Jump to content

Archived

This topic is now archived and is closed to further replies.

Cassandra

PRIMUS & SAT 5th Edition

Recommended Posts

PRIMUS - Primary Response Interdiction Military Unified Service 

 

Ranks 

 

General 

Colonel

Major

Captain

Lieutenant

Sergeant Major

Sergeant

Corporal

Private

Cadet

 

Types

 

General - 250 Points 

Golden Avenger - 250 Points 

Silver Avenger - 200 Points

Iron Guard - 200 Points

Investigator Agent - 150 Points

Assault Agent - 150 Points

 

 

Special American Tactics - SAT

 

Ranks

 

Colonel

Major

Captain

1st Lieutenant

2nd Lieutenant

Warrant Officer

Sergeant

Agent 1st Class

Agent 2nd Class

Agent 3rd Class

 

 

Types

 

Director - 250 Points

Investigator Agent -200 Points

Assault Agent - 150 Points

 

 

 

Share this post


Link to post
Share on other sites

Silver Avenger

 

Male Char Female

50 STR 50

15 DEX 18

25 CON 25

14 BODY 10

13 INT 13

10 EGO 11

15 PRE 15

18 COM 18

20 PD 15

10 ED 15

3 SPD 3

15 REC 15

50 END 50

52 STUN 48

Total Characteristics Cost: 125 Points

 

Cost Skills

3 Breakfall 13-

3 Bureaucratics 12-

2 CSL: EB +1

5 CSL: HTH Combat +1

3 Criminology 12-

3 FB: Federal Police Powers

3 Oratory 12-

3 Tactics 12-

Total Skills Cost: 25 Points

 

Cost Powers

10 Damage Resistance 10 rPD 10 rED

20 EB 8d6, [16c] (-0), OAF: Pistol (-1)

3 ES: PER +1

5 ES: RPT, OAF: Radio (-1)

10 Multipower (10 Points)

1 u) Leaping +10"

1 u) Running +5"

Total Powers Cost: 50 Points

 

Total Cost: 200 Points

 

100+ Disadvantages

10 Hunted: DEMON (As Powerful) 8-

10 Hunted: PRIMUS (More Powerful/NCI/Watch) 8-

10 PsyL: Overconfidence (Common/Moderate)

20 PsyL: Protective Of Innocents (Very Common/Strong)

20 PsyL: Superpatriot (Common/Total)

10 SocL: Secret Identity (Occasionally/Major)

10 SocL: Subject To Orders (Occasionally/Major)

10 Vuln: Gas/Poison Attacks, 1 1/2x STUN (Common)

Total Disadvantages Cost: 200 Points

Share this post


Link to post
Share on other sites

SAT Assault Agent

 

Male Char Female

15 STR 10

14 DEX 18

15 CON 13

12 BODY 11

13 INT 13

10 EGO 11

15 PRE 15

16 COM 16

5 PD 4

3 ED 4

3 SPD 3

6 REC 5

30 END 26

28 STUN 23

Total Characteristics Cost: 50 Points

 

Cost Skills

3 Breakfall 12-

2 CSL: EB +1

5 CSL: HTH Combat +1

3 Concealment 12-

3 Criminology 12-

3 FB: Federal Police Powers

3 Stealth 12-

3 Tactics 12-

Total Skills Cost: 25 Points

 

Cost Powers

12 Armor +6 rPD +6 rED, OIF: Armor (-1/2)

10 EC [Armor]-15 Points, OIF: Armor (-1/2)

23 1) EB 10d6, [16c] (-0)

10 2) Flight 15"

10 3) STR +30

10 ES: Nightvision, RPT, OIF: Armor (-1/2)

Total Powers Cost: 75 Points

 

Total Cost: 150 Points

 

75+ Disadvantages

10 Hunted: SAT (More Powerful/NCI/Watch) 8-

15 Hunted: VIPER (More Powerful) 8-

20 PsyL: Protective Of Innocents (Very Common/Strong)

20 PsyL: Superpatriot (Common/Total)

10 SocL: Subject To Orders (Occasionally/Major)

Total Disadvantages Cost: 150 Points

Share this post


Link to post
Share on other sites

SAT Investigator Agent

 

