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Help modeling a power


Mr. R

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I am in the midst of making a trio of villians. As a opposite to the Twelve, who were all low powered, this will be three well powered (12-14 dc, 30+ def, speeds 5-8) with lots os levels and skills.

 

So I have a brick with flight and a nasty EB.

A rainbow themed Blaster (RKA, EB, Flash etc)

 

My third member though is a speedster, living electricity, who basically runs through his opponents doing damage. So 30" of movement and .......

 

Would you just make his move-bt/through a special fxs?

 

I was thinking of a HTH attack, with AE to represent his hitting more than one person.

 

Any other ideas?

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Re: Help modeling a power

 

Well, if you want the speedster to actually take the form of electricity (instead of throwing electrical 'blasts') you could go all the way and model that effect. To see what I mean take a look at the Wind Spirit half of my old 5e version of DC's Red Tornado (basically an air elemental spirit inhabiting an android body).

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Re: Help modeling a power

 

Energy Blast' date=' Area of Effect (Trail) would seem to fit the bill. You would probably technically need Desolidification and the EB to Affect Physical World to 'perfectly' match the SFX, but that would probably be pretty broken.[/quote']

 

I agree. AOE (Trail) would be great with this guy, and I can speak from experience, speedsters with desolid and attacks that affect physical world are pretty broken. Heck, any character that does that is scary. Maybe to represent the "desolid" aspect you could just give him some damage reduction.

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Re: Help modeling a power

 

Funny you ask about that.

I just worked on a character for a new player in our table. An electrical Speedster with a Frankenstein based background.. but that's another story.

Here's the thing.

 

[TABLE=width: 188]

[TR]

[TD=colspan: 2]Lithium[/TD]

[/TR]

[TR]

[TD][TABLE]

[TR]

[TD]Val[/TD]

[TD]Char[/TD]

[TD]Points[/TD]

[TD]Total[/TD]

[TD]Roll[/TD]

[TD]Notes[/TD]

[/TR]

[TR]

[TD]10[/TD]

[TD]STR[/TD]

[TD]0[/TD]

[TD]10/40[/TD]

[TD]11- / 17-[/TD]

[TD]HTH Damage 2d6/8d6 END [1][/TD]

[/TR]

[TR]

[TD]18[/TD]

[TD]DEX[/TD]

[TD]16[/TD]

[TD]18[/TD]

[TD]13-[/TD]

[TD][/TD]

[/TR]

[TR]

[TD]18[/TD]

[TD]CON[/TD]

[TD]8[/TD]

[TD]18[/TD]

[TD]13-[/TD]

[TD][/TD]

[/TR]

[TR]

[TD]10[/TD]

[TD]BODY[/TD]

[TD]0[/TD]

[TD]10[/TD]

[TD][/TD]

[TD][/TD]

[/TR]

[TR]

[TD]12[/TD]

[TD]INT[/TD]

[TD]2[/TD]

[TD]12[/TD]

[TD]11-[/TD]

[TD]PER Roll 11-[/TD]

[/TR]

[TR]

[TD]10[/TD]

[TD]EGO[/TD]

[TD]0[/TD]

[TD]10[/TD]

[TD]11-[/TD]

[TD][/TD]

[/TR]

[TR]

[TD]10[/TD]

[TD]PRE[/TD]

[TD]0[/TD]

[TD]10/30[/TD]

[TD]11- / 15-[/TD]

[TD]PRE Attack: 2d6 / 6d6[/TD]

[/TR]

[TR]

[TD][/TD]

[TD][/TD]

[TD][/TD]

[TD][/TD]

[TD][/TD]

[TD][/TD]

[/TR]

[TR]

[TD][/TD]

[TD][/TD]

[TD][/TD]

[TD][/TD]

[TD][/TD]

[TD][/TD]

[/TR]

[TR]

[TD]7[/TD]

[TD]PD[/TD]

[TD]5[/TD]

[TD]7/13[/TD]

[TD][/TD]

[TD]7/13 PD (0/6 rPD)[/TD]

[/TR]

[TR]

[TD]5[/TD]

[TD]ED[/TD]

[TD]3[/TD]

[TD]5/16[/TD]

[TD][/TD]

[TD]5/16 ED (0/11 rED)[/TD]

[/TR]

[TR]

[TD]7[/TD]

[TD]SPD[/TD]

[TD]50[/TD]

[TD]7[/TD]

[TD][/TD]

[TD]Phases: 2, 4, 6, 7, 9, 11, 12[/TD]

[/TR]

[TR]

[TD]7[/TD]

[TD]REC[/TD]

[TD]3[/TD]

[TD]7[/TD]

[TD][/TD]

