Jump to content

Archived

This topic is now archived and is closed to further replies.

baronspam

Shadowrun?

Recommended Posts

Hi there,

 

I have been thinking of playing a Shadowrun style game lately, a cyberpunk-but-with-magic setting, and I am mulling around ideas for what system to use to run it. One obvious choice is the actual Shadowrun rules, but I want to look at other options. Are there any Hero products that cover the genre, or does anyone have a link to a fansite or something similar? I find Hero interesting, but the thing that puts me off about it is the large amount of design work one would have to do to get the game up and running. That's what is both exciting and discouraging about Hero, its a "toolkit" game, you can do almost anything with it, but you have to take the kit and build your game before you can play. My time is limitied, so I am really looking for something more "out of the box". Hero would be a much more likely candidate if someone had already done some of the heavy lifting on this one.

 

Thanks much.

Share this post


Link to post
Share on other sites

Re: Shadowrun?

 

there were also some experimental Shadowrun Hero ideas on Starhero Fandom... goddess knows where you could find them now

 

I have a copy of the PDF file for Shadowrun Hero somewhere.

Share this post


Link to post
Share on other sites

Re: Shadowrun?

 

there were also some experimental Shadowrun Hero ideas on Starhero Fandom... goddess knows where you could find them now

 

It's actually an extensive, detailed conversion of the Shadowrun setting and rules to Fifth Edition HERO System -- very high quality for a fan creation. While the original Star HERO Fandom website is currently unavailable due to a trojan infection, you should still be able to download the Shadowrun HERO files from this archived webpage from the site: http://classic-web.archive.org/web/20041015023800/http://www.starherofandom.com/h_shadowrun/index.php

 

It's possible that that webpage won't be available when you happen to click on the link, or that not all the original files will be archived on it. If so, you can also try these:

 

http://classic-web.archive.org/web/20041207044007/http://www.starherofandom.com/h_shadowrun/index.php

 

http://classic-web.archive.org/web/20050306061842/http://www.starherofandom.com/h_shadowrun/index.php

 

http://classic-web.archive.org/web/20070102052120/http://www.starherofandom.com/h_shadowrun/index.php

 

In addition, there's a Hero Games forum website thread with general concept discussion, character conversion guidelines, and writeups: http://www.herogames.com/forums/showthread.php?s=&threadid=6060

Share this post


Link to post
Share on other sites

Re: Shadowrun?

 

I'm not a particular fan of anime but I really enjoyed Susano's builds - you can use all the cybernetics, equipment, vehicles and stuff without the setting and it would work perfectly. If you use the stock Hero Grimoire then your magic is pretty much done.

Share this post


Link to post
Share on other sites

Re: Shadowrun?

 

I'm not a particular fan of anime but I really enjoyed Susano's builds - you can use all the cybernetics' date=' equipment, vehicles and stuff without the setting and it would work perfectly. If you use the stock Hero Grimoire then your magic is pretty much done.[/quote']

 

That was the idea. The builds are universal, the setting has strong anime influences. You can use the former without the latter.

Share this post


Link to post
Share on other sites

Re: Shadowrun?

 

I've actually run a pretty successful Shadowrun game in HERO 6E; it woks quite well if you play to the strengths of HERO being very customizable. Mages, especially, get a lot out of it because they can make almost any spell they want instead of picking from the fairly static list of spells in typical Shadowrun.

 

Much like others here recommended, I made heavy use of Kazei 5 (such a good buy!) from a technology standpoint with a few of my own tweaks and additions to make cyberware more "compatible" with the SR universe. The hacking rules in Kazei 5 are especially good for quick turnaround similar to what SR4 was trying to do. Magic-wise, I allowed my Mages to use Multipowers because of the ease of acquiring fairly powerful firearms and gear (I used a "gear pool" for those). The Multipower had to be fairly defined in focus though.

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...