Male Char Female

15 STR 10

14 DEX 18

15 CON 13

12 BODY 11

13 INT 13

10 EGO 11

15 PRE 15

16 COM 16

5 PD 4

3 ED 4

3 SPD 3

6 REC 5

30 END 26

28 STUN 23

Total Characteristics Cost: 50 Points

 

Cost Skills

3 Breakfall 12-

3 Bureaucratics 12-

2 CSL: EB +1

5 CSL: HTH Combat +1

3 Concealment 12-

3 Conversation 12-

3 Criminology 12-

3 Deduction 12-

3 FB: Federal Police Powers

10 SL: Overall +1

3 Shadowing 12-

3 Stealth 12-

3 Streetwise 12-

3 Tactics 12-

Total Skills Cost: 50 Points

 

Cost Powers

14 Armor +6 rPD +6 rEC, IIF: Investigator Armor (-1/4)

12 EC [investigator Armor]-15 Points, IIF: Investigator Armor (-1/4)

28 1) EB 10d6, [16c] (-0)

12 2) Flight 15"

12 3) STR +30

22 ES: Nightvision, RPT, Telescopic Hearing +2, Telescopic Sight +2, IIF: Investigator Armor (-1/4)

Total Powers Cost: 100 Points

 

Total Cost: 200 Points

 

100+ Disadvantages

10 Hunted: SAT (More Powerful/NCI/Watch) 8-

10 Hunted: VIPER (As Powerful) 8-

20 Normal Characteristics Maxima

20 PsyL: Protective Of Innocents (Very Common/Strong)

20 PsyL: Superpatriot (Common/Total)

10 SocL: Secret Identity (Occasionally/Major)

10 SocL: Subject To Order (Occasionally/Major)

Total Disadvantages Cost: 200 Points

Share this post


Link to post
Share on other sites

SAT Team Organization

 

1 Investigator Agent - Team Leader

4 Assault Agents

 

 

SAT Tactics

 

     Special American Tactics is a overt anti-super villain/super agent organization.  SAT Teams are sent in to deal with specific threats in a way that makes it clear that the United States Government will not tolerate such threats.  When there is an overt attack by super villains one team per villain would attack.  The team would use it's relatively heavy fire power to bring down the target, or failing that drive it off.   For more covert missions two teams would be employed, with the Investigators working together while the Assault Agents providing support.  

 

     SAT Agents don't have much in the way of defenses, and therefore are very aggressive in taking the Target down.  They live by the adage "The Best Defense is a good offense."   The difference between SAT and PRIMUS is that the former would get to the scene of trouble first, and if they can't deal with it PRIMUS would with it's Silver Avengers and/or Iron Guards.  PRIMUS also conducts more investigations because of it's greater resources.

Share this post


Link to post
Share on other sites

PRIMUS Organization

 

Headquarters - Washington D.C. (300 Agents)

 

Academy - Norfolk, VA (200 Agents)

 

Bases - Los Angeles, CA (PRIMUS West), Seattle (PRIMUS North West), Denver (PRIMUS Central), Chicago (PRIMUS North), New York (PRIMUS East), Miami (PRIMUS South East), New Orleans (PRIMUS South).(100 Agents)

 

Total Personal: 1200 Agents, 300 Civilians

 

 

Base Organization

 

1 Base Commander (Major/200 Points)

1 Iron Guard Team Leader (Sergeant Major/200 Points)

1 Investigator Agents Team Leader (Captain/150 Points)

1 Assault Agents Team Leader (1st Lieutenant/150 Points)

 

3 Teams (Red, White, and Blue), Each Organized as Follows

 

1 Silver Agent (Captain/200 Points)

5 Iron Guards (1 Sergeant, 1 Corporal, 2 Privates, 1 Cadet/200 Points Each)

2 Investigator Agents (1 1st Lieutenant, 1 2nd Lieutenant/150 Points Each)

24 Assault Agents (4 Squads with 1 Sergeant, 1 Corporal, 3 Privates, 1 Cadet/150 Points Each)

 

 

One Team is always at the Base.

