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5th Edition 250 Points Comic Book Characters

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Scarlet Witch

 

Val Char Cost

15 STR 5

20 DEX 30

20 CON 20

10 BODY 0

13 INT 3

20 EGO 20

15 PRE 5

18 COM 4

5 PD 2

5 ED 1

4 SPD 10

7 REC 0

40 END 0

28 STUN 0

Total Characteristics Cost: 100 Points

 

Cost Skills

3 Contortionist 13-

3 FB: Federal Police Powers

3 Lang: Accented English 

0 Lang: Native Romanian

3 Lockpicking 13-

2 Navigation [Air] 12-

2 Rep: Superhero 11-

3 Sleight of Hand 13-

3 Stealth 13-

3 Streetwise 12-

Total Skills Cost: 25 Points

 

Cost Powers

10 Armor +5 rPD +5 rED, OIF: Costume

40 Multipower (50 Points) Gestures (-1/4)

4 u) EB 10d6

4 u) Force Wall 10 rPD 10 rED

4 u) Mental Illusion 10d6

3 u) Telekinesis 30 STR

4 u) Telekinesis 20 STR, Fine Manipulation, 1/2 END (+1/4)

4 u) Telepathy 10d6

8 ES: RPT, IIF: Communicator (-1/4)

15 EC [Telekinesis]-15 Points

15 1) Flight 10", 8x NCM

15 2) FF +10 rPD +10 rED, No END (+1/2)

Total Powers Cost: 125 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

10 Hunted: HYDRA (As Powerful) 8-

10 Hunted: Magneto (As Powerful/Mild/NCI) 8-

10 Hunted: SHIELD (More Powerful/NCI/Watch) 8-

10 Hunted: Ultron (As Powerful) 8-

20 Normal Characteristics Maxima

20 PsyL: Protective of Innocents (Very Common/Strong)

10 PsyL: Vengeful (Uncommon/Strong)

10 SocL: Public Identity [Wanda Maximoff] (Occasionally/Major)

Total Disadvantages Cost: 250 Points

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This may be a bit late but to help with the Captain America strength thing the particular Harley Davidson was probably supposed to be a WLA model which was produced specifically for the US army it has a dry weight of 244.9 kg (540.0 pounds), So if each of the women weighs about 130 - 140 lbs which is about average for a woman in the 40's the total amount that he is lifting is about 435.5 kg or 960 lbs. so a 20 strength wouldn't quite be enough to lift it but something around 22 or 23 would definitely handle it. I guess it would depend on if the Gm allows a bit of fudging.

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Titaness

 

Val Char Cost

15 STR 5

20 DEX 30

20 CON 20

10 BODY 0

13 INT 3

20 EGO 20

15 PRE 5

18 COM 4

5 PD 2

5 ED 1

4 SPD 10

7 REC 0

40 END 0

28 STUN 0

Total Characteristics Cost: 100 Points

 

Cost Skills

8 CSL: Combat +1

3 Conversation 12-

3 High Society 12-

4 Lang: Native English

0 Lang: Native Greek

5 Money: Well Off

2 Navigation [Ground] 12-

Total Skills Cost: 25 Points

 

Cost Powers

45 Armor +15 rPD +15 rED

52 Multipower (52 Points)

4 u) EB 10d6, Gestures (-1/4)

5 u) Invisible [sight & Hearing], No Fringe, No END (+1/2)

5 u) STR +35, 1/2 END (+1/4)

5 u) Telepathy 10d6

4 u) Teleport 10", 2x Mass, 1/2 END (+1/4), Safe Blind Teleport (+1/4), Variable Advantages (+1/2), [[invisible [Hearing], Megascale [1km], or No END Only (-1/4)]]

5 LS: Longevity [immortal]

Total Powers Cost: 125 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

5 DNPC: Athena (As Powerful) 11-

10 Hunted: Cronus (As Powerful/NCI/Mild) 8-

5 Hunted: Hera (As Powerful/Watch) 8-

10 Hunted: Zeus (As Powerful/NCI/Mild) 8-

20 Normal Characteristics Maxima

15 PsyL: Feels Obligated to Fight Crime (Common/Strong)

15 PsyL: Overconfidence (Very Common/Moderate)

20 PsyL: Protective of Innocents (Very Common/Strong)

Total Disadvantages Cost: 250 Points

 

 

Titaness is Metis, the daughter of Cronus, King of the Titans.  After Cronus has a vision of Metis being responsible for the fall of the Titans he imprisons her in a lamp and forces her to grant three wishes to those who possess it.  One of those who came to posses the Lamp is Zeus, who has Metis grant him the power to create the Olympians.  Trapped in the Lamp until the 20th Century she was freed by the man who would become the crime fighter Nighthawk.  She took the identity of Melinda Travis and started the Odyssey Club in order to reconnect with other immortals.  

 

Titaness is an original character I created, and is used to show the template for a Mystic heroine.

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Titaness has a nice Golden Age feel.

