Greywind Posted November 25, 2012 Report Share Posted November 25, 2012 Dove Kristina Leigh Tyler Hgt: 5'7” Wgt: 120# Hair: Black Eyes: Brown 15 STR 5 18 DEX 24 21 CON 22 10 BODY 0 20 INT 10 15 EGO 10 20 PRE 10 20 COM 5 15 PD 12 16 ED 12 6 SPD 32 10 REC 6 50 END 4 43 STUN 14 6 RUN 2 SWIM 3 LEAP Char: 166 Skills Acrobatics 13- Breakfall 13- Deduction 13- Forensic Medicine 13- High Society 13- Paramedics 13- Conversation 13- Persuasion 13- Seduction 13- Weapon Familiarity: Common Melee Weapons, Staffs CSL: +2 Martial Arts SL: +1 Overall Teamwork 13- KS: The Medical World 13- SS: Combat/Trauma Medicine 13- SS: Medicine 13- SS: Pharmacology/Toxicology 13- SS: Surgery 13- SS: Superhuman Physiology 13- SS: Xenobiology 8- Skills: 68 Perks FB: License to Practice Medicine Money: Well Off Rep: Member of the Guardians 14-, +4/+4D6 Perks: 18 Talents Bump of Direction Danger Sense (self only, in combat, Function as a Sense) 14- Talents: 21 Martial Arts Fast Strike Martial Block Martial Throw Martial Dodge Offensive Strike Takeaway Takedown Weapon Element: Staffs Martial Arts: 29 Powers Flight 20” x4 Non-Combat Staff: HtH Attack +6d6, OAF Durable, Hand to Hand Attack, Real Weapon Mental Defense 8 points Powers: 38 Disads Enraged When a Bystander is Hurt 8-/14- DNPC (Kari Tyler) Normal 8- Hunted: VIPER 8- (MP, H) Hunted: Various Members of the Guardians' Rogues Gallery 8- (MP, H) Hunted: Anton Darque 8- (MP, NCI, H) PS: Code Against Killing C/T PS: Claustrophobic C/S PS: Hippocratic Oath C/S Disads: 115 Kris Tyler is a quiet woman. She was the girl in school that was always reading. She was a voracious reader, and often ahead in all of her studies. During her time as a pre-med student she was singled out as a test subject by VIPER agents. A local nest had been experimenting on various means of enhancing their soldiers. Kris is often uncomfortable in social settings with strangers. Often she gets pointed out because of her wings. She tends to be embarrassed when complimented on her looks. Kari is Kris's identical, sympathetic twin (each knowing when the other is injured, feeling the pain). Kris sees herself as the weakest of the Guardians. Pulsar is deemed the most powerful, Lightning the fastest, and Ash the strongest of the original members, Kris only saw herself as "the chick with the wings". She is fiercely loyal to her friends, with only one instance with Pulsar ever bringing that into doubt. In the past Kris has wielded a long bladed spear. As VIPER's programming began breaking down, the spear was put away and she switched to a staff and focused more on her martial arts training. Currently, Kris is technically a noncombatant. Her Enraged is a holdover from the programming. Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted November 25, 2012 Report Share Posted November 25, 2012 Re: Greywind's Characters It is going to be fun learning about the Characters in your stories. Thank you for all your hard work. QM Quote Link to comment Share on other sites More sharing options...
