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Greywind's Characters


Greywind

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Dove

 

Kristina Leigh Tyler

 

Hgt: 5'7”

Wgt: 120#

 

Hair: Black

Eyes: Brown

 

15 STR 5

18 DEX 24

21 CON 22

10 BODY 0

20 INT 10

15 EGO 10

20 PRE 10

20 COM 5

15 PD 12

16 ED 12

6 SPD 32

10 REC 6

50 END 4

43 STUN 14

6 RUN

2 SWIM

3 LEAP

 

Char: 166

 

Skills

Acrobatics 13-
Breakfall 13-
Deduction 13-
Forensic Medicine 13-
High Society 13-
Paramedics 13-
Conversation 13-
Persuasion 13-
Seduction 13-
Weapon Familiarity: Common Melee Weapons, Staffs
CSL: +2 Martial Arts
SL: +1 Overall
Teamwork 13-
KS: The Medical World 13-
SS: Combat/Trauma Medicine 13-
SS: Medicine 13-
SS: Pharmacology/Toxicology 13-
SS: Surgery 13-
SS: Superhuman Physiology 13-
SS: Xenobiology 8-
 

 

Skills: 68

 

Perks

FB: License to Practice Medicine
Money: Well Off
Rep: Member of the Guardians 14-, +4/+4D6
 

 

Perks: 18

 

Talents

Bump of Direction
Danger Sense (self only, in combat, Function as a Sense) 14-
 

 

Talents: 21

 

Martial Arts

Fast Strike
Martial Block
Martial Throw
Martial Dodge
Offensive Strike
Takeaway
Takedown
Weapon Element: Staffs
 

 

Martial Arts: 29

 

Powers

Flight 20” x4 Non-Combat
Staff: HtH Attack +6d6, OAF Durable, Hand to Hand Attack, Real Weapon
Mental Defense 8 points
 

 

Powers: 38

 

Disads

Enraged When a Bystander is Hurt 8-/14-
 
DNPC (Kari Tyler) Normal 8-
Hunted: VIPER 8- (MP, H)
Hunted: Various Members of the Guardians' Rogues Gallery 8- (MP, H)
Hunted: Anton Darque 8- (MP, NCI, H)
PS: Code Against Killing C/T
PS: Claustrophobic C/S
PS: Hippocratic Oath C/S

 

Disads: 115

 

Kris Tyler is a quiet woman. She was the girl in school that was always reading. She was a voracious reader, and often ahead in all of her studies. During her time as a pre-med student she was singled out as a test subject by VIPER agents. A local nest had been experimenting on various means of enhancing their soldiers.

 

Kris is often uncomfortable in social settings with strangers. Often she gets pointed out because of her wings. She tends to be embarrassed when complimented on her looks.

 

Kari is Kris's identical, sympathetic twin (each knowing when the other is injured, feeling the pain).

 

Kris sees herself as the weakest of the Guardians. Pulsar is deemed the most powerful, Lightning the fastest, and Ash the strongest of the original members, Kris only saw herself as "the chick with the wings". She is fiercely loyal to her friends, with only one instance with Pulsar ever bringing that into doubt.

 

In the past Kris has wielded a long bladed spear. As VIPER's programming began breaking down, the spear was put away and she switched to a staff and focused more on her martial arts training. Currently, Kris is technically a noncombatant. Her Enraged is a holdover from the programming.

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Re: Greywind's Characters

 

Lightning

 

Warren Wayne Asher

 

Hgt: 5'11”

Wgt: 170#

 

Hair: Brown

Eyes: Gray

 

15 STR 5

41 DEX 93

15 CON 10

10 BODY 0

11 INT 1

13 EGO 6

20 PRE 10

14 COM 2

15 PD 12

10 ED 7

8 SPD 29

20 REC 28

50 END 10

26 STUN 0

23 RUN

2 SWIM

3 LEAP

 

Char: 213

 

Skills

Breakfall 17-

Deduction 11-

Mechanics 11-

Paramedics 11-

Power: Speed Tricks 13-

Shadowing 11-

Sleight of Hand 17-

Stealth 17-

Streetwise 13-

Teamwork 17-

PS: Carpentry 12-

PS: Farming 11-

 

Skills: 40

 

 

Perks

Contact: Capt. Franklin Stone, NYPD Special Crimes Division (Contact has Access to major institutions, Contact has significant Contacts of his own, Contact has useful Skills or resources, Contact limited by Identity, Good relationship with Contact) 13-

Money: Well Off

Rep: Member of the Guardians 11-, +2/+2D6

 