 

She's part of my "United Superheroes of America" universe.  Twenty five years before she was released the last owner of the lamp wished for personal wealth, the love of good woman, and for Metis to fall in love with his son.  She did so an had twin daughters.  Tragically he was killed in an auto accident as they were returning home from the hospital.  Metis used her teleportation powers to save her children's lives but couldn't save her husband, causing her to return to the lamp.  After being freed she found out her daughter Julia Barrett had become a crime fighter named Dryad.  Through Metis her other daughter Victoria, an archaeologist, discovered the shield Aegis and became the superheroine Athena.

 

Zeus is trying to hit on both her and his ex-wife Hera.  Hera is also a superheroine, remarried to a U.S. Senator, and had three grown children, two of whom are superheroes as well.  She has worked with Metis, but doesn't fully trust her.

 

Cronus is Metis' father, and is both trying to reconcile and get her to help him reform the Titans. 

 

In my mind Metis looks like Adrienne Palicki.

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Ultragirl

 

Val Char Cost

50 STR 40

18 DEX 24

25 CON 30

10 BODY 0

13 INT 3

11 EGO 2

20 PRE 10

18 COM 4

20 PD 10

20 ED 15

4 SPD 12

15 REC 0

50 END 0

48 STUN 0

Total Characteristics Cost: 150 Points

 

Cost Skills

2 CSL: EB +1

5 CSL: HTH Combat +1

3 Criminology 12-

3 FB: Federal Police Powers

3 High Society 13-

5 Money: Well Off

2 Navigation [Air] 13-

2 PS: FBI Special Agent 11-

Total Skills Cost: 25 Points

 

Cost Powers

15 Damage Resistance 15 rPD 15 rED

15 EC [Light]-15 Points

20 1) EB 8d6, Variable Special Effects [Heat/Cold] (+1/4), 2x END (-1/2), Variable Disdvantages (-1/4)

12 2) Flight 10", Variable Advantages (+1/2), [[invisible [Hearing], Megascale [1km], 1/2 END,

or Use Underwater Only (-1/4)]]

5 ES: UV Sight

8 LS: Extended Breathing [1 END/Turn], High Radiation, Intense Cold, Intense Heat, Longevity [200 Years]

Total Powers Cost: 75 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

10 Hunted: FBI (More Powerful/NCI/Watch) 8-

10 Hunted: Mechanical Menace (As Powerful) 8-

20 PsyL: Protective of Innocents (Very Common/Strong)

20 PsyL: Superpatriot (Common/Total)

10 PsyL: Vengeful (Uncommon/Strong)

10 SocL: Subject to Orders (Occasionally/Major)

10 Suscept: Rare Radioactive Isotopes, 1d6 STUN/Turn (Uncommon)

10 Vuln: Magic, 1 1/2x STUN (Common)

Total Disdvantages Cost: 250 Pionts

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Speedster Template

 

Male Char Female

20 STR 15

23 DEX 26

20 CON 18

12 BODY 10

13 INT 13

11 EGO 14

15 PRE 15

18 COM 18

6 PD 5

4 ED 5

6 SPD 6

10 REC 9

50 END 46

32 STUN 27

Total Characteristics Cost: 125 Points

 

Cost Skills

8 CSL Combat +1

15 Danger Sense 12-

2 Navigation [Ground] 12-

Total Skills Cost: 25 Points

 

Cost Skills

15 Armor +5 rPD +5 rED

15 EC [superspeed]-15 Points

25 1) EB 8d6

20 2) Flight 15", 8x NCM, Only In Contact With A Surface (-1/4)

15 3) FF +10 rPD +10 rED, No END (+1/2)

10 4) HA +6d6, HTH Attack (-1/2)

Total Skills Cost: 100 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

10 DNPC: Loved One (Normal) 8-

10 Hunted: Arch Enemy (As Powerful) 8-

10 Hunted: Super-Agency (As Powerful) 8-

10 Hunted: Underworld (As Powerful) 8-

15 PsyL: Overconfidence (Very Common/Moderate)

20 PsyL: Showoff (Very Common/Strong)

10 SocL: Secret Identity (Occasionally/Major)

15 Vuln: Ambushes/Treacherous Attacks, 1/2x STUN (Very Common)

Total Disadvantages Cost: 250 Points

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Guardian

 

Val Char Cost

50 STR 40

15 STR 15

25 CON 30

14 BODY 8

13 INT 3

10 EGO 0

20 PRE 10

18 COm 4

25 PD 15

15 ED 10

4 SPD 15

15 REC 0

50 END 0

52 STUN 0

Total Characteristics Cost: 150 Points

 

Cost Skills

3 Bureaucratics 13-

3 Combat Piloting [Combat Aircraft] 12-

2 CSL: EB +1

5 CSL: HTH Combat +1

4 Lang: Native Russian

2 Navigation [Air] 12-

3 Oratory 13-

3 Tactics 12-

Total Skills Cost: 25 Points

 

