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Silk Detective / The Dragon


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[ATTACH=CONFIG]43610[/ATTACH][ATTACH=CONFIG]43611[/ATTACH][ATTACH=CONFIG]43607[/ATTACH][ATTACH=CONFIG]43609[/ATTACH]

 

Updated to 6th ed from 5th

 

Hardest thing was trying to simulate Find weakness with everything(yeah the 30pt version)

She also turns into a dragon

Comments please

 

 

SILK DETECTIVE CAITLIN RAVENWOOD

 

Val Char Cost Roll Notes

25 STR 15 14- Lift 800.0kg; 5d6 [2]

18 DEX 16 13- OCV: 9/DCV: 7

25 CON 15 14-

23 INT 13 14- PER Roll 14-

10 EGO 0 11- ECV: 1 - 1

13 PRE 3 12- PRE Attack: 2 ½d6

 

9 OCV 30

7 DCV 20

1 OMCV -6

1 DMCV -6

4 SPD 20 Phases: 3, 6, 9, 12

 

10+13 PD 8 Total: 10/23 PD (0/13 rPD)

10+13 ED 8 Total: 10/23 ED (0/13 rED)

10 REC 6

40 END 4

13 BODY 3

40 STUN 10 Total Characteristic Cost: 161

 

Movement: Running: 14m/28m

Leaping: 4m/8m

Swimming: 4m/8m

 

Cost Powers END

40 Multiform (400 Character Points in the most expensive form) (80 Active Points); Costs Endurance (Only To Change; -½), Extra Time (Full Phase, -½) 8

20 Taking a moment to figure things out: Luck 12d6 (60 Active Points); Limited Power Power loses about half of its effectiveness (only to figure out how something works; -1), Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1) 0

Aquired knowledge(magic,alien,super tech), all slots Concentration (0 DCV; -½), Unified Power (-¼), Perceivable (-¼)

34 1) Force field: Resistant Protection (13 PD/13 ED/10 Mental Defense/10 Power Defense) (69 Active Points) 0

10 2) LS (Eating: Character only has to eat once per week; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per week) (21 Active Points) 0

 

16 She is just that good at finging the weak spots: Naked Advantage: Armor Piercing (+¼) for up to 40 Active Points, Variable Special Effects (Any SFX; +½), Reduced Endurance (0 END; +½) (20 Active Points); Unified Power (-¼) 0

11 I mean it when I say she is really good: Naked Advantage: Armor Piercing (+¼) for up to 40 Active Points, Variable Special Effects (Any SFX; +½), Reduced Endurance (0 END; +½) (20 Active Points); Extra Time (Extra Segment, Only to Activate, -¼), Unified Power (-¼), Requires A Roll (14- roll; -¼) 0

18 Her custom Auto Mags stored in a pocket dimension: RKA 2d6, Autofire (2 shots; +¼) (37 Active Points); Restrainable (-½), Limited Range (range 37m; -¼), Unified Power (-¼), 4 clips of 8 Charges (-0) [8]

4 Fast Strike +2 +0 7d6 Strike

4 Martial Escape +0 +0 40 STR vs. Grabs

5 Flying Dodge -- +4 Dodge All Attacks, Abort; FMove

5 Sacrifice Strike +1 -2 9d6 Strike

 

Skills

3 Breakfall 13-

3 Bugging 14-

3 Combat Driving 13-

3 Combat Piloting 13-

3 Computer Programming 14-

3 Concealment 14-

11 TF: Common Motorized Ground Vehicles, Science Fiction & Space Vehicles, Combat Aircraft, Helicopters, Large Military Ships, Large Planes, Small Military Ships, Small Planes, Tracked Military Vehicles, Two-Wheeled Motorized Ground Vehicles, Wheeled Military Vehicles

6 WF: Small Arms, Clubs, Fist-Loads, General Purpose/Heavy Machine Guns, Grenade Launchers, Laser Pistols, Shoulder-Fired Weapons, Unarmed Combat

3 Criminology 14-

3 Deduction 14-

3 Electronics 14-

3 Alien : Inventor 14-

3 Super Tech: Inventor 14-

3 Magic 14-

3 Mechanics 14-

4 Navigation (Air, Land, Marine) 14-

3 Stealth 13-

3 Streetwise 12-

3 Systems Operation 14-

3 Survival 14-

 

Total Powers & Skill Cost: 239

Total Cost: 400

 

400+ Matching Complications

15 Enraged: If refered to as a mad scientist (Uncommon), go 11-, recover 11-

15 Hunted: SUSHI Infrequently (Mo Pow; Harshly Punish)

15 Hunted: DEMON Infrequently (Mo Pow; Harshly Punish)

15 Psychological Complication: Loves to tinker with stuff (Common; Strong)

15 Psychological Complication: Loves to discover stuff and explore (Common; Strong)

 

Total Complications Points: 400

 

Background/History: Curiosity has nearly killed her many a time and she just keeps proving Nietzsche right "That which does not kill us makes us stronger"

 

Child of an explorer who always got into trouble

 

Personality/Motivation: thrill seeker and explorer

 

Quote: let me have a look at that

you get it to work by doing pushing this button

this is one of those "man was never suppose to know kind of things"good thing I'm a woman

 

Powers/Tactics: detective

 

Campaign Use:

 

Appearance: late 20's

 

DRAGON

 

Val Char Cost Roll Notes

45 STR 5 18- Lift 12.8tons; 9d6 [1]

18 DEX 16 13- OCV: 9/DCV: 5

30 CON 20 15-

18 INT 8 13- PER Roll 13-

15 EGO 5 12- ECV: 1 - 1

20 PRE 10 13- PRE Attack: 4d6

 

9 OCV 30

5 DCV 10

1 OMCV -6

1 DMCV -6

6 SPD 40 Phases: 2, 4, 6, 8, 10, 12

 

15+10 PD 13 Total: 15/25 PD (0/10 rPD)

15+10 ED 13 Total: 15/25 ED (0/10 rED)