Perks: 16

 

Talents

Combat Luck 9 PD/9 ED

Danger Sense (Immediate Vicinity, Out of Combat, Function as a Sense) 14-

Speed Reading (x1000)

 

Talents: 56

 

Martial Arts

Basic Strike

Defensive Block

Flying Dodge

Martial Throw

Passing Strike

Passing Disarm

Passing Throw

 

Martial Arts: 31

 

Powers

Running 23” x8 Non-Combat (Reduced END 1/2)

Teleport 23” Invisible Power Effects (Fully), Must pass through intervening space, no non-Combat movement

HtH Attack +5d6, Autofire (10 shots), Hand to Hand Attack

Instant Change: Cosmetic Transform, Limited Target Any Clothes

 

Powers: 160

 

Disads

DNPC Family, Normal 8-

Katherine “Kate” (Simmons) Asher, wife

Benjamin Asher, father

Mary Asher, mother

Jennifer “Jennie” Asher, sister

Hunted: VIPER 8- (MP, H)

Hunted: Various Members of the Guardians' Rogues Gallery 8- (MP, H)

Hunted: Anton Darque 11- (MP, NCI, H)

PS: Code Against Killing C/T

PS: Protective of family C/S

SL: Secret ID

 

Disads: 125

 

During a summer Nebraska storm, Warren was out looking for part of his family's herd of cattle. What he found was that a pasture had been used for illegal dumping of chemical waste. Investigating the site he found that the barrels were marked with the interlocking square and diamond logo belonging to Scott Enterprises. A slip in the mud, landing in the mire, and catching the full fury of a lightning bolt should have killed Warren. Instead he was altered by the experience.

 

Shortly after the incident, Warren met Jason Scott, who had been sent by his father to investigate the dumping independently. The first meeting between the two was rough, with Warren insisting that he wasn't going to like the other man.

 

Through the early years of the team, Warren was a prankster; often using his speed to make things appear to disappear. His marriage to Kate, and the impending birth of their child, has mellowed him.

 

Warren tends to be a slow, deliberate thinker, weighing options and alternatives before setting out on a course of action. Once his mind is set, there are few that can stop him.

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Re: Greywind's Characters

 

Ash

 

Ashleigh Kaye Parks

 

Hgt: 5'5”

Wgt: 121#

 

Hair: Blonde

Eyes: Sapphire Blue

 

60 STR 50

23 DEX 39

28 CON 36

12 BODY 4

15 INT 5

15 EGO 10

20 PRE 10

26 COM 8

24 PD 12

24 ED 7

5 SPD 17

18 REC 0

66 END 5

61 STUN 5

9 RUN 6

2 SWIM

12 LEAP

 

Char: 225

 

Skills

Breakfall 14-
Combat Driving 14-
Combat Piloting 14-
Brawling: CSL +4 HTH Combat
Deduction 12-
Paramedics 12-
Power: Brick Tricks 13-
Shadowing 11-
Stealth 14-
Streetwise 13-
Survival 12-
Tactics 12-
Teamwork 14-
Tracking 12-
TF: Common Motorized Ground Vehicles, Combat Aircraft, Small Planes
 

 

Skills: 68

 

Perks

Contact: Project Wildfire (Contact has useful Skills or resources, Very Good Relationship with Contact) Organization Contact 14-
Money: Well Off
Rep: Member of the Guardians 11-, +3/+3D6
 

 

Perks: 35

 

Powers

Damage Resistance 24 PD/24 ED
Knockback Resistance +2”
Infrared Perception (Sight) IAF-glasses
Nightvision IAF-glasses
Flash Defense (Sight) IAF-glasses
 

 

Powers: 37

 

Disads

Hunted: VIPER 8- (MP, H)
Hunted: Various Members of the Guardians' Rogues Gallery 8- (MP, H)
Hunted: Anton Darque 8- (MP, NCI, H)
PL: Color Blind
PS: Code Against Killing C/T
PS: Protective of family C/S
Rivalry: Titania (Rival is as powerful, Rival is Aware)
Unluck 1D6
 

 

Disads: 85

 

Ashleigh is, in her own words, dynamite. Her childhood was relatively normal, with her mother keeping house and her father an emotionally, and often physically, distant figure in her life. Her mother passed while she was still in high school and it fell to her to take care of the house in addition to her schoolwork. After graduation she packed her things and set her sights on a new life.

 

The first of her fellow Guardians she met was Dove, being both subjected to VIPER augmentation experiments. The process Ash underwent is called the Avatar process. The body is altered to be stronger and more resistant to damage.