One Team is always in the Field.

One Team is always in Reserve.

 

 

The Washington Headquarters has Three Full Base Organizations, commanded by the General.

 

The Academy has Two Full Base Organizations, commanded by a Colonel.

 

In addition to the Agents each base has 30 Skilled Normals (50 Points) Civilian Maintenance and Support Personnel (3x 10 Member Shifts), with the Washington Headquarters with a staff of 60 Civilians (3x 20 Member Shifts).

Share this post


Link to post
Share on other sites

SAT Organization

 

SAT Team are made of up 1 Investigator Agent (200 Points), and 4 Assault Agents (150 Points)

 

SAT Platoons are made up of 3 Teams.

 

1st Team - 1 Captain, 1 2nd Lieutenant, 1 Warrant Officer, 1 Agent 1st, 1 Agent 2nd

 

2nd Team - 1 1st Lieutenant, 1 Sergeant, 1 Agent 1st, 1 Agent 2nd, 1 Agent 3rd

 

3rd Team - 1 1st Lieutenant, 1 Sergeant, 1 Agent 1st, 1 Agent 2nd, 1 Agent 3rd

 

10 Skilled Normals (50 Points each) are assigned to Each Platoon for Maintenance and Support.

 

One team is assigned to the Base, One team is in the field, and one team is in reserve.

 

The Washington Headquarters has three full SAT Platoons, commanded by the Colonel, with the Major as second in command.

 

Total Personnel - 300 Agents, 100 Civilians

 

 

SAT Bases and Organizations

 

SAT Headquarters, Washington, D.C.

1st Platoon (SAT Teams 1, 2, and 3)

SAT Team 1 is made up of a Colonel (250 Points), a Major (250 Points), a Captain, a 1st Lieutenant, and a 2nd Lieutenant (200 Points each).  This is the SAT Command Staff.

2nd Platoon (SAT Teams 4, 5, and 6)

3rd Platoon (SAT Teams 7, 8, and 9)

 

U.S. Military Academy, West Point, New York

4th Platoon (SAT Teams 10, 11, and 12)

 

U.S. Naval Academy, Annapolis, Maryland

5th Platoon (SAT Teams 13, 14, and 15)

 

U.S. Air Force Academy, Colorado Springs, Colorado

6th Platoon (SAT Teams 16, 17, and 18)

 

Offutt Air Force Base, Omaha, Nebraska

7th Platoon (SAT Teams 19, 20, and 21)

 

Fort Hood, Texas

8th Platoon (SAT Teams 22, 23, and 24)

 

Camp Pendleton, California

9th Platoon (SAT Teams 25, 26, and 27)

 

Pearl Harbor Naval Base, Hawaii

10th Platoon (SAT Teams 28, 29, and 30)

Share this post


Link to post
Share on other sites

SAT Assault Agent

 

Male Char Female

15 STR 10

14 DEX 18

15 CON 13

12 BODY 11

13 INT 13

10 EGO 11

15 PRE 15

16 COM 16

5 PD 4

3 ED 4

3 SPD 3

6 REC 5

30 END 26

28 STUN 23

Total Characteristics Cost: 50 Points

 

Cost Skills

2 CSL: EB +1

3 Concealment 12-

3 FB: Federal Police Powers

4 Martial Block

4 Martial Strike

3 Martial Throw

3 Navigation [Air] 12-

3 Stealth 12-/13-

Total Skills Cost: 25 Points

 

Cost Powers

12 Armor +6 rPD +6 rED, OIF (-1/2)

6 REC +2 END +10, OIF (-1/2)

10 EC [sAT Assault Armor II]-15 Points, OIF (-1/2)

17 1) EB 8d6

10 2) Flight 10", 8x NCM

10 3) STR +30

10 ES: Nightvision, RPT, OIF (-1/2)

Total Powers Cost: 75 Points

 

Total Cost: 150 Points

 

