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5th Edition 250 Points Comic Book Characters

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Bionic Woman

 

 

LW.jpg

 

(Photograph by Lindsay Wagner)

 

Val Char Cost

15 STR 5

20 DEX 30

18 CON 16

11 BODY 2

18 INT 8

14 EGO 8

20 PRE 10

18 COM 4

7 PD 4

7 ED 3

4 SPD 10

7 REC 0

36 END 0

28 STUN 0

Total Characteristics Cost: 100 Points

 

Cost Skills

3 Acrobatics 13-

3 Acting 13-

3 Breakfall 13-

3 Concealment 13-

3 Conversation 13-

5 Cramming

3 Deduction 13-

5 Defensive Strike

3 FB: Federal Police Powers

4 Martial Block 

4 Martial Dodge

2 Navigation [Ground] 12-

3 Persuasion 13-

3 Shadowing 13-

3 Stealth 13-

Total Skills Cost: 50 Points

 

Cost Powers

16 Armor +8 rPD +8 rED

50 Multipower (50 Points)

2 u) HA +6d6, HTH Attack (-1/2), STUN Only (-0)

2 u) Leaping +10", 8x NCM

3 u) Missile Deflection [All Ranged Attacks] +5

2 u) Running +5", 8x NCM

3 u) STR +30

22 ES: Nightvision, PER +1, Radio Perception & Transmit, Telescopic Hearing +2, Ultrasonic Hearing

Total Powers Cost: 100 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

5 DNPC: Peggy Callahan (Useful Normal) 8-

15 Hunted: Fembots (As Powerful/NCI) 8-

20 Normal Characteristics Cost

15 PsyL: Fear Of Snakes (Common/Strong)

20 PsyL: Protective Of Innocents (Very Common/Strong)

15 PsyL: In Love With Steve Austin (Common/Strong)

10 SocL: Secret Identity [Jaime Sommers] (Occasionally/Major)

Total Disadvantages Cost: 250 Points

 

Origin:  Jaime Sommers was a professional Tennis Player who was sky diving with her friend Steve Austin when her parachute failed to open.  Badly injured Steve used his connects with the Office of Scientific Intelligence to save Jaime's life and to replace her damaged right arm, legs, and right ear bionics.  Jaime came to accept her bionics and became an agent of the OSI battling the forces of evil as The Bionic Woman.

 

Appearance:  Jaime Sommers is a beautiful slender woman with light brown hair and brown eyes, and is 5'9 1/2"tall and 125 lbs.  She dresses in a variety of different outfits, and always looks good in them.

 

Powers:  The Bionic Woman has superhuman strength, heightened senses, and the ability to leap great distances and run very fast.  Jaime is a very intelligent young woman and has the ability to learn was she needs to maintain her cover on various missions.  Not wanting to harm anyone she usually gives her human enemies a push that will knock them out without doing any permanent damage.

 

 

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Raven

 

Val Char Cost

15 STR 5

20 DEX 30

18 CON 16

11 BODY 2

18 INT 8

14 EGO 8

20 PRE 10

18 COM 4

7 PD 4

7 ED 3

4 SPD 10

7 REC 0

36 END 0

28 STUN 0

Total Characteristics Cost: 100 Points

 

Cost Skills

3 Acrobatics 13-

3 Breakfall 13-

3 Criminology 13-

1 FB: Medical License

3 Interrogation 13-

3 Navigation [Air/Ground] 13-

3 Paramedic 13-

3 SS[INT]: Medicine 13-

3 Streetwise 13-

Total Skills Cost: 25 Points

 

Cost Powers

24 Armor +8 rPD +8 rED

50 Multipower (50 Points)

5 u) Darkness [Sight] AE 4"r, [12c/Duration 1 Turn] (+1/4)

5 u) Drain [STUN] 5d6, [16c] (-0)

5 u) EB 10d6, [16c] (-0)

5 u) Entangle 5d6 DEF 5, [16c] (-0)

5 u) Invisibility [Sight/Hearing/Radio], No Fringe, 1/2 END (+1/4)

