options. Are there any Hero products that cover the genre, or does anyone have a link to a fansite or something similar? I find Hero interesting, but the thing that puts me off about it is the large amount of design work one would have to do to get the game up and running. That's what is both exciting and discouraging about Hero, its a "toolkit" game, you can do almost anything with it, but you have to take the kit and build your game before you can play. My time is limitied, so I am really looking for something more "out of the box". Hero would be a much more likely candidate if someone had already done some of the heavy lifting on this one. Thanks much. Quote Link to comment Share on other sites More sharing options...
Escafarc Posted May 11, 2011 Report Share Posted May 11, 2011 Re: Shadowrun? There is a Cyber HERO book but it's not 6E and out of print but you might be able to find a copy online. Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted May 11, 2011 Report Share Posted May 11, 2011 Re: Shadowrun? there were also some experimental Shadowrun Hero ideas on Starhero Fandom... goddess knows where you could find them now Quote Link to comment Share on other sites More sharing options...
Xavier Onassiss Posted May 11, 2011 Report Share Posted May 11, 2011 Re: Shadowrun? For me, this is an easy one. Cyberpunk + Magic + Hero System = Shadows Angelus! (with Horror thrown in as a bonus) Quote Link to comment Share on other sites More sharing options...
Steve Posted May 11, 2011 Report Share Posted May 11, 2011 Re: Shadowrun? I would definitely suggest Urban Fantasy Hero and Kazei Five. Combined they should give you all the heavy lifting pieces you need. Quote Link to comment Share on other sites More sharing options...
Steve Posted May 11, 2011 Report Share Posted May 11, 2011 Re: Shadowrun? there were also some experimental Shadowrun Hero ideas on Starhero Fandom... goddess knows where you could find them now I have a copy of the PDF file for Shadowrun Hero somewhere. Quote Link to comment Share on other sites More sharing options...
Lord Liaden Posted May 11, 2011 Report Share Posted May 11, 2011 Re: Shadowrun? there were also some experimental Shadowrun Hero ideas on Starhero Fandom... goddess knows where you could find them now It's actually an extensive, detailed conversion of the Shadowrun setting and rules to Fifth Edition HERO System -- very high quality for a fan creation. While the original Star HERO Fandom website is currently unavailable due to a trojan infection, you should still be able to download the Shadowrun HERO files from this archived webpage from the site: http://classic-web.archive.org/web/20041015023800/http://www.starherofandom.com/h_shadowrun/index.php It's possible that that webpage won't be available when you happen to click on the link, or that not all the original files will be archived on it. If so, you can also try these: http://classic-web.archive.org/web/20041207044007/http://www.starherofandom.com/h_shadowrun/index.php http://classic-web.archive.org/web/20050306061842/http://www.starherofandom.com/h_shadowrun/index.php http://classic-web.archive.org/web/20070102052120/http://www.starherofandom.com/h_shadowrun/index.php In addition, there's a Hero Games forum website thread with general concept discussion, character conversion guidelines, and writeups: http://www.herogames.com/forums/showthread.php?s=&threadid=6060 Quote Link to comment Share on other sites More sharing options...
Legendsmiths Posted May 12, 2011 Report Share Posted May 12, 2011 Re: Shadowrun? I'd echo Kazei Five. It's got all the heavy lifting done and then some. Play it straight or add magic as desired. Quote Link to comment Share on other sites More sharing options...
baronspam Posted May 12, 2011 Author Report Share Posted May 12, 2011 Re: Shadowrun? Thanks much for the suggestions and the links. Quote Link to comment Share on other sites More sharing options...
Susano Posted May 14, 2011 Report Share Posted May 14, 2011 Re: Shadowrun? You can read about Kazei 5 here: http://surbrook.devermore.net/worldbooks/kazei5/kazei5.html It's ~320 pages of cyberware, cyborgs, replicated humans, espers, weapons, armor, vehicles, and world. Add in magic and you have Shadowrun (magic system sold separately.) Quote Link to comment Share on other sites More sharing options...
Legendsmiths Posted May 14, 2011 Report Share Posted May 14, 2011 Re: Shadowrun? I'm not a particular fan of anime but I really enjoyed Susano's builds - you can use all the cybernetics, equipment, vehicles and stuff without the setting and it would work perfectly. If you use the stock Hero Grimoire then your magic is pretty much done. Quote Link to comment Share on other sites More sharing options...
Susano Posted May 14, 2011 Report Share Posted May 14, 2011 Re: Shadowrun? I'm not a particular fan of anime but I really enjoyed Susano's builds - you can use all the cybernetics' date=' equipment, vehicles and stuff without the setting and it would work perfectly. If you use the stock Hero Grimoire then your magic is pretty much done.[/quote'] That was the idea. The builds are universal, the setting has strong anime influences. You can use the former without the latter. Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted May 20, 2011 Report Share Posted May 20, 2011 Re: Shadowrun? Metacyber by Killer Shrike http://www.killershrike.com/MetaCyber/MetaCyber.aspx Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted May 21, 2011 Report Share Posted May 21, 2011 Re: Shadowrun? And on the subject of cybernetics...watch the videos: Bionic Hands Quote Link to comment Share on other sites More sharing options...
counterveil Posted May 29, 2011 Report Share Posted May 29, 2011 Re: Shadowrun? I've actually run a pretty successful Shadowrun game in HERO 6E; it woks quite well if you play to the strengths of HERO being very customizable. Mages, especially, get a lot out of it because they can make almost any spell they want instead of picking from the fairly static list of spells in typical Shadowrun. Much like others here recommended, I made heavy use of Kazei 5 (such a good buy!) from a technology standpoint with a few of my own tweaks and additions to make cyberware more "compatible" with the SR universe. The hacking rules in Kazei 5 are especially good for quick turnaround similar to what SR4 was trying to do. Magic-wise, I allowed my Mages to use Multipowers because of the ease of acquiring fairly powerful firearms and gear (I used a "gear pool" for those). The Multipower had to be fairly defined in focus though. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.