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Shadowcats Vehicular Insanity Shop: Bushmaster Infantry Mobility Vehicle


shadowcat1313

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here we go again

http://www.army-technology.com/projects/bushmaster/

 

BUSHMASTER INFANTRY MOBILITY VEHICLE

Val Char Cost Notes

9 Size 45 Length 8", Width 4", Area 32" Mass 51.2 ton KB -9

55 STR 0 Lift 51.2tons; 11d6

16 DEX 0 OCV 5 DCV -1

20 BODY 0

18 DEF 0

4 SPD 0 Phases: 3, 6, 9, 12

Total Characteristic Cost: 45

 

Movement: Running: 10" / 40"

Swimming: 3" / 6"

Leaping: 0"

 

Cost Powers END

Construction

4 1) Monocoque all-welded steel hull: (Total: 4 Active Cost, 4 Real Cost) +1 BODY (Real Cost: 1) plus +1 DEF (Real Cost: 3) 0

5 2) Boat Hull: (Total: 16 Active Cost, 5 Real Cost) Physical Damage Reduction, Resistant, 25% (15 Active Points); OIF Immobile (-1 1/2), Custom Modifier (only vs mines and hits to bottom of hull; -1) (Real Cost: 4) plus Swimming +1" (3" total); OIF Immobile (-1 1/2) (Real Cost: 1) Note: V Hull design channels explosion damage from below away from vehicle 0

Movement Systems

19 1) Caterpillar 3126 ATAAC Type 6 cylinder, turbocharged, air-to-air after-cooled diesel engine: (Total: 51 Active Cost, 19 Real Cost) Ground Movement +4" (10" total), x4 Noncombat (13 Active Points); OIF Bulky (-1), Fuel Dependent (fuel is Very Common; must refuel Once per 6 Hours; -3/4), Only On Appropriate Terrain (-1/2), Custom Modifier (Real Equipment; -1/4) (Real Cost: 4) plus +2 SPD (20 Active Points); OIF Bulky (-1), Linked (Ground Movement; -1/4), Custom Modifier (Real Equipment; -1/4) (Real Cost: 8) plus +6 DEX (18 Active Points); OIF Bulky (-1), Linked (Ground Movement; -1/4), Custom Modifier (Real Equipment; -1/4) (Real Cost: 7) 0

5 2) Self-Inflating Tires: Healing BODY 2d6, Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset; when tire takes its full BODY; +1/4) (25 Active Points); 1 Charge (-2), OAF Bulky (-1 1/2), Self Only (-1/2) [1]

2 3) Advanced Suspension: +2 with Combat Driving (4 Active Points); OIF Bulky (-1), Custom Modifier (Real Equipment; -1/4)

Tactical Systems

1 1) Gun Ring: Custom Power (1 Active Points) Note: The commander's hatch on the left is equipped with a weapon mount for a 5.56mm or 7.62mm machine gun. A light cannon can also be fitted. The ballistically protected windows can be fitted with optional shooting ports. some Aussie vehicles are being refitted with Raven R-400 weaons stations instead 0

3 2) Infantry Weapon Firing Ports: Custom Power (3 Active Points) Note: 2 per side, 1 under each cabin window 0

Defensive Systems

9 1) Armor Resistant to Small Arms Fire: +7 DEF, Hardened (+1/4) (26 Active Points); OIF Bulky (-1), Ablative BODY Only (-1/2), Real Armor (-1/4)

14 2) Smoke Grenade Launcher: Darkness to Sight Group 4" radius (40 Active Points); OIF Bulky (-1), 4 Continuing Charges lasting 1 Turn each (-1/2), Real Weapon (-1/4) [4 cc]

Personnel Systems

2 1) Crew Environmental Systems: Life Support (Safe in Intense Cold; Safe in Intense Heat) (4 Active Points); OIF Bulky (-1) 0

5 2) Standard Radios: High Range Radio Perception (Radio Group) (12 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Real equipment; -1/4) 0

