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[Else Earth] Hero A Day...Sorta (2014)


Enforcer84

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La Papillon Noir

 

Val   Char   Cost    Roll     Notes

  15    STR       5       12-      Lift 200.0kg; 3d6 [1]

  17    DEX     14      12-

  15    CON      5       12-

  23    INT      13      14-      PER Roll 14-/17-

  11    EGO      1       11-

  15    PRE       5       12-      PRE Attack:  3d6

 

   6     OCV     15     

   6     DCV     15     

   3     OMCV  0      

   5     DMCV  6      

   4     SPD      20                  Phases:  3, 6, 9, 12

 

   6     PD          4                   Total:  6 PD (0 rPD)

   6     ED         4                   Total:  6 ED (0 rED)

  10    REC      6

  40    END      4

  12    BODY   2

  40    STUN   10      Total Characteristic Cost:  129

 

Movement:    Running:  12m/24m

                         Flight:  52m/104m

                         Leaping:  4m/8m

                         Swimming:  4m/8m

 

Cost   Powers                                                                                   END

22      Anti Gravity Wing Harness:  Flight 30m, No Gravity Penalty (+½) (45 Active Points); OIF (-½), Restrainable (-½)            4

 

41      Gadgets and Gear:  Variable Power Pool (Gadget Pool), 30 base + 45 control cost,  (53 Active Points); all slots OAF (-1)               

 

31      Gravitic Control Rod:  Multipower, 63-point reserve,  (63 Active Points); all slots OAF (-1)   

3f       1)  Altered Individual Gravity:  Flight 22m, Ranged (+½), Usable As Attack (does not affect anyone with Desolidification, Power Defense, or gravity-manipulation abilities; +1 ¼) (60 Active Points); OAF (-1)           6

3f       2)  Crushing and Rending:  Killing Attack - Ranged 2d6, Penetrating (+½), Reduced Endurance (0 END; +½) (60 Active Points); OAF (-1)                                                                                       0

3f       3)  Gravitic Blast I:  Blast 12d6 (60 Active Points); OAF (-1)          6

3f       4)  Gravitic Blast II:  Blast 8d6, Reduced Endurance (0 END; +½) (60 Active Points); OAF (-1)            0

3f       5)  Gravitic Manipulation:  Telekinesis (40 STR) (60 Active Points); OAF (-1)           6

3f       6)  Technology Destruction:  Dispel Technology 14d6,  (any one technology-based power at a time; +½) (63 Active Points); OAF (-1)                                                                                                6

1f       7)  The BONK!:  Hand-To-Hand Attack +6d6 (30 Active Points); OAF (-1), Hand-To-Hand Attack (-¼)            3

3f       8)  The Big Squeeze:  Blast 6d6, Attack Versus Alternate Defense (defense is PD Resistant Protection defined as a force-field, or the like; All Or Nothing; +1) (60 Active Points); OAF (-1)  6

24      Gravity Globes:  Entangle 4d6, 4 PD/4 ED, Indirect (Source Point is the Character, path can change with every use; +½) (60 Active Points); 4 Boostable Charges (-¾), OIF (difficult to grasp spheres; -½), Limited Range (60m; -¼)             [4 bc]

 

           The Butterfly Combat Suit                                                        

24      1)  Armored Costume:  Resistant Protection (12 PD/12 ED) (36 Active Points); OIF (-½)          0

7         2)  Attached Radio Communicator, Basic:  Radio Perception/Transmission (Radio Group) (10 Active Points); OIF (-½)  0

30      3)  Chemoreception Augmentation:  (Total: 30 Active Cost, 30 Real Cost) Discriminatory with Smell/Taste Group (Real Cost: 10) plus Analyze with Smell/Taste Group (Real Cost: 10) plus Range with Smell/Taste Group (Real Cost: 10)  0

6         4)  Chemoreception Augmentation:  +3 PER with Smell/Taste Group          0

12      5)  Chemoreception Augmentation:  +8 versus Range Modifier for Smell/Taste Group            0

20      6)  Combat Chemoreception:  Targeting with Smell/Taste Group  0

18      7)  Defensive Mask:  (Total: 33 Active Cost, 18 Real Cost) Resistant Protection (3 PD/3 ED); Requires A Roll (8- roll; Must be made each Phase/use; only protects Hit Locations 3-5; -1 ¾), OIF (-½) (Real Cost: 3) plus Hearing Group Flash Defense (8 points) (8 Active Points); OIF (-½) (Real Cost: 5) plus Sight Group Flash Defense (8 points) (8 Active Points); OIF (-½) (Real Cost: 5) plus +8 Mental Defense (8 points total) (8 Active Points); OIF (-½) (Real Cost: 5)     0