Cost Powers

15 Damage Resistance 20 rPD 10 rED

15 EC [Light]-15 Points

28 1) EB 10d6, Beam Attack (-1/4)

12 2) Flight 10", Variable Advantages (+1/2), [[invisible [Hearing], Megascale [1km], 1/2 END, or Use Underwater Only (-1/4)]]

5 ES: IR Vision

Total Powers Cost: 75 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

10 Hunted: Russian Government (More Powerful/NCI/Watch) 8-

10 Hunted: Ultraman (As Powerful) 8-

15 PsyL: Overconfidence (Very Common/Moderate)

20 PsyL: Superpatriot (Common/Total)

10 SocL: Secret Identity [William Barrett Taylor/Ivan Zhukov] (Occasionally/Major)

10 SocL: Subject to Orders (Occasionally/Major)

15 Vuln: Ambushes/Treacherous Attacks, 1 1/2x STUN (Very Common)

10 Vuln: Magic, 1 1/2x STUN (Common)

Total Disadvantages Cost: 250 Points

 

 

Guardian is the son of the superhero Ultraman woh as an infant was abducted by a time traveler and turned over to the Russian Government.  In the new timeline created by this event he became the Russian superhero Guardian, and has often unknowingly classed with his father.

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Phoenix

 

Val Char Cost

15 STR 5

20 DEX 30

20 CON 20

10 BODY 0

13 INT 3

20 EGO 20

15 PRE 5

18 COM 4

5 PD 2

5 ED 1

4 SPD 10

7 REC 0

40 END 0

28 STUN 0

Total Characteristics Cost: 100 Points

 

Cost Skills

6 Combat Luck +3 rPD +3 rED

8 CSL: Combat +1

3 Conversation 12-

2 Navigation [Air] 12-

3 Persuasion 12-

3 Seduction 12-

Total Skills Cost: 25 Points

 

Cost Powers

50 Multipower (50 Points)

5 u) EGO Attack 5d6

5 u) Mind Control 10d6

4 u) Telekinesis 30 STR

5 u) Telekinesis 20 STR, Fine Manipulation, 1/2 END (+1/4)

5 u) Telepathy 10d6

15 EC [Telekinesis]-15 Points

15 1) Flight 10", 8x NCM

21 2) Force Field +12 rPD +12 rED, No END (+1/4)

Total Powers Cost: 125 Points

 

Total Cost: 250 Points

 

150+ Disasdvantages

10 DF: Registers as a Mutant (Concealable/Detectable Through Technology/Major Reacttion)

15 Hunted: Brotherhood of Evil Mutants (More Powerful) 8-

10 Hunted: Mastermind (As Powerful) 8-

20 Normal Characteristics Maxima

15 PsyL: In Love with Scott Summers (Common/Strong)

20 PsyL: Protective of Innocents (Very Common/Strong)

10 SocL: Secret Identity [Jean Grey] (Occasionally/Major)

Total Disadvantages Cost: 250 Points

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Batman

 

Val Char Cost

20 STR 10

18 DEX 24

20 CON 20

12 BODY 4

18 INT 8

11 EGO 2

20 PRE 10

18 COM 4

8 PD 4

6 ED 2

4 SPD 12

8 REC 0

40 END 0

32 STUN 0

Total Characteristics Cost: 100 Points

 

Cost Skills

3 Acrobatics 13-

3 Breakfall 13-

6 Combat Luck +3 rPD +3 rED

3 Contortionist 13-

3 Criminology 13-

3 Deduction 13-

3 Disguise 13-

3 Fast Draw 13-

3 High Society 13-

3 Lockpicking 13-

4 Martial Dodge

4 Martial Disarm

4 Martial Strike

10 Money: Wealthy

3 Navigation [Air & Ground] 13-

5 Offensive Strike

3 Security Systems 13-

3 Shadowing 13-

3 Stealth 13-

3 Streetwise 13-

Total Skills Cost: 75 Points

 

Cost Powers

10 Armor +5 rPD +5 rED, OIF: Costume (-1/2)

40 Multipower (60 Points) OIF: Utility Belt (-1/2)

2 u) Darkness [sight] AE 4"r, [12c/Duration 1 Turn] (+1/4), OAF: Smoke Bombs (-1)

2 u) EB 4d6, AE 4"r (+1), NND [LS: Self Contained] (+1), [16c] (-0), OAF: Sleep Gas (-1)

2 u) EB 8d6, Invisible [Hearing] (+1/4), [16c] (-0), OAF: Batarangs (-1/2)

2 u) EB 8d6, Variable Special Effects [Any] (+1/2), [16c] (-0), OAF: Special Weapons (-1)

2 u) Entangle 5d6, DEF 5, [16c] (-0), OAF: Bolas (-1)

1 u) Flight 10", Variable Advantages (+1/2), [[invisible [Hearing], Megascale [1km],  1/2 END,

or Use Underwater Only (-1/4)]], OIF: Batplane (-1/2)

