shadowcat1313 Posted July 5, 2011 Report Share Posted July 5, 2011 first in a series inspired by the Marauder post http://www.army-technology.com/projects/rg41wheeledarmouredc/ RG-41 Val Char Cost Notes 6 Size 30 Length 8m, Width 4m, Height 4m, Volume 128m^3 Mass 6.4 ton, OCV +4, KB -6 40 STR 0 Lift 6400.0kg; 8d6 16 DEX 0 23 BODY 0 4 SPD -10 Phases: 3, 6, 9, 12 Total Characteristic Cost: 20 Movement: Running: 16m / 32m Swimming: 7m / 14m Leaping: 4m Cost Powers END Construction 2 1) Basic Hull Construction: Resistant Protection (2 PD/2 ED) (6 Active Points); OIF Immobile (-1 1/2), Ablative BODY Only (-1/2) 0 5 2) Semi-V Shaped Boat Hull: (Total: 16 Active Cost, 5 Real Cost) Physical Damage Reduction, Resistant, 25% (15 Active Points); OIF Immobile (-1 1/2), Custom Modifier (only vs mines and hits to bottom of hull; -1) (Real Cost: 4) plus Swimming +1m (7m total) (1 Active Points); OIF Immobile (-1 1/2) (Real Cost: 1) Note: V Hull design channels explosion damage from below away from vehicle 0 7 3) Armor Resistant to Small Arms and Blast Fragments: Resistant Protection (7 PD/7 ED) (21 Active Points); OIF Immobile (-1 1/2), Ablative BODY Only (-1/2) 0 1 4) Hardened Steel: (Total: 1 Active Cost, 1 Real Cost) +1 BODY (Real Cost: 1) 0 6 5) Displacement Tonnage: +6 BODY Powerplant 4 1) Deutz 2015TCD V6 Diesel: Endurance Reserve (10 END, 10 REC) Reserve: (11 Active Points); OIF Immobile (-1 1/2), Custom Modifier (Real Gear; -1/4), 4 Continuing Charges lasting 1 Hour each (-0); REC: (8 Active Points); OIF Immobile (-1 1/2), Custom Modifier (Real Gear; -1/4) [4 cc] 5 2) Multifuel Capable Engine: Custom Power (5 Active Points) 0 Mobility 14 1) Fast Wheeled Movement: (Total: 36 Active Cost, 14 Real Cost) Ground Movement +4m (16m total) (4 Active Points); OIF Bulky (-1), Fuel Dependent (-3/4), Only On Appropriate Terrain (-1/2), Custom Modifier (Real Equipment; -1/4) (Real Cost: 1) plus +2 SPD (20 Active Points); OIF Bulky (-1), Linked (Ground Movement; -1/4), Custom Modifier (Real Equipment; -1/4) (Real Cost: 8) plus +6 DEX (12 Active Points); OIF Bulky (-1), Linked (Ground Movement; -1/4), Custom Modifier (Real Equipment; -1/4) (Real Cost: 5) 0 1 2) Improved Suspension: +1 with Combat Driving (2 Active Points); OIF Bulky (-1), Custom Modifier (Real Equipment; -1/4) 1 3) Michelin XZL tyres with Run Flat Inserts: +3 BODY (3 Active Points); Limited Coverage (tires only; -2), OAF Bulky (tires; -1 1/2) 4 4) Base Vehicle Speed: +1 SPD (10 Active Points); OIF Bulky (-1), Custom Modifier (Linked to Ground Movement; -1/2) -8 5) Ground Movement Only: Custom Power (-8 Active Points) 0 TRT-25 remote weapon station (RWS) 79 1) Turreted Bushmaster 25mm Chain Gun: Killing Attack - Ranged 4d6+1, +1 Increased STUN Multiplier (+1/4), Autofire (5 shots; +1/2) (179 Active Points); OIF Bulky (-1), Real Weapon (-1/4), 900 Charges (+1) [900] 43 2) 7.62mm Machine Gun (Turret-Mounted): RKA 2d6+1, +1 Increased STUN Multiplier (+1/4), Autofire (5 shots; +1/2) (96 Active Points); OIF Bulky (-1), Real Weapon (-1/4), 2000 Charges (+1) [2000] Electronics Systems 5 1) Basic Thermal Imaging Sight: Detect A Single Thing 12-/17- (Sight Group), Discriminatory (11 Active Points); OIF Bulky Fragile (-1 1/4) 0 2 2) Low Light TV system: Nightvision (5 Active Points); OIF Bulky Fragile (-1 1/4) 0 4 3) 360° video vision system: Increased Arc Of Perception (360 Degrees) with Sight Group (10 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Real equipment; -1/4) 0 6 4) GPS and Navigation System: (Total: 15 Active Cost, 6 Real Cost) Bump Of Direction (3 