8         8)  Silence Suit I:  Invisibility to Hearing Group  (10 Active Points); IIF (-¼)              1

5         9)  Tracking Chemoreception:  Tracking with Normal Smell          0

 

           Krav Maga

           Maneuver        OCV   DCV    Notes

4         Block                +2      +2      Block, Abort

4         Choke Hold     -2       +0      Grab One Limb; 2d6 NND

4         Disarm              -1       +1      Disarm; 25 STR to Disarm roll

4         Dodge                --       +5      Dodge, Affects All Attacks, Abort

4         Escape              +0      +0      30 STR vs. Grabs

3         Grab                  -1       -1      Grab Two Limbs, 25 STR for holding on

5         Kick                   -2       +1      7d6 Strike

4         Low Kick/Knee Strike/Punch +0           +2           5d6 Strike

3         Throw               +0      +1      3d6 +v/10, Target Falls

1         Weapon Element:  Blades

1         Weapon Element:  Clubs

 

           Perks

0         Force de la Liberté

1         1)  Payroll:  Money:  Well Off

9         2)  Fringe Benefit:  Federal/National Police Powers, Membership: Force de la Liberté, Passport

 

           Skills

3         Breakfall 12-

5         Combat Driving 13-

3         Computer Programming 14-

3         Criminology 14-

3         Electronics 14-

3         Inventor 14-

3         Linguist

1         1)  Language:  Arabic (Modern) (fluent conversation) (2 Active Points)

1         2)  Language:  English (completely fluent) (3 Active Points)

0         3)  Language:  French (idiomatic) (4 Active Points)

1         4)  Language:  Hebrew (Israeli) (fluent conversation) (2 Active Points)

7         Mechanics 16-

3         Scholar

2         1)  KS: International Law And Law Enforcement (3 Active Points) 14-

1         2)  KS: Krav Maga (2 Active Points) 11-

1         3)  KS: The Superhuman World (2 Active Points) 11-

1         4)  KS: The United Nations (2 Active Points) 11-

1         5)  KS: World Politics (2 Active Points) 11-

3         Scientist

2         1)  SS:  Chemistry 14- (3 Active Points)

2         2)  SS:  Electrical Engineering 14- (3 Active Points)

3         3)  SS:  Gravitics 15- (4 Active Points)

2         4)  SS:  Mathematics 14- (3 Active Points)

2         5)  SS:  Physics 14- (3 Active Points)

3         Security Systems 14-

3         Stealth 12-

3         Systems Operation 14-

4         WF:  Common Melee Weapons, Small Arms

2         Weaponsmith (Energy Weapons) 14-

 

Total Powers & Skill Cost:  388

Total Cost:  517

 

400+     Matching Complications

20      Hunted:  Central Directorate of Interior Intelligence (Direction générale de la sécurité intérieure) Frequently (Mo Pow; NCI; PC has a Public ID or is otherwise very easy to find; Watching)

15      Hunted:  European Criminal Elements Frequently (As Pow; Harshly Punish)

15      Psychological Complication:  Code vs Killing (Common; Strong)

5         Psychological Complication:  Mildly Superstitous (Uncommon; Moderate)

5         Rivalry:  Professional (La Chat Noir; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)

15      Social Complication:  Secret Identity Frequently, Major

117    Experience Points

 

Total Complications Points:  517

 

Background/History:  La Papillon Noir. (The Black Butterfly)

 

A woman of Algerian descent from the estates of northern Marseille, who uses an anti-gravity unit and various other gadgets to fight crime.

 

Papillon (butterfly) is masculine in French, but as far as I know it would be correct for a heroine to use the female form.

 

She would probably drop the "Noir" part after she meets Le Chat Noir.

 

Personality/Motivation:  Lara is competitive, serious, dedicated to helping her fellow man, and a tad superstiteous. She loves technology in most of its forms and gets along well with the techies on the team.

 

She is a fierce rival with La Chat Noir - for no real reason other than she finds him very attractive and feels she needs to impress him. But he's clearly a symbol of bad luck and his public flirtations upset her more reserved nature. So her attraction has been funnelled into a rivalry about how they do as crime fighters and public figures.

