shadowcat1313 Posted July 5, 2011 Report Share Posted July 5, 2011 here we go again http://www.army-technology.com/projects/bushmaster/ BUSHMASTER INFANTRY MOBILITY VEHICLE Val Char Cost Notes 9 Size 45 Length 8", Width 4", Area 32" Mass 51.2 ton KB -9 55 STR 0 Lift 51.2tons; 11d6 16 DEX 0 OCV 5 DCV -1 20 BODY 0 18 DEF 0 4 SPD 0 Phases: 3, 6, 9, 12 Total Characteristic Cost: 45 Movement: Running: 10" / 40" Swimming: 3" / 6" Leaping: 0" Cost Powers END Construction 4 1) Monocoque all-welded steel hull: (Total: 4 Active Cost, 4 Real Cost) +1 BODY (Real Cost: 1) plus +1 DEF (Real Cost: 3) 0 5 2) Boat Hull: (Total: 16 Active Cost, 5 Real Cost) Physical Damage Reduction, Resistant, 25% (15 Active Points); OIF Immobile (-1 1/2), Custom Modifier (only vs mines and hits to bottom of hull; -1) (Real Cost: 4) plus Swimming +1" (3" total); OIF Immobile (-1 1/2) (Real Cost: 1) Note: V Hull design channels explosion damage from below away from vehicle 0 Movement Systems 19 1) Caterpillar 3126 ATAAC Type 6 cylinder, turbocharged, air-to-air after-cooled diesel engine: (Total: 51 Active Cost, 19 Real Cost) Ground Movement +4" (10" total), x4 Noncombat (13 Active Points); OIF Bulky (-1), Fuel Dependent (fuel is Very Common; must refuel Once per 6 Hours; -3/4), Only On Appropriate Terrain (-1/2), Custom Modifier (Real Equipment; -1/4) (Real Cost: 4) plus +2 SPD (20 Active Points); OIF Bulky (-1), Linked (Ground Movement; -1/4), Custom Modifier (Real Equipment; -1/4) (Real Cost: 8) plus +6 DEX (18 Active Points); OIF Bulky (-1), Linked (Ground Movement; -1/4), Custom Modifier (Real Equipment; -1/4) (Real Cost: 7) 0 5 2) Self-Inflating Tires: Healing BODY 2d6, Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset; when tire takes its full BODY; +1/4) (25 Active Points); 1 Charge (-2), OAF Bulky (-1 1/2), Self Only (-1/2) [1] 2 3) Advanced Suspension: +2 with Combat Driving (4 Active Points); OIF Bulky (-1), Custom Modifier (Real Equipment; -1/4) Tactical Systems 1 1) Gun Ring: Custom Power (1 Active Points) Note: The commander's hatch on the left is equipped with a weapon mount for a 5.56mm or 7.62mm machine gun. A light cannon can also be fitted. The ballistically protected windows can be fitted with optional shooting ports. some Aussie vehicles are being refitted with Raven R-400 weaons stations instead 0 3 2) Infantry Weapon Firing Ports: Custom Power (3 Active Points) Note: 2 per side, 1 under each cabin window 0 Defensive Systems 9 1) Armor Resistant to Small Arms Fire: +7 DEF, Hardened (+1/4) (26 Active Points); OIF Bulky (-1), Ablative BODY Only (-1/2), Real Armor (-1/4) 14 2) Smoke Grenade Launcher: Darkness to Sight Group 4" radius (40 Active Points); OIF Bulky (-1), 4 Continuing Charges lasting 1 Turn each (-1/2), Real Weapon (-1/4) [4 cc] Personnel Systems 2 1) Crew Environmental Systems: Life Support (Safe in Intense Cold; Safe in Intense Heat) (4 Active Points); OIF Bulky (-1) 0 5 2) Standard Radios: High Range Radio Perception (Radio Group) (12 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Real equipment; -1/4) 0 1 3) NVG Capable Cockpit: Custom Power (1 Active Points) 0 Weapons Options 11 1) R-400 Raven Remote Weapons Station: (Total: 26 Active Cost, 11 Real Cost) +2 PER with Sight Group (4 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Real Gear; -1/4) (Real Cost: 2) plus Absolute Range Sense (3 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Real Gear; -1/4) (Real Cost: 1) plus Detect A Single Thing 14-/16- (Sight Group), Telescopic: +2 (9 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Real