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5th Edition 250 Points Comic Book Characters


Cassandra

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  • 2 weeks later...
  • 4 weeks later...

Jungle Lord/Jungle Queen Archetype

 

Male Char Female

20 STR 15

18 DEX 20

20 CON 18

12 BODY 11

18 INT 18

11 EGO 14

20 PRE 20

18 COM 18

8 PD 7

6 ED 7

4 SPD 4

8 REC 7

40 END 36

32 STUN 28

Total Characteristics Cost: 100 Points

 

Cost Skills

3 Acrobatics 13-

4 Animal Handling [Apes, Felines, & Elephants] 13-

3 Breakfall 13-

3 Climbing 13

12 Combat Luck +6 rPD +6 rED

8 CSL: Combat +1

3 Concealment 13-

3 Fast Draw 13-

4 Martial Block

4 Martial Dodge

4 Martial Strike

3 Martial Throw

2 Navigation [Ground] 13-

5 Offensive Strike

3 Riding [Equines, & Elephants] 13-

3 Shadowing 13-

3 Stealth 13-

2 Survival [Tropical Jungles] 13-

1 Use Martial Arts With Knife

2 WF: Blades, Bows

Total Skills Cost: 72

 

Cost Powers

6 Armor +2 rPD +2 rED

22 Multipower (45 Points) [16c] (-0), OAF: Bow & Arrows (-1)

2 u) EB 6d6, AE One Hex (+1/2), Accurate (-1/2)

2 u) Entangle 3d6 DEF 3, Takes No Damage (+1/2)

2 u) RKA 3d6

8 ES: Nightvision, PER +1

7 Multipower (15 Points) OAF: Knife (-1)

1 u) HA +3d6, HTH Attack (-1/2)

1 u) HKA 1d6 [2d6 w/STR]

2 LS: Eats Once Per Week, Sleeps Once Per Week

6 Running +3"

1 Swimming +1"

15 Swinging 15"

Total Powers Cost: 75 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

5 DNPC: Animal Companion (Useful Normal) 8-

5 DNPC: Love Interest (Useful Normal) 8-

10 Hunted: Hostile Natives (As Powerful) 8-

10 Hunted: Poachers (As Powerful) 8-

10 Hunted: Local Authorities (More Powerful/NCI/Watch) 8-

20 Normal Characteristics Maxima

20 PsyL: Code of the Hero (Very Common/Strong)

20 PsyL: Protective of the Innocent (Very Common/Strong)

Total Disadvantages Cost: 250 Points

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How would it change the points to change the natives' attitude to something more rational? To not so much hate the Jungle Queen as to be uncertain what to make of her. They would watch her uneasily, but not ever encounter is going to be deadly combat. Perhaps she occasionally needs things she would have to trade with them for. Or perhaps she has so little experience dealing with people that her interactions with them are going to be extremely awkward regardless (communication is difficult, she can't quite comprehend what they might be asking her for, etc.)

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How would it change the points to change the natives' attitude to something more rational? To not so much hate the Jungle Queen as to be uncertain what to make of her. They would watch her uneasily, but not ever encounter is going to be deadly combat. Perhaps she occasionally needs things she would have to trade with them for. Or perhaps she has so little experience dealing with people that her interactions with them are going to be extremely awkward regardless (communication is difficult, she can't quite comprehend what they might be asking her for, etc.)

 

Not all natives she deals with are hostile.  She is the enemy of some who are headhunters of cannibals for example.

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I changed the Jungle Lord/Jungle Queen a little to increase the over all defenses to average 15 rPD 15 rED.  They have LS: Eats Once Per Week and Sleep Once Per Week to represent their being in peek physical condition, and added some Swimming.

 

I was stuck for a long time trying to create a "Build your own superhero" system, but I think from now on I'll concentrate on building archetypes based on well know superheroes and villains.

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  • 2 weeks later...

Crime Fighter Archetype

 

Male Char Female

20 STR 15

18 DEX 20

20 CON 18

12 BODY 11

18 INT 18

11 EGO 14

20 PRE 20

18 COM 18

8 PD 7

6 ED 7

4 SPD 4

8 REC 7

40 END 36

32 STUN 28

Total Characteristics Cost: 100 Points

 

Cost Powers

3 Acrobatics 13-

3 Breakfall 13-

6 Combat Luck +3 rPD +3 rED

3 Contortionist 13-

3 Criminology 13-

3 Deduction 13-

3 Disguise 13-

3 Lockpicking 13-

4 Martial Block

4 Martial Disarm

4 Martial Dodge

4 Martial Strike

3 Martial Throw

2 Navigation [Ground] 13-

5 Offensive Strike

3 Security Systems 13-

10 SL: Overall +1

3 Shadowing 13-

3 Stealth 13-

3 Streetwise 13-

Total Powers Cost: 75 Points

 