 

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Le Chat Noir

 

Val   Char   Cost    Roll     Notes

  25    STR      15      14-      Lift 800.0kg; 5d6 [2]

  25    DEX     30      14-

  25    CON     15      14-

  10    INT        0       11-      PER Roll 13-

  13    EGO      3       12-

  25    PRE      15      14-      PRE Attack:  5d6

 

  10    OCV     35     

  10    DCV     35     

   3     OMCV  0      

   4     DMCV  3      

   6     SPD      40                  Phases:  2, 4, 6, 8, 10, 12

 

18+6 PD        16                  Total:  18/24 PD (0/6 rPD)

18+6 ED        16                  Total:  18/24 ED (0/6 rED)

  15    REC     11

  50    END      6

  15    BODY   5

  50    STUN   15      Total Characteristic Cost:  260

 

Movement:    Running:  38m/76m

                         Leaping:  28m/56m

                         Swimming:  4m/8m

 

Cost   Powers                                                                                   END

12      Claws:  Killing Attack - Hand-To-Hand 1d6 (2 ½d6 w/STR) (15 Active Points); Reduced Penetration (-¼)        1

15      Flurry Of Claws:  Killing Attack - Hand-To-Hand 1d6 (2d6+1 w/STR), Autofire (3 shots; +¼) (19 Active Points); Reduced Penetration (-¼)                                                                          2

20      Skilled Brawler:  Hand-To-Hand Attack +5d6 (25 Active Points); Hand-To-Hand Attack (-¼)            2

40      The Luckiest Cat:  Luck 8d6                                                    0

 

           Cat Powers                                                                                    

5         1)  Animal Eyes:  Nightvision                                                   0

10      2)  Animal Nose:  (Total: 10 Active Cost, 10 Real Cost) Discriminatory with Normal Smell (Real Cost: 5) plus Analyze with Normal Smell (Real Cost: 5)                                                    0

5         3)  Animal Nose:  Tracking with Normal Smell                    0

6         4)  Animal Senses:  +2 PER with all Sense Groups               0

2         5)  Burst Of Speed:  Running +12m (38m total) (12 Active Points); Increased Endurance Cost (x10 END; -4)   10

17      6)  Cat-Leaps:  Leaping +24m (28m forward, 14m upward) (Accurate)       2

6         7)  Claw Clinging:  Clinging (normal STR) (10 Active Points); Costs Endurance (-½), Cannot Resist Knockback (-¼)     1

14      8)  Legs Of The Cheetah:  Running +14m (38m total)        1

18      9)  Toughness:  Resistant Protection (6 PD/6 ED)                0

 

           Perks

0         Force de la Liberté

1         1)  Payroll:  Money:  Well Off

9         2)  Fringe Benefit:  Federal/National Police Powers, Membership: Force de la Liberté, Passport

 

           Talents

3         Parkour:  Environmental Movement (no penalties on narrow corridors, rooftops, and other precarious environments)

 

           Skills

3         Acrobatics 14-

3         Breakfall 14-

5         Bugging 12-

3         Climbing 14-

3         Computer Programming 11-

3         Concealment 11-

3         Conversation 14-

3         Criminology 11-

3         Cryptography 11-

7         Deduction 13-

2         Language:  an additional Language (must be English if English is not Native Language) (fluent conversation)

5         Lockpicking 15-

3         PS: Intelligence Analysis 11-

3         Scholar

2         1)  KS: International Law And Law Enforcement (3 Active Points) 11-

1         2)  KS: Parkour (2 Active Points) 11-

2         3)  KS: Supervillains (3 Active Points) 11-

1         4)  KS: The Espionage World (2 Active Points) 11-

1         5)  KS: The Superhuman World (2 Active Points) 11-

1         6)  KS: The United Nations (2 Active Points) 11-

1         7)  KS: UNTIL (2 Active Points) 11-

1         8)  KS: World Politics (2 Active Points) 11-

5         Security Systems 12-

5         Shadowing 12-

5         Stealth 15-

3         Streetwise 14-

3         Teamwork 14-

3         Tracking 11-

3         WF:  Small Arms, Knives

 

Total Powers & Skill Cost:  269

Total Cost:  529

 

400+     Matching Complications

10      Distinctive Features:  Leonine features and mannerisms (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)

20      Hunted:  Central Directorate of Interior Intelligence (Direction générale de la sécurité intérieure) Frequently (Mo Pow; NCI; PC has a Public ID or is otherwise very easy to find; Watching)

20      Hunted:  EuroCriminals Frequently (As Pow; PC has a Public ID or is otherwise very easy to find; Harshly Punish)

10      Psychological Complication:  Showoff, loves the spotlight (Common; Moderate)

15      Social Complication:  Public Identity Frequently, Major

129    Experience Points

 

Total Complications Points:  529

 

Background/History:  Le Chat Noir is a master of cat powers who is either very lucky, or an harbinger of doom.