 

Ash is spirit of the Guardians. She is the one that keeps them moving forward when things look bad.

screenshot_2021-11-07-13-20-38.jpg

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Re: Greywind's Characters

 

Pulsar

 

Jason Aaron Scott

 

Hgt: 6'3”

Wgt: 220#

 

Hair: Brown

Eyes: Brown/Red

 

30 STR 20

24 DEX 42

25 CON 30

20 BODY 20

13 INT 3

14 EGO 8

20 PRE 10

16 COM 3

17 PD 11

16 ED 11

6 SPD 26

11 REC 0

70 END 10

48 STUN 0

6 RUN

2 SWIM

6 LEAP

 

Char: 194

 

Skills

Acrobatics 14-
Breakfall 14-
Bureaucratics 13-
CSL +4 Blast
Computer Programming 12-
Deduction 14-
High Society 13-
Paramedics 12-
PS: Musician/Flute 8-
PS: Artist Drawing/Painting 14-
PS: Business Admin 12-
Stealth 14-
Tactics 13-
Teamwork 14-
 

 

Skills: 53

 

Perks

Money: Wealthy
Rep: Member of the Guardians 11-, +2/+2D6
Contact: Project Wildfire (Contact has useful Skills or resources, Very Good relationship with Contact), Organization Contact (x3) 8-
 

 

Perks: 26

 

Martial Arts

Basic Strike
Counterstrike
Defensive Strike
Defensive Throw
Martial Block
Martial Disarm
Martial Dodge
Offensive Strike
Weapon Element: Clubs, Offhand, Staffs
 

 

Martial Arts: 35

 

Powers

Detect Energy Patterns (Sight) Discriminatory
Rapid Healing: Damage Resistance (9 PD/9 ED)
Nightvision
Infrared Perception
Blast: Energy Blast 12d6, Armor Piercing (x2; +1)
Flight 21", Position Shift, x16 Noncombat, Usable Underwater (+1/4)
Force Field (10 PD/15 ED)
Life Support (Immunity: All terrestrial diseases and biowarfare agents; Longevity: 200 Years)
Mental Defense 8 points
 
Healing 3 BODY, Can Heal Limbs, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12)
(-1 1/4), Self Only (-1/2)
 
Healing BODY 3d6, Can Heal Limbs (35 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (-1), Others Only
(-1/2)
 
Side Effect: Pulsar must take on the wound of anyone that he heals (BODY transfer, no defenses), this also puts a 1 minute delay on his
 
regeneration
 
Mind Link , Specific Group of Minds, Number of Minds (x16), Psychic Bond (35 Active Points); Limited Power Power loses about two-thirds of its
effectiveness (A form of Empathy. No messages can be sent. Those linked rarely have any indication of the power. Pulsar can feel general mindset/emotion and whether the individual is under any phsyical discomfort.; -1 1/2), Does Not Provide Mental Awareness (-1/4)
 
Power Defense 5
Zeist Pocket: Extra-Dimensional Movement (Single Dimension) Cannot physically travel to the other dimension, can only store small objects (actual size/weight not known at this time, just can't do a sub-compact car)
Instant Change: Cosmetic Transform 2d6 (standard effect: 6 points) (10 Active Points); Linked (Zeist Pocket; -1/2)
 

 

Powers: 349

 

Disads

DNPC: Marlene Palmer 8- (Normal; Useful Noncombat Position or Skills)
Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)
Hunted: VIPER 8- (MP, H)
Hunted: Various Members of the Guardians' Rogues Gallery 8- (MP, H)
Hunted: Anton Darque 11- (MP, NCI, H)
SL: Secret ID
PS: Depressive (C, M)
 

 

Note: This is Jason going into Business Unfinished

 

Background information to be added later

 

 

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Re: Greywind's Characters

 

It can be combat effective with a limited scope. It's part of the Transform of his instant change. That isn't listed yet because in the beginning it didn't play a major part in anything and with the expansion of the power how it is written would be clunky. I'm thinking I need to dig up some of my older and steal the Zeist Pocket build from the Harbinger. It would be a Major Transform, item "destroyed" healed by "bring it back". It's a "size matters" situation.

