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Monster Hunter - New recruit


Icarium

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Re: Monster Hunter - New recruit

 

Here's the basics for 'Jarhead', just need to actually build the character now.

 

My thought is to build 'Jarhead' pre MHI recruitment

 

Jarhead had a 'normal' childhood, started fishing and hunting with his father and uncles at an early age. Jarhead enjoyed sports throughout his Senior High years, playing football, baseball and volleyball. He also worked at a fast food restaurant during High School and while he had to work for it did graduate with 'Honors'. After High School Jarhead enlisted in the USMC, served an eight year contract and saw combat during the first Gulf War. After releasing from active duty Jarhead worked at a retail store and attended a local community college pursuing degrees in education and philosophy before his monster encounter and recruitment into M.H.I.

 

Everyman Skills (Modified)

Navigation 8-

Climbing 8-

Concealment 8-

Conversation 8-

Deduction 8-

AK: Vancouver Island 8-

Orienteering 8-

Native Language: English (4 points’ worth, with literacy)

KS or PS(?): Sports 11-

Survival Temperate/Subtropical (9+(INT/5))-

PS: Fast Food/Retail at 11-

Shadowing 8-

Stealth 8-

TF: Common Motorized Ground Vehicles 8-

 

Using the Basic Military Training Package Deal from Dark Champions as a base I can see adding the following skills from his time in the Marine Corps:

Running +1

KS: The Military World 11-

KS: USMC History And Customs 11-

PS: Marine 11-

NCO School - Tactics

AAV Driver - TF: Tracked Amphibious Assault Vehicle

Combat Driving

Paramedics

WF: Crew Served Weapons

Autofire Accurate Sprayfire

 

4 Contacts (4 points’ worth)

 

and then 3 skill points towards combat skill levels with a specific firearm.

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Re: Monster Hunter - New recruit

 

A beginning...

 

[TABLE=width: 100%]

[TR]

[TD=colspan: 2, align: left]Jarhead[/TD]

[/TR]

[TR]

[TD] [TABLE]

[TR]

[TD=align: center]Val[/TD]

[TD=align: left]Char[/TD]

[TD=align: center]Points[/TD]

[TD=align: center]Total[/TD]

[TD=align: center]Roll[/TD]

[TD=align: left]Notes[/TD]

[/TR]

[TR]

[TD=align: center]15[/TD]

[TD=align: left]STR[/TD]

[TD=align: center]5[/TD]

[TD=align: center]15[/TD]

[TD=align: center]12-[/TD]

[TD=align: left]HTH Damage 3d6 END [3][/TD]

[/TR]

[TR]

[TD=align: center]15[/TD]

[TD=align: left]DEX[/TD]

[TD=align: center]10[/TD]

[TD=align: center]15[/TD]

[TD=align: center]12-[/TD]

[TD=align: left][/TD]

[/TR]

[TR]

[TD=align: center]15[/TD]

[TD=align: left]CON[/TD]

[TD=align: center]5[/TD]

[TD=align: center]15[/TD]

[TD=align: center]12-[/TD]

[TD=align: left][/TD]

[/TR]

[TR]

[TD=align: center]15[/TD]

[TD=align: left]BODY[/TD]

[TD=align: center]5[/TD]

[TD=align: center]15[/TD]

[TD=align: center][/TD]

[TD=align: left][/TD]

[/TR]

[TR]

[TD=align: center]15[/TD]

[TD=align: left]INT[/TD]

[TD=align: center]5[/TD]

[TD=align: center]15[/TD]

[TD=align: center]12-[/TD]

[TD=align: left]PER Roll 12-[/TD]

[/TR]

[TR]

[TD=align: center]13[/TD]

[TD=align: left]EGO[/TD]

[TD=align: center]3[/TD]

[TD=align: center]13[/TD]

[TD=align: center]12-[/TD]

[TD=align: left][/TD]

[/TR]

[TR]

[TD=align: center]16[/TD]

[TD=align: left]PRE[/TD]

[TD=align: center]6[/TD]

[TD=align: center]16[/TD]

[TD=align: center]12-[/TD]

[TD=align: left]PRE Attack: 3d6[/TD]

[/TR]

[TR]

[TD=align: center][/TD]

[TD=align: left][/TD]

[TD=align: center][/TD]

[TD=align: center][/TD]

[TD=align: center][/TD]

[TD=align: left][/TD]

[/TR]

[TR]

[TD=align: center][/TD]

[TD=align: left][/TD]

[TD=align: center][/TD]

[TD=align: center][/TD]

[TD=align: center][/TD]

[TD=align: left][/TD]

[/TR]

[TR]

[TD=align: center]3[/TD]