3 u) Missile Deflection [All Ranged Attacks] +5

5 u) Multiform: 250 Points [Vehicle]

2 u) Running +5", 8x NCM

3 u) STR +30

2 u) Swinging 10", 8x NCM

5 ES: UV Sight 

6 Running +3"

Total Powers Cost: 125 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

10 Hunted: Axis Spies (Less Powerful/NCI) 8-

10 Hunted: Crime Doctor (As Powerful) 8-

10 Hunted: The Underworld (Less Powerful/NCI) 8-

20 Normal Characteristics Maxima

20 PsyL: Code Versus Killing (Common/Total)

20 PsyL: Devoted To Justice (Very Common/Strong)

10 SocL: Secret Identity [Dr. Katherine Courtney Clark, M.D.] (Occasionally/Major)

Total Disadvantages Cost: 250 Points

 

Origin: Dr. Katherine Courtney Clark is a Medical Doctor and Criminologist who's built a career on solving a number of difficult crimes.  When the criminal seemed beyond the law Katherine went after then as the costumed crime fighter known as The Raven.

 

Appearance:  Katherine Clark is 5'10", 130 lbs, with a slender but well muscles build, black hair, and blue eyes.  As Raven she wears a black bodysuit, mask, weapons belt, gloves, boots, and cape.  She wears a black wig to help disguise her identity, which is armored with a metal mesh.  

 

Powers:  Raven is a weapons master with a variety of different weapons including throwing wings and bolas.  Her Drain is a sleep gas she sprays at close range that overwhelms the nervous system even if it's not breathed.  Her invisibility is her ability to sneak around and hide.  Her multiform is getting into her flying car, which changes her powers (see below).

 

 

Cost Powers

30 Armor +10 rPD +10 rED

15 EC [Vehicle]-15 Points

15 1) Density Increase: Mass 800kg, STR +15, KB -3", PD +3, ED +3, No END Persistent (+1)*

35 2) EB 10d6

15 3) Flight 10", 8x NCM

15 4) Growth: Length 2", Widge 2", BODY/STUN +3, DCV -2, PER +2, Reach +1", STR +15, KB -3", No END Persistent (+1)*

Total Powers Cost: 125 Points

 

*Density Increase/Growth Combined Mass 1600kg, KB -6"

 

 

Raven is an original character.

 

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Raven is my latest version of a Weapons Master.  I came to the conclusion that the way Batman, Huntress, and Black Canary sneak around is because they have a form a Invisibility allowing them to move silently had conceal themselves until they are ready to pounce.  As the invisibility takes up all their multipower's points, they can only movie at 9" running, 5" in a half move.    The Drain is any kind of close range attack that doesn't to BODY damage such as a choke hold, sleep gas, stun gun, or chlororform.  This is Raven at the beginning of her career but she doesn't really change much over the years.  

 

The flying car is called a "Casey", named for it's inventors Alexandria King and Stephen Decatur Clark, the later being Katherine's twin Brother and the crime fighter known as The Nighthawk.

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Cyclops

 

Val Char Cost

20 STR 10

18 DEX 24

20 CON 20

12 BODY 4

18 INT 8

11 EGO 2

20 PRE 10

18 COM 4

8 PD 4

6 ED 2

4 SPD 12

8 REC 0

40 END 0

32 STUN 0

Total Characteristics Cost: 100 Points

 

Cost Skills

3 Breakfall 13-

3 Combat Piloting [Combat Aircraft] 13-

8 CSL: Combat +1

4 Martial Block

4 Martial Dodge

4 Martial Strike

3 Martial Throw

3 Navigation [Air/Ground] 13-

5 Offensive Strike

3 PS[INT]: Pilot 13-

3 Tactics 13-

3 Teamwork 13-

4 TF: Helicopters, Large Aircraft, Small Aircraft, X-Jet

Total Skills Cost: 50 Points

 

