Kap Posted February 4, 2012 Report Share Posted February 4, 2012 Re: Fictional cities Heck... Google Maps Street View. Wouldn't tell you much about the culture or atmosphere of a place. Quote Link to comment Share on other sites More sharing options...
Laundry Knight Posted February 6, 2012 Report Share Posted February 6, 2012 Re: Fictional cities Of course, any cultural information about a place through any travel books and such would probably have to change to account for the existence of super powered and super scientific beings walking about. Quote Link to comment Share on other sites More sharing options...
Zen Archer Posted February 6, 2012 Report Share Posted February 6, 2012 Re: Fictional cities Of course' date=' any cultural information about a place through any travel books and such would probably have to change to account for the existence of super powered and super scientific beings walking about.[/quote'] Possibly, but not necessarily. If the campaign is starting with the PCs and others being the first supers, for example, the travel books wouldn't have to be adjusted at all at the outset. Quote Link to comment Share on other sites More sharing options...
Kap Posted February 6, 2012 Report Share Posted February 6, 2012 Re: Fictional cities Of course' date=' any cultural information about a place through any travel books and such would probably have to change to account for the existence of super powered and super scientific beings walking about.[/quote'] Only if the super science is generally available to the public or the super beings are extraordinarily influential for some reason. That would depend on the campaign you're running. Quote Link to comment Share on other sites More sharing options...
Guest steamteck Posted February 6, 2012 Report Share Posted February 6, 2012 Re: Fictional cities Im just wondering from gms when you guys use a fictional city(that you created) for a campaign' date=' do you guys create a history of the city, or do you guys create it as you play the camapign.[/quote'] A combination of both. I start with afairly basic history which gets more elaborate as I play. Quote Link to comment Share on other sites More sharing options...
John Desmarais Posted February 8, 2012 Report Share Posted February 8, 2012 Re: Fictional cities Im just wondering from gms when you guys use a fictional city(that you created) for a campaign' date=' do you guys create a history of the city, or do you guys create it as you play the camapign.[/quote'] I favor the fictional city approach - with familiar bits. My default super-setting is Neptune City, which is based loosely (and sometimes recognizably) on Norfolk, VA. Quote Link to comment Share on other sites More sharing options...
megaplayboy Posted February 8, 2012 Report Share Posted February 8, 2012 Re: Fictional cities I favor the fictional city approach - with familiar bits. My default super-setting is Neptune City' date=' which is based loosely (and sometimes recognizably) on Norfolk, VA.[/quote'] There's advantages to that, too. If you have someone who's pretty familiar with a real world city, and you decide to add a new building or structure or neighborhood, they may pipe up and say, "that isn't possible, that area's already got X there" or somesuch. But if it's loosely based on a real city, then that's less of a problem. Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted February 10, 2012 Report Share Posted February 10, 2012 Re: Fictional cities San Angelo: City of Heroes Hudson City: Urban Abyss Millenium City: ??? Champions of Vancouver Inspiration and Reference Material Etc... QM Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.