[TD=align: left]PD[/TD]

[TD=align: center]1[/TD]

[TD=align: center]3[/TD]

[TD=align: center][/TD]

[TD=align: left]3 PD (0 rPD)[/TD]

[/TR]

[TR]

[TD=align: center]3[/TD]

[TD=align: left]ED[/TD]

[TD=align: center]1[/TD]

[TD=align: center]3[/TD]

[TD=align: center][/TD]

[TD=align: left]3 ED (0 rED)[/TD]

[/TR]

[TR]

[TD=align: center]3[/TD]

[TD=align: left]SPD[/TD]

[TD=align: center]10[/TD]

[TD=align: center]3[/TD]

[TD=align: center][/TD]

[TD=align: left]Phases: 4, 8, 12[/TD]

[/TR]

[TR]

[TD=align: center]5[/TD]

[TD=align: left]REC[/TD]

[TD=align: center]1[/TD]

[TD=align: center]5[/TD]

[TD=align: center][/TD]

[TD=align: left][/TD]

[/TR]

[TR]

[TD=align: center]20[/TD]

[TD=align: left]END[/TD]

[TD=align: center]0[/TD]

[TD=align: center]20[/TD]

[TD=align: center][/TD]

[TD=align: left][/TD]

[/TR]

[TR]

[TD=align: center]20[/TD]

[TD=align: left]STUN[/TD]

[TD=align: center]0[/TD]

[TD=align: center]20[/TD]

[TD=align: center][/TD]

[TD=align: left][/TD]

[/TR]

[TR]

[TD=align: center]15"[/TD]

[TD=class: small, align: left]Running[/TD]

[TD=align: center]3[/TD]

[TD=align: center]15m[/TD]

[TD=align: center][/TD]

[TD=align: left][/TD]

[/TR]

[TR]

[TD=align: center]5"[/TD]

[TD=class: small, align: left]Swimming[/TD]

[TD=align: center]1[/TD]

[TD=align: center]5m[/TD]

[TD=align: center][/TD]

[TD=align: left][/TD]

[/TR]

[TR]

[TD=align: center]5"[/TD]

[TD=class: small, align: left]Leaping[/TD]

[TD=align: center]1[/TD]

[TD=align: center]5m[/TD]

[TD=align: center][/TD]

[TD=align: left]Total Characteristics Cost: 66[/TD]

[/TR]

[/TABLE]

[/TD]

[TD=align: left][/TD]

[/TR]

[TR]

[TD=colspan: 2] [TABLE=width: 100%]

[TR]

[TD]Cost[/TD]

[TD=width: 100%]Powers[/TD]

[TD]END[/TD]

[/TR]

[TR]

[TD=align: left]3[/TD]

[TD=width: 100%, colspan: 2, align: left]Basic Strike: 1/2 Phase, +1 OCV, +0 DCV, 5d6 Strike[/TD]

[/TR]

[TR]

[TD=align: left]3[/TD]

[TD=width: 100%, colspan: 2, align: left]Takedown: 1/2 Phase, +1 OCV, +1 DCV, 3d6 Strike; Target Falls[/TD]

[/TR]

[TR]

[TD=align: left]5[/TD]

[TD=width: 100%, colspan: 2, align: left]Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, 7d6 Strike[/TD]

[/TR]

[TR]

[TD=align: left]3[/TD]

[TD=width: 100%, colspan: 2, align: left]Grappling Throw: 1/2 Phase, +0 OCV, +2 DCV, 5d6 Strike; Target Falls; Must Follow Grab[/TD]

[/TR]

[TR]

[TD=align: left]4[/TD]

[TD=width: 100%, colspan: 2, align: left]Choke Hold: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND[/TD]

[/TR]

[TR]

[TD=colspan: 2] [/TD]

[/TR]

[TR]

[TD][/TD]

[TD]Perks[/TD]

[/TR]

[TR]

[TD=align: left]8[/TD]

[TD=align: left]Contact: Master Sergeant Terry "Gato" Quinn - Supply & Logistics Specialist (Contact has very useful Skills or resources, Very Good relationship with Contact) 13-[/TD]

[/TR]

[TR]

[TD=align: left]4[/TD]

[TD=align: left]Favor "Gato" owes me![/TD]

[/TR]

[TR]

[TD=colspan: 2] [/TD]

[/TR]

[TR]

[TD][/TD]

[TD]Skills[/TD]

[/TR]

[TR]

[TD=align: left][/TD]

[TD=align: left]USMC Boot Camp & Fleet Time[/TD]

[/TR]

[TR]

[TD=align: left]5[/TD]

[TD=align: left]1) Accurate Sprayfire

[/TD]

[/TR]

[TR]

