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Else Earth: The Hag, 6e 680 pts


Enforcer84
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The Hag

Val Char Cost Roll Notes

70 STR 60 23- Lift 409.6tons; 14d6 [7]

13 DEX 6 12- OCV: 10/DCV: 5

35 CON 25 16-

13 INT 3 12- PER Roll 12-

10 EGO 0 11- ECV: 3 - 5

30 PRE 20 15- PRE Attack: 6d6

 

10 OCV 35

5 DCV 10

3 OMCV 0

5 DMCV 6

4 SPD 20 Phases: 3, 6, 9, 12

 

30 PD 28 Total: 30 PD (30 rPD)

30 ED 28 Total: 30 ED (30 rED)

20 REC 16

70 END 10

15 BODY 5

70 STUN 25 Total Characteristic Cost: 297

 

Movement: Running: 24m/48m

Leaping: 136m/272m

Swimming: 4m/8m

Tunneling: 2m/2m

 

Cost Powers END

75 Brick Tricks: Multipower, 75-point reserve

1f 1) Agile Haymaker: Hand-To-Hand Attack +4d6 (20 Active Points); Extra Time (Extra Segment, -½), Hand-To-Hand Attack (-¼) 2

5f 2) Arm Sweep: Blast 12d6, Area Of Effect (1m Radius; +¼) (75 Active Points); No Range (-½) 7

3f 3) Flick Of Unconsciousness: Blast 8d6, Attack Versus Alternate Defense (rigid Resistant PD covering the head, or any innate Resistant PD protecting the head; All Or Nothing; +½) (60 Active Points); No Range (-½), Requires A Roll (Brick Tricks roll; -½), Side Effects (if character fails roll, opponent takes character's full STR damage; -¼) 6

1f 4) Rapid Haymaker: Hand-To-Hand Attack +4d6 (20 Active Points); Extra Time (Full Phase, -½), Side Effects, Side Effect occurs automatically whenever Power is used (-5 DCV; -½), Hand-To-Hand Attack (-¼) 2

2f 5) The Big Wrap-Up: Entangle 6d6, 6 PD/6 ED (60 Active Points); OIF (appropriate materials of opportunity; -½), No Range (-½), Extra Time (Full Phase, at least a Full Phase, and often longer, depending on how long it takes to get the materials; -½), Defense Depends On Materials Used (-½), Side Effects (Side Effect only affects the environment near the character; may cause considerable damage to the environment; -0) 6

 

48 Strength Based Movement: Multipower, 48-point reserve

5f 1) Basic Super-Leaping: Leaping +96m (136m forward, 68m upward) (48 Active Points) 5

4f 2) MegaLeaping: Leaping +36m (136m forward, 68m upward), MegaScale (1m = 1 km, leap takes 1 Phase per km; +1) (36 Active Points) 4

1f 3) Super Strong Legs: Running +12m (24m total) (12 Active Points) 1

2f 4) Super-Strength Smash-Through: Tunneling 2m through 18 PD material (38 Active Points); Requires A Roll (Brick Tricks roll; -½), no Noncombat movement (-¼) 4

 

HardBody

13 1) Bracing: Knockback Resistance -20m (20 Active Points); Costs Endurance (-½) 2

30 2) Nigh Invulnerable: Hardened (+¼), Impenetrable (+¼), Resistant (+½) (30 Active Points) applied to ED

30 3) Nigh Invulnerable: Hardened (+¼), Impenetrable (+¼), Resistant (+½) (30 Active Points) applied to PD

27 4) Nigh Invulnerable: Life Support (Eating: Character only has to eat once per week; Extended Breathing: 1 END per 20 Minutes; Immunity All terrestrial poisons; Immunity All terrestrial diseases; Longevity: 400 Years; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Sleeping: Character only has to sleep 8 hours per week) 0

30 5) Super Tough Body: (Total: 30 Active Cost, 30 Real Cost) Energy Damage Reduction, Resistant, 25% (Real Cost: 15) plus Physical Damage Reduction, Resistant, 25% (Real Cost: 15) 0

Superb Natural Combatant

Maneuver OCV DCV Notes

4 Block +2 +2 Block, Abort

4 Crush +0 +0 18d6 Crush, Must Follow Grab

4 Escape +0 +0 85 STR vs. Grabs

4 Evade -- +5 Dodge, Affects All Attacks, Abort

5 Fist Grab +1 +1 Grab One Limb, Block

3 Grapple -1 -1 Grab Two Limbs, 80 STR for holding on

4 Strikes +0 +2 16d6 Strike

 

