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Minimalist HERO?


The Main Man
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Re: Minimalist HERO?

 

Those are some fine pregens, but I think for a truly minimalist feel, you'd have to all but build an intermediary game out of the HERO rules. Use the rules as the GM to design powers, reduce them down to "slots" or "levels" and let the players pick them to build characters out of. That would be a good first step.

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Re: Minimalist HERO?

 

I'd like to see such a thing, and I think it could be done. However, I think perhaps everyone has their own definitions of "minimalist" for Hero and that differing opinions might sink the idea.

 

Some thoughts from me:

 

1. DCs are rather confusing. Change them to +1 for Killing attacks per DC, and +1d6 for normal attacks. Simplify the damage adding rules for weapons and HtH attacks. Lose DCs as a concept.

 

2. Combine PD and ED into a single Defense stat, and start it from 0. 2 points default is not enough to worry about, or make a difference mechanically.

 

3. Lose limited skills. It's not worth it. 3/2, 2/1, or 1/1: pick one of those for your new skill, and roll with it.

 

Probably Endurance would need to be re-thought, or ignored. But it's a good balancing mechanism, and might have to be replaced with something simpler.

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Re: Minimalist HERO?

 

My minimalist HERO is only characteristics and very simple powers set up as talents. No SPD (it is dormant), no perks, no skills. hell I might even get rid of energy attacks. Just characteristic rolls & simple power use. Then add in elements as a typical learning progression.

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