[TD=align: left]3[/TD]

[TD=align: left]2) Combat Driving 12-

[/TD]

[/TR]

[TR]

[TD=align: left]2[/TD]

[TD=align: left]3) KS: The Military World 11-

[/TD]

[/TR]

[TR]

[TD=align: left]2[/TD]

[TD=align: left]4) KS: USMC History And Customs 11-

[/TD]

[/TR]

[TR]

[TD=align: left]3[/TD]

[TD=align: left]5) Tactics: NCO School 12-

[/TD]

[/TR]

[TR]

[TD=align: left]0[/TD]

[TD=align: left]6) TF: Tracked Amphibious Assault Vehicle: Tracked Military Vehicles

 

[/TD]

[/TR]

[TR]

[TD=align: left]3[/TD]

[TD=align: left]7) Paramedics 12-

 

[/TD]

[/TR]

[TR]

[TD=align: left]2[/TD]

[TD=align: left]8) PS: US Marine 11-

[/TD]

[/TR]

[TR]

[TD=align: left]5[/TD]

[TD=align: left]9) WF: Assault Rifles/LMGs, General Purpose/Heavy Machine Guns, Grenade Launchers, Handguns, Shoulder-Fired Weapons, Submachine Guns, Thrown Grenades

[/TD]

[/TR]

[TR]

[TD=align: left]6[/TD]

[TD=align: left]10) +3 with any single attack

[/TD]

[/TR]

[TR]

[TD=align: left]1[/TD]

[TD=align: left]11) WF AAV Crew Served Weapons: Vehicle Weapons

[/TD]

[/TR]

[TR]

[TD=align: left][/TD]

[TD=align: left]Everyman abilities[/TD]

[/TR]

[TR]

[TD=align: left]0[/TD]

[TD=align: left]1) AK: Vancouver Island, BC 8-

[/TD]

[/TR]

[TR]

[TD=align: left]0[/TD]

[TD=align: left]2) Climbing 8-

[/TD]

[/TR]

[TR]

[TD=align: left]0[/TD]

[TD=align: left]3) Deduction 8-

[/TD]

[/TR]

[TR]

[TD=align: left]0[/TD]

[TD=align: left]4) KS: General Sports 8-

[/TD]

[/TR]

[TR]

[TD=align: left]0[/TD]

[TD=align: left]5) Language: English (completely fluent; literate) (4 Active Points)

[/TD]

[/TR]

[TR]

[TD=align: left]0[/TD]

[TD=align: left]6) Orienteering (Navigation) (Land) 8-

[/TD]

[/TR]

[TR]

[TD=align: left]0[/TD]

[TD=align: left]7) Stealth 8-

[/TD]

[/TR]

[TR]

[TD=align: left]0[/TD]

[TD=align: left]8) Survival (Temperate/Subtropical, Custom Adder) 12-

[/TD]

[/TR]

[TR]

[TD=align: left]0[/TD]

[TD=align: left]9) TF: Common Motorized Ground Vehicles, Custom Adder

[/TD]

[/TR]

[TR]

[TD=align: left]0[/TD]

[TD=align: left]10) WF: Blades, Custom Adder, Rifles, Shotguns

[/TD]

[/TR]

[/TABLE]

[/TD]

[/TR]

[TR]

[TD=colspan: 2]Total Powers & Skills Cost: 62[/TD]

[/TR]

[TR]

[TD=colspan: 2] [/TD]

[/TR]

[TR]

[TD=colspan: 2]Total Cost: 128[/TD]

[/TR]

[/TABLE]

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Re: Monster Hunter - New recruit

 

Cool layout. How did you put the box around the movement names' date=' like Running and such?[/quote']

 

It was a cut and paste from a HD3 html template.

 

A couple of questions for anyone familiar with Martial Arts...

1) Does it make sense to take both the Basic Strike and Offensive Strike?

2) At the end of Grappling Throw it states "Must Follow Grab" so I'm assuming that he'll need the Standard Combat Maneuver Grab as well if he wants to be able to use Grappling Throw on someone?

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Re: Monster Hunter - New recruit

 

It was a cut and paste from a HD3 html template.

 

A couple of questions for anyone familiar with Martial Arts...

1) Does it make sense to take both the Basic Strike and Offensive Strike?

2) At the end of Grappling Throw it states "Must Follow Grab" so I'm assuming that he'll need the Standard Combat Maneuver Grab as well if he wants to be able to use Grappling Throw on someone?

 

As I understand it, that can be any Grab - the Standard Manuever (which everyone gets free) or any Martial Manuever with a "Grab" element.

 

Lucius Alexander

 

Building a palindromedary with the "Must Follow Lucius" element

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