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Re: Greywind's Characters

 

Hellfire

 

Danielle Siobhan Anderson

 

Hgt: 5'2”

Wgt: 113#

 

Hair: Blonde

Eyes: Hazel/Flame

 

10 STR 0

21 DEX 33

15 CON 10

10 BODY 0

15 INT 5

10 EGO 0

10 PRE 0

18 COM 4

6 PD 4

10 ED 7

5 SPD 19

6 REC 0

30 END 0

23 STUN 0

6 RUN

2 SWIM

2 LEAP

 

Char: 84

 

Skills

Acrobatics 13-
Acting 11-
Breakfall 13-
Computer Programming (Artificial Intelligence, Computer Networks, Hacking and Computer Security, Mainframes and Supercomputers, Personal Computers) 14-
Disguise 12-
High Society 11-
Language: German (fluent conversation; literate)
Paramedics 12-
PS: Artist Makeup 14-
PS: Actor 14-
Streetwise 11-
 

 

Skills: 48

 

Perks

Contact: Daniel Thomas, Director of Project Wildfire (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Very Good relationship with Contact) 14-
Rep: Member of the Guardians 11-, +2/+2D6
 

 

Perks: 16

 

Martial Arts

Martial Block
Martial Disarm
Martial Dodge
Martial Strike
Martial Throw
 

 

Martial Arts: 19

 

Powers

Elemental Control, 60-point powers, (30 Active Points); all slots Limited Power Power loses almost all of its effectiveness (Does not work in water; -1/4)
 
1) Energy Blast 12d6 (60 Active Points); Limited Power Power loses almost all of its effectiveness (Does not work in water; -1/4)
2) Energy Blast 8d6, Personal Immunity (+1/4), Area Of Effect Nonselective (5" Radius; +3/4) (80 Active Points); Limited Power Power loses almost all of its effectiveness (Does not work in water; -1/4), No Range (-1/2)
3) Energy Blast 6d6, No Normal Defense (Resistance to High Heat; +1) (60 Active Points); Limited Power Power loses almost all of its effectiveness (Does not work in water; -1/4)
4) Energy Blast 5d6, Personal Immunity (+1/4), Area Of Effect Nonselective (6" Radius; +3/4), No Normal Defense (Resistance to High Heat; +1) (75 Active Points); Limited Power Power loses almost all of its effectiveness (Does not work in water; -1/4), No Range (-1/2)
5) Sight Group Flash 12d6 (60 Active Points); Limited Power Power loses almost all of its effectiveness (Does not work in water; -1/4)
 
Change Environment 1" radius (+10 Temperature Level Adjustment)
Life Support (Safe in Intense Cold; Safe in Intense Heat)
Infrared Perception (Sight Group)
Sight Group Flash Defense (5 points)
Flight 15"
 

 

Powers: 226

 

Disads

Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)
Hunted: VIPER 8- (MP, H)
Hunted: Various Members of the Guardians' Rogues Gallery 8- (MP, H)
Hunted: Anton Darque 8- (MP, NCI, H)
SL: Secret ID
PS: Overconfident (VC; S)
 

screenshot_2021-11-05-14-11-42.jpg

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Re: Greywind's Characters

 

Sparx (Created by D. Bowen)

 

Leah Christen Capwell

 

Hgt: 5'9”

Wgt: 140#

 

Hair: Chestnut Brown

Eyes: Brown

 

13 STR 3

23 DEX 39

18 CON 16

10 BODY 0

15 INT 5

13 EGO 6

20 PRE 10

28 COM 9

13 PD 10

10 ED 6

6 SPD 27

8 REC 2

46 END 5

30 STUN 4

6 RUN

2 SWIM

2 LEAP

 

Char: 142

 

Skills

 

Bureaucratics 13-

Computer Programming 13-

Concealment 8-

Conversation 13-

Deduction 12-

Disguise 12-

High Society 13-

KS: Business 12-

KS: Economics 12-

KS: Finance 12-

PS: Legal Assistant

PS: Modeling 13-

PS: Welding 12-

Language: Japanese (fluent conversation)

Paramedics 13-

Shadowing 8-

TF: Skiing (snow)

WF: Handguns

 

Skills: 48

 

Perks

 

Project Wildfire: Contact (Contact has significant Contacts of his own, Good relationship with Contact), Organization Contact (x3) 13-

Money: Well off

Rep: Member of the Guardians 11-, +2/+2D6

 

Perks: 27

 

Talents

 

Danger Sense (self only, out of combat, Intuitional) 12-

 

Talents: 15

 

Powers

 

Instant Change

Sight Group Flash Defense (10 points) ; OAF (-1)

Nightvision; OAF (-1)

Damage Resistance (10 ED)

Electrical Powers: Elemental Control, 40-point powers

1) Absorption 8d6; Limited Power Only vs Electrical (-1)

