Trencher Posted January 2, 2013 Report Share Posted January 2, 2013 This guy have a lot of imagination! http://365supers.blogspot.no/ Quote Link to comment Share on other sites More sharing options...
wcw43921 Posted January 3, 2013 Report Share Posted January 3, 2013 Re: Cool concepts for your games. Some really nifty concepts there. The artist works at Pixar, and the drawings do give the feel of concept sketches for an animated series. Some of them look like they belong in an Adult Swim series, but still-- Quote Link to comment Share on other sites More sharing options...
The Doctor Posted January 12, 2013 Report Share Posted January 12, 2013 Re: Cool concepts for your games. The Man-Handler!! With meaty man hands as a power. Very nice. Quote Link to comment Share on other sites More sharing options...
Opale Posted January 12, 2013 Report Share Posted January 12, 2013 Re: Cool concepts for your games. Artists + superhero concepts = tons of fantastic ideas Everyday Opale Quote Link to comment Share on other sites More sharing options...
phoenix240 Posted January 12, 2013 Report Share Posted January 12, 2013 Re: Cool concepts for your games. He's talented as an artist but most of the concepts are unfortunately too Silver Age for my games. Quote Link to comment Share on other sites More sharing options...
Trencher Posted January 13, 2013 Author Report Share Posted January 13, 2013 Re: Cool concepts for your games. Well for ideas you can just "tarnish" the silver, like the Jack Rabbit dude could be like the Joker or Bolo and Jack be nimble could more gritty. There also are The Harbringer, Mastermind, Night stick, Rat king. Death Ray and Beautiful Grim would need work to work in a silver age campaign. And even if some does not work their costumes could work, Whipper and Snapper for example? Steal ideas mix and match bend and blend. Quote Link to comment Share on other sites More sharing options...
Zen Archer Posted January 14, 2013 Report Share Posted January 14, 2013 Re: Cool concepts for your games. He's talented as an artist but most of the concepts are unfortunately too Silver Age for my games. It's not that they're Silver Age, IMO, but that they fall into the "camp" subset. Basically puns writ large. Which works fine for me, but as Trencher points out, may require some adjusting for tone depending on the game. Still, a lot of imagination on display there. Quote Link to comment Share on other sites More sharing options...
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