1 u) Gliding 10", OIF: Cape (-1/2)

1 u) Growth: Length 2", Width 1", Mass 800kg, BODY/STUN +3, DCV -2, PER +2, Reach +1, STR +15,

KNB -3", No END Persistent (+1), OIF: Batmobile or Batplane (-1/2)

1 u) Running +5", 8x NCM, No END (+1/2), OIF: Batmobile (-1/2)

1 u) Swinging 10", OIF: Batline (-1/2)

3 ES: UV Sight, OIF: Cowl (-1/2)

5 LS: Self Contained, OAF: Gas Mask (-1)

2 Running +1"

Total Powers Cost: 75 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

5 DNPC: Alfred Pennyworth (Useful Normal) 8-

10 DNPC: James Gordon (Unaware Slightly Less Powerful) 8-

5 Hunted: Catwoman (As Powerful/Mild) 8-

10 Hunted: Joker (As Powerful) 8-

20 Normal Characteristics Maxima

20 PsyL: Code Versus Killing (Common/Total)

20 PsyL: Protective Of Innocents (Very Common/Strong)

10 SocL: Secret Identity [bruce Wayne] (Occasionally/Major)

Total Disadvantages Cost: 250 Points

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Raven

 

Val Char Cost

15 STR 5

20 DEX 30

18 CON 16

11 BODY 2

18 INT 8

14 EGO 8

20 PRE 10

18 COM 4

7 PD 4

7 ED 3

4 SPD 10

7 REC 0

36 END 0

28 STUN 0

Total Characteristics Cost: 100 Points

 

Cost Skills

3 Acrobatics 13-

3 Breakfall 13-

6 Combat Luck +3 rPD +3 rED

3 Contortionist 13-

3 Criminology 13-

3 Deduction 13-

3 Fast Draw 13-

3 Forensic Medicine 13-

3 FB: Federal Police Powers

1 FB: Medical License

3 Lockpicking 13-

4 Martial Disarm

4 Martial Dodge

4 Martial Strike

5 Money: Well Off

3 Navigation [Air & Ground] 13-

5 Offensive Strike

2 Rep: Crime Fighter 11-

3 Paramedic 13-

2 SS: Medicine 11-

3 Shadowing 13-

3 Stealth 13-

3 Streetwise 13-

Total Skills Cost: 75 Points

 

Cost Skills

10 Armor +5 rPD +5 rED, OIF: Costume (-1/2)

40 Multipower (60 Points) OIF: Weapons Belt (-1/2)

2 u) Darkness [sight] AE 4", [12c/Duration Turn] (+1/4), OAF: Smoke Bombs (-1)

2 u) EB 10d6, [8c/4 Clips] (-0), OAF: Shot Gun (-1)

2 u) EB 5d6, NND [LS: Self Contained] (+1), [8c/4 Clips] (-0), OAF: Sleep Gas Gun (-1)

2 u) Entangle 5d6 DEF 5, [16c] (-0), OAF: Bolas (-1)

1 u) Flight 10", Variable Advantages (+1/2), [[invisible [Hearing], Megascale [1km], or 1/2 END Only (-1/4)]], OIF: Flying Car (-1/2)

1 u) Growth: Length 2", Width 1", Mass 800kg, BODY/STUN +3, DCV -2, PER +2, STR +15, KNB -3", No END Persistent (+1), OIF: Flying Car (-1/2)

1 u) Running +5", 8x NCM, No END (+1/2), OIF: Flying Car (-1/2)

1 u) Swinging 10", OIF: Swing LIne (-1/2)

7 ES: RPT, OIF: Cowl (-1/4)

3 ES: UV Sight, OIF: Cowl (-1/2)

1 LS: Longevity [200 Years]

2 Running +1"

Total Skills Cost: 75 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

10 Hunted: Fifth Column (As Powerful) 8-

10 Hunted: Forces of Evil (As Powerful) 8-

10 Hunted: Crisis Response Intelligence Security & Investigation Service [CRISIS] (More Powerful/NCI/Watch) 8-

10 Hunted: United Superheroes of America (More Powerful/NCI/Watch) 8-

20 Normal Characteristics Maxima

20 PsyL: Protective of Innocents (Very Common/Strong)

20 PsyL: Superpatriot (Common/Total) 

Total Disadvantages Cost: 250 Points

 

 

Dr. Katherine Courtney Clark is the twin sister of the crime fighter Nighthawk.  When he became his career after the murder of his wife Katherine trained with him, and shared with him her knowledge of criminology.  After becoming a founding member of the United Superheroes of America she met and fell in love with Ultraman, and after a long courtship married.  While she has taken several leaves of absences over the years Katherine has returned to her role as the Dark Angel of  Justice, The Raven.