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Real Equipment; -1/4) (Real Cost: 1) plus Navigation (Land) 14- (12 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Real Equipment; -1/4) (Real Cost: 5) 0 5 5) High Range Radio Perception (Radio Group) (12 Active Points); OIF Bulky Fragile (-1 1/4) 0 Personnel Systems 9 1) Headlights: +5 PER with Sight Group (10 Active Points); OIF Bulky (-1), Custom Modifier (Only in Darkness; -1/2) Note: (x2 number of items) 0 1 2) Seat Belts: Resistant Protection (4 PD) (6 Active Points); Custom Modifier (only to protect occupants from damage in collisions; -2), OIF Bulky Fragile (-1 1/4) 0 17 3) Fire Suppression System: Dispel Fire Powers 8d6, (+2) (72 Active Points); 1 Charge (-2), OIF Bulky (-1), Custom Modifier (Real equipment; -1/4) [1] 2 4) Heating And Airconditioning: Life Support (Safe in Intense Cold; Safe in Intense Heat) (4 Active Points); OIF Bulky Fragile (-1 1/4) 0 Equipment Options 55 1) Turret Mounted 12.7mm Machine Gun: RKA 3d6, +1 Increased STUN Multiplier (+1/4), Autofire (5 shots; +1/2) (124 Active Points); OIF Bulky (-1), Real Weapon (-1/4), 500 Charges (+1) Note: Replaces 7.62mm Mount [500] 35 2) Turret Mounted 40mm Grenade Launcher: RKA 2 1/2d6, Explosion (+1/2) (80 Active Points); OIF Bulky (-1), Real Weapon (-1/4), 50 Charges (+1/2) Note: Replaces 7.62mm Mount [50] 1 3) Amphibious Kit: Swimming +2m (7m total) 7 4) NBC Protection: LS (Immunity All terrestrial poisons and chemical warfare agents; Safe in High Radiation; Safe in Intense Heat; Self-Contained Breathing) (19 Active Points); OIF Bulky (-1), Costs Endurance (-1/2), Custom Modifier (Real equipment; -1/4) 2 Talents Vehicle Computer System 2 1) Bump Of Direction (3 Active Points); OIF Fragile (-3/4) 2 2) Absolute Time Sense (3 Active Points); OIF Fragile (-3/4) 1 3) Absolute Range Sense (3 Active Points); OIF Bulky (-1), Custom Modifier (Real equipment; -1/4) 2 4) Eidetic Memory (5 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Real Equipment; -1/4) Skills 1 +1 with Mechanics (2 Active Points); OIF Bulky (-1), Custom Modifier (only Makes repairs and finding parts easier; -1/4) Note: especially common in various british vehicles which use detuned jaguar car engines 1 +1 with Mechanics (2 Active Points); OIF Bulky (Reduces Vehicle to 1/2 DCV; -1 1/4), Custom Modifier (Real Equipment; -1/4) 6 +2 with Ranged Combat (16 Active Points); OIF Bulky Fragile (-1 1/4), Real Weapon (-1/4) 12 Penalty Skill Levels: +4 vs. Range Modifier with All Attacks Total Powers & Skill Cost: 340 Total Cost: 360 200+ Disadvantages General Information 0 1) Weight in Tons Note: Gross Vehicle Weight30,000kgEmpty Weight19,000kgPayload11,000kg 0 2) Top Speed Note: 63 0 3) Range 0 4) Crew Note: Driver + ten crew 0 5) Country of Origin Note: South Africa 0 6) Date In Service Note: The RG41 development project began in 2008 and the first RG41 vehicle was showcased at the Eurosatory defence exhibition in Paris in June 2010. 0 7) Intended Usage Note: Wheeled Armoured Combat Vehicle Actual Complications 15 1) Physical Limitation: Exposed suspension components result in it being easily damaged and harder to maintain (Infrequently; Greatly Impairing) 15 2) Physical Limitation: No manual traverse for turret, if vehicle loses power, turret is stuck in current facing (Infrequently; Greatly Impairing) 15 3) Physical Complication: Both Guns must fire at same target (Frequently; Slightly Impairing) 160 Experience Points Total Disadvantage Points: 360 Quote Link to comment Share on other sites More sharing options...
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