15 REC 11

60 END 8

20 BODY 10

60 STUN 20 Total Characteristic Cost: 205

 

Movement: Running: 12m/24m

Flight: 38m/304m

Swimming: 4m/8m

 

Cost Powers END

The Dragon Icor

45 1) +30 STR, Reduced Endurance (0 END; +½) (45 Active Points)

30 2) Resistant Protection (10 PD/10 ED) 0

40 3) Flight 38m, x8 Noncombat, Reduced Endurance (½ END; +¼) (60 Active Points); Restrainable (Wings; -½) 2

Notes: Non-combat flight 304mph

4 4) Tail and wings: Extra Limb (1) (5 Active Points); Limited Manipulation (-¼) 0

5 5) Size: Stretching 5m, Reduced Endurance (0 END; +½) (7 Active Points); no Noncombat Stretching (-¼), Perceivable (-¼) 0

6 6) Weight: Knockback Resistance -10m (10 Active Points); Always On (-½), Perceivable (-¼) 0

5 7) Nightvision 0

5 8) Increased Arc Of Perception (240 Degrees) with Sight Group 0

15 9) Claws: HKA 1d6 (4d6 w/STR) 1

12 10) tail swipe,wing buffet, head butt,etc...: HA +3d6 (15 Active Points); Hand-To-Hand Attack (-¼) 1

28 11) Acid spittle: RKA 2d6, Area Of Effect (16m Cone; +½), Constant (+½), Uncontrolled (Smother with a Base ; +½), Penetrating (+½) (90 Active Points); No Range (-½), -2 Decreased STUN Multiplier (-½), Extra Time (Full Phase, -½), Restrainable (-½), Limited Power Power loses about a fourth of its effectiveness (Must use all of the clip's charges; -¼), 4 clips of 8 Charges (-0) [8]

 

Total Powers & Skill Cost: 195

Total Cost: 400

 

400+ Matching Complications

10 Distinctive Features: look like a 10m long dragon (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)

10 Hunted: Those seeking a trophy to mount or have captive in a zoo(Kraven the hunter type) Infrequently (As Pow; Harshly Punish)

20 Hunted: DEMON Infrequently (Mo Pow; NCI; Harshly Punish)

10 Physical Complication: Built like a dragon ,not human (Infrequently; Slightly Impairing)

10 Psychological Complication: Loves to fly (Common; Moderate)

15 Psychological Complication: Curious (Common; Strong)

 

Total Complications Points: 400

 

Background/History: Caitlin's first super power was gained when she had a potion of Dragon Icor fall on her ,covering her in the foul stuff and transforming her into a dragon

It took her over a month to figure out how to transform back and forth

 

Personality/Motivation:

 

Quote:

 

Powers/Tactics:

 

Campaign Use:

 

Appearance: Dragon 8m long

Like Toothless from "How to train your Dragon" but w/ more scales and spikes

head is more triangular w/big teeth

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Re: Silk Detective / The Dragon

 

Interesting build.

In our Octagon campaign we just have a player that wants to play a dragon. But it's a challenge to build it with less than 450 points...

 

I'd add some Physical Complication like Enormous, and Limited Manipulation.

 

Opale, loves big lizards with diamond chocker.

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Re: Silk Detective / The Dragon

 

I had Sd's Int go down from 23 to 18 and gave her no skills as her mind is not quite human in dragon form but nor is it vastly inhuman

There will be some stuff she could learn as a dragon(navigation,hunting,survival stuff)

 

I took that under the Physical Complication" Built like a dragon"

I used always on and visible for the weight KB resistance

Visible for the stretching, along with no Non-combat

The tail and wings got limited manipulation

Her hands can grab and hold even open a door but really fine work is out till she turns back to SD

She might even type via hunt and peck

 

Thanks for the input

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Re: Silk Detective / The Dragon

 

Playing around a bit

I added a Multipower and stuck the Acid Spittle in it along with a

Wind storm sight flash that does x2 KB

Equipment area I used for stuff to be bought w/ Exp

 

DRAGON

 

Val Char Cost Roll Notes

45 STR 5 18- Lift 12.8tons; 9d6 [1]

18 DEX 16 13- OCV: 9/DCV: 5

30 CON 20 15-

18 INT 8 13- PER Roll 13-

15 EGO 5 12- ECV: 1 - 1

20 PRE 10 13- PRE Attack: 4d6

 

9 OCV 30

5 DCV 10

1 OMCV -6

1 DMCV -6

6 SPD 40 Phases: 2, 4, 6, 8, 10, 12

 

15+10 PD 13 Total: 15/25 PD (0/10 rPD)

15+10 ED 13 Total: 15/25 ED (0/10 rED)

15 REC 11

60 END 8

20 BODY 10

60 STUN 20 Total Characteristic Cost: 205

 

Movement: Running: 12m/24m

Flight: 38m/304m

Swimming: 4m/8m

 

Cost Powers END

The Dragon Icor

45 1) +30 STR, Reduced Endurance (0 END; +½) (45 Active Points)

30 2) Resistant Protection (10 PD/10 ED) 0

40 3) Flight 38m, x8 Noncombat, Reduced Endurance (½ END; +¼) (60 Active Points); Restrainable (Wings; -½) 2

Notes: Non-combat flight 304mph

4 4) Tail and wings: Extra Limb (1) (5 Active Points); Limited Manipulation (-¼) 0

5 5) Size: Stretching 5m, Reduced Endurance (0 END; +½) (7 Active Points); no Noncombat Stretching (-¼), Perceivable (-¼) 0

6 6) Weight: Knockback Resistance -10m (10 Active Points); Always On (-½), Perceivable (-¼) 0

5 7) Nightvision 0

5 8) Increased Arc Of Perception (240 Degrees) with Sight Group 0

15 Body weaponry: Multipower, 15-point reserve

1f 1) tail swipe,wing buffet, head butt,etc...: HA +3d6 (15 Active Points); Hand-To-Hand Attack (-¼) 1