[TD][/TD]

[/TR]

[TR]

[TD]60[/TD]

[TD]END[/TD]

[TD]8[/TD]

[TD]60[/TD]

[TD][/TD]

[TD][/TD]

[/TR]

[TR]

[TD]30[/TD]

[TD]STUN[/TD]

[TD]5[/TD]

[TD]30[/TD]

[TD][/TD]

[TD][/TD]

[/TR]

[TR]

[TD]12"[/TD]

[TD=class: small]Running[/TD]

[TD]0[/TD]

[TD]60m[/TD]

[TD][/TD]

[TD][/TD]

[/TR]

[TR]

[TD]4"[/TD]

[TD=class: small]Swimming[/TD]

[TD]0[/TD]

[TD]4m[/TD]

[TD][/TD]

[TD][/TD]

[/TR]

[TR]

[TD]4"[/TD]

[TD=class: small]Leaping[/TD]

[TD]0[/TD]

[TD]4m[/TD]

[TD][/TD]

[TD]Total Characteristics Cost: 165[/TD]

[/TR]

[/TABLE]

[/TD]

[TD][/TD]

[/TR]

[TR]

[TD=colspan: 2][TABLE=width: 100%]

[TR]

[TD]Cost[/TD]

[TD=width: 100%][/TD]

[TD][/TD]

[/TR]

[TR]

[TD][/TD]

[TD]Electric Defenses, all slots Unified Power (-1/4)[/TD]

[TD][/TD]

[/TR]

[TR]

[TD]18[/TD]

[TD]1) Electric Shield: Resistant Protection (6 PD/11 ED) (27 Active Points); Costs Half Endurance (-1/4), Unified Power (-1/4)[/TD]

[TD]1[/TD]

[/TR]

[TR]

[TD]33[/TD]

[TD]2) Zap Field: Killing Attack - Ranged 2d6, Area Of Effect (1m Radius; +1/4), Constant (+1/2), Reduced Endurance (0 END; +1/2) (67 Active Points); No Range (-1/2), Linked (Electric Shield; -1/4), Unified Power (-1/4)[/TD]

[TD]0[/TD]

[/TR]

[TR]

[TD]8[/TD]

[TD]3) Absorb Power: Absorption 15 BODY (Electricity, to END) (15 Active Points); Limited Phenomena (electricity only; -1/2), Unified Power (-1/4)[/TD]

[TD]0[/TD]

[/TR]

[TR]

[TD]16[/TD]

[TD]4) Me First!: Lightning Reflexes (+20 DEX to act first with All Actions) (20 Active Points); Unified Power (-1/4)[/TD]

[TD][/TD]

[/TR]

[TR]

[TD]23[/TD]

[TD]5) Dodging Bullets: +8 DCV (40 Active Points); Costs Endurance (-1/2), Unified Power (-1/4)[/TD]

[TD]4[/TD]

[/TR]

[TR]

[TD][/TD]

[TD][/TD]

[TD][/TD]

[/TR]

[TR]

[TD]50[/TD]

[TD]Electric Movement: Multipower, 63-point reserve, (63 Active Points); all slots Unified Power (-1/4)[/TD]

[TD][/TD]

[/TR]

[TR]

[TD]5f[/TD]

[TD]1) Super-Running: Running +48m (60m total), Combat Acceleration/Deceleration (+1/4) (63 Active Points); Unified Power (-1/4)[/TD]

[TD]6[/TD]

[/TR]

[TR]

[TD]2f[/TD]

[TD]2) Over-Drive Running: Running 8m, MegaScale (1m = 1 km; +1) (28 Active Points); Unified Power (-1/4)[/TD]

[TD]3[/TD]

[/TR]

[TR]

[TD]4f[/TD]

[TD]3) Hostage Rescue: Teleportation 20m, Position Shift, Limited Range (20m; +1/4), Usable As Attack (defense is Teleportation Powers or Power Defense; +1 1/4) (62 Active Points); Must Pass Through Intervening Space (-1/4), Unified Power (-1/4)[/TD]

[TD]6[/TD]

[/TR]

[TR]

[TD][/TD]

[TD][/TD]

[TD][/TD]

[/TR]

[TR]

[TD]48[/TD]

[TD]Electrical Offensive Powers: Multipower, 60-point reserve, (60 Active Points); all slots Unified Power (-1/4)[/TD]

[TD][/TD]

[/TR]

[TR]

[TD]3f[/TD]

[TD]1) Rapid-Fire Punch: HA +9d6 (45 Active Points); Hand-To-Hand Attack (-1/4), Unified Power (-1/4)[/TD]

[TD]4[/TD]

[/TR]