Gear; -1/4) (Real Cost: 4) plus Increased Arc Of Perception (360 Degrees) with Sight Group (10 Active Points); OIF Bulky Fragile (-1 1/4) (Real Cost: 4) Note: Called M101 CROWS in US service 0 29 2) 7.62 (M-60 LMG): (Total: 116 Active Cost, 29 Real Cost) Killing Attack - Ranged 2d6+1, +1 STUN Multiplier (+1/4), Autofire (10 shots; +1) (105 Active Points); OAF Bulky (-1 1/2), STR Minimum (STR Min. Cannot Add/Subtract Damage; -1 1/4), Beam (-1/4), Real Weapon (-1/4), 100 Charges (+3/4) (Real Cost: 25) plus +1 OCV (5 Active Points); OAF Bulky (-1 1/2), Real Weapon (-1/4) (Real Cost: 2) plus +2 vs Range (6 Active Points); OAF Bulky (-1 1/2) (Real Cost: 2) [100] Other Equipment Options 6 1) Second Generation Reactive Armor: +8 DEF (24 Active Points); OIF Bulky (-1), Ablative BODY Only (-1/2), Custom Modifier (Only vs shaped charge and AP warheads; -1/2), Custom Modifier (Armor Blocks take 15 minutes and tools to mount or remount; -1/2), Real Armor (-1/4) Talents 1 Absolute Time Sense (3 Active Points); OIF Bulky (-1), Custom Modifier (Real Equipment; -1/4) 1 Absolute Range Sense (3 Active Points); OIF Bulky (-1), Custom Modifier (Real equipment; -1/4) Skills 1 +1 with Mechanics (2 Active Points); OIF Bulky (Reduces Vehicle to 1/2 DCV; -1 1/4), Custom Modifier (Real Equipment; -1/4) 2 +2 with Mechanics (4 Active Points); Custom Modifier (only applies to engine and transmission, cuts change and repair times by half; -1), Crew-Served (2 people; -1/4), Custom Modifier (Real Equipment; -1/4) Note: Vehicle was designed for ease of maintenance and component replacement Total Powers & Skill Cost: 121 Total Cost: 166 200+ Disadvantages Vehicle Statistics 0 1) Weight Note: 14 tons max load 0 2) Top Speed in MPH Note: 120 kph 0 3) Range in Miles Note: over 800 km 0 4) Crew Note: Driver, commander and 7 crew 0 5) Payload Note: 2,700kg, can also tow up to an 8 ton trailer 0 6) Crew ingress/egress Note: The cabin is fitted with four roof hatches with locking handles to provide protection against ambush and alternative escape routes. along with standard front doors 0 7) Crew Facilities Note: Bushmaster is designed to transport up to ten troops. The cabin, with 1,415mm headroom, is fitted with seven face-to-face ergonomically designed seats with full harness seat belts. There is a personal weapons storage area, mission equipment storage, a radio suite, an air-conditioning unit, a cooled water drinking system was supposed to be fitted but dropped due to cost constraints, this is being re-considered. 0 8) Variants Note: * Troop variant * Command variant * Assault Pioneer variant * Mortar variant * Direct Fire Weapons variant * Ambulance variantFirefighting variant Limitations and Disadvantages 15 1) Physical Limitation: Vulnerable to rollovers due to higher center of gravity (Frequently; Greatly Impairing) 10 2) Distinctive Features: Military Vehicle (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures) 10 3) Physical Limitation: Exposed suspension components result in it being easily damaged and harder to maintain (Infrequently; Greatly Impairing) 0 Experience Points Total Disadvantage Points: 166 Quote Link to comment Share on other sites More sharing options...
L. Marcus Posted July 5, 2011 Report Share Posted July 5, 2011 Re: Shadowcats Vehicular Insanity Shop: Bushmaster Infantry Mobility Vehicle ... This mass of text hurts mine eyes ... Could you wrap the write-up in tags, please? Tabs help a lot! Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted July 5, 2011 Author Report Share Posted July 5, 2011 Re: Shadowcats Vehicular Insanity Shop: Bushmaster Infantry Mobility Vehicle I honestly wouldnt have a clue how, this is an pasted from an rtf template writers guide vehicles Quote Link to comment Share on other sites More sharing options...