1f 2) Claws: HKA 1d6 (4d6 w/STR) (15 Active Points) 1

33 Multipower, 90-point reserve, (90 Active Points); all slots Restrainable (-½), No Range (-½), Lockout (Flight; -½), Variable Limitations (requires -½ worth of Limitations; -¼)

3f 1) Acid spittle: RKA 2d6, Area Of Effect (16m Cone; +½), Constant (+½), Uncontrolled (Smother with a Base ; +½), Penetrating (+½) (90 Active Points); 4 clips of 8 Charges (-0), Limited Power Power loses less than a fourth of its effectiveness (Must use all of the clip's charges(may only use 4 times a day) -1 to Stum Multiplier; -0) [8]

3f 2) Wind storm: Sight Group Flash 8d6, Does Knockback (+¼), Area Of Effect (16m Cone; +½), Double Knockback (+½) (90 Active Points); Does Not Work Against Desolidified Characters (-¼), Limited Power Power loses less than a fourth of its effectiveness (Does Not Work Against Desolidified Characters,small loose objects to fling(Dirt,gravel,paper,etc...); -0) 9

 

Total Powers & Skill Cost: 196

Total Cost: 401

 

400+ Matching Complications

10 Distinctive Features: look like a 10m long dragon (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)

10 Hunted: Those seeking a trophy to mount or have captive in a zoo(Kraven the hunter type) Infrequently (As Pow; Harshly Punish)

20 Hunted: DEMON Infrequently (Mo Pow; NCI; Harshly Punish)

10 Physical Complication: Built like a dragon ,not human (Infrequently; Slightly Impairing)

10 Psychological Complication: Loves to fly (Common; Moderate)

15 Psychological Complication: Curious (Common; Strong)

1 Experience Points

 

Total Complications Points: 401

 

EQUIPMENT CARRIED

 

Equipment END

Flight turn mode: +3 with one mode of Movement

Aerobatics: Acrobatics 13-

Combat Piloting 13-

Navigation (Air, Land, Marine) 13-

Tracking 13-

IR Perception (Sight Group), Discriminatory, Telescopic: +6 0

Targeting with Hearing Group 0

Tracking with Smell/Taste Group 0

 

Background/History: Caitlin's first super power was gained when she had a potion of Dragon Icor fall on her ,covering her in the foul stuff and transforming her into a dragon

It took her over a month to figure out how to transform back and forth

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Re: Silk Detective / The Dragon

 

Taking a moment to figure things out: Luck 12d6 (60 Active Points); Limited Power Power loses about half of its effectiveness (only to figure out how something works; -1)' date=' Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1)[/quote']

How about using a Detect instead? Or super-deduction?

Afaik there is a "everything" Skill in the Skillbook.

 

16 She is just that good at finging the weak spots: Naked Advantage: Armor Piercing (+¼) for up to 40 Active Points, Variable Special Effects (Any SFX; +½), Reduced Endurance (0 END; +½) (20 Active Points); Unified Power (-¼) 0

11 I mean it when I say she is really good: Naked Advantage: Armor Piercing (+¼) for up to 40 Active Points, Variable Special Effects (Any SFX; +½), Reduced Endurance (0 END; +½) (20 Active Points); Extra Time (Extra Segment, Only to Activate, -¼), Unified Power (-¼), Requires A Roll (14- roll; -¼) 0

Acording to APG I every naked advantage only applies to one type of Power. You would have to make a NA for RKA, one for KA, one for HTH-Attack, one for Blast and one for STR.

 

The questions is why you try so hard to replicate something that was thrown out? Why not use whatever Find Weakness was repalced with?

 

18 Her custom Auto Mags stored in a pocket dimension: RKA 2d6' date=' Autofire (2 shots; +¼) (37 Active Points); Restrainable (-½), Limited Range (range 37m; -¼), Unified Power (-¼), 4 clips of 8 Charges (-0) [8']

Have you considered a lower Focus Limitation? Or does she have a unlimited supply of them?

APG II has "Extra-dimensional storage" as power.

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Re: Silk Detective / The Dragon

 

1 How you you build it?

It pretty much has to cross all SFXs ,as she does just that

The character can pretty much figure out any magic,human,alien tech

 

2 That is why I added "Any SFX +1/2" to cover her using anything she finds

Christopher, what replaced find weakness with anything?

Some have said that you need 1 for every maneuver you plan on using

 

3 The pistols go back to their holding place(in N-space) when not in her hands and cannot really be taken away or destroyed(hence no focus limitation)

So long as her hands are free she can shoot

She has in essence a Super Fast Draw skill

It also takes time to pull stuff out of that flavor of EDM space

At Spd 4 ,time is not a friend w/ Spd 6's around

 

How about using a Detect instead? Or super-deduction?

Afaik there is a "everything" Skill in the Skillbook.

 

 

Acording to APG I every naked advantage only applies to one type of Power. You would have to make a NA for RKA, one for KA, one for HTH-Attack, one for Blast and one for STR.

 

The questions is why you try so hard to replicate something that was thrown out? Why not use whatever Find Weakness was repalced with?

 

 

Have you considered a lower Focus Limitation? Or does she have a unlimited supply of them?

APG II has "Extra-dimensional storage" as power.

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Re: Silk Detective / The Dragon

 

SUSHI

 

Scientific

Underground

Supreme

Headquarters

International

 

A science based(mad science at that)villain group

no morals or ethics at all

They are written about in 1 of the early scenario books by Dennis Mallonee

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Re: Silk Detective / The Dragon

 

1 How you you build it?

It pretty much has to cross all SFXs ,as she does just that

The character can pretty much figure out any magic,human,alien tech

Detect (How things work; passive; 10 point)

 

The more important question is: What is the game effect you want from having this power? Do you want knowledge? Avoid missing "Familarity" penalties?

Whatever it is, I doubt that 12d6 Luck is getting you that. Or that (much) is allowed in any game. Yet alone making it an active power (the GM decides when and how Luck interacts with the world).