[TR]

[TD]2f[/TD]

[TD]2) Grab-And-Drop: Hand-To-Hand Attack +8d6 (40 Active Points); Extra Time (Full Phase, character must spend a Full Phase and make a Half Move while carrying target; -1/2), Must Follow Grab (-1/2), Hand-To-Hand Attack (-1/4), Unified Power (-1/4)[/TD]

[TD]4[/TD]

[/TR]

[TR]

[TD]2f[/TD]

[TD]3) Moving Attack: Hand-To-Hand Attack +5d6, Area Of Effect (40m Line; +3/4) (44 Active Points); Hand-To-Hand Attack (-1/4), Linked To Super-Running (Me First!; -1/4), Unified Power (-1/4)[/TD]

[TD]4[/TD]

[/TR]

[TR]

[TD]3f[/TD]

[TD]4) Moving Attack: HA +5d6, Area of Effect (Trail; +1) (50 Active Points); Hand-To-Hand Attack (-1/4), Unified Power (-1/4)[/TD]

[TD]5[/TD]

[/TR]

[TR]

[TD]2f[/TD]

[TD]5) I'll Take Those!: Telekinesis (20 STR), Area Of Effect (16m Radius; +3/4), Selective (+1/4) (60 Active Points); Only to Disarm/Grab Objects (-1), Instant (-1/2), No Range (-1/2), Unified Power (-1/4)[/TD]

[TD]6[/TD]

[/TR]

[TR]

[TD]3f[/TD]

[TD]6) Run-By Grabbing: (Total: 50 Active Cost, 29 Real Cost) +30 STR (30 Active Points); Only for Grab-Bys (-1), Unified Power (-1/4) (Real Cost: 13) plus +10 with GrabBy (20 Active Points); Unified Power (-1/4) (Real Cost: 16)[/TD]

[TD]3[/TD]

[/TR]

[TR]

[TD]1f[/TD]

[TD]7) Downdraft: Telekinesis (30 STR) (45 Active Points); Only To Pull Flying Characters Down (-1 1/4), Restrainable (-1/2), Affects Whole Object (-1/4), Must Pass Through Intervening Space (-1/4), Unified Power (-1/4)[/TD]

[TD]4[/TD]

[/TR]

[TR]

[TD]1f[/TD]

[TD]8) Feel The Spark: Change Environment (create static electricity) (-1 to Radio Perception/Transmission PER Rolls), Area Of Effect (16m Radius; +3/4) (3 Active Points); No Range (-1/2), Restrainable (-1/2), Must Pass Through Intervening Space (-1/4), Unified Power (-1/4)[/TD]

[TD]1[/TD]

[/TR]

[TR]

[TD]1f[/TD]

[TD]9) Hey, Over Here!: +20 PRE (20 Active Points); Only To Attract The Attention Of Giant Monsters (and their ilk) (-2), Costs Endurance (-1/2), Only When Moving (-1/4), Unified Power (-1/4)[/TD]

[TD]2[/TD]

[/TR]

[TR]

[TD=colspan: 2][/TD]

[/TR]

[TR]

[TD][/TD]

[TD]Perks[/TD]

[/TR]

[TR]

[TD]1[/TD]

[TD]Fringe Benefit: License to practice a profession(Physician)[/TD]

[/TR]

[TR]

[TD=colspan: 2][/TD]

[/TR]

[TR]

[TD][/TD]

[TD]Skills[/TD]

[/TR]

[TR]

[TD]2[/TD]

[TD]PS: Physician 11-[/TD]

[/TR]

[TR]

[TD]2[/TD]

[TD]KS: Anatomy 11-[/TD]

[/TR]

[TR]

[TD]2[/TD]

[TD]KS: Frankenstein's Necro-Animation 11-[/TD]

[/TR]

[TR]

[TD]3[/TD]

[TD]Paramedics 11-[/TD]

[/TR]

[TR]

[TD][/TD]

[TD][/TD]

[/TR]

[TR]

[TD]0[/TD]

[TD]Acting 8-[/TD]

[/TR]

[TR]

[TD]0[/TD]

[TD]Climbing 8-[/TD]

[/TR]

[TR]

[TD]0[/TD]

[TD]Concealment 8-[/TD]

[/TR]

[TR]

[TD]0[/TD]

[TD]Conversation 8-[/TD]

[/TR]

[TR]

[TD]0[/TD]

[TD]Deduction 8-[/TD]

[/TR]

[TR]

[TD]0[/TD]

[TD]KS: The Mystic World 8-[/TD]

[/TR]

[TR]

[TD]0[/TD]

[TD]Persuasion 8-[/TD]

[/TR]

[TR]