 

Raven is a talented criminologist and pathologist with a medical background.  She is a well trained martial artist and relies on a number of weapons.  One is a Sleep Gas Pistol, the other a high energy Shot Gun to deal with the more powerful super humans she has encountered.  For a number of reasons she ages slower then normal, and while as been active since before the Second World War appears to be in her Early 40s.

 

Katherine is 5'10", 130 lbs., with Black Hair and Blue Eyes.  She has a slender build and very long legs.  As Raven she wears a completely black costume with Cowl, Bodysuit, Gloves, Cape, Belt, and Boots.  She wears her Shot Gun in a holster on the left side of her back beneath her cape, and her Sleep Gas Pistol on her right hip.  She travels using an King Motors X38 Sportscar that has been modified for Flight by her brother.

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Thor

 

Val Char Cost

20 STR 10

18 DEX 24

20 CON 20

12 BODY 4

18 INT 8

11 EGO 2

15 PRE 5

18 COM 4

6 PD 2

4 ED 0

4 SPD 12

10 REC 4

50 END 5

32 STUN 0

Total Characteristics Cost: 100 Points

 

Cost Skills

6 Combat Luck +3 rPD +3 rED

2 CSL: EB +1

5 CSL: HTH Combat +1

3 FB: Federal Police Powers

1 FB: Medical License

2 Navigation [Air] 13-

3 Paramedic 13-

3 SS[iNT]: Medicine 13-

Total Skills Cost: 25 Points

 

Cost Powers

26 Armor +14 rPD +8 rED, OIHID (-1/4)

6 Density Increase: Mass 200kg, STR +5, KNB -1", PD +1, ED +1, No END Persistent (+1), Always On (-1/2), OIHID (-1/4)

42 Multipower (52 Points) OIHID (-1/4)

3 u) EB 8d6, Variable Special Effects [Hammer/Lightning] (+1/4), Gestures (-1/4)

3 u) Extra-Dimensional Movement [Any Location in Any Dimension], 4x Mass, Gestures (-1/4)

4 u) STR +35, No END (+1/2)

5 ES: RPT, OAF: Avengers ID Card (-1)

13 Flight 10", Gestures (-1/4), OIHID (-1/4)

2 Flight 1", Megascale [1km], Gestures (-1/4), OIHID (-1/4)

11 LS: Immunity [Disease], Longevity [1600 Years], OIHID (-1/4)

6 Transform: Instant Change [One Set of Clothes], Gestures (-1/4)

4 PRE +5, OIHID (-1/4)

Total Powers Cost:125 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

5 DNPC: Jane Foster or Sif (Slightly Less Powerful) 8-

15 Hunted: Loki (As Powerful/NCI) 8-

10 Hunted: Odin (More Powerful/NCI/Watch) 8-

10 Hunted: SHIELD (More Powerful/NCI/Watch) 8-

20 PsyL: Code Of The Hero (Very Common/Strong)

15 PsyL: In Love With Jane Foster or Sif (Common/Strong)

15 PsyL: Overconfidence (Very Common/Moderate)

10 SocL: Secret Identity [Dr. Donald Blake] (Occasionally/Major)

Total Disadvantages Cost: 250 Points

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Tony Stark

 

Val Char Cost

20 STR 10

18 DEX 24

20 CON 20

12 BODY 4

18 INT 8

11 EGO 2

15 PRE 5

18 COM 4

6 PD 2

4 ED 0

4 SPD 12

10 REC 0

50 END 0

32 STUN 0

Total Characteristics Cost: 100 Points

 

Cost Skills

3 Bureaucratics 12-

3 Combat Driving 13-

3 Computer Programming 13-

5 Cramming

3 Electronics 13-

3 High Society 12-

3 Inventor 13-

3 Mechanics 13-

15 Money: Filthy Rich

3 Security Systems 13-

3 Seduction 12-

3 Systems Operation 13-

Total Skills Cost: 50 Points

 

Cost Powers

100 VPP 50 Points, No Skill Roll (+1), Half Phase (+1/2), IIF (-1/4)

Total Powers Cost: 100 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

5 DNPC: Pepper Potts (Useful Normal) 8-

10 Hunted: Mandarin (As Powerful) 8-

10 Hunted: S.H.I.E.L.D. (More Powerful/NCI/Watch) 8-

20 Normal Characteristics Maxima

15 PsyL: In Love With Pepper Potts (Common/Strong)

15 PsyL: Overconfidence (Very Common/Moderate)

20 PsyL: Protective Of Innocents (Very Common/Strong)

5 SocL: Famous (Occasionally/Minor)

Total Disadvantages Cost: 250 Points

 

 

Various Iron Man Armors are from Multiform in VPP

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I would presume that for the "Tony Stark" character that the multiform characters all have the same non equipment based characteristics, skills, talents, perks and disadvantages as the base character? 

 

In effect the VPP gets you a rotating set of 100 pts (150 pts of OIF/125pts in OIHID) worth of powers that can be changed in half a phase?