 

Christopher, what replaced find weakness with anything?

Some have said that you need 1 for every maneuver you plan on using

That is a good question.

More importantly: Why use find weakness in the first place, not just buying up damage?

 

It is true that HSMA says that you have to buy naked Advantages for Martial Arts on a Maneuver per Maneuver basis. If the GM even allows it for one power (wich is highly unlikely).

If you want all attacks based on STR to be AP, you could make a Naked AP-Advantage on STR. The STR+Naked Advantge would be the base attack.

 

3 The pistols go back to their holding place(in N-space) when not in her hands and cannot really be taken away or destroyed(hence no focus limitation)

So long as her hands are free she can shoot

She has in essence a Super Fast Draw skill

It also takes time to pull stuff out of that flavor of EDM space

At Spd 4 ,time is not a friend w/ Spd 6's around

Sounds like it does what you want, then.

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Re: Silk Detective / The Dragon

 

1 going to need at least 3 of them(magic,human,alien)

going to need to buy up some levels if the GM decides to go with a -1/per 5,10,20 active

taking time can help to a point,but it was meant as a your under the gun and gotta get it figured out 5min before you saw this thing sorta thing

Since there are some heavy limitations on it to have it do what I want, the GM has the final say so as to when to roll

I may just need to remind them I have it, but it is the GM's call

I just made it for certain situations

She has 11pts in Transport Fam and 6 in Weapons Fam along with 3 Inventor(magic,human & alien)Combat Pilot and Driver (I'd say I've invested plenty for "Familarity" penalties?

There is only so much you can do on 400 pts

Now if I just grand fathered her 5th ed which is a 651 pt character(started at 350pts)

 

2 As I stated 1st off this is an update of a 5th ed character to 6th ed(first done in 4th ed)

I wanted to keep to the basic concept(Find Weakness)

Silk Detective is a finese character ,NOT blunt force trauma

I will say that I generally do not use AP as it is easy to counter and on most builds I've seen having hardened it is added on not figured in to defenses(ex:a brick w/ 11+14 normal+resistant= costs 32 pts

add hardened to all of it raises to 40pts(39.75) as opposed to lowering the defense to 8+11 and costing 32pts

The points get culled from another area

 

Mr Long also says you should not be able to do teleporting Move-bys and Move-throughs( I only agree that you should not get any velocity bonus ,there are plenty of examples of this in comic books Nightcrawler

is a prime example)

I'm feeling that he forgot about Variable SFX(both Any and Limited) as a needed element like in what is needed for Gates in teleporting

 

3 yep it does exactly what I want

 

 

Detect (How things work; passive; 10 point)

 

The more important question is: What is the game effect you want from having this power? Do you want knowledge? Avoid missing "Familarity" penalties?

Whatever it is, I doubt that 12d6 Luck is getting you that. Or that (much) is allowed in any game. Yet alone making it an active power (the GM decides when and how Luck interacts with the world).

 

 

That is a good question.

More importantly: Why use find weakness in the first place, not just buying up damage?

 

It is true that HSMA says that you have to buy naked Advantages for Martial Arts on a Maneuver per Maneuver basis. If the GM even allows it for one power (wich is highly unlikely).

If you want all attacks based on STR to be AP, you could make a Naked AP-Advantage on STR. The STR+Naked Advantge would be the base attack.

 

 

Sounds like it does what you want, then.

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Re: Silk Detective / The Dragon

 

1 going to need at least 3 of them(magic,human,alien)

going to need to buy up some levels if the GM decides to go with a -1/per 5,10,20 active

taking time can help to a point,but it was meant as a your under the gun and gotta get it figured out 5min before you saw this thing sorta thing

Since there are some heavy limitations on it to have it do what I want, the GM has the final say so as to when to roll

I may just need to remind them I have it, but it is the GM's call

I just made it for certain situations

You seem to think it is a solution. But you don't say for what Problem.

So we cannot say if that one solves it. Only that with 95% no GM will allow that built. And that with 50% it won't solve it.

 

2 As I stated 1st off this is an update of a 5th ed character to 6th ed(first done in 4th ed)

I wanted to keep to the basic concept(Find Weakness)

Silk Detective is a finese character ,NOT blunt force trauma

Then buy CSL to increase Damage (especially consider the Weaponmaster Talent). There is no doubling rule in Superheroics anymore, so you can inrease a 2 DC attack to 12 DC "just with skill". Buy them for all Combat and you can go pretty far.

I guess that also explains why Find Weakness was thrown out: It only existed to circumvent the doubling rule. And it made it hard to properly apply DC limits (because you can just add it to 12 DC attack). And you can still pile MA or normal Maneuvers (Haymaker) on top of it.

 

Mr Long also says you should not be able to do teleporting Move-bys and Move-throughs( I only agree that you should not get any velocity bonus ,there are plenty of examples of this in comic books Nightcrawler

is a prime example)

The problem with Naked Advantage and martial Arts is, that Martial Arts is a pretty compelex rules construct. Whatever math is behind it, it likely won't work out anymore if you try to apply Naked Advantages.

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Re: Silk Detective / The Dragon

 

1 the Problem is how does it work(whatever device she has her attention on)

The power Luck might help her out finding a solution(it is not a sure thing nothing ever is)

You may not like it,other GM's have loved it Sean Fannon(Mutant File,Shintar,now with DTRPG)is 1 of them

It allowed them to help tell the story

12 d6 of luck average is going to be 2 levels

1 level would be fine for getting inside with the help of any mechanic,lockpicking,security systems

2 levels would slow down or stop most weapons,devices

3 levels pwnd

 

2 CSLs are a waste

Her OCV and DCV are just fine (might need range levels later)so why pay twice as much as needed

To put her pistols in to the 12DC range she would need 6 CSLs to add 1d6k that means she would need 12 CSLs to have her pistols do a 4d6rka

12 CSLs with all combat is 96pts(granted any gun just got 6DCs added to it ,but look at the cost and waste)

Better off just buying 2 naked advantages to add 6DCs(HtH & Ranged) OAF weapons of oppertunity and go find a spoon

 

3 Not at all a problem both UMA and HSMA both have rules for finding out how many active pts a maneuver is

Pretty much it is 5 pts active for each DC,+1 OCV,+1DCV then what the element might add 5 or 10 pts

Fast Strike is +2OCV(+10pts) +2 DCs(10pts) 20 active pts

 

 

You seem to think it is a solution. But you don't say for what Problem.