L. Marcus Posted July 5, 2011 Report Share Posted July 5, 2011 Re: Shadowcats Vehicular Insanity Shop: Bushmaster Infantry Mobility Vehicle In the advanced post menu, there's a button marked # (hover the pointer over it, it says "wrap CODE tags around selected text"). I think that if the original text had tabs in place, those will carry over with those tags in place. It worked in my write-ups, but those were copied from pure .txt files. Quote Link to comment Share on other sites More sharing options...
L. Marcus Posted July 5, 2011 Report Share Posted July 5, 2011 Re: Shadowcats Vehicular Insanity Shop: Bushmaster Infantry Mobility Vehicle Your original post: BUSHMASTER INFANTRY MOBILITY VEHICLE Val Char Cost Notes 9 Size 45 Length 8", Width 4", Area 32" Mass 51.2 ton KB -9 55 STR 0 Lift 51.2tons; 11d6 16 DEX 0 OCV 5 DCV -1 20 BODY 0 18 DEF 0 4 SPD 0 Phases: 3, 6, 9, 12 Total Characteristic Cost: 45 Movement: Running: 10" / 40" Swimming: 3" / 6" Leaping: 0" Cost Powers END Construction 4 1) Monocoque all-welded steel hull: (Total: 4 Active Cost, 4 Real Cost) +1 BODY (Real Cost: 1) plus +1 DEF (Real Cost: 3) 0 5 2) Boat Hull: (Total: 16 Active Cost, 5 Real Cost) Physical Damage Reduction, Resistant, 25% (15 Active Points); OIF Immobile (-1 1/2), Custom Modifier (only vs mines and hits to bottom of hull; -1) (Real Cost: 4) plus Swimming +1" (3" total); OIF Immobile (-1 1/2) (Real Cost: 1) Note: V Hull design channels explosion damage from below away from vehicle 0 Movement Systems 19 1) Caterpillar 3126 ATAAC Type 6 cylinder, turbocharged, air-to-air after-cooled diesel engine: (Total: 51 Active Cost, 19 Real Cost) Ground Movement +4" (10" total), x4 Noncombat (13 Active Points); OIF Bulky (-1), Fuel Dependent (fuel is Very Common; must refuel Once per 6 Hours; -3/4), Only On Appropriate Terrain (-1/2), Custom Modifier (Real Equipment; -1/4) (Real Cost: 4) plus +2 SPD (20 Active Points); OIF Bulky (-1), Linked (Ground Movement; -1/4), Custom Modifier (Real Equipment; -1/4) (Real Cost: 8) plus +6 DEX (18 Active Points); OIF Bulky (-1), Linked (Ground Movement; -1/4), Custom Modifier (Real Equipment; -1/4) (Real Cost: 7) 0 5 2) Self-Inflating Tires: Healing BODY 2d6, Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset; when tire takes its full BODY; +1/4) (25 Active Points); 1 Charge (-2), OAF Bulky (-1 1/2), Self Only (-1/2) [1] 2 3) Advanced Suspension: +2 with Combat Driving (4 Active Points); OIF Bulky (-1), Custom Modifier (Real Equipment; -1/4) Tactical Systems 1 1) Gun Ring: Custom Power (1 Active Points) Note: The commander's hatch on the left is equipped with a weapon mount for a 5.56mm or 7.62mm machine gun. A light cannon can also be fitted. The ballistically protected windows can be fitted with optional shooting ports. some Aussie vehicles are being refitted with Raven R-400 weaons stations instead 0 3 2) Infantry Weapon Firing Ports: Custom Power (3 Active Points) Note: 2 per side, 1 under each cabin window 0 Defensive Systems 9 1) Armor Resistant to Small Arms Fire: +7 DEF, Hardened (+1/4) (26 Active Points); OIF Bulky (-1), Ablative BODY Only (-1/2), Real Armor (-1/4) 14 2) Smoke Grenade Launcher: Darkness to Sight Group 4" radius (40 Active Points); OIF Bulky (-1), 4 Continuing Charges lasting 1 Turn each (-1/2), Real Weapon (-1/4) [4 