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Narosia: My Sea Of Tears


Ndreare

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I just posted a backer update, but I know not everyone here are backers so here's what I can share:

Big Thanks to Leah Watts!

Leah ran the Ruins of Bardahm adventure at a local con. We put together a GM Pack for her and she ran with it. I have one of the card proofs earmarked as a big thanks to her for running this at the con. I would like to refine the GM Pack a little more and definitely extend the same support to anyone else who wants to run at a local con, including the card deck. More on this to follow. 

Card Success!

I just sent all the cards off to the printer for a first proof run. Right now a fully printed deck (on poker stock) is about $25. We are going to do what we can to get that down. 

I also submitted these to FedEx Online as well and had them print and cut them on 60# stock. For B&W printing it was $12. I had to put notes to ask them to cut the cards and the online system could not price it, but the pricing worked out onsite. This is far easier than printing, cutting, and stuffing your own. It took about 12 hours to get the order done, but I showed up and had a complete set of cards ready to go. 

What Remains?
  • DONE. As mentioned above, we have 12 pieces of art to complete.That's in parallel to finalizing the book. I've attached a couple of pieces for fun. The half armored/naked Gral is our Hit Location chart. 
  • DONE. Finalize the Divine Intervention cards. These are complete and laid out and just need a final editing pass to make sure there are no typos and the counts are correct. 
  • DONE. Final spells built. These are in HERO Designer and in need of a final pre-editing pass before handing off for layout. 
  • Final orisons built. Same as spells. 
  • Finalize Treasures chapter. 
  • Finalize Finishing Your Character chapter (i.e. Equipment and stuff). 
  • Finalize Rewards chapter. 
  • DONE. Review Ruins of Baradahm adventure to ensure it aligns with Bestiary and Combat & Adventuring rules. 
  • Add Sanctity to Ruins of Baradahm for setup. 
  • DONE. Pull Talents that are built as powers and add them to Heroic Abilities chapter. This is for clarity and also to add to the discussion about building Heroic Abilities in your games. 
  • Finalize Race chapter

We still have work to do, but we are moving this constantly forward. 

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  • 2 months later...
  • 6 months later...
Just a little update on Narosia from us folks over at Legendsmiths. We have gotten ourselves back on track and have revised timelines for the publication of Narosia: Sea of Tears. Since the start of the project many things have changed in the industry that caused us to question some of our approach and our overall goals with the project. 

 

Last September we completed the content for the game. Since that time we have been fighting to get back on everyone's schedules to complete the publication and it has been a struggle. That is the danger of slipping on your production schedule — it can absolutely snowball, and it did. However, we have smashed that snowball and put everything back together and now we are back on track.

 

Our current estimate is PDF layout by end of January, back and forth with the printer end of February, and then off to print. Does that mean March for print product? Probably, at the earliest, but we will make the PDF available as soon as the proofs for print are finalized. Backers will have access to the pre-proof PDF as soon as we get it from layout. 

 

We aren't entirely behind the curve however. But for the addition of Fel Essence and Corruption text, the iOS app is complete and we are waiting on an estimated timeline from my Android developer looking at the conversion. 

 

Additionally, the cards are finished. For those of you unfamiliar with the project, the cards are used as a metagame mechanic to simulate divine intervention. We will make these for sale likely in February, the timing will align with the PDF as well as our next project. 

 

As the scope of this changed over the life and time of the project, we have too much content. The additional content will be made available online and incorporated into future projects. Speaking of....

 

We haven't announced the start of our next Kickstarter, but we already have the majority of the content completed. We have learned a lot during this project, and we certainly have taken our lumps. But, we suck it up, drive on, and keep striving for our objectives anyway. One of the key changes we made is to diversify content creation now that we have established the core of what Narosia gameplay is about. We also have the resources to invest in getting this content produced prior to our final push for publication to ensure that we have everything as ready as possible before any funding initiatives. 

 

This next project has many different goals, but three of them are likely to interest Hero players the most. 


  1. A complete village/base of operations for your adventurers, including a multi-episode adventure that takes the players from dealing with a local threat to a regional one.
  2. A 5-7 session sequel to the introductory adventure that explores lost and forgotten deepland halls and provides the characters to add a critical resource to your campaign to be leveraged in future scenarios.
  3. The possible (via stretch goals) expansion of the setting, with additional spells, orisons, races, regions, and cultures. 

Even if you aren't a Narosia fan, the adventures can be fit into any Fantasy Hero campaign. Even more exciting, if you are a fan of Dungeons & Dragons Fifth Edition, Fate, or Savage Worlds, the adventures will be designed for those as well. We have some great authors lined up to work on those conversions if those goals are funded, which will increase your options for how you use the content. 

 

Narosia has three setting-level antagonists that these adventure engage with, and are very likely in your own campaigns. This axis of evil are sourced from: 


  1. A fallen god, Endroren, with his fiendish minions.
  2. Elemental evil known as the Fel and manifest by the undead.
  3. The Qliphothic, with its unknowable intent and as manifest in its demons and mutant voidspawn that stalk the ruins of the fallen empires of Narosia. 

As a demonstration of our commitment to our efforts, we have joined DoubleExposure's Envoy program. We will announce more on this when our term begins in March, and we will certainly be looking to arm its Heralds with all the content we can.

 

So, that's it. We are excited. We have big things planned and we are looking forward to sharing them with you. 

 

- Shane Harsch 

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  • 5 months later...

Backers already know the drama around getting this done, but I am happy to say that we are nearly complete. We had to change layout designers as the original project team member was not getting it done (and hadn't been for a couple of months). I wish I had changed designers earlier than now, but it's always tough, espeically when you think the work just needs one more push. 

 

Anyway, we've changed designers and have made more progress in the past week than we have in months. The book has a real shot for being on the shelves at GenCon, but if we don't make it (I'm not going to compromise on quality at this stage of the game), it will be out shortly thereafter. 

 

I'm really excited to see this done as well. There are so many things I want to do with it, but I have been held back. I have been posting a spell per day over at www.intrepidgm.com if you want to see some of the expanded magics. Those will be folded into future products now that we have a base on which to stand.

 

Thank you all for your support and patience as we, basically, learned how to publish a book. It was a school of hard knocks on all fronts, but I'm happy to say that graduation day is around the corner (finally). 

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