So we cannot say if that one solves it. Only that with 95% no GM will allow that built. And that with 50% it won't solve it.

 

 

Then buy CSL to increase Damage (especially consider the Weaponmaster Talent). There is no doubling rule in Superheroics anymore, so you can inrease a 2 DC attack to 12 DC "just with skill". Buy them for all Combat and you can go pretty far.

I guess that also explains why Find Weakness was thrown out: It only existed to circumvent the doubling rule. And it made it hard to properly apply DC limits (because you can just add it to 12 DC attack). And you can still pile MA or normal Maneuvers (Haymaker) on top of it.

 

 

The problem with Naked Advantage and martial Arts is, that Martial Arts is a pretty compelex rules construct. Whatever math is behind it, it likely won't work out anymore if you try to apply Naked Advantages.

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Re: Silk Detective / The Dragon

 

1 the Problem is how does it work(whatever device she has her attention on)

The power Luck might help her out finding a solution(it is not a sure thing nothing ever is)

You may not like it,other GM's have loved it Sean Fannon(Mutant File,Shintar,now with DTRPG)is 1 of them

It allowed them to help tell the story

You don't seem to understand my question:

I still don't get what this power does. What is the problem it should solve? Finding a solution for what? Help leaning what about what?

Is this identifying superpwoers? Instant understanding of how devices work?

 

I can not decipher any clear answer from what your write.

 

2 CSLs are a waste

Her OCV and DCV are just fine (might need range levels later)so why pay twice as much as needed

To put her pistols in to the 12DC range she would need 6 CSLs to add 1d6k that means she would need 12 CSLs to have her pistols do a 4d6rka

12 CSLs with all combat is 96pts(granted any gun just got 6DCs added to it ,but look at the cost and waste)

Better off just buying 2 naked advantages to add 6DCs(HtH & Ranged) OAF weapons of oppertunity and go find a spoon

Take a look a Weaponmaster Talent. Way cheaper, way easier.

 

Also, those naked advantage aren't adding 6 DC (if fact they never could add up to that much):

They are bought to cover up to 40 AP of power.

But when applied to the Weapons she has the followign happens:

2d6 (30 AP, 6 DC) become 2d6 Armor Piercing (37 AP, 8 DC).

When she add the second, this hapens:

2d6 Armor Piercing (37 AP, 8 DC) become 2d6 2xArmor Piercing (46 AP, 9 DC)

She has no other way to add damage, this is simply where these guns top out.

 

Also, why "Variable Special Effect" on the Naked Advantage? The special effect of that one is clear - aiming. And the way you wrote it up, variable SFX will not cover the attack itself. So it does exactly nothing...

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Re: Silk Detective / The Dragon

 

DRAGON

 

 

400+ Matching Complications

10 Distinctive Features: look like a 10m long dragon (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)

10 Hunted: Those seeking a trophy to mount or have captive in a zoo(Kraven the hunter type) Infrequently (As Pow; Harshly Punish)

20 Hunted: DEMON Infrequently (Mo Pow; NCI; Harshly Punish)

10 Physical Complication: Built like a dragon ,not human (Infrequently; Slightly Impairing)

10 Psychological Complication: Loves to fly (Common; Moderate)

15 Psychological Complication: Curious (Common; Strong)

1 Experience Points

 

 

Being a 10m long dragon you have Distinctive Features and Complication Built like a dragon but you do not have any mention of size disadvantages to hit or for perception. This large a dragon should be about +4 to hit and perception.

 

I have a player who has multiform into two dragons one a similar size as yours (3 tons 3m body length etc) and one the size of a cat.

 

The big dragon suffers from a +4 to hit so the DCV drops dramatically and she always gets hit (I did start at +6 but felt sorry for the player as with a +6 to hit you need to spend 30 points to stand still on the DCV).

 

So to me you should have a size penalty mentioned in the disadvantages or is this already factored into the build for a 5th edition one?

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Re: Silk Detective / The Dragon

 

You don't seem to understand my question:

I still don't get what this power does. What is the problem it should solve? Finding a solution for what? Help leaning what about what?

Is this identifying superpwoers? Instant understanding of how devices work?

 

I can not decipher any clear answer from what your write.

 

So you've been telling him repeatedly that most GMs won't allow this power when you don't even understand what it does? Just because you can't figure it out why would you assume most people would dissallow it?

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Re: Silk Detective / The Dragon

 

1 did you try reading the WHOLE power and not just the flavor description

 

Taking a moment to figure things out: Luck 12d6 (60 Active Points); Limited Power Power loses about half of its effectiveness (only to figure out how something works;-1), Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1)

 

2 Weapon Master is 24 pts per die(2 would be needed = 48pts(only HtH so x2 for ranged =92 pts)

It's not as cheap as you think(remember it has to be with ANY attack)

 

3 no but in effect they take the Defense of the target to 1/4 of normal

A target w/ 12+12 (normal + resistant)gets taken down to 3+3 defense

Vs a 2d6 RKA that is an average of 7 body and 14 stun vs 3+3 defense is 4 body and 8 stun taken

for a 15 body villain that is almost 1/3 of the way to dying

 

 

You don't seem to understand my question:

I still don't get what this power does. What is the problem it should solve? Finding a solution for what? Help leaning what about what?

Is this identifying superpwoers? Instant understanding of how devices work?

 

I can not decipher any clear answer from what your write.