1 3) NVG Capable Cockpit: Custom Power (1 Active Points) 0

Weapons Options

11 1) R-400 Raven Remote Weapons Station: (Total: 26 Active Cost, 11 Real Cost) +2 PER with Sight Group (4 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Real Gear; -1/4) (Real Cost: 2) plus Absolute Range Sense (3 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Real Gear; -1/4) (Real Cost: 1) plus Detect A Single Thing 14-/16- (Sight Group), Telescopic: +2 (9 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Real Gear; -1/4) (Real Cost: 4) plus Increased Arc Of Perception (360 Degrees) with Sight Group (10 Active Points); OIF Bulky Fragile (-1 1/4) (Real Cost: 4) Note: Called M101 CROWS in US service 0

29 2) 7.62 (M-60 LMG): (Total: 116 Active Cost, 29 Real Cost) Killing Attack - Ranged 2d6+1, +1 STUN Multiplier (+1/4), Autofire (10 shots; +1) (105 Active Points); OAF Bulky (-1 1/2), STR Minimum (STR Min. Cannot Add/Subtract Damage; -1 1/4), Beam (-1/4), Real Weapon (-1/4), 100 Charges (+3/4) (Real Cost: 25) plus +1 OCV (5 Active Points); OAF Bulky (-1 1/2), Real Weapon (-1/4) (Real Cost: 2) plus +2 vs Range (6 Active Points); OAF Bulky (-1 1/2) (Real Cost: 2) [100]

Other Equipment Options

6 1) Second Generation Reactive Armor: +8 DEF (24 Active Points); OIF Bulky (-1), Ablative BODY Only (-1/2), Custom Modifier (Only vs shaped charge and AP warheads; -1/2), Custom Modifier (Armor Blocks take 15 minutes and tools to mount or remount; -1/2), Real Armor (-1/4)

 

 

Talents

1 Absolute Time Sense (3 Active Points); OIF Bulky (-1), Custom Modifier (Real Equipment; -1/4)

1 Absolute Range Sense (3 Active Points); OIF Bulky (-1), Custom Modifier (Real equipment; -1/4)

 

 

Skills

1 +1 with Mechanics (2 Active Points); OIF Bulky (Reduces Vehicle to 1/2 DCV; -1 1/4), Custom Modifier (Real Equipment; -1/4)

2 +2 with Mechanics (4 Active Points); Custom Modifier (only applies to engine and transmission, cuts change and repair times by half; -1), Crew-Served (2 people; -1/4), Custom Modifier (Real Equipment; -1/4) Note: Vehicle was designed for ease of maintenance and component replacement

 

 

Total Powers & Skill Cost: 121

Total Cost: 166

 

200+ Disadvantages

Vehicle Statistics

0 1) Weight Note: 14 tons max load

0 2) Top Speed in MPH Note: 120 kph

0 3) Range in Miles Note: over 800 km

0 4) Crew Note: Driver, commander and 7 crew

0 5) Payload Note: 2,700kg, can also tow up to an 8 ton trailer

0 6) Crew ingress/egress Note: The cabin is fitted with four roof hatches with locking handles to provide protection against ambush and alternative escape routes. along with standard front doors

0 7) Crew Facilities Note: Bushmaster is designed to transport up to ten troops. The cabin, with 1,415mm headroom, is fitted with seven face-to-face ergonomically designed seats with full harness seat belts. There is a personal weapons storage area, mission equipment storage, a radio suite, an air-conditioning unit, a cooled water drinking system was supposed to be fitted but dropped due to cost constraints, this is being re-considered.

0 8) Variants Note: * Troop variant * Command variant * Assault Pioneer variant * Mortar variant * Direct Fire Weapons variant * Ambulance variantFirefighting variant

Limitations and Disadvantages

15 1) Physical Limitation: Vulnerable to rollovers due to higher center of gravity (Frequently; Greatly Impairing)

10 2) Distinctive Features: Military Vehicle (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)

10 3) Physical Limitation: Exposed suspension components result in it being easily damaged and harder to maintain (Infrequently; Greatly Impairing)

0 Experience Points

 

Total Disadvantage Points: 166

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Re: Shadowcats Vehicular Insanity Shop: Bushmaster Infantry Mobility Vehicle

 

In the advanced post menu, there's a button marked # (hover the pointer over it, it says "wrap CODE tags around selected text"). I think that if the original text had tabs in place, those will carry over with those tags in place. It worked in my write-ups, but those were copied from pure .txt files.