Greywind Posted November 25, 2012 Author Report Share Posted November 25, 2012 Re: Greywind's Characters Lightning Warren Wayne Asher Hgt: 5'11” Wgt: 170# Hair: Brown Eyes: Gray 15 STR 5 41 DEX 93 15 CON 10 10 BODY 0 11 INT 1 13 EGO 6 20 PRE 10 14 COM 2 15 PD 12 10 ED 7 8 SPD 29 20 REC 28 50 END 10 26 STUN 0 23 RUN 2 SWIM 3 LEAP Char: 213 Skills Breakfall 17- Deduction 11- Mechanics 11- Paramedics 11- Power: Speed Tricks 13- Shadowing 11- Sleight of Hand 17- Stealth 17- Streetwise 13- Teamwork 17- PS: Carpentry 12- PS: Farming 11- Skills: 40 Perks Contact: Capt. Franklin Stone, NYPD Special Crimes Division (Contact has Access to major institutions, Contact has significant Contacts of his own, Contact has useful Skills or resources, Contact limited by Identity, Good relationship with Contact) 13- Money: Well Off Rep: Member of the Guardians 11-, +2/+2D6 Perks: 16 Talents Combat Luck 9 PD/9 ED Danger Sense (Immediate Vicinity, Out of Combat, Function as a Sense) 14- Speed Reading (x1000) Talents: 56 Martial Arts Basic Strike Defensive Block Flying Dodge Martial Throw Passing Strike Passing Disarm Passing Throw Martial Arts: 31 Powers Running 23” x8 Non-Combat (Reduced END 1/2) Teleport 23” Invisible Power Effects (Fully), Must pass through intervening space, no non-Combat movement HtH Attack +5d6, Autofire (10 shots), Hand to Hand Attack Instant Change: Cosmetic Transform, Limited Target Any Clothes Powers: 160 Disads DNPC Family, Normal 8- Katherine “Kate” (Simmons) Asher, wife Benjamin Asher, father Mary Asher, mother Jennifer “Jennie” Asher, sister Hunted: VIPER 8- (MP, H) Hunted: Various Members of the Guardians' Rogues Gallery 8- (MP, H) Hunted: Anton Darque 11- (MP, NCI, H) PS: Code Against Killing C/T PS: Protective of family C/S SL: Secret ID Disads: 125 During a summer Nebraska storm, Warren was out looking for part of his family's herd of cattle. What he found was that a pasture had been used for illegal dumping of chemical waste. Investigating the site he found that the barrels were marked with the interlocking square and diamond logo belonging to Scott Enterprises. A slip in the mud, landing in the mire, and catching the full fury of a lightning bolt should have killed Warren. Instead he was altered by the experience. Shortly after the incident, Warren met Jason Scott, who had been sent by his father to investigate the dumping independently. The first meeting between the two was rough, with Warren insisting that he wasn't going to like the other man. Through the early years of the team, Warren was a prankster; often using his speed to make things appear to disappear. His marriage to Kate, and the impending birth of their child, has mellowed him. Warren tends to be a slow, deliberate thinker, weighing options and alternatives before setting out on a course of action. Once his mind is set, there are few that can stop him. Quote Link to comment Share on other sites More sharing options...
psyber624 Posted November 25, 2012 Report Share Posted November 25, 2012 Re: Greywind's Characters Sweet! This is awesome, can't wait to see more Quote Link to comment Share on other sites More sharing options...
Greywind Posted November 25, 2012 Author Report Share Posted November 25, 2012 Re: Greywind's Characters Ash Ashleigh Kaye Parks Hgt: 5'5” Wgt: 121# Hair: Blonde Eyes: Sapphire Blue 60 STR 50 23 DEX 39 28 CON 36 12 BODY 4 15 INT 5 15 EGO 10 20 PRE 10 26 COM 8 24 PD 12 24 ED 7 5 SPD 17 18 REC 0 66 END 5 61 STUN 5 9 RUN 6 2 SWIM 12 LEAP Char: 225 Skills Breakfall 14- Combat Driving 14- Combat Piloting 14- Brawling: CSL +4 HTH Combat Deduction 12- Paramedics 12- Power: Brick Tricks 13- Shadowing 11- Stealth 14- Streetwise 13- Survival 12- Tactics 12- Teamwork 14- Tracking 12- TF: Common Motorized Ground Vehicles, Combat Aircraft, Small Planes Skills: 68 Perks Contact: Project Wildfire (Contact has useful Skills or resources, Very Good Relationship with Contact) Organization Contact 14- Money: Well Off Rep: Member of the Guardians 11-, +3/+3D6 Perks: 35 Powers Damage Resistance 24 PD/24 ED Knockback Resistance +2” Infrared Perception (Sight) IAF-glasses Nightvision IAF-glasses Flash Defense (Sight) IAF-glasses Powers: 37 Disads Hunted: VIPER 8- (MP, H) Hunted: Various Members of the Guardians' Rogues Gallery 8- (MP, H) Hunted: Anton Darque 8- (MP, NCI, H) PL: Color Blind PS: Code Against Killing C/T PS: Protective of family C/S Rivalry: Titania (Rival is as powerful, Rival is Aware) Unluck 1D6 Disads: 85 Ashleigh is, in her own words, dynamite. Her childhood was relatively normal, with her mother keeping house and her father an emotionally, and often physically, distant figure in her life. Her mother passed while she was still in high school and it fell to her to take care of the house in addition to her schoolwork. After graduation she packed her things and set her sights on a new life. The first of her fellow Guardians she met was Dove, being both subjected to VIPER augmentation experiments. The process Ash underwent is called the Avatar process. The body is altered to be stronger and more resistant to damage. Ash is spirit of the Guardians. She is the one that keeps them moving forward when things look bad. Quote Link to comment Share on other sites More sharing options...