 

 

Take a look a Weaponmaster Talent. Way cheaper, way easier.

 

Also, those naked advantage aren't adding 6 DC (if fact they never could add up to that much):

They are bought to cover up to 40 AP of power.

But when applied to the Weapons she has the followign happens:

2d6 (30 AP, 6 DC) become 2d6 Armor Piercing (37 AP, 8 DC).

When she add the second, this hapens:

2d6 Armor Piercing (37 AP, 8 DC) become 2d6 2xArmor Piercing (46 AP, 9 DC)

She has no other way to add damage, this is simply where these guns top out.

 

Also, why "Variable Special Effect" on the Naked Advantage? The special effect of that one is clear - aiming. And the way you wrote it up, variable SFX will not cover the attack itself. So it does exactly nothing...

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Re: Silk Detective / The Dragon

 

that is because your player used growth

there are plenty of ways to simulate growth, with out using the power Growth

I just happen to use 1 that also simulates that the juicy bits are not as easy to damage

Villains can shoot at her, she gets hit a lot ,but only lucky or well aimed shot are doing any real damage

My Dragon does not do stealth ,anybody looking around would spot her

No perception roll needed

Also the character has a 5 DCV so size may be factored in

Check out the size templates on pg443 of 6th ed HS bk 1

 

My Dragon's complications are more that she looks different than what most are use to

And has some problems getting around inside and manipulating things

She can also turn back to her human form and they go away so they are only limiting to a point

 

 

Being a 10m long dragon you have Distinctive Features and Complication Built like a dragon but you do not have any mention of size disadvantages to hit or for perception. This large a dragon should be about +4 to hit and perception.

 

I have a player who has multiform into two dragons one a similar size as yours (3 tons 3m body length etc) and one the size of a cat.

 

The big dragon suffers from a +4 to hit so the DCV drops dramatically and she always gets hit (I did start at +6 but felt sorry for the player as with a +6 to hit you need to spend 30 points to stand still on the DCV).

 

So to me you should have a size penalty mentioned in the disadvantages or is this already factored into the build for a 5th edition one?

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Re: Silk Detective / The Dragon

 

Rejiggering it is what I do

 

Dropping the find weakness

becoming a terror to foci

HtH now low end super hero

Still a big time gadgetfile and detective

 

 

 

SILK DETECTIVE

 

Val Char Cost Roll Notes

25 STR 15 14- Lift 800.0kg; 5d6 [2]

18 DEX 16 13- OCV: 9/DCV: 7

25 CON 15 14-

23 INT 13 14- PER Roll 14-

10 EGO 0 11- ECV: 1 - 1

13 PRE 3 12- PRE Attack: 2 ½d6

 

9 OCV 30

7 DCV 20

1 OMCV -6

1 DMCV -6

4 SPD 20 Phases: 3, 6, 9, 12

 

10+10 PD 8 Total: 10/20 PD (0/10 rPD)

10+10 ED 8 Total: 10/20 ED (0/10 rED)

10 REC 6

40 END 4

13 BODY 3

40 STUN 10 Total Characteristic Cost: 161

 

Movement: Running: 14m/28m

Leaping: 4m/8m

Swimming: 4m/8m

 

Cost Powers END

20 Taking a moment to figure things out: Luck 12d6 (60 Active Points); Limited Power Power loses about half of its effectiveness (only to figure out how something works; -1), Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1) 0

40 Multiform (400 Character Points in the most expensive form) (80 Active Points); Costs Endurance (Only To Change; -½), Extra Time (Full Phase, -½) 8

Aquired knowledge(magic,alien,super tech), all slots Concentration (0 DCV; -½), Unified Power (-¼), Perceivable (-¼)

30 1) Force field: Resistant Protection (10 PD/10 ED/10 Mental Defense/10 Power Defense) (60 Active Points) 0

9 2) LS (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (19 Active Points) 0

Custom equipment

30 Her Custom .44 Auto Mag Pistols stored in a pocked dimension: Multipower, 60-point reserve, (60 Active Points); all slots Restrainable (-½), Unified Power (-¼), Limited Range Power loses about a fourth of its effectiveness (max range 60m; -¼)

3f 1) Maximum Damage: RKA 4d6 (60 Active Points); 4 clips of 8 Charges (-0) [8]

3f 2) Hiding behind that hostage won't help you: RKA 2d6, Armor Piercing (+¼), Area Of Effect (4 2m Areas; +½), Selective (+¼) (60 Active Points); 2 clips of 12 Charges (-0) [12]

1f 3) That was a nice toy now it is full of holes: RKA 1 point, Area Of Effect (4m Radius; +¼), No Range Modifier (+½), Penetrating (x2; +1), Reduced Endurance (0 END; +1), Autofire (10 shots; +2) (29 Active Points); Limited Power Power loses about a fourth of its effectiveness (only damages foci; -¼) 0

1f 4) Targeting system: +10 to offset a specific negative OCV modifier with all attacks(for Autofire 10) (30 Active Points)

4 Fast Strike +2 +0 10d6 Strike

4 Martial Escape +0 +0 55 STR vs. Grabs

5 Flying Dodge -- +4 Dodge All Attacks, Abort; FMove

5 Sacrifice Strike +1 -2 12d6 Strike

12 +3 HTH Damage Class(es)

 

Skills

3 Breakfall 13-

3 Bugging 14-

3 Combat Driving 13-

3 Combat Piloting 13-

3 Computer Programming 14-

3 Concealment 14-

11 TF: Common Motorized Ground Vehicles, Science Fiction & Space Vehicles, Combat Aircraft, Helicopters, Large Military Ships, Large Planes, Small Military Ships, Small Planes, Tracked Military Vehicles, Two-Wheeled Motorized Ground Vehicles, Wheeled Military Vehicles

6 WF: Small Arms, Clubs, Fist-Loads, General Purpose/Heavy Machine Guns, Grenade Launchers, Laser Pistols, Shoulder-Fired Weapons, Unarmed Combat