Cost Powers

16 Armor +8 rPD +8 rED, OIF: Costume (-1/2)

29 EB 5d6, No END Persistent (+1), Always On (-1/2), Does Not Work Against Ruby Quartz (-1/4)

11 No Always On for EB, IAF: Ruby Quarts Glasses or OIF: Ruby Quarts Visor (-1/2)

16 EB +5d6, No END (+1/2), Linked [EB] (-1/2), Does Not Work Against Ruby Quartz (-1/4), IAF: Ruby Quartz Glasses or OIF: Ruby Quarts Visor (-1/2)

5 ES: Radio Perception and Transmit, OAF: X-Men Communicator (-1)

17 Missile Deflection [All Ranged Attacks] +5, Does No Work Against Ruby Quarts, IAF: Ruby Quarts Glasses or OIF: Ruby Quarts Visors (-1/2)

6 Running +3"

Total Powers Cost: 100 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

5 DF: Always Wears Ruby Quartz Glasses (Easily Concealable/Noticed)

5 DF: Registers As A Mutant (Concealable With Effort/Prejudice/Detectable With Technology)

10 Hunted: Random Member Of The Brotherhood Of Evil Mutants (As Powerful) 8-

10 Hunted: Random Sentinel (As Powerful) 8-

20 Normal Characteristics Maxima

15 PsyL: In Love With Jean Grey (Common/Strong)

20 PsyL: Protective Of Innocents (Very Common/Strong)

5 Rivalry: Wolverine (Romantic/Aware)

10 SocL: Secret Identity [Scott Summers] (Occasionally/Major)

Total Disadvantages Cost: 250 Points

 

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Rogue

 

Val Char Cost

50 STR 40

18 DEX 24

25 CON 30

10 BODY 0

13 INT 3

11 EGO 2

20 PRE 10

18 COM 4

20 PD 10

20 ED 15

4 SPD 12

15 REC 0

50 END 0

48 STUN 0

Total Characteristics Cost: 150 Points

 

Cost Skills

 

Cost Powers

10 Damage Resistance 10 rPD 10 rED

15 EC [Mutant]-15 Points

14 1) EGO Attack 2d6, Damage Shield (+1/2), No END Persistent (+1), Always On (-1/2), Skin Contact Required (-1)

15 2) Flight 10", 8x NCM

18 Multiform: 250 Points [Mutant], Gestures (-1/4), Linked [EGO Attack] (-1/2), Skin Contact Required (-1)

Total Powers Cost: 72 Points

 

Under construction

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Mystique

 

Val Char Cost

15 STR 5

20 DEX 30

18 CON 16

11 BODY 2

18 INT 8

14 EGO 8

20 PRE 10

18 COM 4

7 PD 4

7 ED 3

4 SPD 10

7 REC 0

36 END 0

28 STUN 0

Total Characteristics Cost: 100 Points

 

Cost Skills

3 Acrobatics 13-

3 Acting 13-

3 Breakfall 13-

4 CSL: Offensive Strike +2

5 Cramming

2 Deep Cover

3 Lockpicking 13-

8 Martial Arts DC +2

4 Martial Block

4 Martial Dodge

2 Navigation [Ground] 13-

3 Security Systems 13-

3 Stealth 13-

Total Skills Cost: 50 Points

 

Cost Powers

24 Armor +8 rPD +8 rED

50 Multipower (50 Points)

5 u) EB 10d6

3 u) HKA 2d6 [3d6 w/STR]

2 u) Leaping +10", 8x NCM

3 u) Missile Deflection [All Ranged Attacks] +5

2 u) Running +5", 8x NCM

4 u) Shape Shift [Sight/Hearing/Touch], Limited Group of Shapes, Imitation, Cost END Only To Change Shape (+1/4)