 

So for example (assuming OIF), 60 pts equiv attack, 60 pts protection, 30 pts move one phase, 50 pts move, 30 pts protection, 30pts invisibility, 40 pts senses the next and then 30 pts move, 30 pts protection and 90pts completely different senses (or indeed anything else) the one thereafter? In extreme a load of the points could go into EGO and (tada!) instant mentalist. 

 

If I was GMing this I would want a list of standard "armours" or combinations/special effect limitations up front otherwise it would get rapidly bogged down as the player tweaked the character again. 

 

Don't get me wrong, it's a very innovative solution to the "lots of armour" issue and some senses works better than the size 0 vehicle solution and indeed is almost official in approach in that the multiform approach appears in official literature (albeit not inside a VPP).

 

PaladinAg 

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I would presume that for the "Tony Stark" character that the multiform characters all have the same non equipment based characteristics, skills, talents, perks and disadvantages as the base character? 

 

In effect the VPP gets you a rotating set of 100 pts (150 pts of OIF/125pts in OIHID) worth of powers that can be changed in half a phase?

 

So for example (assuming OIF), 60 pts equiv attack, 60 pts protection, 30 pts move one phase, 50 pts move, 30 pts protection, 30pts invisibility, 40 pts senses the next and then 30 pts move, 30 pts protection and 90pts completely different senses (or indeed anything else) the one thereafter? In extreme a load of the points could go into EGO and (tada!) instant mentalist. 

 

If I was GMing this I would want a list of standard "armours" or combinations/special effect limitations up front otherwise it would get rapidly bogged down as the player tweaked the character again. 

 

Don't get me wrong, it's a very innovative solution to the "lots of armour" issue and some senses works better than the size 0 vehicle solution and indeed is almost official in approach in that the multiform approach appears in official literature (albeit not inside a VPP).

 

PaladinAg 

 

"When did you become an expert on Thermonuclear Astrophysics?"

 

"Last night"

 

Since this is a VPP there is no limitation on the kinds of powers it can produced besides needing a IIF Focus as part of it, in most cases the IIF: Jarvis/Friday Earpiece (-1/4) to activate his armor.  One version of Tony would be the one who build a number of weapons from materials he bought at Home Depot in a motel room.  A VPP represents his ability to create and invent things based on his Genius.  I deliberately avoided giving him a limitation "Only for Technological Devices" because that would limit the skills he could acquire though what could be called his "Skills Multipower", skills he has but doesn't use until he needs them when the situation calls for them though the Multiform.  Another advantage in this method is the ability to Summon various remote controlled Armor Suits as he did in Iron Man 3.  We must also remember that Tony Stark doesn't use the same Armor or Equipment more then once.  Any technology he has built is in his mind already obsolete, and must be improved upon (Remember "Mark 42"?).  

 

I have another write up for Iron Man and a Powered Armor template on this Thread as examples.

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Yes I can see how it works.  As a side benefit it also meets the "group hero" v "individual hero" dilemma, where his Avengers character (haven't seen CA: CW yet) has a fairly limited set of alternatives ('here is a set of three different armour types to choose from') versus the rather wider array of skills, armour, toys etc he shows in the Iron Man films. 

 

I'm going to have try a build of this myself...

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Yes I can see how it works.  As a side benefit it also meets the "group hero" v "individual hero" dilemma, where his Avengers character (haven't seen CA: CW yet) has a fairly limited set of alternatives ('here is a set of three different armour types to choose from') versus the rather wider array of skills, armour, toys etc he shows in the Iron Man films. 

 

I'm going to have try a build of this myself...

 

I've used a Multiform 4x 250 Points for Bruce Wayne with a Batman, Batmobile, Batplane, and Batboat in it.  Bruce gets the Base [Wayne Manor] and the Money: Filthy Rich.

 

Another reason for the VPP is that some of the Iron Man suit "skills" are things like Absolute Time Sense, Absolute Range Sense, and Bump of Direction that are OIF Armor (-1/2), and he would need Navigation [Air] to operate the Suit over long distances.

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I thought with multiform the various perks (bases, money etc) had to be replicated in all the forms if they are going to use it in that form

 

E.g., using your example above, the Batmobile has to be stored in the base so it would need the base as well.

As any other example, Tony Stark was attacked at his base or tried to use the Avengers quinjet (presumably only paid for in one form), he couldn't use them unless he had also paid for them in the other forms.  I think that group contributions (e,g. to a base, vehicle etc.) would also have to be duplicated in each form otherwise there wouldn't be the points to pay for it all.  Also, would the batmobile etc have to be built as characters; although ones with lots of OAF powers? 

 

Finally certain talents like eidetic memory would also have to transfer across all the forms as part of the "retain memory" feature of the power. 