 

(Sorry, only French i know. It's the name of the Unknown Soldier's sidekick.)

 

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Le Météore

 

   Val     Char   Cost    Roll           Notes

    40      STR      30      17-            Lift 6400.0kg; 8d6 [4]

    20      DEX     20      13-

    20      CON     10      13-

15+20  INT        5       12- / 16-   PER Roll 13-/23-

    15      EGO      5       12-

    20      PRE      10      13-            PRE Attack:  4d6

 

    10      OCV     35     

    13      DCV     25     

     3       OMCV  0      

     5       DMCV  6      

     5       SPD      30                        Phases:  3, 5, 8, 10, 12

 

15+16  PD        13                        Total:  15/31 PD (15/31 rPD)

15+18  ED        13                        Total:  15/33 ED (15/33 rED)

    15      REC     11

    80      END     12

    15      BODY   5

    60      STUN   20      Total Characteristic Cost:  250

 

Movement:       Running:  16m/32m

                            Flight:  90m/180m

                            Leaping:  4m/8m

                            Swimming:  4m/8m

 

Cost   Powers                                                                                   END

60      Hyper-Flight:  Multipower, 60-point reserve             

3f       1)  Cosmic Flying:  FTL Travel (4 Light Years/minute) (52 Active Points); Costs Endurance (-½)         5

6f       2)  Machspeed Flight:  Flight 30m, MegaScale (1m = 1 km; +1) (60 Active Points)  6

6f       3)  Super-Flight:  Flight 60m (60 Active Points)                  6

 

24      Uniform:  Resistant Protection (8 PD/8 ED/8 Flash Defense:  Sight Group) (36 Active Points); OIF (-½)               0

  

         The Human Meteor!                                                                   

22      1)  Anti-Friction Protection:  Resistant Protection (8 PD/10 ED) (27 Active Points); Only When Moving (-¼)    0

17      2)  Dodging Bullets:  +5 DCV (25 Active Points); Costs Endurance (-½)     2

30      3)  Grab-and-Drop:  +10 with Move Throw                           

10      4)  Impact Resistance:  +20 PD (20 Active Points); Only Protects Against Damage from Move Bys/Throughs the Character Performs (-1)                                                                                

20      5)  Me First!:  Lightning Reflexes (+20 DEX to act first with All Actions)    

8         6)  Rapid Healing:  Regeneration (1 BODY per Hour)       0

13      7)  Speed of Thought:  +20 INT (20 Active Points); Costs Endurance (-½)  2

8         8)  Speedster Studiousness:  Speed Reading (x1,000)         

8         9)  Swift Observation:  +6 PER with Sight Group (12 Active Points); Costs Endurance (-½)    1

7         10) Tough:  Resistant (+½) (7 Active Points) applied to ED

7         11) Tough:  Resistant (+½) (7 Active Points) applied to PD

 

           Training                                                                                         

3         1)  +1 PER with all Sense Groups                                            0

4         2)  Running +4m (16m total)                                                   1

 

           Combat Training

           Maneuver        OCV   DCV    Notes

4         Block                +2      +2      Block, Abort

4         Choke               -2       +0      Grab One Limb; 2d6 NND

4         Escape              +0      +0      55 STR vs. Grabs

5         Kick                   -2       +1      12d6 Strike

4         Punch               +2      +0      10d6 Strike

4         Restrain            -1       -1      Grab Three Limbs, +10 STR

3         Throw               +0      +1      8d6 +v/5, Target Falls

           Hypercombat

           Maneuver        OCV   DCV    Notes

5         Flying Dodge    --       +4      Dodge All Attacks, Abort; FMove

5         Flying Grab      -2       -1      Grab Two Limbs, 50 STR for holding on; FMove

5         Flying Throw    -1       -2      Grab Two Limbs;  8d6 +v/10; Target Falls; FMove

5         Passing Disarm -1       -1      Disarm, 50 STR to Disarm; FMove

5         Passing Strike  +1      +0      8d6 +v/10; FMove

5         Passing Throw +0      +0      8d6 +v/10; Target Falls; FMove

5         Rapid Punch   +1       -2      12d6 Strike

 