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Re: Shadowcats Vehicular Insanity Shop: Bushmaster Infantry Mobility Vehicle

 

Your original post:

BUSHMASTER INFANTRY MOBILITY VEHICLE

Val Char Cost Notes

9 Size 45 Length 8", Width 4", Area 32" Mass 51.2 ton KB -9

55 STR 0 Lift 51.2tons; 11d6

16 DEX 0 OCV 5 DCV -1

20 BODY 0

18 DEF 0

4 SPD 0 Phases: 3, 6, 9, 12

Total Characteristic Cost: 45

 

Movement: Running: 10" / 40"

Swimming: 3" / 6"

Leaping: 0"

 

Cost Powers END

Construction

4 1) Monocoque all-welded steel hull: (Total: 4 Active Cost, 4 Real Cost) +1 BODY (Real Cost: 1) plus +1 DEF (Real Cost: 3) 0

5 2) Boat Hull: (Total: 16 Active Cost, 5 Real Cost) Physical Damage Reduction, Resistant, 25% (15 Active Points); OIF Immobile (-1 1/2), Custom Modifier (only vs mines and hits to bottom of hull; -1) (Real Cost: 4) plus Swimming +1" (3" total); OIF Immobile (-1 1/2) (Real Cost: 1) Note: V Hull design channels explosion damage from below away from vehicle 0

Movement Systems

19 1) Caterpillar 3126 ATAAC Type 6 cylinder, turbocharged, air-to-air after-cooled diesel engine: (Total: 51 Active Cost, 19 Real Cost) Ground Movement +4" (10" total), x4 Noncombat (13 Active Points); OIF Bulky (-1), Fuel Dependent (fuel is Very Common; must refuel Once per 6 Hours; -3/4), Only On Appropriate Terrain (-1/2), Custom Modifier (Real Equipment; -1/4) (Real Cost: 4) plus +2 SPD (20 Active Points); OIF Bulky (-1), Linked (Ground Movement; -1/4), Custom Modifier (Real Equipment; -1/4) (Real Cost: 8) plus +6 DEX (18 Active Points); OIF Bulky (-1), Linked (Ground Movement; -1/4), Custom Modifier (Real Equipment; -1/4) (Real Cost: 7) 0

5 2) Self-Inflating Tires: Healing BODY 2d6, Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset; when tire takes its full BODY; +1/4) (25 Active Points); 1 Charge (-2), OAF Bulky (-1 1/2), Self Only (-1/2) [1]

2 3) Advanced Suspension: +2 with Combat Driving (4 Active Points); OIF Bulky (-1), Custom Modifier (Real Equipment; -1/4)

Tactical Systems

1 1) Gun Ring: Custom Power (1 Active Points) Note: The commander's hatch on the left is equipped with a weapon mount for a 5.56mm or 7.62mm machine gun. A light cannon can also be fitted. The ballistically protected windows can be fitted with optional shooting ports. some Aussie vehicles are being refitted with Raven R-400 weaons stations instead 0

3 2) Infantry Weapon Firing Ports: Custom Power (3 Active Points) Note: 2 per side, 1 under each cabin window 0

Defensive Systems

9 1) Armor Resistant to Small Arms Fire: +7 DEF, Hardened (+1/4) (26 Active Points); OIF Bulky (-1), Ablative BODY Only (-1/2), Real Armor (-1/4)

14 2) Smoke Grenade Launcher: Darkness to Sight Group 4" radius (40 Active Points); OIF Bulky (-1), 4 Continuing Charges lasting 1 Turn each (-1/2), Real Weapon (-1/4) [4 cc]

Personnel Systems

2 1) Crew Environmental Systems: Life Support (Safe in Intense Cold; Safe in Intense Heat) (4 Active Points); OIF Bulky (-1) 0

5 2) Standard Radios: High Range Radio Perception (Radio Group) (12 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Real equipment; -1/4) 0