cc] Personnel Systems 2 1) Crew Environmental Systems: Life Support (Safe in Intense Cold; Safe in Intense Heat) (4 Active Points); OIF Bulky (-1) 0 5 2) Standard Radios: High Range Radio Perception (Radio Group) (12 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Real equipment; -1/4) 0 1 3) NVG Capable Cockpit: Custom Power (1 Active Points) 0 Weapons Options 11 1) R-400 Raven Remote Weapons Station: (Total: 26 Active Cost, 11 Real Cost) +2 PER with Sight Group (4 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Real Gear; -1/4) (Real Cost: 2) plus Absolute Range Sense (3 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Real Gear; -1/4) (Real Cost: 1) plus Detect A Single Thing 14-/16- (Sight Group), Telescopic: +2 (9 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Real Gear; -1/4) (Real Cost: 4) plus Increased Arc Of Perception (360 Degrees) with Sight Group (10 Active Points); OIF Bulky Fragile (-1 1/4) (Real Cost: 4) Note: Called M101 CROWS in US service 0 29 2) 7.62 (M-60 LMG): (Total: 116 Active Cost, 29 Real Cost) Killing Attack - Ranged 2d6+1, +1 STUN Multiplier (+1/4), Autofire (10 shots; +1) (105 Active Points); OAF Bulky (-1 1/2), STR Minimum (STR Min. Cannot Add/Subtract Damage; -1 1/4), Beam (-1/4), Real Weapon (-1/4), 100 Charges (+3/4) (Real Cost: 25) plus +1 OCV (5 Active Points); OAF Bulky (-1 1/2), Real Weapon (-1/4) (Real Cost: 2) plus +2 vs Range (6 Active Points); OAF Bulky (-1 1/2) (Real Cost: 2) [100] Other Equipment Options 6 1) Second Generation Reactive Armor: +8 DEF (24 Active Points); OIF Bulky (-1), Ablative BODY Only (-1/2), Custom Modifier (Only vs shaped charge and AP warheads; -1/2), Custom Modifier (Armor Blocks take 15 minutes and tools to mount or remount; -1/2), Real Armor (-1/4) Talents 1 Absolute Time Sense (3 Active Points); OIF Bulky (-1), Custom Modifier (Real Equipment; -1/4) 1 Absolute Range Sense (3 Active Points); OIF Bulky (-1), Custom Modifier (Real equipment; -1/4) Skills 1 +1 with Mechanics (2 Active Points); OIF Bulky (Reduces Vehicle to 1/2 DCV; -1 1/4), Custom Modifier (Real Equipment; -1/4) 2 +2 with Mechanics (4 Active Points); Custom Modifier (only applies to engine and transmission, cuts change and repair times by half; -1), Crew-Served (2 people; -1/4), Custom Modifier (Real Equipment; -1/4) Note: Vehicle was designed for ease of maintenance and component replacement Total Powers & Skill Cost: 121 Total Cost: 166 200+ Disadvantages Vehicle Statistics 0 1) Weight Note: 14 tons max load 0 2) Top Speed in MPH Note: 120 kph 0 3) Range in Miles Note: over 800 km 0 4) Crew Note: Driver, commander and 7 crew 0 5) Payload Note: 2,700kg, can also tow up to an 8 ton trailer 0 6) Crew ingress/egress Note: The cabin is fitted with four roof hatches with locking handles to provide protection against ambush and alternative escape routes. along with standard front doors 0 7) Crew Facilities Note: Bushmaster is designed to transport up to ten troops. The cabin, with 1,415mm headroom, is fitted with seven face-to-face ergonomically designed seats with full harness seat belts. There is a personal weapons storage area, mission equipment storage, a radio suite, an air-conditioning unit, a cooled water drinking system was supposed to be fitted but dropped due to cost constraints, this is being re-considered. 