Greywind Posted November 25, 2012 Author Report Share Posted November 25, 2012 Re: Greywind's Characters Pulsar Jason Aaron Scott Hgt: 6'3” Wgt: 220# Hair: Brown Eyes: Brown/Red 30 STR 20 24 DEX 42 25 CON 30 20 BODY 20 13 INT 3 14 EGO 8 20 PRE 10 16 COM 3 17 PD 11 16 ED 11 6 SPD 26 11 REC 0 70 END 10 48 STUN 0 6 RUN 2 SWIM 6 LEAP Char: 194 Skills Acrobatics 14- Breakfall 14- Bureaucratics 13- CSL +4 Blast Computer Programming 12- Deduction 14- High Society 13- Paramedics 12- PS: Musician/Flute 8- PS: Artist Drawing/Painting 14- PS: Business Admin 12- Stealth 14- Tactics 13- Teamwork 14- Skills: 53 Perks Money: Wealthy Rep: Member of the Guardians 11-, +2/+2D6 Contact: Project Wildfire (Contact has useful Skills or resources, Very Good relationship with Contact), Organization Contact (x3) 8- Perks: 26 Martial Arts Basic Strike Counterstrike Defensive Strike Defensive Throw Martial Block Martial Disarm Martial Dodge Offensive Strike Weapon Element: Clubs, Offhand, Staffs Martial Arts: 35 Powers Detect Energy Patterns (Sight) Discriminatory Rapid Healing: Damage Resistance (9 PD/9 ED) Nightvision Infrared Perception Blast: Energy Blast 12d6, Armor Piercing (x2; +1) Flight 21", Position Shift, x16 Noncombat, Usable Underwater (+1/4) Force Field (10 PD/15 ED) Life Support (Immunity: All terrestrial diseases and biowarfare agents; Longevity: 200 Years) Mental Defense 8 points Healing 3 BODY, Can Heal Limbs, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2) Healing BODY 3d6, Can Heal Limbs (35 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (-1), Others Only (-1/2) Side Effect: Pulsar must take on the wound of anyone that he heals (BODY transfer, no defenses), this also puts a 1 minute delay on his regeneration Mind Link , Specific Group of Minds, Number of Minds (x16), Psychic Bond (35 Active Points); Limited Power Power loses about two-thirds of its effectiveness (A form of Empathy. No messages can be sent. Those linked rarely have any indication of the power. Pulsar can feel general mindset/emotion and whether the individual is under any phsyical discomfort.; -1 1/2), Does Not Provide Mental Awareness (-1/4) Power Defense 5 Zeist Pocket: Extra-Dimensional Movement (Single Dimension) Cannot physically travel to the other dimension, can only store small objects (actual size/weight not known at this time, just can't do a sub-compact car) Instant Change: Cosmetic Transform 2d6 (standard effect: 6 points) (10 Active Points); Linked (Zeist Pocket; -1/2) Powers: 349 Disads DNPC: Marlene Palmer 8- (Normal; Useful Noncombat Position or Skills) Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort) Hunted: VIPER 8- (MP, H) Hunted: Various Members of the Guardians' Rogues Gallery 8- (MP, H) Hunted: Anton Darque 11- (MP, NCI, H) SL: Secret ID PS: Depressive (C, M) Note: This is Jason going into Business Unfinished Background information to be added later Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted November 25, 2012 Report Share Posted November 25, 2012 Re: Greywind's Characters You must spread some Reputation around before giving it to Greywind again. 12d6 Energy Blast, Double Armor Piercing??? Yikes QM Quote Link to comment Share on other sites More sharing options...
psyber624 Posted November 25, 2012 Report Share Posted November 25, 2012 Re: Greywind's Characters Jason is nasty Curious about how his "extradimensional pocket" like power works, are you relegating it to schtick (non-combat effective so worth no points)? Quote Link to comment Share on other sites More sharing options...
Greywind Posted November 26, 2012 Author Report Share Posted November 26, 2012 Re: Greywind's Characters It can be combat effective with a limited scope. It's part of the Transform of his instant change. That isn't listed yet because in the beginning it didn't play a major part in anything and with the expansion of the power how it is written would be clunky. I'm thinking I need to dig up some of my older and steal the Zeist Pocket build from the Harbinger. It would be a Major Transform, item "destroyed" healed by "bring it back". It's a "size matters" situation. Quote Link to comment Share on other sites More sharing options...