 

PaladinAg

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Black Widow

 

Val Char Cost

15 STR 5

20 DEX 30

18 CON 16

11 BODY 2

18 INT 8

14 EGO 8

20 PRE 10

18 COM 4

7 PD 4

7 ED 3

4 SPD 10

7 REC 0

36 END 0

28 STUN 0

Total Characteristics Cost: 100 Points

 

Cost Skills

3 Acrobatics 13-

3 Breakfall 13-

3 Computer Programming 13-

3 Concealment 13-

3 Contortionist 13-

3 Conversation 13-

3 FB: Federal Police Powers

4 Lang: Native English

0 Lang: Native Russian

3 Lockpicking 13-

4 Martial Block

4 Martial Dodge

4 Martial Strike

3 Martial Throw

2 Navigation [Ground] 13-

5 Offensive Strike

3 Security Systems 13-

3 Seduction 13-

3 Shadowing 13-

10 SL: Overall +1

3 Stealth 13-

3 Streetwise 13-

Total Skills Cost: 75 Points

 

Cost Powers

16 Armor  +8 rPD +8 rED, OIF: Costume (-1/2)\

7 Clinging 15 STR, OIF: Costume (-1/2)

33 EB 8d6, [32c] (+1/4), OIF: Bracelet (-1/2)

5 ES: Radio Perception/Transmit, OAF: Avengers ID Card (-1)

2 Running +1"

12 Swinging 13", 4x NCM, OIF: Bracelet (-1/2)

Total Powers Cost: 75 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

10 Hunted: S.H.I.E.L.D. (More Powerful/NCI/Watch) 8-

10 Hunted: Yelena Belova (As Powerful) 8-

20 Normal Characteristics Maxima

15 PsyL: Feels Obligated To Fight Crime (Common/Strong)

15 PsyL: In Love With Daredevil Or Hawkeye (Common/Strong)

20 PsyL: Protective Of Innocents (Very Common/Strong)

10 SocL: Public Identity [Natasha Romanova] (Occasionally/Major)

Total Disadvantages Cost: 250 Points

 

 

Marvel Comic Version of the Black Widow.  This is a Street Level version who fights crime alongside Daredevil or Hawkeye.  

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Air Walker

 

Val Char Cost

20 STR 10

18 DEX 24

20 CON 20

12 BODY 4

18 INT 8

11 EGO 2

15 PRE 5 

18 COM 4

6 PD 2

4 ED 0

4 SPD 12

10 REC 4

50 END 5

32 STUN 0

Total Characteristics Cost: 100 Points

 

Cost Skills

3 Navigation [Air & Space] 13-

2 TF: Science Fiction & Space Vehicles

20 Universal Translator 13-

Total Skills Cost: 25 Points

 

Cost Powers

15 Armor +5 rPD +5 rED

33 Multipower (50 Points) OIF: Fiery Cloak (-1/2)

3 u) EB [Cosmic Energy] 10d6

3 u) FTL Travel: 1000000 LY/Year [2 LY/Minute]

3 u) STR +40, 1/2 END (+1/4)

10 EC [Cosmic Energy]-15 Points, OIF: Fiery Cloak (-1/2)

9 1) Flight 10", Variable Advantages (+1/2), [[invisible [Hearing], Megascale [1km], 1/2 END, or Use Underwater Only (-1/4)]]

10 2) FF +10 rPD +10 rED, No END (+1/2)

8 Healing: Regeneration 1 BODY/Turn

24 LS: Does Not Eat, High Pressure, High Radiation, Intense Cold, Intense Heat, Low Pressure/Vacuum, Self Contained, Sleeps 8 Hours/Year

7 Mind Link [Galacticus], Any Distance, No LOS, Only With Others With Mind Link (-1), OAF: Golden Trumpet (-1)

Total Powers Cost: 125 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

15 Hunted: Fantastic Four (More Powerful) 8-

15 Hunted: Galacticus (More Powerful/NCI/Watch) 14-

10 Hunted: Silver Surfer (As Powerful) 8-

10 Hunted: Thor (As Powerful) 8-

20 Normal Characteristics Maxima

15 PsyL: Overconfidence (Very Common/Moderate)

15 SocL: Subject To Orders (Frequently/Major)

Total Disadvantages Cost: 250 Points

 

 

Herald of Galacticus.  Overconfidence because he took on Silver Surfer and The Fantastic Four at the same time.

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Batman

 

Val Char Cost

20 STR 10

18 DEX 24

20 CON 20

12 BODY 4

18 INT 8

11 EGO 2

20 PRE 10

18 COM 4

8 PD 4

6 ED 2

4 SPD 12

8 REC 0

40 END 0

32 STUN 0

Total Characteristics Cost: 100 Points

 

Cost Skills

3 Acrobatics 13-

3 Breakfall 13-

3 Bugging 13-

3 Contortionist 13-

3 Criminology 13-

3 Deduction 13-

3 Disguise 13-

3 Fast Draw 13-

3 High Society 13-

3 Lockpicking 13-

4 Martial Block

4 Martial Dodge

4 Martial Strike

3 Martial Throw

10 Money: Wealthy

3 Navigation [Air & Ground] 13-

5 Offensive Strike

3 Security Systems 13-

3 Shadowing 13-

3 Stealth 13-

3 Streetwise 13-

Total Skills Cost: 75 Points

 