Perks

5 Investments: Money: Well Off

3 Well-Connected

1 1) Contact: James Dunagan; Former Talent Agent 8-

1 2) Contact: Phobia (2 Active Points) 11-

5 3) Contact: The Black Market, Organization Contact (x3) (6 Active Points) 11-

 

Talents

3 Amazonian Ideal: +1/+1d6 Striking Appearance (vs. all characters)

15 Aware in Battle: Combat Sense 12-

6 Springs into Action: Lightning Reflexes (+6 DEX to act first with All Actions)

 

Skills

6 +2 with Punch, Grab, Haymaker

3 Charm 15-

3 Defense Maneuver I

3 Disguise 12-

3 High Society 15-

3 Interrogation 15-

4 Language: French (idiomatic)

2 PS: Model 11-

3 Persuasion 15-

3 Scholar

1 1) KS: Fashion Industry (2 Active Points) 11-

1 2) KS: Poetry (2 Active Points) 11-

1 3) KS: The Superhuman World (2 Active Points) 11-

3 Tracking 12-

 

Total Powers & Skill Cost: 383

Total Cost: 680

 

400+ Matching Complications

15 Distinctive Features: Giant Woman with green skin (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)

10 Enraged: Taunted about her appearance (Uncommon), go 11-, recover 14-

15 Psychological Complication: Jealous hatred of beautiful, delicate things (Common; Strong)

20 Psychological Complication: Self-Absorbed and Shallow about her appearance (Very Common; Strong)

10 Social Complication: Criminal Record Infrequently, Major

5 Unluck: 1d6

280 Experience Points

 

Total Complications Points: 680

 

Background/History: Christine Bennett was once America's next top model. A petite beauty with a winning smile and a charming voice. She had stage presence and energy and ambition. What she lacked was business acumen, the ability to read people, and empathy for others.

 

When it became clear that she was difficult to work with, her career started to dovetail into "where are they now territory" at minute 11 and she panicked. A desperate attempt to prolong her time in the spotlight led to her contacting Madame Ekhidna for the possibilty of enhancing her physically. (The Biomancer would have been a better choice, but he creeped her out.)

 

Madame Ekhidna performed the enhancement, transforming the tiny supermodel into a tiny Superheroine! Only when Christine tried to turn on her without paying did the young model's plans go awry. Though she easily dispatched Ekhidna's guardians, the Maker of Monsters wasn't cowed, nor particularly suprised by her client's behavior. Afterall, she'd seen the woman turn on everyone on television. With an evil grin, Ekhidna simply activated a charm on her bracelet and a fine mist engulfed Christine.

 

While undoing the transformation would have ensured she'd not been cheated, Ekhidna's sense of revenge preferred to punish the wanna be supermodel. Christine's transformation continued, she grew two feet in height, became even stronger, but her appearance was altered in a way that Christine thought was terrifying. She leapt away from her "benefactor" and had a nervous breakdown.

 

A few days later the Hag attacked a trendy boutique in Manhattan.

 

Personality/Motivation: Tragically, the transformation that could have made Christine into a heroine, broke her self-image. Despite evidence to the contrary and many would-be suitors, she considers herself hideous now and lashes out at a world she sees as mocking her plight.

 

She is obsessed with beautiful and delicate items stealing or destroying them to sate her self-loathing.

 

Quote:

 

Powers/Tactics: The Hag is a phenomenal natural hand-to-hand fighter and as she gets experience or training she'll be an even greater threat. Additionally, she's a mid-tier brick and very hard to hurt.

 

Campaign Use: A some-what tragic villainess, the Hag can be more frustrating than anything else. She's sees herself as a tragic figure and all her actions and thoughts are for her lost beauty. Her shallow reasoning makes her plight less sympathetic.

 

 

 

Appearance: Christine's beauty hasn't exactly been erased as she believes; she stil has a perfect, if oddly colored complexion, her features are as symmetrical and alluring as ever, and she has a gorgeous mane of black hair. She's taller, and fitter, cramming quite a bit more muscle onto her frame than she'd once had.

 

The Hag generally wears a gothic black "Mourning" dress, slit up the legs for combat purposes and a black veil to hide her "Hideousness." She wears "goth" black make up and a black choker with an ivory carving of her former appearance set in it.

 

 

 

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