Greywind Posted November 26, 2012 Author Report Share Posted November 26, 2012 Re: Greywind's Characters Hellfire Danielle Siobhan Anderson Hgt: 5'2” Wgt: 113# Hair: Blonde Eyes: Hazel/Flame 10 STR 0 21 DEX 33 15 CON 10 10 BODY 0 15 INT 5 10 EGO 0 10 PRE 0 18 COM 4 6 PD 4 10 ED 7 5 SPD 19 6 REC 0 30 END 0 23 STUN 0 6 RUN 2 SWIM 2 LEAP Char: 84 Skills Acrobatics 13- Acting 11- Breakfall 13- Computer Programming (Artificial Intelligence, Computer Networks, Hacking and Computer Security, Mainframes and Supercomputers, Personal Computers) 14- Disguise 12- High Society 11- Language: German (fluent conversation; literate) Paramedics 12- PS: Artist Makeup 14- PS: Actor 14- Streetwise 11- Skills: 48 Perks Contact: Daniel Thomas, Director of Project Wildfire (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Very Good relationship with Contact) 14- Rep: Member of the Guardians 11-, +2/+2D6 Perks: 16 Martial Arts Martial Block Martial Disarm Martial Dodge Martial Strike Martial Throw Martial Arts: 19 Powers Elemental Control, 60-point powers, (30 Active Points); all slots Limited Power Power loses almost all of its effectiveness (Does not work in water; -1/4) 1) Energy Blast 12d6 (60 Active Points); Limited Power Power loses almost all of its effectiveness (Does not work in water; -1/4) 2) Energy Blast 8d6, Personal Immunity (+1/4), Area Of Effect Nonselective (5" Radius; +3/4) (80 Active Points); Limited Power Power loses almost all of its effectiveness (Does not work in water; -1/4), No Range (-1/2) 3) Energy Blast 6d6, No Normal Defense (Resistance to High Heat; +1) (60 Active Points); Limited Power Power loses almost all of its effectiveness (Does not work in water; -1/4) 4) Energy Blast 5d6, Personal Immunity (+1/4), Area Of Effect Nonselective (6" Radius; +3/4), No Normal Defense (Resistance to High Heat; +1) (75 Active Points); Limited Power Power loses almost all of its effectiveness (Does not work in water; -1/4), No Range (-1/2) 5) Sight Group Flash 12d6 (60 Active Points); Limited Power Power loses almost all of its effectiveness (Does not work in water; -1/4) Change Environment 1" radius (+10 Temperature Level Adjustment) Life Support (Safe in Intense Cold; Safe in Intense Heat) Infrared Perception (Sight Group) Sight Group Flash Defense (5 points) Flight 15" Powers: 226 Disads Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort) Hunted: VIPER 8- (MP, H) Hunted: Various Members of the Guardians' Rogues Gallery 8- (MP, H) Hunted: Anton Darque 8- (MP, NCI, H) SL: Secret ID PS: Overconfident (VC; S) Quote Link to comment Share on other sites More sharing options...
Greywind Posted November 26, 2012 Author Report Share Posted November 26, 2012 Re: Greywind's Characters Sparx (Created by D. Bowen) Leah Christen Capwell Hgt: 5'9” Wgt: 140# Hair: Chestnut Brown Eyes: Brown 13 STR 3 23 DEX 39 18 CON 16 10 BODY 0 15 INT 5 13 EGO 6 20 PRE 10 28 COM 9 13 PD 10 10 ED 6 6 SPD 27 8 REC 2 46 END 5 30 STUN 4 6 RUN 2 SWIM 2 LEAP Char: 142 Skills Bureaucratics 13- Computer Programming 13- Concealment 8- Conversation 13- Deduction 12- Disguise 12- High Society 13- KS: Business 12- KS: Economics 12- KS: Finance 12- PS: Legal Assistant PS: Modeling 13- PS: Welding 12- Language: Japanese (fluent conversation) Paramedics 13- Shadowing 8- TF: Skiing (snow) WF: Handguns Skills: 48 Perks Project Wildfire: Contact (Contact has significant Contacts of his own, Good relationship with Contact), Organization Contact (x3) 13- Money: Well off Rep: Member of the Guardians 11-, +2/+2D6 Perks: 27 Talents Danger Sense (self only, out of combat, Intuitional) 12- Talents: 15 Powers Instant Change Sight Group Flash Defense (10 points) ; OAF (-1) Nightvision; OAF (-1) Damage Resistance (10 ED) Electrical Powers: Elemental Control, 40-point powers 1) Absorption 8d6; Limited Power Only vs Electrical (-1) 2) Energy Blast 9d6; No Knockback (-1/4) 3) Sight Group Flash 8d6 4) Flight 20", Reduced Endurance (1/2 END; +1/4) 5) Force Field (12 PD/18 ED), Reduced Endurance (0 END; +1/2) 6) Healing 2 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (40 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post- Segment 12) (-1 1/4), Self Only (-1/2) Powers: 154 Disads Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort) DNPC – Kate Simmons (N) 8- Enraged: Innocents Harmed or Threatened (Common), go 11-, recover 11- Hunted: Thumper 8- (AP, H) Hunted: VIPER 8- (MP, H) Hunted: Various Members of the Guardians' Rogues Gallery 8- (MP, H) Hunted: Anton Darque 8- (MP, NCI, H) SL: Secret ID PS: Afraid of the Dark (C; S) PS: Code Against Killing (C; S) Quote Link to comment Share on other sites More sharing options...