           Perks

9         Contact:  United Nations (Contact has useful Skills or resources), Organization Contact (x3) (9 Active Points) 11-

0         Force de la Liberté

1         1)  Payroll:  Money:  Well Off

9         2)  Fringe Benefit:  Federal/National Police Powers, Membership: Force de la Liberté, Passport

1         Fringe Benefit:  International Driver's License

 

           Talents

9         Otherwordly Handsome:  +3/+3d6 Striking Appearance (vs. all characters)

 

           Skills

10      +1 with All Attacks

8         +1 with HTH Combat

10      +5 with Flight

18      +6 with Move By, Move Through, and Flying Throw

3         Computer Programming 12- (16-)

3         Criminology 12- (16-)

3         Electronics 12- (16-)

3         Inventor 12- (16-)

1         Language:  English (fluent conversation) (2 Active Points)

0         Language:  French (idiomatic) (4 Active Points)

3         Mechanics 12- (16-)

3         Scholar

2         1)  KS: French Law And Law Enforcement (3 Active Points) 12- (16-)

1         2)  KS: Superpowers (2 Active Points) 11-

2         3)  KS: Supervillains (3 Active Points) 12- (16-)

1         4)  KS: The Metahuman World (2 Active Points) 11-

1         5)  KS: The United Nations (2 Active Points) 11-

1         6)  KS: World Politics (2 Active Points) 11-

3         Scientist

1         1)  SS:  Civil Engineering 11- (2 Active Points)

1         2)  SS:  Electrical Engineering 11- (2 Active Points)

1         3)  SS:  Materials Science and Engineering 11- (2 Active Points)

3         Systems Operation 12- (16-)

7         Tactics 14- (18-)

3         WF:  Small Arms, Knives

 

Total Powers & Skill Cost:  440

Total Cost:  690

 

400+     Matching Complications

5         Distinctive Features:  Metallic Silver  Hair and Eyes (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)

15      Hunted:  European Enemies Infrequently (As Pow; PC has a Public ID or is otherwise very easy to find; Harshly Punish)

20      Hunted:  Central Directorate of Interior Intelligence (Direction générale de la sécurité intérieure) Frequently (Mo Pow; NCI; PC has a Public ID or is otherwise very easy to find; Watching)

10      Psychological Limitation:  European Patriot (Common; Moderate)

10      Psychological Limitation:  Hatred Of Nationalism (Common; Moderate)

15      Social Complication:  Public Identity Frequently, Major

290    Experience Points

 

Total Complications Points:  690

 

Background/History:  Le Météore. A speedster from Strasbourg, who gained his abilities in an explosion caused by a Guess What.

 

Personality/Motivation:  A fervant European Unionist, Rene can come accross as a bit preachy. He is aalways talking up the "Big Picture" and the need for everyone to be united. He's enjoyed the attention he gets for his cosmicly enhanced appeareance and is quite the ladies man.

 

After all that, though he's a good man who puts the needs of others above his own.

 

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Mademoiselle Eiffel

 

Val   Char   Cost    Roll     Notes

  25    STR      15      14-      Lift 800.0kg; 5d6 [2]

  15    DEX     10      12-

  20    CON     10      13-

  13    INT        3       12-      PER Roll 12-/14-

  11    EGO      1       11-

  15    PRE       5       12-      PRE Attack:  3d6

 

   6     OCV     15     

   6     DCV     15     

   3     OMCV  0      

   4     DMCV  3      

   4     SPD      20                  Phases:  3, 6, 9, 12

 

12+20            PD     10         Total:  12/32 PD (0 rPD)

12+20            ED     10         Total:  12/32 ED (0 rED)

  10    REC      6

  60    END      8

  20    BODY  10

  60    STUN   20      Total Characteristic Cost:  161

 

Movement:    Running:  12m/24m

                         Leaping:  4m/8m

                         Swimming:  4m/8m

 

Cost   Powers                                                                                   END

150    Growth (+60 STR, +20 CON, +20 PRE, +12 PD, +12 ED, +12 BODY, +24 STUN, +15m Reach, +48m Running, -24m KB, hands/feet are Area Of Effect (2m Radius) attacks, 50,001-400,000 kg, +8 to OCV to hit, +8 to PER Rolls to perceive character, 17-32m tall, 9-16m wide), Costs Endurance Only To Activate (+¼) (150 Active Points)          12