1 3) NVG Capable Cockpit: Custom Power (1 Active Points) 0

Weapons Options

11 1) R-400 Raven Remote Weapons Station: (Total: 26 Active Cost, 11 Real Cost) +2 PER with Sight Group (4 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Real Gear; -1/4) (Real Cost: 2) plus Absolute Range Sense (3 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Real Gear; -1/4) (Real Cost: 1) plus Detect A Single Thing 14-/16- (Sight Group), Telescopic: +2 (9 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Real Gear; -1/4) (Real Cost: 4) plus Increased Arc Of Perception (360 Degrees) with Sight Group (10 Active Points); OIF Bulky Fragile (-1 1/4) (Real Cost: 4) Note: Called M101 CROWS in US service 0

29 2) 7.62 (M-60 LMG): (Total: 116 Active Cost, 29 Real Cost) Killing Attack - Ranged 2d6+1, +1 STUN Multiplier (+1/4), Autofire (10 shots; +1) (105 Active Points); OAF Bulky (-1 1/2), STR Minimum (STR Min. Cannot Add/Subtract Damage; -1 1/4), Beam (-1/4), Real Weapon (-1/4), 100 Charges (+3/4) (Real Cost: 25) plus +1 OCV (5 Active Points); OAF Bulky (-1 1/2), Real Weapon (-1/4) (Real Cost: 2) plus +2 vs Range (6 Active Points); OAF Bulky (-1 1/2) (Real Cost: 2) [100]

Other Equipment Options

6 1) Second Generation Reactive Armor: +8 DEF (24 Active Points); OIF Bulky (-1), Ablative BODY Only (-1/2), Custom Modifier (Only vs shaped charge and AP warheads; -1/2), Custom Modifier (Armor Blocks take 15 minutes and tools to mount or remount; -1/2), Real Armor (-1/4)

 

 

Talents

1 Absolute Time Sense (3 Active Points); OIF Bulky (-1), Custom Modifier (Real Equipment; -1/4)

1 Absolute Range Sense (3 Active Points); OIF Bulky (-1), Custom Modifier (Real equipment; -1/4)

 

 

Skills

1 +1 with Mechanics (2 Active Points); OIF Bulky (Reduces Vehicle to 1/2 DCV; -1 1/4), Custom Modifier (Real Equipment; -1/4)

2 +2 with Mechanics (4 Active Points); Custom Modifier (only applies to engine and transmission, cuts change and repair times by half; -1), Crew-Served (2 people; -1/4), Custom Modifier (Real Equipment; -1/4) Note: Vehicle was designed for ease of maintenance and component replacement

 

 

Total Powers & Skill Cost: 121

Total Cost: 166

 

200+ Disadvantages

Vehicle Statistics

0 1) Weight Note: 14 tons max load

0 2) Top Speed in MPH Note: 120 kph

0 3) Range in Miles Note: over 800 km

0 4) Crew Note: Driver, commander and 7 crew

0 5) Payload Note: 2,700kg, can also tow up to an 8 ton trailer

0 6) Crew ingress/egress Note: The cabin is fitted with four roof hatches with locking handles to provide protection against ambush and alternative escape routes. along with standard front doors

0 7) Crew Facilities Note: Bushmaster is designed to transport up to ten troops. The cabin, with 1,415mm headroom, is fitted with seven face-to-face ergonomically designed seats with full harness seat belts. There is a personal weapons storage area, mission equipment storage, a radio suite, an air-conditioning unit, a cooled water drinking system was supposed to be fitted but dropped due to cost constraints, this is being re-considered.