2 Running +1"

5 Transform: Instant Change [Any], Linked [Shape Shift] (-1/2)

Total Powers Cost: 100 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

5 DF: Mutant (Concealable/Prejudice/Technology)

10 Hunted: Rogue (As Powerful) 8-

15 Hunted: The X-Men (More Powerful) 8-

20 Normal Characteristics Maxima

10 PsyL: Overprotective Of Mutants (Uncommon/Strong)

20 PsyL: Racist (Very Common/Strong)

10 Rivalry: Magneto (Professional/Superior)

10 SocL: Secret Identity [Raven Darkholme] (Occasionally/Major)

Total Disadvantages Cost:

 

 

 

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Tigra

 

Val Char Cost

15 STR 5

20 DEX 30

18 CON 16

11 BODY 2

18 INT 8

14 EGO 8

20 PRE 10

18 COM 4

7 PD 4

7 ED 3

4 SPD 10

7 REC 0

36 END 0

28 STUN 0

Total Characteristics Cost: 100 Points

 

Cost Skills

3 Acrobatics 13-

3 Breakfall 13-

8 CSL: Combat +1

3 FB: Federal Police Powers

3 Criminology 13-

2 Navigation [Ground] 13-

3 Streetwise 13-

Total Skills Cost:

 

Cost Powers

24 Armor +8 rPD +8 rED

27 ES: Spatial Awareness, Tracking Smell

50 Multipower (50 Points)

2 u) HKA 2d6 [3d6 w/STR], Only In Hero ID (-1/4)

2 u) Leaping +10", 8x NCM

3 u) Missile Deflection [All Ranged Attacks] +5

5 u) Invisibility [Sight/Hearing/Radio], No Fringe, 1/2 END (+1/4)

2 u) Running +5", 8x NCM

1 u) Transform: Instant Change [One Set Of Clothes]

3 u) STR +30

6 Running +3"

Total Powers Cost: 125 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

10 Hunted: Kraven The Hunter (As Powerful) 8-

20 Normal Characteristics Maxima

20 PsyL: Protective Of Innocents (Very Common/Strong)

20 PsyL: Showoff (Very Common/Strong)

10 SocL: Secret Identity [Greer Grant Nelson] (Occasionally/Major)

10 Vuln: Gas Attacks, 1 1/2x STUN (Common)

10 Vuln: Sonic Attacks, 2x STUN (Uncommon)

Total Disadvantages Cost: 250 Points

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Spider-Woman

 

Val Char Cost

15 STR 5

20 DEX 30

18 CON 16

11 BODY 2

18 INT 8

14 EGO 8 

20 PRE 10

18 COM 4

7 PD 4

7 ED 3

4 SPD 10

7 REC 0

36 END 0 

28 STUN 0

Total Characteristics Cost: 100 Points

 

Cost Skills

3 Acrobatics 13-

3 Criminolgy 13-

2 FB: Private Investigator License 

3 Lockpicking 13-

2 Navigation [Air] 13-

3 Security Systems 13-

3 Stealth 13-

3 Shadowing 13-

3 Streetwise 13-

Total Skills Cost: 25 Points

 

Cost Powers

24 Armor +8 rPD +8 rED

10 Clinging 45 STR

50 Multipower (50 Points)

5 u) EB 10d6

3 u) Missile Deflection [All Ranged Attacks] +5

3 u) STR +30

30 Flight 10", 8x NCM

Total Powers Cost: 125 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

10 DNPC: Current Client (Normal) 8-

5 DNPC: Lindsay McCabe (Useful Normal) 8-

15 Hunted: Viper (As Powerful/NCI) 8-

20 Normal Characteristics Maxima

20 PsyL: Honorable (Common/Total) 

20 PsyL: Protective Of Innocents (Very Common/Strong)

10 SocL: Secret Identity [Jessica Drew] (Occasionally/Major)

Total Disadvantages Cost: 250 Points

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On 11/2/2017 at 7:36 PM, Cassandra said:

The X-Men

 

Professor X

 

Val Char Cost

20 STR 10

18 DEX 24

20 CON 20

12 BODY 4

13 INT 3

18 EGO 16

15 PRE 5

18 COM 4

6 PD 2

4 ED 0

4 SPD 12

8 REC 0

40 END 0

32 STUN 0

Total Characteristics Cost: 100 Points

 