Cost Powers

16 Armor +8 rPD +8 rED, OIF: Costume (-1/2)

40 Multipower (60 Points) OIF: Weapons Belt (-1/2)

2 u) Darkness [sight] AE 4"r, [12c/Duration 1 Turn] (+1/4), OAF: Smoke Bombs (-1)

2 u) EB 4d6, AE One Hex (+1/2), NND [LS: Self Contained] (+1), [16c] (-0), OAF: Sleep Gas (-1)

2 u) EB 8d6, Invisible [Hearing] (+1/4), [16c] (-0), OAF: Batarangs (-1)

2 u) Entangle 5d6 DEF 5, [16c] (-0), OAF: Bolas (-1)

1 u) Flight 10", Variable Advantages (+1/2), OIF: Batplane (-1/2)

1 u) Gliding 10", OIF: Cape (-1/2)

1 u) Growth: Length 2", Width 1", Mass 800kg, BODY/STUN +3, DCV -2, PER +2, Reach +1", STR +15, KNB -3", No END Persistent (+1), OIF: Batmobile or Batplane (-1/2)

1 u) Running +5", 8x NCM, No END (+1/2), OIF: Batmobile (-1/2)

1 u) Stretching 6", No END (+1/2), Always Direct (-1/4), Limited Body Parts (-1/4), No Noncombat (-1/4), OAF: Line Gun (-1)

1 u) Swinging 10", OAF: Swing Line (-1)

3 ES: UV Sight, OIF: Cowl (-1/2)

2 Running +1"

Total Powers Cost: 75 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

5 DNPC: Alfred Pennyworth (Useful Normal) 8-

10 DNPC: James Gordon (Unaware Slightly Less Powerful) 8-

5 Hunted: Catwoman (As Powerful/Mild) 8-

10 Hunted: Joker (As Powerful) 8-

20 Normal Characteristics Maxima

20 PsyL: Code Versus Killing (Common/Total)

20 PsyL: Protective Of Innocents (Very Common/Strong)

10 SocL: Secret Identity [bruce Wayne] (Occasionally/Major)

Total Disadvantages Cost: 250 Points

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Wonder Woman

 

Val Char Cost

15 STR 5

20 DEX 30

20 CON 20

10 BODY 0

13 INT 3

20 EGO 20

15 PRE 5

18 COM 4

5 PD 2

5 ED 1

4 SPD 10

7 REC 0

40 END 0

32 STUN 0

Total Characteristics Cost: 100 Points

 

Cost Skills

3 Bureaucratics 12-

3 Contortionist 13-

3 Fast Draw 13-

5 FB: Member of the Aristocracy

3 High Society 12-

2 Navigation [Air] 12-

3 Paramedic 12-

3 Tactics 12-

Total Skills Cost: 25 Points

 

Cost Powers

10 Armor +5 rPD +5 rED, OIF: Costume (-1/2)

15 EC [Magic]-15 Points

12 1) EB 8d6, OAF: Tiara (-1)

10 2) Flight 10", Variable Advantages (+1/2), [[invisible [Hearing], Megascale [1km], 1/2 END,

or Use Underwater Only (-1/4)]], IIF: Invisible Plane (-1/4)

10 3) Force Field +10 rPD +10 rED, OIF: Bracelets (-1/2)

12  4) Growth: Length 2", Widge 1", Mass 800kg, BODY/STUN +3, DCV -2, PER +2, Reach +1, STR +15,

KNB -3", No END Persistent (+1), IIF: Invisible Plane (-1/4)

14 5) Mind Control 10d6, No Range (-1/2), OAF: Magic Lasso (-1)

12  6) STR +30, Does Not Work When Bracelets Are Chained By A Man (-1/4)

5  7) Stretching 4", No END (+1/2), Always Direct (-1/4), Limited Body Parts (-1/4), No Noncombat (-1/4),

OAF: Magic Lasso (-1)

5 LS: Longevity [immortal]

20 Missiles Deflection [All Ranged Attacks] +5, OIF: Bracelets (-1/2)

Total Powers Cost: 125 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

10 DNPC: Etta Candy (Unaware Useful Normal) 8-

10 DNPC: Steve Trevor (Unaware Slightly Less Powerful) 8-

5 Enraged When Bracelets Are Removed (Uncommon) 8-, Recover 14-

10 Hunted: Cheetah (As Powerful) 8-

5 Hunted: Baroness Paula von Gunther (As Powerful/Mild) 8-

10 Hunted: Queen Hippolyta (More Powerful/NCI/Watch) 8-

20 PsyL: Honorable (Common/Total)

20 PsyL: Protective Of Innocents (Very Common/Strong)

10 SocL: Secret Identity [Princess Diana/Diana Prince] (Occasionally/Major)

Total Disadvantages Cost: 250 Points

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