3 Criminology 14-

3 Deduction 14-

3 Electronics 14-

3 Alien : Inventor 14-

3 Super Tech: Inventor 14-

3 Magic 14-

3 Mechanics 14-

4 Navigation (Air, Land, Marine) 14-

3 Stealth 13-

3 Streetwise 12-

3 Systems Operation 14-

3 Survival 14-

 

Total Powers & Skill Cost: 239

Total Cost: 400

 

400+ Matching Complications

15 Enraged: If refered to as a mad scientist (Uncommon), go 11-, recover 11-

15 Hunted: SUSHI Infrequently (Mo Pow; Harshly Punish)

15 Hunted: DEMON Infrequently (Mo Pow; Harshly Punish)

15 Psychological Complication: Loves to tinker with stuff (Common; Strong)

15 Psychological Complication: Loves to discover stuff and explore (Common; Strong)

 

Total Complications Points: 400

 

Background/History: Curiosity has nearly killed her many a time and she just keeps proving Nietzsche right "That which does not kill us makes us stronger"

 

Child of an explorer who always got into trouble

 

Personality/Motivation: thrill seeker and explorer

 

Quote: let me have a look at that

you get it to work by doing pushing this button

this is one of those "man was never suppose to know kind of things"good thing I'm a woman

 

Powers/Tactics: detective

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Re: Silk Detective / The Dragon

 

Added flavor found a few points and bought stuff

 

DRAGON

 

Val Char Cost Roll Notes

45 STR 5 18- Lift 12.8tons; 9d6 [1]

18 DEX 16 13- OCV: 9/DCV: 5

30 CON 20 15-

18 INT 8 13- PER Roll 13-

15 EGO 5 12- ECV: 1 - 1

20 PRE 10 13- PRE Attack: 4d6

 

9 OCV 30

5 DCV 10

1 OMCV -6

1 DMCV -6

6 SPD 40 Phases: 2, 4, 6, 8, 10, 12

 

15+10 PD 13 Total: 15/25 PD (0/10 rPD)

15+10 ED 13 Total: 15/25 ED (0/10 rED)

15 REC 11

60 END 8

20 BODY 10

60 STUN 20 Total Characteristic Cost: 205

 

Movement: Running: 12m/24m

Flight: 44m/352m

Swimming: 4m/8m

 

Cost Powers END

The Dragon Icor

45 1) Great Strength: +30 STR, Reduced Endurance (0 END; +½) (45 Active Points)

30 2) Tough scaley hide: Resistant Protection (10 PD/10 ED) 0

33 3) Large bat like wings: Flight 44m, x8 Noncombat, Reduced Endurance (½ END; +¼) (67 Active Points); Restrainable (Wings; -½), Cannot Hover (must make at least a Half Move per Phase; -½) 2

Notes: Non-combat flight 352mph

4 4) Tail and wings: Extra Limb (3) (5 Active Points); Limited Manipulation (-¼) 0

4 5) Size: Stretching 4m, Reduced Endurance (0 END; +½) (6 Active Points); no Noncombat Stretching (-¼), Perceivable (-¼) 0

6 6) Weight: Knockback Resistance -10m (10 Active Points); Always On (-½), Perceivable (-¼) 0

8 7) Large eyes for night hunting: Nightvision, Telescopic: +6 0

5 8) Increased Arc Of Perception (240 Degrees) with Sight Group 0

10 Body weaponry: Multipower, 15-point reserve, (15 Active Points); Lockout (Acid and Wind ; -½)

1f 1) tail swipe,wing buffet, head butt,etc...: HA +3d6 (15 Active Points); Hand-To-Hand Attack (-¼) 1

1f 2) Claws: HKA 1d6 (4d6 w/STR) (15 Active Points) 1

33 Multipower, 90-point reserve, (90 Active Points); all slots Restrainable (-½), No Range (-½), Lockout (Flight; -½), Variable Limitations (requires -½ worth of Limitations; -¼)

3f 1) Acid spittle: RKA 2d6, Area Of Effect (16m Cone; +½), Constant (+½), Uncontrolled (Smother with a Base ; +½), Penetrating (+½) (90 Active Points); 4 clips of 8 Charges (-0), Limited Power Power loses less than a fourth of its effectiveness (Must use all of the clip's charges(may only use 4 times a day) -1 to Stun Multiplier; -0) [8]

3f 2) Wind storm: Sight Group Flash 8d6, Does Knockback (+¼), Area Of Effect (16m Cone; +½), Double Knockback (+½) (90 Active Points); Does Not Work Against Desolidified Characters (-¼), Limited Power Power loses less than a fourth of its effectiveness (Does Not Work Against Desolidified Characters,small loose objects to fling(Dirt,gravel,paper,etc...); -0) 9

 

Skills

3 Combat Flying 13-

3 Navigation (Air, Land) 13-

3 Tracking 13-

 

Total Powers & Skill Cost: 195

Total Cost: 400

 

400+ Matching Complications

10 Distinctive Features: look like a 10m long dragon (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)

10 Hunted: Those seeking a trophy to mount or have captive in a zoo(Kraven the hunter type) Infrequently (As Pow; Harshly Punish)

20 Hunted: DEMON Infrequently (Mo Pow; NCI; Harshly Punish)

10 Physical Complication: Built like a dragon ,not human (Infrequently; Slightly Impairing)

10 Psychological Complication: not quite human while in this form (Common; Moderate)

15 Psychological Complication: Curious (Common; Strong)

 

Total Complications Points: 400

 

Background/History: Caitlin's second super power was gained when she had a potion of Dragon Icor fall on her ,covering her in the foul stuff and transforming her into a dragon

It took her over a month to figure out how to transform back and forth

 

Personality/Motivation: not quite human while in this form

But does know right from wrong , who is food and who is not

little yappy dogs might go missing

 

Quote:

 

Powers/Tactics:

 

Campaign Use:

 

Appearance: Dragon 8m long

10m wingspan

4m long tail

Black w/ red highlights

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Re: Silk Detective / The Dragon

 

that is because your player used growth

there are plenty of ways to simulate growth, with out using the power Growth

I just happen to use 1 that also simulates that the juicy bits are not as easy to damage

Villains can shoot at her, she gets hit a lot ,but only lucky or well aimed shot are doing any real damage

My Dragon does not do stealth ,anybody looking around would spot her

No perception roll needed

Also the character has a 5 DCV so size may be factored in

Check out the size templates on pg443 of 6th ed HS bk 1

 

My Dragon's complications are more that she looks different than what most are use to

And has some problems getting around inside and manipulating things

She can also turn back to her human form and they go away so they are only limiting to a point

 

Not growth but multiform and three separate character sheets and using a sort of modified size template from 6th to sort of simulate a very big dragon.