Greywind Posted November 26, 2012 Author Report Share Posted November 26, 2012 Re: Greywind's Characters Nightwing Bradley Michaels Hgt: 6'4” Wgt: 220# Hair: Brown Eyes: Brown 30 STR 20 28 DEX 54 20 CON 20 15 BODY 10 20 INT 10 20 EGO 20 20 PRE 10 16 COM 3 20 PD 14 20 ED 20 6 SPD 22 10 REC 0 40 END 0 40 STUN 0 6 RUN 2 SWIM 6 LEAP Char: 199 Skills Acrobatics 15- Deduction 13- High Society 13- CK: Seattle 13- KS: Sports 13- Paramedics 13- Shadowing 13- Stealth 15- Streetwise 13- Skills: 27 Perks Money: Filthy Rich Rep: Member of the Guardians 11-, +2/+2D6 Perks: 19 Powers Nightvision Flight 24", x8 Noncombat Powers: 63 Disads Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; DNPC – Stephanie Michaels, Jennifer Michaels (sisters) (N) 8- Hunted: Various Members of the Guardians' Rogues Gallery 8- (MP, H) Hunted: Anton Darque 8- (MP, NCI, H) SL: Secret ID PS: Prankster (C; M) PS: Code Against Killing (C; T) PS: Overconfident (C; S) Rivalry: Professional and Romantic (Pulsar), Rival is More Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry Unluck: 1d6 Quote Link to comment Share on other sites More sharing options...
Greywind Posted November 26, 2012 Author Report Share Posted November 26, 2012 Re: Greywind's Characters Psistorm Theresa “Trese” Lynn Gardner Hgt: 5'4” Wgt: 112# Hair: Dark Red/Auburn Eyes: Green 10 STR 0 19 DEX 27 13 CON 6 10 BODY 0 17 INT 7 11 EGO 2 10 PRE 10 18 COM 4 6 PD 4 4 ED 1 4 SPD 11 5 REC 0 26 END 0 22 STUN 0 6 RUN 2 SWIM 2 LEAP Char: 62 Skills Acting 11- Computer Programming 15- Concealment 12- Deduction 12- High Society 8- Language: French (fluent conversation, literate) Paramedics 12- Shadowing 13- Stealth 13- Streetwise 11- Skills: 31 Perks Rep: Member of the Guardians 8-, +2/+2D6 Perks: 2 Martial Arts Basic Strike Legsweep Martial Dodge Martial Throw Martial Arts: 13 Powers Telekinetic Fist: Energy Blast 8d6, Double Knockback (+3/4) Force Field (20 PD/20 ED/10 Flash Defense: Sight Group) (Protect Carried Items) Force Wall (12 PD/12 ED) Telekinesis (20 STR), Fine Manipulation Powers: 230 Disads Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Enraged: Facing Child Abusers (Uncommon), go 14-, recover 11- Hunted: Various Members of the Guardians' Rogues Gallery 8- (MP, H) Hunted: Anton Darque 8- (MP, NCI, H) SL: Secret ID PS: Recurring Nightmares of Abuse (Uncommon; Strong) PS: Code Against Killing (C; T) PS: Doesn't have full control over powers (Common; Moderate) Rivalry: Professional (Hellfire; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) Unluck: 1d6 Vulnerability: Sonics x1 ½ Effect Quote Link to comment Share on other sites More sharing options...
Greywind Posted November 26, 2012 Author Report Share Posted November 26, 2012 Re: Greywind's Characters Marlene Elizabeth Palmer Hgt: 5'7” Wgt: 125# Hair: Strawberry Blonde Eyes: Green 10 STR 0 18 DEX 24 10 CON 0 10 BODY 0 18 INT 8 20 EGO 20 18 PRE 8 18 COM 4 2 PD 0 2 ED 0 3 SPD 2 4 REC 0 20 END 0 20 STUN 0 6 RUN 2 SWIM 2 LEAP Char: 66 Skills Bureaucratics 13- Deduction 13- High Society 13- Language: Japanese (fluent conversation, literate) Persuasion 13- PS: Business Administration 13- Seduction 13- WF: Common Melee Weapons, Handguns Skills: 24 Perks Contact: Jason Scott (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Very Good relationship with Contact) 14- Money: Wealthy Perks: 20 Martial Arts Counterstrike Defensive Block Legsweep Defensive Throw Martial Arts: 15 Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted November 26, 2012 Report Share Posted November 26, 2012 Re: Greywind's Characters ROFLOL, no wonder Nightwing keeps getting knocked unconcious. A very weak Brick with some DEF and SPD. He need some Combat Training too. For a guy with so much potential it is such a waste. Get him a Multipower Weapon and some Body Armor. Love the Character QM Quote Link to comment Share on other sites More sharing options...
