Tom Carman Posted May 24, 2013 Report Share Posted May 24, 2013 A phaser is just not all that complicated if handled properly. Basically it's a 3-setting multipower: 1) Stun with variable intensity and spreading. 2) Utility with variable intensity and focus (rock-heating to cutting torch), possibly Continuous. 3) Kill, with a wasteful boostable-charge option to do so much Body that a target "disintegrates". Blowing up the power pack can be house-ruled, possibly requiring a Power skill roll to override the safeties. Quote Link to comment Share on other sites More sharing options...
Tasha Posted May 25, 2013 Report Share Posted May 25, 2013 A phaser is just not all that complicated if handled properly. Basically it's a 3-setting multipower: 1) Stun with variable intensity and spreading. 2) Utility with variable intensity and focus (rock-heating to cutting torch), possibly Continuous. 3) Kill, with a wasteful boostable-charge option to do so much Body that a target "disintegrates". Blowing up the power pack can be house-ruled, possibly requiring a Power skill roll to override the safeties.I like your KISS approach to weapon building. Make sure that the weapon doesn't have the "Beam" limitation and you can base the whole thing on an End Reserve for the pushing ability. Quote Link to comment Share on other sites More sharing options...
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