32      Gigantic Defense:  (Total: 40 Active Cost, 32 Real Cost) +20 PD (20 Active Points); Linked  (to Growth, gains +5 PD per level of Growth) (-¼) (Real Cost: 16) plus +20 ED (20 Active Points); Linked  (to Growth, gains +5 ED per level of Growth) (-¼) (Real Cost: 16)                                                                                      0

16      Gigantic Resilience:  Resistant (+½) for up to 40 Active Points of 20 PD/20 ED (20 Active Points); Linked  (to Growth, gains Resistant for +5 PD/ED per level of Growth) (-¼)                0

24      Gigantic Toughness:  (Total: 30 Active Cost, 24 Real Cost) Physical Damage Reduction, Resistant, 25% (15 Active Points); Linked (To Growth, only applies at 50 points worth of Growth or more; -¼) (Real Cost: 12) plus Energy Damage Reduction, Resistant, 25% (15 Active Points); Linked (To Growth, only applies at 50 points worth of Growth or more; -¼) (Real Cost: 12)                                                                                                       0

7         Gigantic Eyes:  (Total: 9 Active Cost, 7 Real Cost) +2 PER with Sight Group (4 Active Points); Linked (To Growth, only applies at 50 points worth of Growth or more; -¼) (Real Cost: 3) plus Nightvision (5 Active Points); Linked (To Growth, only applies at 50 points worth of Growth or more; -¼) (Real Cost: 4)      0

 

           Perks

0         Force de la Liberté

1         1)  Payroll:  Money:  Well Off

9         2)  Fringe Benefit:  Federal/National Police Powers, Membership: Force de la Liberté, Passport

 

           Skills

8         +1 with HTH Combat

2         +1 with Stealth

3         Bugging 12-

3         Bureaucratics 12-

3         Charm 12-

3         Climbing 12-

3         Computer Programming 12-

3         Concealment 12-

3         Criminology 12-

5         Deduction 13-

0         Language:  English (idiomatic) (4 Active Points)

3         Language:  French (idiomatic) (4 Active Points)

5         Lockpicking 13-

3         PS: Investigator 12-

3         Scholar

1         1)  KS: French Master Criminal (2 Active Points) 11-

2         2)  KS: International Law And Law Enforcement (3 Active Points) 12-

1         3)  KS: The Espionage World (2 Active Points) 11-

1         4)  KS: The Metahuman World (2 Active Points) 11-

1         5)  KS: The United Nations (2 Active Points) 11-

1         6)  KS: United States Superteams (2 Active Points) 11-

1         7)  KS: World Politics (2 Active Points) 11-

5         Security Systems 13-

3         Shadowing 12-

3         Stealth 12-

5         Streetwise 13-

3         WF:  Small Arms, Knives

 

Total Powers & Skill Cost:  316

Total Cost:  477

 

400+     Matching Complications

15      Hunted:  Anti-American Forces Infrequently (As Pow; PC has a Public ID or is otherwise very easy to find; Harshly Punish)

20      Hunted:  Central Directorate of Interior Intelligence (Direction générale de la sécurité intérieure) Frequently (Mo Pow; NCI; PC has a Public ID or is otherwise very easy to find; Watching)

15      Hunted:  European Villains Frequently (As Pow; Harshly Punish)

5         Negative Reputation:  Bossy American, Infrequently

10      Psychological Complication:  European Idealist (Common; Moderate)

10      Psychological Complication:  Won't be marginalized (Common; Moderate)

77      Experience Points

 

Total Complications Points:  477

 

Background/History:  Jennifer Adams is the daughter of former Minute Man (DC Based Super Team)  Lady Liberty, and inherited her mothers model good looks and power to grow to giant size. Unlike her mother, however, she hated DC and fell in love with Europe during college vacations and studies abroad. She speaks perfect french but despite her love of Europe and her people, Jennifer causes a bit of friction as what some consider a "Typical Bossy American" attitude.

 

Personality/Motivation:

 

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They all have very similar skills as I snagged their basics from the UNTIL package. The French Government has made sure they've all been trained since joining the Force.

Poor Immueble, a pilot and driver extraordinaire who can only do so on vehicles adapted to his size. And I'll be more specific soon. 

 

most of them have no backgrounds save what was given on the Team thread - I'll fix that soon. Also most speak English as a second language will have to fix that as well.

I'll probably need to give some of them radios since there's no ream mentalist. 

 

I'll take suggestions :) 

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