2) Energy Blast 9d6; No Knockback (-1/4)

3) Sight Group Flash 8d6

4) Flight 20", Reduced Endurance (1/2 END; +1/4)

5) Force Field (12 PD/18 ED), Reduced Endurance (0 END; +1/2)

6) Healing 2 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (40 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-

Segment 12) (-1 1/4), Self Only (-1/2)

 

Powers: 154

 

Disads

 

Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)

DNPC – Kate Simmons (N) 8-

Enraged: Innocents Harmed or Threatened (Common), go 11-, recover 11-

Hunted: Thumper 8- (AP, H)

Hunted: VIPER 8- (MP, H)

Hunted: Various Members of the Guardians' Rogues Gallery 8- (MP, H)

Hunted: Anton Darque 8- (MP, NCI, H)

SL: Secret ID

PS: Afraid of the Dark (C; S)

PS: Code Against Killing (C; S)

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Re: Greywind's Characters

 

Nightwing

 

Bradley Michaels

 

Hgt: 6'4”

Wgt: 220#

 

Hair: Brown

Eyes: Brown

 

30 STR 20

28 DEX 54

20 CON 20

15 BODY 10

20 INT 10

20 EGO 20

20 PRE 10

16 COM 3

20 PD 14

20 ED 20

6 SPD 22

10 REC 0

40 END 0

40 STUN 0

6 RUN

2 SWIM

6 LEAP

 

Char: 199

 

Skills

 

Acrobatics 15-

Deduction 13-

High Society 13-

CK: Seattle 13-

KS: Sports 13-

Paramedics 13-

Shadowing 13-

Stealth 15-

Streetwise 13-

 

Skills: 27

 

Perks

 

Money: Filthy Rich

Rep: Member of the Guardians 11-, +2/+2D6

 

Perks: 19

 

Powers

 

Nightvision

Flight 24", x8 Noncombat

 

Powers: 63

 

Disads

 

Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction;

DNPC – Stephanie Michaels, Jennifer Michaels (sisters) (N) 8-

Hunted: Various Members of the Guardians' Rogues Gallery 8- (MP, H)

Hunted: Anton Darque 8- (MP, NCI, H)

SL: Secret ID

PS: Prankster (C; M)

PS: Code Against Killing (C; T)

PS: Overconfident (C; S)

Rivalry: Professional and Romantic (Pulsar), Rival is More Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry

Unluck: 1d6

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Re: Greywind's Characters

 

Psistorm

Theresa “Trese” Lynn Gardner

 

Hgt: 5'4”

Wgt: 112#

 

Hair: Dark Red/Auburn

Eyes: Green

 

10 STR 0

19 DEX 27

13 CON 6

10 BODY 0

17 INT 7

11 EGO 2

10 PRE 10

18 COM 4

6 PD 4

4 ED 1

4 SPD 11

5 REC 0

26 END 0

22 STUN 0

6 RUN

2 SWIM

2 LEAP

 

Char: 62

 

Skills

 

Acting 11-

Computer Programming 15-

Concealment 12-

Deduction 12-

High Society 8-

Language: French (fluent conversation, literate)

Paramedics 12-

Shadowing 13-

Stealth 13-

Streetwise 11-

 

Skills: 31

 

Perks

 

Rep: Member of the Guardians 8-, +2/+2D6

 

Perks: 2

 

Martial Arts

 

Basic Strike

Legsweep

Martial Dodge

Martial Throw

 

Martial Arts: 13

 

Powers

 

Telekinetic Fist: Energy Blast 8d6, Double Knockback (+3/4)

Force Field (20 PD/20 ED/10 Flash Defense: Sight Group) (Protect Carried Items)

Force Wall (12 PD/12 ED)

Telekinesis (20 STR), Fine Manipulation

 

Powers: 230

 

Disads

 

Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction;

Enraged: Facing Child Abusers (Uncommon), go 14-, recover 11-

Hunted: Various Members of the Guardians' Rogues Gallery 8- (MP, H)

Hunted: Anton Darque 8- (MP, NCI, H)

SL: Secret ID

PS: Recurring Nightmares of Abuse (Uncommon; Strong)

PS: Code Against Killing (C; T)

PS: Doesn't have full control over powers (Common; Moderate)

Rivalry: Professional (Hellfire; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)

Unluck: 1d6

Vulnerability: Sonics x1 ½ Effect

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Re: Greywind's Characters

 

Marlene Elizabeth Palmer

Hgt: 5'7”

Wgt: 125#

 