Cost Powers

12 Armor +5 rPD +5 rED, OIHID (-1/4)

32 Multipower (40 Points) OIHID (-1/4)

3 u) Darkness [sight] AE 3"r, [12c/Duration 1 Turn] (+1/4)

3 u) EB 8d6, [16c] (-0)

3 u) EB 4d6, NND [LS: Self Contained] (+1), [16c] (-0)

3 u) Entangle 4d6 DEF 4, [16c] (-0)

3 u) Running +8", 8x NCM, No END (+1/2)

2 u) Stretching 5", No END (+1/2), Always Direct (-1/4), No Noncombat (-1/4)

4 ES: UV Sight, OIHID (-1/4)

2 Running +1"

8 Swinging 10", OIHID (-1/4)

Total Powers Cost: 75 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

10 Hunted: The Police (More Powerful/NCI/Watch) 8-

10 Hunted: The Underworld (As Powerful) 8-

20 Normal Characteristics Maxima

20 PsyL: Code Versus Killing (Common/Total)

15 PsyL: Obsessed with Crime Fighting (Common/Strong)

15 PsyL: Protective of Innocents (Common/Strong)

10 SocL: Secret Identity (Occassionally/Major)

Total Disadvantages Cost: 250 Points

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Mystic

 

Male Char Female

20 STR 15

18 DEX 20

20 CON 20

12 BODY 10

13 INT 13

18 EGO 20

15 PRE 15

18 COM 18

6 PD 5

4 ED 5

4 SPD 4

8 REC 7

40 END 40

32 STUN 27

Total Characteristics Cost: 100 Points

 

Cost Skills

3 Contortionist 13-

3 Conversation 12-

3 High Society 12-

8 CSL: Combat +1

2 Navigation [Air or Ground] 12-

3 Sleight of Hand 13-

3 Streetwise 12-

Total Skills Cost: 

 

Cost Powers

15 Armor +5 rPD +5 rED

50 Multipower (50 Points)

5 u) EB 10d6

5 u) Mind Control 10d6

5 u) Telepathy 10d6

15 EC [Magic]-15 Points

15 1) Flight 10", 8x NCM or Teleport 10", 8x NCM

15 2) FF +10 rPD +10 rED, No END (+1/2)

Total Powers Cost: 125 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

10 DNPC: Love Interest (Normal) 8-

10 Hunted: Evil Magic User (As Powerful) 8-

10 Hunted: Good Magic Alliance (More Powerful/NCI/Watch) 8-

20 Normal Characteristics Maxima

20 PsyL: Obsessed With Magical Matters (Very Common/Strong)

20 PsyL: Protective of Innocents (Very Common/Strong)

10 SocL: Public Identity or Secret Identity (Occasionally/Major)

Total Disadvantages Cost: 250 Points

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  • 2 weeks later...

Powered Armor

 

Male Char Female

20 STR 15

18 DEX 20

20 CON 18

12 BODY 11

18 INT 18

11 EGO 14

15 PRE 15

18 COM 18

6 PD 5

4 ED 5

4 SPD 4

10 REC 9

50 END 46

32 STUN 28

Total Characteristics Cost: 100 Points

 

Cost Skills

2* Absolute Range Sense

2* Absolute Time Sense

2* Bump of Direction

3 Computer Programming 13-

3 Electronics 13-

3 Mechanics 13-

5 Money: Well Off

2 Navigation [Air] 13-

3 Systems Operation 13-

Total Skills Cost: 25 Points

 

Cost Powers

30* Armor +15 rPD +15 rED

10* EC [Power Source]-15 Points

23* 1) EB 10d6

9* 2) Flight 10", Variable Advantages (+1/2), [[invisible [Hearing], Megascale [1km], 1/2 END, or Use Underwater Only (-1/4)]]

10* 3) STR +30

27* ES: High Range Radio Perception, 360 Degree Radar, Telescopic Sight +2, UV Sight

3* Flash Defense [sight] 5 Points

13* LS: High Pressure, High Radiation, Intense Cold, Intense Heat, Low Pressure/Vacuum, Self Contained

Total Powers Cost: 125 Points

 

*OIF: Powered Armor (-1/2)

 

150+ Disadvantages

10 DNPC: Loved One (Normal) 8-

10 Hunted: Arch Enemy (As Powerful) 8-

10 Hunted: Spy Organization (As Powerful) 8-

20 Normal Characteristics Maxima

20 PsyL: Code of the Hero (Very Common/Strong)

20 PsyL: Protective of Innocents (Very Common/Strong)

10 SocL: Secret Identity (Occasionally/Major)

Total Disadvantages Cost: 250 Points

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The Powered Armor write up is based on my Energy Projector/Metamorph/Powered Armor Characteristics Template.  It provides higher then average INT, and enough REC and END to operate the Powered Armor.  Variable Advantage Flight is an invention of mine.  I noticed under the rules that if you choose only four possible Advantages that you can get a -1/4 Disadvantage under the 5th Edition Rules.  I've choses the Invisible [Hearing] (Stealth Systems), Megascale [1km] (Super-Sonic Flight), 1/2 END (Flight Systems), and Use Underwater (Sealed Armor).  As always I've provided both Male and Female characteristics.