Cost Skills

1 FB: Medical License

3 Conversation 12-

3 Electronics 12-

3 High Society 12-

5 Money: Well Off

2 Navigation [Air] 12-

3 Paramedic 12-

2 SS: Medicine 11-

3 Systems Operation 12-

Total Skills Cost: 25 Points

 

Cost Powers

45 Armor +15 +15

50 Multipower (50 Points)

5 u) EGO Attack 5d6

5 u) EB 10d6

5 u) Flight 10", 4x Mass, 8x NCM, 1/2 END (+1/4)

5 u) Mind Control 10d6

5 u) Mind Scanning 10d6

5 u) Telepathy 10d6

Total Powers Cost: 125 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

15 Hunted: Brotherhood Of Evil Mutants (More Powerful) 8-

15 Hunted: Magneto (As Powerful/NCI) 8-

20 Normal Characteristics Maxima

20 PsyL: Code Versus Killing (Common/Total)

20 PsyL: Protective Of Innocents (Very Common/Strong)

10 SocL: Secret Identity [Prof. Charles Xavier] (Occasionally/Major)

Total Disadvantages Cost: 250 Points

 

 

 

I really like these conversions. But isn't Prof X's Str a bit high? Also, has he recently gained the ability to fly? In the old comics I read that wasn't something he could do. In fact, in the old days I'm pretty sure he didn't have any TK at all, that was strictly Jean's power (though admittedly, I could easily be wrong, god knows the comics have been running forever and I haven't exactly kept up!). 

 

That said, these are still great!

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4 minutes ago, Tywyll said:

 

I really like these conversions. But isn't Prof X's Str a bit high? Also, has he recently gained the ability to fly? In the old comics I read that wasn't something he could do. In fact, in the old days I'm pretty sure he didn't have any TK at all, that was strictly Jean's power (though admittedly, I could easily be wrong, god knows the comics have been running forever and I haven't exactly kept up!). 

 

That said, these are still great!

 

His Flight is the X-Men Blackbird.  I don't use the vehicle rules and Professor X's function is mental power and transportation of the team.

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19 minutes ago, Cassandra said:

 

His Flight is the X-Men Blackbird.  I don't use the vehicle rules and Professor X's function is mental power and transportation of the team.

 

Ahhh... okay! That's a very neat solution!

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3 minutes ago, Tywyll said:

 

Ahhh... okay! That's a very neat solution!

 

As you can tell I have a lot of templates already to go which helps creating a character.  My most recent, Spider Woman Jessica Drew is a variation of my Flying Weapons Master.

 

 

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Spider-Man

 

Val Char Cost

20 STR 10

18 DEX 24

20 CON 20

12 BODY 4

18 INT 8

11 EGO 2

20 PRE 10

18 COM 4

8 PD 4

6 ED 2

4 SPD 12

8 REC 0

40 END 0

32 STUN 0

Total Characteristics Cost: 100 Points

 

Cost Skills

3 Acrobatics 13-

3 Breakfall 13-

3 Bugging 13-

25 Danger Sense [Out of Combat] [Immediate Vicinity] 13-

5 Eidetic Memory

2 Navigation [Ground] 13-

3 Shadowing 13-

3 Stealth 13-

3 Streetwise 13-

Total Skills Cost: 50 Points

 

Cost Powers

24 Armor +8 rPD +8 rED

10 Clinging 50 STR

50 Multipower (50 Points)

5 u) Entangle 4d6 DEF 4, [32c] (+1/4)

2 u) Leaping +10", 8x NCM

3 u) Missile Deflection [All Ranged Attacks] +5

3 u) STR +30

1 u) Stretching 4", Always Direct (-1/4), No Noncombat (-1/4)

2 u) Swinging 10", 8x NCM

Total Powers Cost: 100 Points

 

Total Cost: 250 Points

 