Hair: Strawberry Blonde

Eyes: Green

 

10 STR 0

18 DEX 24

10 CON 0

10 BODY 0

18 INT 8

20 EGO 20

18 PRE 8

18 COM 4

2 PD 0

2 ED 0

3 SPD 2

4 REC 0

20 END 0

20 STUN 0

6 RUN

2 SWIM

2 LEAP

 

Char: 66

 

Skills

Bureaucratics 13-

Deduction 13-

High Society 13-

Language: Japanese (fluent conversation, literate)

Persuasion 13-

PS: Business Administration 13-

Seduction 13-

WF: Common Melee Weapons, Handguns

 

Skills: 24

 

Perks

Contact: Jason Scott (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Very Good relationship with Contact) 14-

Money: Wealthy

 

Perks: 20

 

Martial Arts

Counterstrike

Defensive Block

Legsweep

Defensive Throw

 

Martial Arts: 15

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Re: Greywind's Characters

 

APG2 has an "Extradimensional Space" power that would work really well for Jason.

 

And while this is obviously not a "Critique this character" thread -2 for "Doesn't work in water" on Hellfire's power is way too high. Unless she lived in Atlantis or something. (-1/4) is more appropriate unless being "wet" shuts off her powers, then maybe (-1/2 to -1) depending on "how wet".

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Re: Greywind's Characters

 

Titania

 

Charlemagne “Charley” Bascomb

 

Hgt: 7'4”

Wgt: 220#

 

Hair: Dirty Blonde

Eyes: Brown

 

65 STR 55

25 DEX 45

28 CON 36

14 BODY 8

10 INT 0

14 EGO 8

25 PRE 15

18 COM 4

25 PD 12

21 ED 15

4 SPD 5

19 REC 0

56 END 0

61 STUN 0

7 RUN 2

2 SWIM

13 LEAP

 

Char: 203

 

Skills

Brawling: CSL +3 HTH Combat
Defense Maneuver I-II
Tactics 11-
 

 

Skills: 23

 

Talents

Combat Sense 11-

 

Talents: 15

 

Powers

Damage Resistance 25 PD/21 ED
Sight Group Flash Defense 5
Knockback Resistance +5”
Lack of Weakness -6 (Normal Defense)
Life Support (Immunity: All terrestrial diseases and biowarfare agents)
 

 

Powers: 57

 

Disads

Distinctive Features: Tall (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
Hunted: Blood Guard 11- (Mo Pow; Harshly Punish)
Hunted: Anton Darque 8- (Mo Pow; NCI; Harshly Punish)
PS: Overconfident (Very Common; Strong)
PS: Loyal to Angelique (Common; Strong)
Unluck: 1d6
 

screenshot_2021-11-07-13-50-12.jpg

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Re: Greywind's Characters

 

Warstar

 

Hgt: 6'7”

Wgt: 900#

 

Hair: None

Eyes: Red

 

60 STR 40

20 DEX 30

30 CON 40

15 BODY 10

10 INT 0

14 EGO 8

20 PRE 10

10 COM 0

30 PD 20

27 ED 17

4 SPD 10

16 REC 0

60 END 0

55 STUN 0

6 RUN 0

0 SWIM -2

12 LEAP

 

Char: 187

 

Skills

 

+3 Punch

Language: French (basic conversation)

Language: German (basic conversation)

Language: Japanese (basic conversation)

Language: Spanish (completely fluent)

Mimicry 15-

Brick Tricks: Power 14-

Teamwork 13-

 

Skills: 35

 

Perks

 

Reputation: Member of the Guardians (A large group) 11-, +2/+2d6

 

Perks: 4

 

Talents

 

Absolute Time Sense

 

Talents: 3

 

Powers

 

Aid Body 2d6 (20 Active Points); Only Restores to Starting Values (-1/2)

Damage Resistance (30 PD/27 ED), Hardened (+1/4) (36 Active Points)

Plasma Burst: Energy Blast 10d6 (50 Active Points); Increased Endurance Cost (x3 END; -1)

Ultraviolet Perception (Sight Group)

Sight Group Flash Defense (5 points)

Life Support (Safe in High Pressure; Safe in Low Pressure/Vacuum; Self-Contained Breathing)

Mental Defense (8 points total)

Healing 2 BODY, Can Heal Limbs (25 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2)

+10 STR; No Figured Characteristics (-1/2)

Heavy: Knockback Resistance -2"

 

Powers: 122

 

Disads

 

Distinctive Features: (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)

Hunted: Ulysses Madacar/Nova Research 8- (Mo Pow; NCI; PC has a Public ID or is otherwise very easy to find; Capture)

SL: Public ID (Frequently; Major)

V: Electricity (Common)

PS: No Memory of Past (Common; Total)

PS: Distrust of Strangers (Common; Strong)

Enraged: When a Friend is Hurt (Common), go 14-, recover 8-

PH: Weighty (Frequently; Greatly Impairing)

 

Warstar is an enigma. He was found trying to escape from a Nova Research facility. In halting speech he surrendered himself to the custody of the Guardians and has been with them since.