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Spider-Man

 

Val Char Cost

40 STR 30

23 DEX 39

20 CON 20

10 BODY 0

18 INT 8

11 EGO 2

15 PRE 5

14 COM 2

16 PD 8

8 ED 4

4 SPD 7

12 REC 0

40 END 0

40 STUN 0

Total Characteristics Cost: 125 Points

 

Cost Skills

3 Acrobatics 14-

3 Breakfall 14-

3 Bugging 14-

32 Danger Sense [sense] [Out of Combat] 18-

2 Eidetic Memory, Visual Images Only (-1/2), IAF: Hidden Camera (-1/2)

2 Navigation [Ground] 13-

2 Rep: Superhero 11-

3 Systems Operation 13-

Total Skills Cost: 50 Points

 

Cost Powers

10 Clinging 40 STR

10 EC [Chemistry]-15 Points, OIF: Web Shooters (-1/2)

23 1) EB 4d6 DEF 4, [32c] (+1/4)

10 2) Force Field +10 rPD +10 rED, No END (+1/2)

10 3) Stretching 4", No END (+1/2)

10 4) Swinging 15", 4x NCM, No END (+1/2)

2 Running +1"

Total Powers Cost: 75 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

10 DNPC: Gwen Stacy or Mary Jane Watson (Normal) 8-

20 DNPC: May Parker (Unaware Incompetent) 8-

15 Hunted: Green Goblin (As Powerful/NCI) 8-

10 Hunted: J. Jonah Jameson (Less Powerful/NCI) 8-

20 PsyL: Code of the Hero (Very Common/Strong)

15 PsyL: In Love with Gwen Stacy or Mary Jane Watson (Common/Strong)

10 SocL: Secret Identity [Peter Parker] (Occasionally/Major)

Total Disadvantages Cost: 250 Points

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This version of Spider-Man is a low level brick with higher then average DEX.  The Bugging and Systems Operation are his Spider Trackers and his ability to hone in on them using his Spider Sense.  The Force Field is Spider-Man using his Web Shooters and his Spider Sense (Danger Sense) To form protective barriers. 

 

Alternate Powers

 

Cost Powers

12 Armor +4 rPD +4 rED

10 Clinging 40 STR

33 Multipower (50 Points) OIF: Web Shooters (-1/2)

3 u) Entangle 4d6 DEF 4, [32c] (+1/4)

1 u) HA +4d6, HTH Attack (-1/2)

2 u) Missile Deflection [All Ranged Attacks] +5

2 u) Stretching 4", No END (+1/2)

10 Slinging 10", 4x NCM, OIF: Web Shooters (-1/2)

2 Running +1"

Total Powers Cost: 75 Points

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Spider-Man

 

Val Char Cost

40 STR 30

23 DEX 39

20 CON 20

10 BODY 0

18 INT 8

11 EGO 2

15 PRE 5

14 COM 2

16 PD 8

8 ED 4

4 SPD 7

12 REC 0

40 END 0

40 STUN 0

Total Characteristics Cost: 125 Points

 

Cost Skills

3 Acrobatics 14-

2 AK: New York City 11-

3 Breakfall 14-

3 Bugging 13-

32 Danger Sense [sense] [Out of Combat] 18-

2 Eidetic Memory, Visual Images Only (-1/2), IAF: Hidden Camera (-1/2)

2 Rep: Superhero 11-

3 Systems Operation 13-

Total Skills Cost: 50 Points

 

Cost Powers

12 Armor +4 rPD +4 rED

10 Clinging 40 STR

33 Multipower (50 Points) OIF: Web Shooters (-1/2)

3 u) Entangle 4d6 DEF 4, [32c] (+1/4)

2 u) HA +4d6, HTH Attack (-1/2), 1/2 END (+1/2)

2 u) Stretching 4", 1/2 END (+1/2)

10 Multipower (10 Points)

1 u) Running +5"

1 u) Leaping +10"

1 u) Swinging 10"

Total Powers Cost: 75 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

10 DNPC: Gwen Stacy or Mary Jane Watson (Normal) 8-

20 DNPC: May Parker (Unaware Incompetent) 8-

15 Hunted: Green Goblin (As Powerful/NCI) 8-

10 Hunted: J. Jonah Jameson (Less Powerful/NCI) 8-

20 PsyL: Code of the Hero (Very Common/Strong)

15 PsyL: In Love with Gwen Stacy or Mary Jane Watson (Common/Strong)

10 SocL: Secret Identity [Peter Parker] (Occasionally/Major)

Total Disadvantages Cost: 250 Points

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