150+ Disadvanatages

10 DNPC: Mary Jane Watson (Normal) 8-

15 DNPC: May Parker (Incompetent) 8-

10 Hunted: Green Goblin (As Powerful) 8-

20 Normal Characteristics Maxima

20 PsyL: Code Of The Hero (Very Common/Strong)

15 PsyL: In Love With Mary Jane Watson (Common/Strong)

10 SocL: Secret Identity [Peter Parker] (Occasionally/Major)

Total Disadvantages Cost: 250 Points

 

 

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Just now, Cassandra said:

Spider-Man

 

Val Char Cost

20 STR 10

18 DEX 24

20 CON 20

12 BODY 4

18 INT 8

11 EGO 2

20 PRE 10

18 COM 4

8 PD 4

6 ED 2

4 SPD 12

8 REC 0

40 END 0

32 STUN 0

Total Characteristics Cost: 100 Points

 

Cost Skills

3 Acrobatics 13-

3 Breakfall 13-

3 Bugging 13-

25 Danger Sense [Out of Combat] [Immediate Vicinity] 13-

5 Eidetic Memory

2 Navigation [Ground] 13-

3 Shadowing 13-

3 Stealth 13-

3 Streetwise 13-

Total Skills Cost: 50 Points

 

Cost Powers

24 Armor +8 rPD +8 rED

10 Clinging 50 STR

50 Multipower (50 Points)

5 u) Entangle 4d6 DEF 4, [32c] (+1/4)

2 u) Leaping +10", 8x NCM

3 u) Missile Deflection [All Ranged Attacks] +5

3 u) STR +30

1 u) Stretching 4", Always Direct (-1/4), No Noncombat (-1/4)

2 u) Swinging 10", 8x NCM

Total Powers Cost: 100 Points

 

Total Cost: 250 Points

 

150+ Disadvanatages

10 DNPC: Mary Jane Watson (Normal) 8-

15 DNPC: May Parker (Incompetent) 8-

10 Hunted: Green Goblin (As Powerful) 8-

20 Normal Characteristics Maxima

20 PsyL: Code Of The Hero (Very Common/Strong)

15 PsyL: In Love With Mary Jane Watson (Common/Strong)

10 SocL: Secret Identity [Peter Parker] (Occasionally/Major)

Total Disadvantages Cost: 250 Points

 

 

 

I have had a lot of trouble building Spider-Man, especially without using any Focus. 

 

His Bugging is the Spider Trackers.

 

His Eidetic Memory is his Camera.

 

His Stretching is Spider-Man using his web slingers to grab and object.

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Hawkman

 

Val Char Cost

20 STR 10

18 DEX 24

20 CON 20

12 BODY 4

18 INT 8

11 EGO 2

20 PRE 10

18 COM 4

8 PD 4

6 ED 2

4 SPD 12

8 REC 0

40 END 0

32 STUN 0

Total Characteristics Cost: 100 Points

 

Cost Skills

3 Acrobatics 13-

3 Breakfall 13-

3 Criminology 13-

3 High Society 13-

5 Money: Well Off

2 Navigation [Air] 13-

3 Streetwise 13-

3 Tactics 13-

Total Skills Cost: 25 Points

 

Cost Powers

24 Armor +8 rPD +8 rED

50 Multipower (50 Points) 

5 u) EB 10d6, [16c] (-0)

5 u) Entangle 5d6 DEF 5, [16c] (-0)

5 u) Invisibility [Sight/Hearing/Radio], No Fringe, 1/2 END (+1/4)

3 u) Missile Deflection [All Ranged Attacks] +5

3 u) STR +30

30 Flight 10", 8x NCM

Total Powers Cost: 125 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

15 Hunted: Hath-Set (As Powerful/NCI) 8-

20 Normal Characteristics Maxima

20 PsyL: Code Of The Hero (Very Common/Strong)

20 PsyL: Superpatriot (Common/Total)

10 SocL: Secret Identity [Carter Hall] (Occasionally/Major)

15 Vuln: Ambushes/Treacherous Attacks, 1 1/2x STUN (Very Common)

Total Disadvantages Cost: 250 Points

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Hawkgirl

 