 

And these templates mention that with the complication of being large you also get the target size combat modifier of 6E2 51 which states that with the disadvantage you get +4 and above to hit with the complication so a dragon should be easier to hit.

 

So I have read it as that as you get the DCV you paid for but as you are saying you are as big as a dragon you also get the +4 / +6 so effectively your DCV drops by 4 / 6 as well.

 

Unless have DCV and then have a limitation only to counter being large?

 

Has anyone else thought about this for permanently large characters and DCV?

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Re: Silk Detective / The Dragon

 

I bought what I felt fit the size and vulnerability

the templates need point values to cost out having a in effect selling back DCV

Size Enormous is -4DCV that is 20pts

The Complication is only 15 and does not cover weight(400kg)or interacting with the environment

and it just gets worse the bigger you get

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Re: Silk Detective / The Dragon

 

So you've been telling him repeatedly that most GMs won't allow this power when you don't even understand what it does? Just because you can't figure it out why would you assume most people would dissallow it?

 

1 did you try reading the WHOLE power and not just the flavor description

 

Taking a moment to figure things out: Luck 12d6 (60 Active Points); Limited Power Power loses about half of its effectiveness (only to figure out how something works;-1), Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1)

That is what makes so little sense:

Not one of the luck examples ever included "the character suddenly figures out how to fly a Nref'll Starcruiser". Luck and Unluck are things that happen to you, usually with no direct connection to your skills at all. Luck imparting Knowledge? That doesn't seems to make sense and there is no cennection point between the Luck Mechnic and aquiring Knowledge (aside from "luckily" finding the manual, but then you still have to read it the old way).

 

3 no but in effect they take the Defense of the target to 1/4 of normal

A target w/ 12+12 (normal + resistant)gets taken down to 3+3 defense

Vs a 2d6 RKA that is an average of 7 body and 14 stun vs 3+3 defense is 4 body and 8 stun taken

for a 15 body villain that is almost 1/3 of the way to dying

Nope, not to 1/4. Never to 1/4.

A attack can have multiple levels of AP, but only and exclusively to counteract "Hardened". All this second level of AP would have acomplished is still halving the Protection even if it is "Hardened" one time. Buying it as two seperate naked advantages won't change that.

 

Not growth but multiform and three separate character sheets and using a sort of modified size template from 6th to sort of simulate a very big dragon.

 

And these templates mention that with the complication of being large you also get the target size combat modifier of 6E2 51 which states that with the disadvantage you get +4 and above to hit with the complication so a dragon should be easier to hit.

 

So I have read it as that as you get the DCV you paid for but as you are saying you are as big as a dragon you also get the +4 / +6 so effectively your DCV drops by 4 / 6 as well.

 

Unless have DCV and then have a limitation only to counter being large?

 

Has anyone else thought about this for permanently large characters and DCV?

There are guidelines (wich fit to those of shrinking/growth/di), but the rules allow you to ignore them. The DCV and Perception Modifier are part of the Complciation.

 

Generally when you have a Complication that not all Forms of a Multiform-built share, you jsut decrease the frequency (because you can avoid the Complcaition by changing). It's what you do with Distinctive features, it should apply to size/weight limitations as well.

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Re: Silk Detective / The Dragon

 

1 there is no way short of a billion pts in trying to come up with every possible skill

SD has lots of skills so it is not like it is"totally out of the blue"

The power allows figuring out what something does no matter the SFX

Just because you have not seen a character like this does not mean 1 has not been created

SD is actually based off the character "2nd Hand Rose" from both versions of GAC(Golden Age of Champions)and a bit of Batman

2nd Hand Rose is a character who found weapons and gadgets left over from superhero battles and found that she could harness them for her own use as a criiminal

SD can pretty much do that

 

2 Moot now as I dropped it in the latest build

 

3 I had pointed out how the cost of those complications did not balance to just selling off DCV alone

Some like using KB Resistance can take the Limitation always on and weight to balance the effect and no need for a complication

that is why I only have 10 pts in Phys lim as it is more that she will not be stealthy nor able to type on a keyboard and limited to only going into larger rooms

 

That is what makes so little sense:

Not one of the luck examples ever included "the character suddenly figures out how to fly a Nref'll Starcruiser". Luck and Unluck are things that happen to you, usually with no direct connection to your skills at all. Luck imparting Knowledge? That doesn't seems to make sense and there is no cennection point between the Luck Mechnic and aquiring Knowledge (aside from "luckily" finding the manual, but then you still have to read it the old way).

 

 

Nope, not to 1/4. Never to 1/4.

A attack can have multiple levels of AP, but only and exclusively to counteract "Hardened". All this second level of AP would have acomplished is still halving the Protection even if it is "Hardened" one time. Buying it as two seperate naked advantages won't change that.

 

 

There are guidelines (wich fit to those of shrinking/growth/di), but the rules allow you to ignore them. The DCV and Perception Modifier are part of the Complciation.

 

Generally when you have a Complication that not all Forms of a Multiform-built share, you jsut decrease the frequency (because you can avoid the Complcaition by changing). It's what you do with Distinctive features, it should apply to size/weight limitations as well.

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