0 8) Variants Note: * Troop variant * Command variant * Assault Pioneer variant * Mortar variant * Direct Fire Weapons variant * Ambulance variantFirefighting variant Limitations and Disadvantages 15 1) Physical Limitation: Vulnerable to rollovers due to higher center of gravity (Frequently; Greatly Impairing) 10 2) Distinctive Features: Military Vehicle (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures) 10 3) Physical Limitation: Exposed suspension components result in it being easily damaged and harder to maintain (Infrequently; Greatly Impairing) 0 Experience Points Total Disadvantage Points: 166 All that will, with the CODE tags, look like this: BUSHMASTER INFANTRY MOBILITY VEHICLE Val Char Cost Notes 9 Size 45 Length 8", Width 4", Area 32" Mass 51.2 ton KB -9 55 STR 0 Lift 51.2tons; 11d6 16 DEX 0 OCV 5 DCV -1 20 BODY 0 18 DEF 0 4 SPD 0 Phases: 3, 6, 9, 12 Total Characteristic Cost: 45 Movement: Running: 10" / 40" Swimming: 3" / 6" Leaping: 0" Cost Powers END Construction 4 1) Monocoque all-welded steel hull: (Total: 4 Active Cost, 4 Real Cost) +1 BODY (Real Cost: 1) plus +1 DEF (Real Cost: 3) 0 5 2) Boat Hull: (Total: 16 Active Cost, 5 Real Cost) Physical Damage Reduction, Resistant, 25% (15 Active Points); OIF Immobile (-1 1/2), Custom Modifier (only vs mines and hits to bottom of hull; -1) (Real Cost: 4) plus Swimming +1" (3" total); OIF Immobile (-1 1/2) (Real Cost: 1) Note: V Hull design channels explosion damage from below away from vehicle 0 Movement Systems 19 1) Caterpillar 3126 ATAAC Type 6 cylinder, turbocharged, air-to-air after-cooled diesel engine: (Total: 51 Active Cost, 19 Real Cost) Ground Movement +4" (10" total), x4 Noncombat (13 Active Points); OIF Bulky (-1), Fuel Dependent (fuel is Very Common; must refuel Once per 6 Hours; -3/4), Only On Appropriate Terrain (-1/2), Custom Modifier (Real Equipment; -1/4) (Real Cost: 4) plus +2 SPD (20 Active Points); OIF Bulky (-1), Linked (Ground Movement; -1/4), Custom Modifier (Real Equipment; -1/4) (Real Cost: 8) plus +6 DEX (18 Active Points); OIF Bulky (-1), Linked (Ground Movement; -1/4), Custom Modifier (Real Equipment; -1/4) (Real Cost: 7) 0 5 2) Self-Inflating Tires: Healing BODY 2d6, Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset; when tire takes its full BODY; +1/4) (25 Active Points); 1 Charge (-2), OAF Bulky (-1 1/2), Self Only (-1/2) [1] 2 3) Advanced Suspension: +2 with Combat Driving (4 Active Points); OIF Bulky (-1), Custom Modifier (Real Equipment; -1/4) Tactical Systems 1 1) Gun Ring: Custom Power (1 Active Points) Note: The commander's hatch on the left is equipped with a weapon mount for a 5.56mm or 7.62mm machine gun. A light cannon can also be fitted. The ballistically protected windows can be fitted with optional shooting ports. some Aussie vehicles are being refitted with Raven R-400 weaons stations instead 0 3 2) Infantry Weapon Firing Ports: Custom Power (3 Active Points) Note: 2 per side, 1 under each cabin window 0 Defensive Systems 9 1) Armor Resistant to Small Arms Fire: +7 DEF, Hardened (+1/4) (26 Active Points); OIF Bulky (-1), Ablative BODY Only (-1/2), Real Armor (-1/4) 14 2) Smoke Grenade Launcher: Darkness to Sight Group 4" radius (40 Active Points); OIF Bulky (-1), 4 Continuing Charges lasting 1 Turn each (-1/2), Real Weapon (-1/4) [4 cc] Personnel Systems 2 1) Crew Environmental Systems: Life Support (Safe in Intense Cold; Safe in Intense Heat) (4 Active Points); OIF Bulky (-1) 0 5 2) Standard Radios: High Range Radio Perception (Radio Group) (12 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Real equipment; -1/4) 0 1 3) NVG Capable Cockpit: Custom Power (1 Active Points) 0 Weapons Options 11 1) R-400 Raven Remote Weapons Station: (Total: 26 Active Cost, 11 Real Cost) +2 PER with Sight Group (4 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Real