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Atlantic Associate Avengers


Egyptoid

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New campaign starts tomorrow. Friday night Champions returns after a 4 year hiatus.

Here's a link to

https://docs.google.com/document/d/1-5p_A-dkERdRSVI18i7LJVj_5mQs7Ujhyr3_95UFpn8/edit?usp=sharing

On which you will see the founding members.

I have seven players! it will be crazy. I hope to generate a lot of "Quotes of the Week"

 

I've had a good time so far just in character generation.

We have 2 returning players (Doc Dec & Speedster)

a "long lost cousin" back in the game group after 15 years. (Blossom)

and 3 players lifted from the Rifts Group I discussed earlier (Commando, Redeemer, Tesla)

plus finally get to play with a guy I've long geeked hero, but first time rolling dice together (Mr.Foot)

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More info Here on this map

https://docs.google.com/document/d/1w8mcIcfTLXTde5iMUMWey1KIWgXxEzvmkROQjZ0SsTM/edit?usp=sharing

Nothing you haven't seen before, just I blend it slightly differently.

My take on the Champs/Marvel universe together. + recent superhero movies

 

More on the Roster:

 

[TABLE]

 

 

[TR]

 

[TD]

name

ALIEN COMMANDO[/TD]

 

[TD]

Type:

Korbinite Warrior[/TD]

 

[TD]

One Liner:

Stranded on Earth[/TD]

 

[TD]

__[/TD]

 

[TD]

PC:

RICH

 

[/TD]

 

[/TR]

 

[TR]

 

[TD]

DOCTOR DECIBEL[/TD]

 

[TD]

Gadgeteer with Sonics[/TD]

 

[TD]

Son of a Superhero[/TD]

 

[TD]

[/TD]

 

[TD]

CRAIG[/TD]

 

[/TR]

 

[TR]

 

[TD]

The REDEEMER[/TD]

 

[TD]

Mystic Summoner[/TD]

 

[TD]

formerly a minor mage[/TD]

 

[TD]

[/TD]

 

[TD]

NICK[/TD]

 

[/TR]

 

[TR]

 

[TD]

SPEED FREEK[/TD]

 

[TD]

super quick, experimental[/TD]

 

[TD]

fights crime[/TD]

 

[TD]

[/TD]

 

[TD]

LEIGH[/TD]

 

[/TR]

 

[TR]

 

[TD]

FIRE BLOSSOM[/TD]

 

[TD]

agent with Pyro & Tele Kinesis[/TD]

 

[TD]

lab accident[/TD]

 

[TD]

[/TD]

 

[TD]

JOHN M[/TD]

 

[/TR]

 

[TR]

 

[TD]

MISTER FOOT[/TD]

 

[TD]

Brain of Geek in Body of Sasquatch[/TD]

 

[TD]

Reincarnated ?[/TD]

 

[TD]

[/TD]

 

[TD]

TYM[/TD]

 

[/TR]

 

[TR]

 

[TD]

TESLA DEFENDOR[/TD]

 

[TD]

Armored Suit, High Tech[/TD]

 

[TD]

knows Jarvis[/TD]

 

[TD]

[/TD]

 

[TD]

CHRIS[/TD]

 

[/TR]

 

[TR]

 

[TD]

Goran Zariah[/TD]

 

[TD]

Smart Box[/TD]

 

[TD]

AI of the Commando[/TD]

 

[TD]

[/TD]

 

[TD]

npc[/TD]

 

[/TR]

 

[TR]

 

[TD]

Bian Golden[/TD]

 

[TD]

Super high Tech nerd[/TD]

 

[TD]

DNPC of Redeemer[/TD]

 

[TD]

[/TD]

 

[TD]

npc[/TD]

 

[/TR]

 

 

[/TABLE]

 

 

 

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Best bits:

 

Alien Commando's character sheet is very short on cultural and campaign items. He knows nobody, knows almost nothing, has no job or other connections,

so when we were trying to nail down where he might be during any given weekday, he claimed he was living on Doc Decibel's couch, eating his food

and watching his cable to learn Earth culture.

And, the player was not specific about which alien race he was, so I picked Korbinite (Beta Ray Bill) which will make for some interesting fodder later on.

 

Also, his attempt to flip the APC over botched, so I ruled that his unluck made the bumper snap off and fly out of his hands.

 

 

Speed Freek broke an agent's neck and had to waste 5 phases running him down to the hospital, 12 miles away.

 

Mister Foot would not enter combat. I had no explanation or plausible reaction to that as a GM.

 

If the Redeemer is not careful, his summoned villains may fight more sharply than he might wish.

but I guess it was interesting role-play

 

I'm allowing players to use their action points for one-off power stunts, such as making electrical blast into chained lightning, blowing up

an items to spread out damage, etc.

 

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  • 2 weeks later...
Best bits:

 

Alien Commando's character sheet is very short on cultural and campaign items. He knows nobody, knows almost nothing, has no job or other connections,

so when we were trying to nail down where he might be during any given weekday, he claimed he was living on Doc Decibel's couch, eating his food

and watching his cable to learn Earth culture.

And, the player was not specific about which alien race he was, so I picked Korbinite (Beta Ray Bill) which will make for some interesting fodder later on.

 

Also, his attempt to flip the APC over botched, so I ruled that his unluck made the bumper snap off and fly out of his hands.

 

 

Speed Freek broke an agent's neck and had to waste 5 phases running him down to the hospital, 12 miles away.

 

Mister Foot would not enter combat. I had no explanation or plausible reaction to that as a GM.

 

If the Redeemer is not careful, his summoned villains may fight more sharply than he might wish.

but I guess it was interesting role-play

 

I'm allowing players to use their action points for one-off power stunts, such as making electrical blast into chained lightning, blowing up

an items to spread out damage, etc.

Power Skill Roll?
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Friday night highlights:

The PCs trace down the Plutonium gang activities to Surry Nuke Power station,

where there boss, King Snake, is stealing the last of what he needed for his earthquake device.

 

Battle at nuke plant. main reactor core ruined, Doc D will have to build device to clean up the area;

plot is semi-foiled. PCs will have to track down where rest of gang and items teleported unto.

 

Villains captured: King Snake, Lumiere, Air-Hammer

Villains escaped: Sneak Thief, Wild Wind, Glacier

 

PC not present: Mister Foot.

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