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Shadowcats Vehicular Insanity Shop: Shadow RST-V hybrid recon vehicle


shadowcat1313

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interesting new design with a hybrid diesel-electric drive system

http://www.army-technology.com/projects/shadow/

 

SHADOW RST-V RECON VEHICLE

Val Char Cost Notes

4 Size 20 Length 2.52", Width 1.26", Area 3.17" Mass 1.6 ton KB -4

30 STR 0 Lift 1600.0kg; 6d6

16 DEX 0 OCV 5 DCV 3

15 BODY 0

9 DEF 0

4 SPD 0 Phases: 3, 6, 9, 12

Total Characteristic Cost: 20

 

Movement: Running: 16" / 32"

Swimming: 2" / 4"

Leaping: 0"

 

Cost Powers END

Construction

1 1) Aluminum : (Total: 1 Active Cost, 1 Real Cost) +1 BODY (Real Cost: 1) 0

11 2) Low Silhouette: Change Environment 1" radius (-2 to Sight Group PER Rolls, -2 to Radar PER Rolls, Multiple Combat Effects), Reduced Endurance (0 END; +1/2) (27 Active Points); OIF Bulky (-1), No Range (-1/2) 0

Movement Systems

20 1) Hybrid Diesel Electric Drive: (Total: 63 Active Cost, 20 Real Cost) Ground Movement +10" (16" total), Invisible to Normal Hearing, and Single Sense, Source Only (+1/4) (25 Active Points); OIF Bulky (-1), Fuel Dependent (fuel is Very Common; must refuel Once per 6 Hours; -3/4), Only On Appropriate Terrain (-1/2), Custom Modifier (Real Equipment; -1/4) (Real Cost: 7) plus +2 SPD (20 Active Points); OIF Bulky (-1), Linked (Ground Movement; -1/2), Custom Modifier (Real Equipment; -1/4) (Real Cost: 7) plus +6 DEX (18 Active Points); OIF Bulky (-1), Linked (Ground Movement; -1/2), Custom Modifier (Real Equipment; -1/4) (Real Cost: 6) 0

2 2) Advanced Suspension: +2 with Combat Driving (4 Active Points); OIF Bulky (-1), Custom Modifier (Real Equipment; -1/4)

5 3) Self-Inflating Tires: Healing BODY 2d6, Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset; when tire takes its full BODY; +1/4) (25 Active Points); 1 Charge (-2), OAF Bulky (-1 1/2), Self Only (-1/2) [1]

Tactical Systems

Defensive Systems

Personnel Systems

3 1) Extendable Sensor Mast: Increased Arc Of Perception (360 Degrees) with Sight Group (10 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (only to give better/hull down visisibility; -1/2), Extra Time (Full Phase, Only to Activate, -1/4) 0

7 2) Advanced Thermal Imaging Sight: Detect A Single Thing 14- (Sight Group), Discriminatory, Rapid: x10 (16 Active Points); OIF Bulky Fragile (-1 1/4) 0

3 3) Dual Field Day Camera: +4 versus Range Modifier for Sight Group, Sense Affected As Another Sense (+0) (6 Active Points); OIF Bulky Fragile (-1 1/4) 0

5 4) ITT SINCGARS ASIIIP VHF transponder and satellite communications: High Range Radio Perception (Radio Group) (12 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Real equipment; -1/4) 0

6 5) GPS and Navigation System: (Total: 15 Active Cost, 6 Real Cost) Bump Of Direction (3 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Real Equipment; -1/4) (Real Cost: 1) plus Navigation (Land) 14- (12 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Real Equipment; -1/4) (Real Cost: 5) 0

6 6) Identify Friend or Foe : Detect A Single Thing 14- (Unusual Group), Discriminatory (13 Active Points); OIF Bulky Fragile (-1 1/4) 0

Weapons Options

43 1) Javelin Missile: Killing Attack - Ranged 4d6, Indirect (Same origin, always fired away from attacker; +1/4), Increased Maximum Range (3,375"; +1/4), Armor Piercing (x2; +1) (150 Active Points); 4 Charges (-1), Custom Modifier (IR Guided, must have a target lock to fire; -1/2), Extra Time (Full Phase, -1/2), Crew-Served (2 people; -1/4), Real Weapon (-1/4) Note: Top Attack Missile [4]

55 2) 12.7mm Machine Gun (Pintle-Mounted): RKA 3d6, +1 Increased STUN Multiplier (+1/4), Autofire (5 shots; +1/2) (124 Active Points); OIF Bulky (-1), Real Weapon (-1/4), 500 Charges (+1) [500]

51 3) Tow 2 Missile: Killing Attack - Ranged 5d6, Increased Maximum Range (4,675"; +1/4), Explosion (+1/2), Armor Piercing (x2; +1) (206 Active Points); OIF Bulky (-1), 4 Charges (-1), Concentration (1/2 DCV; Must guide missile to target by wire ; -1/4), Real Weapon (-1/4), Crew-Served (2 people; -1/4), Extra Time (Extra Segment, Only to Activate, -1/4) [4]

Other Equipment Options

9 1) Add on Armor Package: +7 DEF, Hardened (+1/4) (26 Active Points); OIF Bulky (-1), Ablative BODY Only (-1/2), Real Armor (-1/4)

4 2) Laser and Radar Targeting Sensor: Detect A Class Of Things 14- (Unusual Group) (10 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Real Equipment; -1/4) 0

3 3) Bulletproof Windows: Armor (3 PD/3 ED) (9 Active Points); OIF Bulky (-1), Ablative BODY Only (-1/2), Custom Modifier (Front and Side Windows Only; -1/2), Real Armor (-1/4) 0

 

 

Talents

1 Absolute Time Sense (3 Active Points); OIF Bulky (-1), Custom Modifier (Real Equipment; -1/4)

1 Absolute Range Sense (3 Active Points); OIF Bulky (-1), Custom Modifier (Real equipment; -1/4)

 

 

Skills

12 Penalty Skill Levels: +4 vs. Range Modifier with All Attacks

1 +1 with Mechanics (2 Active Points); OIF Bulky (Reduces Vehicle to 1/2 DCV; -1 1/4), Custom Modifier (Real Equipment; -1/4)

1 +1 with Mechanics (2 Active Points); OIF Bulky (-1), Custom Modifier (only Makes repairs and finding parts easier; -1/4) Note: especially common in various british vehicles which use detuned jaguar car engines

 

 

Total Powers & Skill Cost: 250

Total Cost: 270

 

200+ Disadvantages

Vehicle Statistics

0 1) Weight and size in displacement tons Note: Tons, Displacement Tons

0 2) Top Speed in MPH Note: 75

0 3) Range in Miles Note: Unrefueled range on main engine758kmRange on batteries32km

0 4) Crew Note: 4

0 5) Payload

Limitations and Disadvantages

70 Experience Points

 

Total Disadvantage Points: 270

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