Gear; -1/4) (Real Cost: 2) plus Absolute Range Sense (3 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Real Gear; -1/4) (Real Cost: 1) plus Detect A Single Thing 14-/16- (Sight Group), Telescopic: +2 (9 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Real Gear; -1/4) (Real Cost: 4) plus Increased Arc Of Perception (360 Degrees) with Sight Group (10 Active Points); OIF Bulky Fragile (-1 1/4) (Real Cost: 4) Note: Called M101 CROWS in US service 0 29 2) 7.62 (M-60 LMG): (Total: 116 Active Cost, 29 Real Cost) Killing Attack - Ranged 2d6+1, +1 STUN Multiplier (+1/4), Autofire (10 shots; +1) (105 Active Points); OAF Bulky (-1 1/2), STR Minimum (STR Min. Cannot Add/Subtract Damage; -1 1/4), Beam (-1/4), Real Weapon (-1/4), 100 Charges (+3/4) (Real Cost: 25) plus +1 OCV (5 Active Points); OAF Bulky (-1 1/2), Real Weapon (-1/4) (Real Cost: 2) plus +2 vs Range (6 Active Points); OAF Bulky (-1 1/2) (Real Cost: 2) [100] Other Equipment Options 6 1) Second Generation Reactive Armor: +8 DEF (24 Active Points); OIF Bulky (-1), Ablative BODY Only (-1/2), Custom Modifier (Only vs shaped charge and AP warheads; -1/2), Custom Modifier (Armor Blocks take 15 minutes and tools to mount or remount; -1/2), Real Armor (-1/4) Talents 1 Absolute Time Sense (3 Active Points); OIF Bulky (-1), Custom Modifier (Real Equipment; -1/4) 1 Absolute Range Sense (3 Active Points); OIF Bulky (-1), Custom Modifier (Real equipment; -1/4) Skills 1 +1 with Mechanics (2 Active Points); OIF Bulky (Reduces Vehicle to 1/2 DCV; -1 1/4), Custom Modifier (Real Equipment; -1/4) 2 +2 with Mechanics (4 Active Points); Custom Modifier (only applies to engine and transmission, cuts change and repair times by half; -1), Crew-Served (2 people; -1/4), Custom Modifier (Real Equipment; -1/4) Note: Vehicle was designed for ease of maintenance and component replacement Total Powers & Skill Cost: 121 Total Cost: 166 200+ Disadvantages Vehicle Statistics 0 1) Weight Note: 14 tons max load 0 2) Top Speed in MPH Note: 120 kph 0 3) Range in Miles Note: over 800 km 0 4) Crew Note: Driver, commander and 7 crew 0 5) Payload Note: 2,700kg, can also tow up to an 8 ton trailer 0 6) Crew ingress/egress Note: The cabin is fitted with four roof hatches with locking handles to provide protection against ambush and alternative escape routes. along with standard front doors 0 7) Crew Facilities Note: Bushmaster is designed to transport up to ten troops. The cabin, with 1,415mm headroom, is fitted with seven face-to-face ergonomically designed seats with full harness seat belts. There is a personal weapons storage area, mission equipment storage, a radio suite, an air-conditioning unit, a cooled water drinking system was supposed to be fitted but dropped due to cost constraints, this is being re-considered. 0 8) Variants Note: * Troop variant * Command variant * Assault Pioneer variant * Mortar variant * Direct Fire Weapons variant * Ambulance variantFirefighting variant Limitations and Disadvantages 15 1) Physical Limitation: Vulnerable to rollovers due to higher center of gravity (Frequently; Greatly Impairing) 10 2) Distinctive Features: Military Vehicle (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures) 10 3) Physical Limitation: Exposed suspension components result in it being easily damaged and harder to maintain (Infrequently; Greatly Impairing) 0 Experience Points Total Disadvantage Points: 166 I've managed to get automatic line breaks in my posts, but I have no idea how. 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