Greywind Posted November 26, 2012 Author Report Share Posted November 26, 2012 Re: Greywind's Characters He's got a lot of potential. All things considered he's in his early 20's and had an overblown opinion of himself. He's still learning. Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted November 26, 2012 Report Share Posted November 26, 2012 Re: Greywind's Characters It is also probably why everyone is so exasperated. Keep Posting. QM Quote Link to comment Share on other sites More sharing options...
psyber624 Posted November 27, 2012 Report Share Posted November 27, 2012 Re: Greywind's Characters APG2 has an "Extradimensional Space" power that would work really well for Jason. And while this is obviously not a "Critique this character" thread -2 for "Doesn't work in water" on Hellfire's power is way too high. Unless she lived in Atlantis or something. (-1/4) is more appropriate unless being "wet" shuts off her powers, then maybe (-1/2 to -1) depending on "how wet". Quote Link to comment Share on other sites More sharing options...
Greywind Posted November 27, 2012 Author Report Share Posted November 27, 2012 Re: Greywind's Characters Good catch. Thought I had reset that. By RAW it's -1/4. Quote Link to comment Share on other sites More sharing options...
Greywind Posted November 27, 2012 Author Report Share Posted November 27, 2012 Re: Greywind's Characters Titania Charlemagne “Charley” Bascomb Hgt: 7'4” Wgt: 220# Hair: Dirty Blonde Eyes: Brown 65 STR 55 25 DEX 45 28 CON 36 14 BODY 8 10 INT 0 14 EGO 8 25 PRE 15 18 COM 4 25 PD 12 21 ED 15 4 SPD 5 19 REC 0 56 END 0 61 STUN 0 7 RUN 2 2 SWIM 13 LEAP Char: 203 Skills Brawling: CSL +3 HTH Combat Defense Maneuver I-II Tactics 11- Skills: 23 Talents Combat Sense 11- Talents: 15 Powers Damage Resistance 25 PD/21 ED Sight Group Flash Defense 5 Knockback Resistance +5” Lack of Weakness -6 (Normal Defense) Life Support (Immunity: All terrestrial diseases and biowarfare agents) Powers: 57 Disads Distinctive Features: Tall (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) Hunted: Blood Guard 11- (Mo Pow; Harshly Punish) Hunted: Anton Darque 8- (Mo Pow; NCI; Harshly Punish) PS: Overconfident (Very Common; Strong) PS: Loyal to Angelique (Common; Strong) Unluck: 1d6 Quote Link to comment Share on other sites More sharing options...
Greywind Posted November 29, 2012 Author Report Share Posted November 29, 2012 Re: Greywind's Characters Warstar Hgt: 6'7” Wgt: 900# Hair: None Eyes: Red 60 STR 40 20 DEX 30 30 CON 40 15 BODY 10 10 INT 0 14 EGO 8 20 PRE 10 10 COM 0 30 PD 20 27 ED 17 4 SPD 10 16 REC 0 60 END 0 55 STUN 0 6 RUN 0 0 SWIM -2 12 LEAP Char: 187 Skills +3 Punch Language: French (basic conversation) Language: German (basic conversation) Language: Japanese (basic conversation) Language: Spanish (completely fluent) Mimicry 15- Brick Tricks: Power 14- Teamwork 13- Skills: 35 Perks Reputation: Member of the Guardians (A large group) 11-, +2/+2d6 Perks: 4 Talents Absolute Time Sense Talents: 3 Powers Aid Body 2d6 (20 Active Points); Only Restores to Starting Values (-1/2) Damage Resistance (30 PD/27 ED), Hardened (+1/4) (36 Active Points) Plasma Burst: Energy Blast 10d6 (50 Active Points); Increased Endurance Cost (x3 END; -1) Ultraviolet Perception (Sight Group) Sight Group Flash Defense (5 points) Life Support (Safe in High Pressure; Safe in Low Pressure/Vacuum; Self-Contained Breathing) Mental Defense (8 points total) Healing 2 BODY, Can Heal Limbs (25 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2) +10 STR; No Figured Characteristics (-1/2) Heavy: Knockback Resistance -2" Powers: 122 Disads Distinctive Features: (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) Hunted: Ulysses Madacar/Nova Research 8- (Mo Pow; NCI; PC has a Public ID or is otherwise very easy to find; Capture) SL: Public ID (Frequently; Major) V: Electricity (Common) PS: No Memory of Past (Common; Total) PS: Distrust of Strangers (Common; Strong) Enraged: When a Friend is Hurt (Common), go 14-, recover 8- PH: Weighty (Frequently; Greatly Impairing) Warstar is an enigma. He was found trying to escape from a Nova Research facility. In halting speech he surrendered himself to the custody of the Guardians and has been with them since. His language skills he has been learning from Trese, Dani, Leah and educational television. His mimicry skill often manifests itself as him using the voices of cartoon characters (Looney Tunes/Tiny Tunes are favorites) or sound effects from movies. Most of his knowledge stems from those "sources". He is often shy around new people, protective of friends, and unstoppable when facing proven enemies. Quote Link to comment Share on other sites More sharing options...