0 8) Variants Note: * Troop variant * Command variant * Assault Pioneer variant * Mortar variant * Direct Fire Weapons variant * Ambulance variantFirefighting variant

Limitations and Disadvantages

15 1) Physical Limitation: Vulnerable to rollovers due to higher center of gravity (Frequently; Greatly Impairing)

10 2) Distinctive Features: Military Vehicle (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)

10 3) Physical Limitation: Exposed suspension components result in it being easily damaged and harder to maintain (Infrequently; Greatly Impairing)

0 Experience Points

 

Total Disadvantage Points: 166

All that will, with the CODE tags, look like this:

BUSHMASTER INFANTRY MOBILITY VEHICLE
Val	Char	Cost	Notes
9	Size	45	Length 8",  Width 4",   Area 32"   Mass 51.2 ton   KB -9
55	STR	0	Lift 51.2tons; 11d6
16	DEX	0	OCV 5 DCV -1
20	BODY	0	
18	DEF	0	
4	SPD	0	Phases:  3, 6, 9, 12
		Total Characteristic Cost: 45

Movement:	Running: 10" / 40"
Swimming: 3" / 6"
Leaping: 0"

Cost	Powers	END
Construction	
4	1)  Monocoque all-welded steel hull: (Total: 4 Active Cost, 4 Real Cost) +1 BODY (Real Cost: 1) plus +1 DEF (Real Cost: 3)	0
5	2)  Boat Hull: (Total: 16 Active Cost, 5 Real Cost) Physical Damage Reduction, Resistant, 25% (15 Active Points); OIF Immobile (-1 1/2), Custom Modifier (only vs mines and hits to bottom of hull; -1) (Real Cost: 4) plus Swimming +1" (3" total); OIF Immobile (-1 1/2) (Real Cost: 1)  Note: V Hull design channels explosion damage from below away from vehicle	0
Movement Systems	
19	1)  Caterpillar 3126 ATAAC Type 6 cylinder, turbocharged, air-to-air after-cooled diesel engine: (Total: 51 Active Cost, 19 Real Cost) Ground Movement +4" (10" total), x4 Noncombat (13 Active Points); OIF Bulky (-1), Fuel Dependent (fuel is Very Common; must refuel Once per 6 Hours; -3/4), Only On Appropriate Terrain (-1/2), Custom Modifier (Real Equipment; -1/4) (Real Cost: 4) plus +2 SPD (20 Active Points); OIF Bulky (-1), Linked (Ground Movement; -1/4), Custom Modifier (Real Equipment; -1/4) (Real Cost: 8) plus +6 DEX (18 Active Points); OIF Bulky (-1), Linked (Ground Movement; -1/4), Custom Modifier (Real Equipment; -1/4) (Real Cost: 7)	0
5	2)  Self-Inflating Tires: Healing BODY 2d6, Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset; when tire takes its full BODY; +1/4) (25 Active Points); 1 Charge (-2), OAF Bulky (-1 1/2), Self Only (-1/2)	[1]
2	3)  Advanced Suspension: +2 with Combat Driving (4 Active Points); OIF Bulky (-1), Custom Modifier (Real Equipment; -1/4)	
Tactical Systems	
1	1)  Gun Ring: Custom Power (1 Active Points)  Note: The commander's hatch on the left is equipped with a weapon mount for a 5.56mm or 7.62mm machine gun. A light cannon can also be fitted. The ballistically protected windows can be fitted with optional shooting ports. some Aussie vehicles are being refitted with Raven R-400 weaons stations instead	0
3	2)  Infantry Weapon Firing Ports: Custom Power (3 Active Points)  Note: 2 per side, 1 under each cabin window	0
Defensive Systems	
9	1)  Armor Resistant to Small Arms Fire: +7 DEF, Hardened (+1/4) (26 Active Points); OIF Bulky (-1), Ablative BODY Only (-1/2), Real Armor (-1/4)	
14	2)  Smoke Grenade Launcher: Darkness to Sight Group 4" radius (40 Active Points); OIF Bulky (-1), 4 Continuing Charges lasting 1 Turn each (-1/2), Real Weapon (-1/4)	[4 cc]
Personnel Systems	
2	1)  Crew Environmental Systems: Life Support  (Safe in Intense Cold; Safe in Intense Heat) (4 Active Points); OIF Bulky (-1)	0
5	2)  Standard Radios: High Range Radio Perception (Radio Group) (12 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Real equipment; -1/4)	0
1	3)  NVG Capable Cockpit: Custom Power (1 Active Points)	0
Weapons Options	
11	1)  R-400 Raven Remote Weapons Station: (Total: 26 Active Cost, 11 Real Cost) +2 PER with Sight Group (4 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Real Gear; -1/4) (Real Cost: 2) plus Absolute Range Sense (3 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Real Gear; -1/4) (Real Cost: 1) plus Detect A Single Thing 14-/16- (Sight Group), Telescopic:  +2 (9 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Real Gear; -1/4) (Real Cost: 4) plus Increased Arc Of Perception (360 Degrees) with Sight Group (10 Active Points); OIF Bulky Fragile (-1 1/4) (Real Cost: 4)  Note: Called M101 CROWS in US service	0
29	2)  7.62 (M-60 LMG): (Total: 116 Active Cost, 29 Real Cost) Killing Attack - Ranged 2d6+1, +1 STUN Multiplier (+1/4), Autofire (10 shots; +1) (105 Active Points); OAF Bulky (-1 1/2), STR Minimum (STR Min. Cannot Add/Subtract Damage; -1 1/4), Beam (-1/4), Real Weapon (-1/4), 100 Charges (+3/4) (Real Cost: 25) plus +1 OCV (5 Active Points); OAF Bulky (-1 1/2), Real Weapon (-1/4) (Real Cost: 2) plus +2 vs Range (6 Active Points); OAF Bulky (-1 1/2) (Real Cost: 2)	[100]
Other Equipment Options	
6	1)  Second Generation Reactive Armor: +8 DEF (24 Active Points); OIF Bulky (-1), Ablative BODY Only (-1/2), Custom Modifier (Only vs shaped charge and AP warheads; -1/2), Custom Modifier (Armor Blocks take 15 minutes and tools to mount or remount; -1/2), Real Armor (-1/4)	