[TD]0[/TD]

[TD]Shadowing 8-[/TD]

[/TR]

[TR]

[TD]0[/TD]

[TD]Stealth 8-[/TD]

[/TR]

[TR]

[TD]0[/TD]

[TD]TF: Common Motorized Ground Vehicles, Everyman[/TD]

[/TR]

[TR]

[TD]0[/TD]

[TD]AK: Home country or region 8-[/TD]

[/TR]

[TR]

[TD]0[/TD]

[TD]Language (idiomatic; literate) (5 Active Points)[/TD]

[/TR]

[/TABLE]

[/TD]

[/TR]

[TR]

[TD=colspan: 2]Total Powers & Skills Cost: 235[/TD]

[/TR]

[TR]

[TD=colspan: 2][/TD]

[/TR]

[TR]

[TD=colspan: 2]Total Cost: 400[/TD]

[/TR]

[TR]

[TD=colspan: 2][/TD]

[/TR]

[TR]

[TD=colspan: 2][TABLE=width: 100%]

[TR]

[TD]400+[/TD]

[TD=width: 100%]Disadvantages[/TD]

[/TR]

[TR]

[TD]25[/TD]

[TD=colspan: 2]Susceptibility to "Short Circuit": When Immerged In/Splattered By Large Quantities Of Water, or Tricked Into Another Way To Short Circuit Her 3d6 Drain END per Phase (Uncommon)[/TD]

[/TR]

[TR]

[TD]20[/TD]

[TD=colspan: 2]Psychological Complication: Code vs Killing (Common; Total)[/TD]

[/TR]

[TR]

[TD]20[/TD]

[TD=colspan: 2]Psychological Complication: Redeemer; Seeks To Repair His Faults (Very Common; Strong)[/TD]

[/TR]

[TR]

[TD]15[/TD]

[TD=colspan: 2]Enraged: Undead, Necromancy or Other Dark Magic (Common), go 8-, recover 11-[/TD]

[/TR]

[TR]

[TD]5[/TD]

[TD=colspan: 2]Distinctive Features: Severly Electrically Burnt Hands & Electrostatic Electrodes Implanted In Palms (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)[/TD]

[/TR]

[TR]

[TD]10[/TD]

[TD=colspan: 2]Negative Reputation: Mad Scientist, Grave Digger & Thief (Linked to Secret ID), Frequently[/TD]

[/TR]

[TR]

[TD]15[/TD]

[TD=colspan: 2]Social Complication: Public Identity : Doctor Gunther Grab Infrequently, Severe[/TD]

[/TR]

[/TABLE]

[/TD]

[/TR]

[TR]

[TD=colspan: 2]Total Disadvantages Points: 110[/TD]

[/TR]

[/TABLE]

 

Hope it helps.

 

Opale

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Re: Help modeling a power

 

In 6e, HA attacks with Advantages get STR added at a prorated amount depending on the amount of Advantages. So in the case of an HA with +1 worth of combat Advantages it means that STR adds +1 Damage Class per 10 points of STR (1/2 the normal rate). See details in 6e2 pages 100-101.

 

Another way figure out how much STR adds is to take the combined amount of combat Advantages and add +1 to it. Now Divide the character's STR by this total number. The result is how much STR they really get to apply to that Advantaged HA.

 

Example:

STR 45 Character with an HA with +1/2 worth of advantages.

1/2 +1 = 1 1/2

1 1/2 = 3/2

45 divided by 3/2 can also be written as 2/3 of 45 which = 30

The character can add 6 DC from STR to the Advantaged HA

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Re: Help modeling a power

 

Opale' date=' on your character your moving attacks only do 5d6 damage right? I believe you would have to add in a naked advantage for strength with the appropriate AOE in order for your strength to add in, correct?[/quote']

 

Like Hype said ^^

thank you !

 

Opale

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Re: Help modeling a power

 

I have a different take on your electric attack. I imagine your character flashes instantly from one place to another, and damages everyone in his path along the way. I would build it as an attack (let's say 3d6 HKA, though electricity could be a No KB Blast, or a NND or whatever) with a Linked Teleport. The attack is AOE Line, so the mechanics would simulate a bolt of electricity jumping across a distance with your character ending up at the other end:

 

Killing Attack 3d6 HKA vs. ED

AOE Line, 17m-32m (+1/2)

No STR Bonus (-1/2)

45 pts.

 

32m Teleport (+10 No Relative Velocity)

Reduced END - 0 (+1/2)

Linked (-1/2)

Only through conductive space/material (cannot teleport through unconductive barrier) (-1/4)

Can only teleport to end location of AOE Attack (-1/4)

28 pts.

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