Greywind Posted November 29, 2012 Author Report Share Posted November 29, 2012 Re: Greywind's Characters Stinger Hgt: 5'7” Wgt: 152# Hair: Brown Eyes: Yellow 20 STR 10 26 DEX 48 20 CON 20 13 BODY 6 13 INT 3 15 EGO 10 20 PRE 10 10 COM 0 12 PD 8 11 ED 7 6 SPD 24 8 REC 0 40 END 0 40 STUN 7 6 RUN 0 2 SWIM 0 4 LEAP Char: 153 Skills Acrobatics 14- Breakfall 14- CSL: +4 with Bug Zapper SL: +4 with Acrobatics, Breakfall and Flight Skills: 26 Powers Bug Zapper: Energy Blast 9d6 (45 Active Points); IIF (-1/4) Bug Eyes: Increased Arc Of Perception (240 Degrees) with Sight Group Bug Eyes: +6 PER with Sight Group Bug Eyes: Infrared Perception (Sight Group) Bug Eyes: Ultraviolet Perception (Sight Group) Bug Eyes: Nightvision Flight 31", x4 Noncombat (67 Active Points); OAF (Foulable Insect Wings; -1) Force Field (18 PD/9 ED) (27 Active Points); IIF (-1/4) Endurance Reserve (95 END, 20 REC) Reserve: (30 Active Points); OIF (Feeds Bug Zapper, Force Field; -1/2); REC: (20 Active Points); OIF (-1/2) Powers: 143 Disads Distinctive Features: Oversized Multiprismatic Eyes (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses) Hunted: The Guardians 8- (Mo Pow; PC has a Public ID or is otherwise very easy to find; Capture) Hunted: Anton Darque 14- (Mo Pow; NCI; Watching) Psychological Limitation: Fear of Darque (Common; Strong) Psychological Limitation: Fear of Being Blinded (Common; Total) Social Limitation: Public ID (Frequently; Severe) Reputation: Member of the Blood Guard, 8- Unluck: 1d6 Vulnerability: 2 x Effect Light Based Flash Attacks (Common) Quote Link to comment Share on other sites More sharing options...
Greywind Posted November 30, 2012 Author Report Share Posted November 30, 2012 Re: Greywind's Characters Raven Hgt: 5'2” Wgt: 97# Hair: Black Eyes: Hazel 15 STR 5 30 DEX 60 20 CON 20 13 BODY 6 15 INT 5 20 EGO 20 20 PRE 10 24 COM 7 8 PD 5 8 ED 7 5 SPD 10 7 REC 0 40 END 0 31 STUN 0 6 RUN 0 2 SWIM 0 3 LEAP Char: 152 Skills Acrobatics 15- Breakfall 15- CSL: +4 with Claws High Society 13- Seduction 13- Shadowing 12- Stealth 15- SL: +3 with Acrobatics, Breakfall and Flight Skills: 39 Talents Ambidexterity Talents: 3 Martial Arts Defensive Strike Killing Strike Martial Disarm Martial Dodge Martial Escape Offensive Strike +1 HTH DC Weapon Element: Claws, Empty Hand Martial Arts: 31 Powers Eyes of the Raptor: +4 versus Range Modifier for Sight Group Flight 30", x4 Noncombat (65 Active Points); OAF (Foulable Wings; -1) Gliding 20" (20 Active Points); OAF (Foulable Wings; -1) Talons of the Raven: Killing Attack - Hand-To-Hand 2d6 (2 1/2d6 w/STR), Armor Piercing (+1/2) (45 Active Points); OIF (-1/2) Armor (12 PD/12 ED) (36 Active Points); OIF (-1/2) Strong Willed: Mental Defense (13 points total) Powers: 111 Disads Distinctive Features: Winged, Beautiful (Concealable; Extreme Reaction; Detectable By Commonly-Used Senses) Hunted: The Guardians 8- (Mo Pow; Capture) Hunted: Anton D'aarque 14- (Mo Pow; NCI; Watching) Psychological Limitation: Fear of D'aarque (Very Common; Strong) Psychological Limitation: Overconfident (Common; Strong) Psychological Limitation: Violent Temper (Common; Strong) Psychological Limitation: Vengeful (Uncommon; Strong) Psychological Limitation: Claustrophobic (Common; Strong) Social Limitation: Secret ID (Frequently; Major) Unluck: 1d6 Quote Link to comment Share on other sites More sharing options...