Val Char Cost

15 STR 5

20 DEX 30

18 CON 16

11 BODY 2

18 INT 8

14 EGO 8

20 PRE 10

18 COM 4

7 PD 4

7 ED 3

4 SPD 10

7 REC 0

36 END 0

28 STUN 0

Total Characteristics Cost: 100 Points

 

Cost Skills

3 Acrobatics 13-

3 Breakfall 13-

3 Criminology 13-

3 High Society 13-

5 Money: Well Off

2 Navigation [Air] 13-

3 Paramedic 13-

3 Streetwise 13-

Total Skills Cost: 25 Points

 

Cost Powers

24 Armor +8 rPD +8 rED

50 Multipower (50 Points)

5 u) EB 10d6, [16c] (-0)

5 u) Entangle 5df6 DEF 5, [16c] (-0)

5 u) Invisibility [Sight/Hearing/Radio] (-0)

3 u) Missile Deflection [All Ranged Attacks] +5

3 u) STR +30

30 Flight 10", 8x NCM

Total Powers Cost: 125 Points

 

Total Cost: 125 Points

 

150+ Disadvantages 

15 Hunted: Hath-Set (As Powerful/NCI) 8-

20 Normal Characteristic Maxima

20 PsyL: Code Of The Hero (Very Common/Strong)

20 PsyL: Superpatriot (Common/Total)

10 SocL: Secret Identity [Shiera Sanders] (Occasionally/Major)

15 Vuln: Ambushes/Treacherous Attacks, 1 1/2x STUN (Very Common)

Total Disadvantages Cost: 250 Points

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Black Canary

 

Val Char Cost

15 STR 5

20 DEX 30

18 CON 16

11 BODY 2

18 INT 8

14 EGO 8

20 PRE 10

18 COM 4

7 PD 4

7 ED 3

4 SPD 10

7 REC 0

36 END 0

28 STUN 0

Total Characteristics Cost: 100 Points

 

Cost Skills

3 Acrobatics 13-

3 Breakfall 13-

3 CSL: Martial Strike/Martial Throw/Offensive Strike +1

2 CSL: Offensive Strike +1

3 Contortionist 13-

3 Criminology 13-

8 Martial Arts DC +2

4 Martial Block

4 Martial Dodge

4 Martial Strike

3 Martial Throw

2 Navigation [Ground] 13-

5 Offensive Strike

3 Streetwise 13-

Total Skills Cost 50 Points

 

Cost Powers

24 Armor +8 rPD +8 rED

50 Multipower (50 Points)

5 u) EB 10d6

3 u) HKA 2d6 [3d6 w/STR]

5 u) Invisibility [Sight/Hearing/Radio], No Fringe, 1/2 END (+1/4)

2 u) Leaping +10", 8x NCM

3 u) Missile Deflection [All Ranged Attacks] +5

2 u) Running +5", 8x NCM

6 Running +3"

Total Powers Cost: 100 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

5 DNPC: Larry Lance (Useful Normal) 8-

10 Hunted: Huntress [Paula Brooks] (As Powerful) 8-

20 Normal Characteristics Maxima

20 PsyL: Code Of The Hero (Very Common/Strong)

20 PsyL: Superpatriot (Commoin/Total)

10 SocL: Secret Identity [Dinah Drake] (Occasionally/Major)

15 Vuln: Ambushes/Treacherous Attacks, 1 1/2x STUN (Very Common)

Total Disadvantages Cost: 250 Points

 

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Thorn

 

Val Char Cost

15 STR 5 

20 DEX 30

18 CON 16

11 BODY 2

18 INT 8

14 EGO 8

20 PRE 10

18 COM 4

7 PD 4

7 ED 3

4 SPD 10

7 REC 0

36 END 0

28 STUN 0

Total Characteristics Cost: 100 Points

 