 

His language skills he has been learning from Trese, Dani, Leah and educational television. His mimicry skill often manifests itself as him using the voices of cartoon characters (Looney Tunes/Tiny Tunes are favorites) or sound effects from movies. Most of his knowledge stems from those "sources".

 

He is often shy around new people, protective of friends, and unstoppable when facing proven enemies.

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Re: Greywind's Characters

 

Stinger

Hgt: 5'7”

Wgt: 152#

 

Hair: Brown

Eyes: Yellow

 

20 STR 10

26 DEX 48

20 CON 20

13 BODY 6

13 INT 3

15 EGO 10

20 PRE 10

10 COM 0

12 PD 8

11 ED 7

6 SPD 24

8 REC 0

40 END 0

40 STUN 7

6 RUN 0

2 SWIM 0

4 LEAP

 

Char: 153

 

Skills

Acrobatics 14-

Breakfall 14-

CSL: +4 with Bug Zapper

SL: +4 with Acrobatics, Breakfall and Flight

 

Skills: 26

 

Powers

Bug Zapper: Energy Blast 9d6 (45 Active Points); IIF (-1/4)

Bug Eyes: Increased Arc Of Perception (240 Degrees) with Sight Group

Bug Eyes: +6 PER with Sight Group

Bug Eyes: Infrared Perception (Sight Group)

Bug Eyes: Ultraviolet Perception (Sight Group)

Bug Eyes: Nightvision

Flight 31", x4 Noncombat (67 Active Points); OAF (Foulable Insect Wings; -1)

Force Field (18 PD/9 ED) (27 Active Points); IIF (-1/4)

Endurance Reserve (95 END, 20 REC) Reserve: (30 Active Points); OIF (Feeds Bug Zapper, Force Field; -1/2); REC: (20 Active Points); OIF (-1/2)

 

Powers: 143

 

Disads

Distinctive Features: Oversized Multiprismatic Eyes (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses)

Hunted: The Guardians 8- (Mo Pow; PC has a Public ID or is otherwise very easy to find; Capture)

Hunted: Anton Darque 14- (Mo Pow; NCI; Watching)

Psychological Limitation: Fear of Darque (Common; Strong)

Psychological Limitation: Fear of Being Blinded (Common; Total)

Social Limitation: Public ID (Frequently; Severe)

Reputation: Member of the Blood Guard, 8-

Unluck: 1d6

Vulnerability: 2 x Effect Light Based Flash Attacks (Common)

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Re: Greywind's Characters

 

Raven

 

Hgt: 5'2”

Wgt: 97#

 

Hair: Black

Eyes: Hazel

 

15 STR 5

30 DEX 60

20 CON 20

13 BODY 6

15 INT 5

20 EGO 20

20 PRE 10

24 COM 7

8 PD 5

8 ED 7

5 SPD 10

7 REC 0

40 END 0

31 STUN 0

6 RUN 0

2 SWIM 0

3 LEAP

 

Char: 152

 

Skills

Acrobatics 15-

Breakfall 15-

CSL: +4 with Claws

High Society 13-

Seduction 13-

Shadowing 12-

Stealth 15-

SL: +3 with Acrobatics, Breakfall and Flight

 

Skills: 39

 

Talents

Ambidexterity

 

Talents: 3

 

Martial Arts

Defensive Strike

Killing Strike

Martial Disarm

Martial Dodge

Martial Escape

Offensive Strike

+1 HTH DC

Weapon Element: Claws, Empty Hand

 

Martial Arts: 31

 

Powers

Eyes of the Raptor: +4 versus Range Modifier for Sight Group

Flight 30", x4 Noncombat (65 Active Points); OAF (Foulable Wings; -1)

Gliding 20" (20 Active Points); OAF (Foulable Wings; -1)

Talons of the Raven: Killing Attack - Hand-To-Hand 2d6 (2 1/2d6 w/STR), Armor Piercing (+1/2) (45 Active Points); OIF (-1/2)