75+ Disadvantages

5 DF: SAT Assault Agent (Easily Concealable/Noticed)

10 Hunted: SAT (More Powerful/NCI/Watch) 8-

15 PsyL: Protective Of Innocents (Common/Strong)

20 PsyL: Superpatriot (Common/Total)

15 PsyL: Sworn To Uphold The Law (Common/Strong)

10 SocL: Subject To Orders (Occasionally/Major)

Total Disadvantages Cost: 150 Points

 

 

SAT Investigator Armor

 

Male Char Female

15 STR 10

14 DEX 18

15 CON 13

12 BODY 11

13 INT 13

10 EGO 11

15 PRE 15

16 COM 16

5 PD 4

3 ED 4

3 SPD 3

6 REC 5

30 END 26

28 STUN 23

Total Characteristics Cost: 50 Points

 

Cost Skills

25 Same as Above Plus

3 Bureaucratics 12-

3 Conversation 12-

5 CSL: HTH Combat +1

3 Criminology 12-

2 FB: U.S. Military Officer 

2 Lang: Fluent

3 Streetwise 12-

3 Tactics 12-

Total Skills Cost: 50 Points

 

Cost Powers

14 Armor +6 rPD +6 rED, IIF (-1/4)

7 REC +2 END +10, IIF (-1/4)

12 EC [sAT Investigator Armor]-15 Points, IIF (-1/4)

20 1) EB 8d6

12 2) Flight 10", 8x NCM

12 3) STR +30

23 ES: HRRP, Nightvision, Telescopic Hearing +4, Telescopic Sight +4, IIF (-1/4)

Total Powers Cost: 100 Points

 

Total Cost: 100 Points

 

100+ Disadvantages

10 Hunted: DEMON (As Powerful) 8-

10 Hunted: SAT (More Powerful/NCI/Watch) 8-

20 Normal Characteristics Maxima

15 PsyL: Protective Of Innocents (Common/Strong)

20 PsyL: Superpatriot (Common/Total)

15 PsyL: Sworn To Uphold The Law (Common/Strong)

10 SocL: Subject To Orders (Occasionally/Major)

Total Disadvantages Cost: 200 Points

Share this post


Link to post
Share on other sites

UNTIL 

 

Male Char Female

13 STR 8

11 EGO 13

13 CON 13

10 BODY 10

13 INT 13

10 EGO 10

13 PRE 13

10 COM 10

3 PD 3

3 ED 3

3 SPD 3

5 REC 4

26 END 26

24 STUN 21

Total Characteristics Cost: 25 Points

 

Cost Skills

UNTIL Agent Basic Training

2 AK: Home Country 11-

3 Bureaucratics 12-

2 CSL: EB +1

2 CSL: HA +1

5 FB: International Police Powers

2 Lang: Fluent English [Other If English Is Native]

Defender Agent Special Training

3 Concealment 12-

3 Stealth 12-

3 Tactics 12-

Investigator Agent Special Training

3 Conversation 12-

3 Criminology 12-

3 Streetwise 12-

Total Skills Cost: 25 Points

 

Cost Powers

UNTIL Agents Standard Equipment

6 HA +3d6, HTH Attack (-1/2), OAF: Club (-1)

2 Running +1"

Defender Agent Special Equipment

10 Armor +7 rPD +7 rED, 14- (-1/2), OIF: Body Armor (-1/2)

25 EB 10d6, [8c/4 Clips] (-0), OAF: Rifle (-1)

2 ES: Nightvision, OAF: Goggles (-1)

5 ES: RPT, OAF: Radio (-1)

Investigator Agent Special Equipment

12 Armor +7 rPD +7 rED, 14- (-1/2), IIF: Concealed Body Armor (-1/2)

25 EB 8d6, [12c/4 Clips] (-0), OAF: Pistol (-1)

7 ES: RPT, IAF: Concealed Radio (-1)

Total Powers Cost: 50 Points

 

Total Cost: 100 Points

 

50+ Disadvantages

10 Hunted: UNTIL (More Powerful/NCI/Watch) 8-

15 Hunted: VIPER (As Powerful/NCI) 8-

15 PsyL: Internationalist (Common/Strong)

10 SocL: Subject To Orders (Occasionally/Major)

Total Disadvantages Cost: 100 Points

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...