Greywind Posted December 4, 2012 Author Report Share Posted December 4, 2012 Re: Greywind's Characters Moray Hgt: 6'3” Wgt: 185# Hair: Brown Eyes: Dead White 25 STR 15 28 DEX 54 30 CON 40 16 BODY 12 10 INT 0 16 EGO 12 20 PRE 10 10 COM 0 18 PD 13 18 ED 12 5 SPD 12 11 REC 0 60 END 0 44 STUN 0 6 RUN 2 SWIM 5 LEAP Char: 180 Skills Acrobatics 15- Skills: 3 Powers Damage Resistance 10 PD/10 ED +3 PER with all Sense Groups Infrared Perception (Sight Group) Flight 15", x4 Noncombat, Usable Underwater (+1/4) (44 Active Points) Killing Attack - Hand-To-Hand 2d6 (3 1/2d6 w/STR) Lack Of Weakness (-10) for Resistant Defenses Life Support (Expanded Breathing; Safe in High Pressure; Safe in Intense Cold; Safe in Low Pressure/Vacuum) Mental Defense (13 points total) Missile Deflection (Arrows, Slings, Etc.) Power Defense (10 points) Healing 1 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (20 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2) Powers: 155 Disads Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort) Enraged: Berserk In Combat (Very Common), go 11-, recover 11- Hunted: Anton Darque 8- (Mo Pow; NCI; Watching) PS: Casual Killer (Very Common; Strong) SL: Public ID (Frequently; Minor) Reputation: Casual Killer, 11- (Extreme) Moray is a predator in every sense of the word. Hunter, killer, rapist. He is one of the very few of the Darque's Blood Guard that is not with him out of fear. He serves because Darque often turns a blind eye to Moray's excesses so long as the mission is completed satisfactorily. Quote Link to comment Share on other sites More sharing options...
Greywind Posted December 4, 2012 Author Report Share Posted December 4, 2012 Re: Greywind's Characters Angelique Darque Hgt: 5'4” Wgt: 97# Hair: Blonde Eyes: Green 15 STR 5 20 DEX 30 15 CON 10 10 BODY 0 20 INT 10 20 EGO 20 20 PRE 10 30 COM 10 8 PD 5 8 ED 5 4 SPD 10 10 REC 8 30 END 0 26 STUN 0 6 RUN 2 SWIM 3 LEAP Char: 123 Skills Analyze: Magic 13- Conversation 13- High Society 13- Magic Skill 14- Persuasion 13- Seduction 13- Stealth 13- Scholar KS: Arcane And Occult Lore (3 Active Points) 13- KS: History (3 Active Points) 13- KS: Legends And Lore (3 Active Points) 13- Skills: 32 Perks Money: Filthy Rich Perks: 15 Talents Danger Sense (immediate vicinity, out of combat, Function as a Sense) 13- Talents: 27 Powers Life Support (Longevity: Immortal) Mental Defense (14 points total) Variable Power Pool (Magic Pool), 100 base + 50 control cost Powers: 165 Disads Distinctive Features: Beautiful (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) Hunted: Anton D'aarque 14- (Mo Pow; Watching) Psychological Limitation: Vain (Common; Strong) Psychological Limitation: Vengeful (Uncommon; Strong) Reputation: Sorceress, 8- This sheet has not been adjusted for events. Her VPP is not blocked here (blocking is simple; she just can't use it) and she still has access to her father's resources (Wealth). Angelique is the quintessential spoiled brat. As a reflection of that she has only three people that she considers friends: Charlemagne Bascomb, Jason Scott and Adalene Masters. After 160 years she's finally growing up. Quote Link to comment Share on other sites More sharing options...
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