Armor (12 PD/12 ED) (36 Active Points); OIF (-1/2)

Strong Willed: Mental Defense (13 points total)

 

Powers: 111

 

Disads

Distinctive Features: Winged, Beautiful (Concealable; Extreme Reaction; Detectable By Commonly-Used Senses)

Hunted: The Guardians 8- (Mo Pow; Capture)

Hunted: Anton D'aarque 14- (Mo Pow; NCI; Watching)

Psychological Limitation: Fear of D'aarque (Very Common; Strong)

Psychological Limitation: Overconfident (Common; Strong)

Psychological Limitation: Violent Temper (Common; Strong)

Psychological Limitation: Vengeful (Uncommon; Strong)

Psychological Limitation: Claustrophobic (Common; Strong)

Social Limitation: Secret ID (Frequently; Major)

Unluck: 1d6

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Re: Greywind's Characters

 

Moray

 

Hgt: 6'3”

Wgt: 185#

 

Hair: Brown

Eyes: Dead White

 

25 STR 15

28 DEX 54

30 CON 40

16 BODY 12

10 INT 0

16 EGO 12

20 PRE 10

10 COM 0

18 PD 13

18 ED 12

5 SPD 12

11 REC 0

60 END 0

44 STUN 0

6 RUN

2 SWIM

5 LEAP

 

Char: 180

 

Skills

Acrobatics 15-

 

Skills: 3

 

Powers

 

Damage Resistance 10 PD/10 ED

+3 PER with all Sense Groups

Infrared Perception (Sight Group)

Flight 15", x4 Noncombat, Usable Underwater (+1/4) (44 Active Points)

Killing Attack - Hand-To-Hand 2d6 (3 1/2d6 w/STR)

Lack Of Weakness (-10) for Resistant Defenses

Life Support (Expanded Breathing; Safe in High Pressure; Safe in Intense Cold; Safe in Low Pressure/Vacuum)

Mental Defense (13 points total)

Missile Deflection (Arrows, Slings, Etc.)

Power Defense (10 points)

Healing 1 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (20 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2)

 

Powers: 155

 

Disads

Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)

Enraged: Berserk In Combat (Very Common), go 11-, recover 11-

Hunted: Anton Darque 8- (Mo Pow; NCI; Watching)

PS: Casual Killer (Very Common; Strong)

SL: Public ID (Frequently; Minor)

Reputation: Casual Killer, 11- (Extreme)

 

Moray is a predator in every sense of the word. Hunter, killer, rapist. He is one of the very few of the Darque's Blood Guard that is not with him out of fear. He serves because Darque often turns a blind eye to Moray's excesses so long as the mission is completed satisfactorily.

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Re: Greywind's Characters

 

Angelique Darque

 

Hgt: 5'4”

Wgt: 97#

 

Hair: Blonde

Eyes: Green

 

15 STR 5

20 DEX 30

15 CON 10

10 BODY 0

20 INT 10

20 EGO 20

20 PRE 10

30 COM 10

8 PD 5

8 ED 5

4 SPD 10

10 REC 8

30 END 0

26 STUN 0

6 RUN

2 SWIM

3 LEAP

 

Char: 123

 

Skills

 

Analyze: Magic 13-

Conversation 13-

High Society 13-

Magic Skill 14-

Persuasion 13-

Seduction 13-

Stealth 13-

Scholar

KS: Arcane And Occult Lore (3 Active Points) 13-

KS: History (3 Active Points) 13-

KS: Legends And Lore (3 Active Points) 13-

 

Skills: 32

 

Perks

 

Money: Filthy Rich

 

Perks: 15

 

Talents

 

Danger Sense (immediate vicinity, out of combat, Function as a Sense) 13-

 

Talents: 27

 

Powers

 

Life Support (Longevity: Immortal)

Mental Defense (14 points total)

Variable Power Pool (Magic Pool), 100 base + 50 control cost

 

Powers: 165

 

Disads

 

Distinctive Features: Beautiful (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)

Hunted: Anton D'aarque 14- (Mo Pow; Watching)

Psychological Limitation: Vain (Common; Strong)

Psychological Limitation: Vengeful (Uncommon; Strong)

Reputation: Sorceress, 8-

 

This sheet has not been adjusted for events. Her VPP is not blocked here (blocking is simple; she just can't use it) and she still has access to her father's resources (Wealth).

 

Angelique is the quintessential spoiled brat. As a reflection of that she has only three people that she considers friends: Charlemagne Bascomb, Jason Scott and Adalene Masters. After 160 years she's finally growing up.

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