Cost  Skills

3 Acrobatics 13-

3 Breakfall 13-

3 Criminology 13-

3 Interrogation 13-

3 Lockpicking 13-

2 Navigation [Ground] 13-

2 PS: Secretary 11-

3 Security Systems 13-

3 Streetwise 13-

Total Skills Cost: 25 Points

 

Cost Powers

24 Armor +8 rPD +8 rED

50 Multipower (50 Points)

5 u) Darkness [Sight] AE 4"r, [12c/Duration 1 Turn] (+1/4)

5 u) Drain [STUN] 5d6, [16c] (-0)

5 u) EB 10d6, [8c/Recoverable] (-0)

5 u) Entangle 5d6 DEF 5, [8c/Recoverable] (-0)

4 u) Flash [Sight] 4d6, AE 2"r (+1), Personal Immunity (+1/4), [16c] (-0)

5 u) Invisibility [Sight/Hearing/Radio], No Fringe, 1/2 END (+1/4)

3 u) Missile Deflection [All Ranged Attacks] +5

2 u) Running +5", 8x NCM

3 u) STR +30

1 u) Stretching 4", Always Direct (-1/4), No Noncombat (-1/4)

2 u) Swinging 10", 8x NCM

5 ES: UV Sight 

6 Running +3"

Total Powers Cost: 125 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

10 Hunted: Poison Ivy (As Powerful) 8-

10 Hunted: The 100 (Less Powerful/NCI) 8-

20 Normal Characteristics Maxima

20 PsyL: Code Versus Killing (Common/Total)

20 PsyL: Protective Of Innocents (Very Common/Strong)

10 PsyL: Vengeful (Uncommon/Strong)

10 SocL: Secret Identity [Rose Forrest] (Occasionally/Major)

Total Disadvantages Cost: 250 Points

 

 

 

Thorn is one of my favorite all time superheroines.  

 

This version is a variation of my Weapons Master Template.  Her Stretching and Swinging  are based on her whip.  I didn't bother with her psychological issues of having a split personality because it doesn't seem to get in the way.

 

 

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Doctor Psycho

 

Val Char Cost

20 STR 10

18 DEX 24

20 CON 20

12 BODY 4

18 INT 8

18 EGO 16

15 PRE 5

8 COM -1

6 PD 2

4 ED 0

4 SPD 12

8 REC 0

40 END 0

32 STUN 0

Total Characteristics Cost: 100 Points

 

Cost Skills

3 Concealment 13-

3 Disguise 13-

1 FB: Medical License

3 Fast Draw 13-

2 Navigation [Ground] 13-

3 Paramedic 13-

2 SS:: Medicine 11-

2 SS: Psychology 11-

3 Stealth 13-

3 Streetwise 12-

Total Skills Cost: 25 Points

 

Cost Powers

45 Armor +15 rPD +15 rED

50 Multipower (50 Points)

3 u) EGO Attack 5d6, Eye Contact Required (-1/2)

3 u) Entangle 2d6 DEF 2, BOECV (+1), Takes No Damage From Physical Attacks (+1/4), Works Against EGO, Not STR (+1/4), Eye Contact Required (-1/2)

3 u) Mental Illusion 10d6, Eye Contact Required (-1/2)

3 u) Mind Control 10d6, Eye Contact Required (-1/2)

3 u) RKA 2d6, [8c/4 Clips] (-0)

2 u) Running +5", 8x NCM

13 Shrinking: Height 1m, Mass 50kg, PER -2, DCV +2, KB +3", No END Persistent (+1), Always On (-1/2)

Total Powers Cost: 125 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

10 DNPD: Marva Jane Gray (Normal) 8-

15 DF: Short & Ugly (Concealable/Prejudice)

10 Hunted: Wonder Woman (As Powerful) 8-

20 Normal Characteristics Maxima

15 PhyL: Three Feet Tall [Height 1m, Mass 50kg, KB +3"] (All The Time/Slightly)

15 PsyL: Hatred Of Beautiful Women and Handsome Men (Common/Strong)

15 PsyL: Obsessed With Marva Jane Gray (Common/Strong)

Total Disadvantages Cost: 250 Points

 

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