Talents
1	Absolute Time Sense (3 Active Points); OIF Bulky (-1), Custom Modifier (Real Equipment; -1/4)
1	Absolute Range Sense (3 Active Points); OIF Bulky (-1), Custom Modifier (Real equipment; -1/4)


Skills
1	+1 with Mechanics (2 Active Points); OIF Bulky (Reduces Vehicle to 1/2 DCV; -1 1/4), Custom Modifier (Real Equipment; -1/4)
2	+2 with Mechanics (4 Active Points); Custom Modifier (only applies to engine and transmission, cuts change and repair times by half; -1), Crew-Served (2 people; -1/4), Custom Modifier (Real Equipment; -1/4)  Note: Vehicle was designed for ease of maintenance and component replacement


Total Powers & Skill Cost: 121
Total Cost: 166

200+	Disadvantages
Vehicle Statistics
0	1)  Weight  Note: 14 tons max load
0	2)  Top Speed in MPH  Note: 120 kph
0	3)  Range in Miles  Note: over 800 km
0	4)  Crew  Note: Driver, commander and 7 crew
0	5)  Payload  Note: 2,700kg, can also tow up to an 8 ton trailer
0	6)  Crew ingress/egress  Note: The cabin is fitted with four roof hatches with locking handles to provide protection against ambush and alternative escape routes. along with standard front doors
0	7)  Crew Facilities  Note: Bushmaster is designed to transport up to ten troops. The cabin, with 1,415mm headroom, is fitted with seven face-to-face ergonomically designed seats with full harness seat belts. There is a personal weapons storage area, mission equipment storage, a radio suite, an air-conditioning unit, a cooled water drinking system was supposed to be fitted but dropped due to cost constraints, this is being re-considered.
0	8)  Variants  Note: * Troop variant    * Command variant    * Assault Pioneer variant    * Mortar variant    * Direct Fire Weapons variant    * Ambulance variantFirefighting variant
Limitations and Disadvantages
15	1)  Physical Limitation:  Vulnerable to rollovers due to higher center of gravity (Frequently; Greatly Impairing)
10	2)  Distinctive Features:  Military Vehicle (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
10	3)  Physical Limitation:  Exposed suspension components result in it being easily damaged and harder to maintain (Infrequently; Greatly Impairing)
0	Experience Points

Total Disadvantage Points: 166

I've managed to get automatic line breaks in my posts, but I have no idea how.

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