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5th Edition 250 Points Comic Book Characters


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Phantom Lady

 

Val Char Cost

15 STR 5

20 DEX 30

18 CON 16

11 BODY 2

18 INT 8

14 EGO 8

20 PRE 10

18 COM 4

7 PD 4

7 ED 3

4 SPD 10

7 REC 0

36 END 0

28 STUN 0

Total Characteristics Cost: 100 Points

 

Cost Skills

3 Acrobatics 13-

2 AK: Washington, D.C. 11-

3 Breakfall 13-

12 Combat Luck +6 rPD +6 rED

3 Contortionist 13-

3 Conversation 13-

3 Criminology 13-

3 Fast Draw 13-

3 High Society 13-

4 Martial Block

4 Martial Disarm

4 Martial Dodge

4 Marital Strike

3 Martial Throw

5 Money: Well Off

5 Offensive Strike

2 Rep: Crime Fighter 11-

3 Shadowing 13-

3 Stealth 13-

3 Streetwise 13-

Total Skills Cost: 75 Points

 

Cost Powers

6 Armor +4 rPD + 4r ED, OIF[bulky]: Sports Car (-1)

33 Multipower (50 Points) IAF: Black Light Ray (-1/2)

3 u) EB 8d6, [32c] (+1/4)

3 u) Flash [sight]  4d6, AE 2" (+1/4), Personal Immunity (+1/4), [32c] (+1/4)

3 u) Invisible [sight], No Fringe, No END (+1/2)

7 ES: RPT, IAF: Concealed Radio (-1/2)

3 ES: UV Sight, IAF: Goggles (-1/2)

3 Flash Defense [sight] 5 Points, IAF: Goggles (-1/2)

2 Running +1"

12 Running +5", 8x NCM, No END (+1/2), Only On Appropriate Terrain (-1/2),  OIF[bulky]: Sports Car (-1)

Total Powers Cost: 75 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

10 DNPC: Senator Henry Knight, Father (Unaware Useful Normal) 8-\

5 Hunted: Gossip Columns (Less Powerful/NCI/Watch) 8-

20 Normal Characteristics Maxima

20 PsyL: Code Of The Hero (Very Common/Strong)

20 PsyL: Superpatriot (Common/Total)

10 SocL: Secret Identity [sandra Knight] (Occasionally/Major)

15 Vuln: Ambushes/Treacherous Attacks, 1 1/2x STUN (Very Common)

Total Disadvantages Cost: 250 Points

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Moon Girl

 

Val Char Cost

15 STR 5

20 DEX 30

18 CON 16

11 BODY 2

18 INT 8

14 EGO 8

20 PRE 10

18 COM 4

7 PD 4

7 ED 3

4 SPD 10

7 REC 0

36 END 0

28 STUN 0

Total Characteristics Cost: 100 Points

 

Cost Skills

3 Acrobatics 13-

3 Breakfall 13-

3 Bureaucratics 13-

6 Combat Luck +3 rPD +3 rED

3 Conversation 13-

25 Followers: Prince & Star [2x 100+ Disadvantages]

5 FB: Member of the Aristocracy/Lower Nobility

1 FB: Passport

3 High Society 13-

4 Martial Block

4 Martial Dodge

4 Martial Strike

3 Martial Throw

5 Money: Well Off

5 Offensive Strike

2 PS: Teacher 11-

2 Rep: Superheroine 11-

3 Shadowing 13-

10 SL: Overall +1

3 Stealth 13-

3 Tactics 13-

Total Skills Cost: 100 Points

 

Cost Powers

5 ES: RPT, OAF: Radio (-1)

10 Multipower (15 Points) IAF: Moon Stone (-1/2)

1 u) Leaping +15"

1 u) Running +5", 4x NCM

20 Missile Deflection [All Ranged Attacks] +5, IAF: Moon Stone (-1/2)

13 STR +25, NFC (-1/2), 1/2 END (+1/4), IAF: Moon Stone (-1/2)

Total Powers Cost: 50 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

10 Hunted: Invaders From Venus (As Powerful) 8-

10 Hunted: Lurani (As Powerful) 8-

10 Hunted: Satana (As Powerful) 8-

15 PsyL: Nobless Oblige (Common/Strong)

15 PsyL: Overconfidence (Very Common/Moderate)

20 PsyL: Protective Of Innocents (Very Common/Strong)

10 SocL: Secret Identity [Clare Lune] (Occasionally/Major)

10 Vuln: Gas Attacks, 1 1/2x STUN (Common)

Total Disadvantages Cost: 

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The Bionic Woman

 

Val Char Cost

10 STR 0

18 DEX 24

13 CON 6

11 BODY 2

13 INT 3

11 EGO 2

15 PRE 5

16 COM 3

4 PD 2

4 ED 1

3 SPD 2

5 REC 0

26 END 0

23 STUN 0

Total Characteristics Cost: 50 Points

 

Cost Skills

3 Breakfall 13-

12 Combat Luck +6 rPD +6 rED

3 Conversation 12-

5 Cramming

2 PS: School Teacher 11-

Total Skills Cost: 25 Points

 

Cost Powers

4 ES: Telescopic Hearing +4, Ultrasonic Hearing, Gestures [Move Hair Away From Ear], (-1/4), Not In Intense Cold (-1/4)

5 ES: RPT, OAF: Radio (-1)

24 Multipower (30 Points) Not in Intense Cold (-1/4)

1 u) HA +6d6, HTH Attack (-1/2), STUN Only (-0), Gestures [bionic Shove] (-1/4)

2 u) STR +30

12 Multipower (15 Points) Not in Intense Cold (-1/4)

1 u) Leaping +15"

1 u) Running +5" 4x NCM

Total Powers Cost: 50 Points

 

Total Cost: 150 Points

 

75+ Disadvantages

5 DNPC: Peggy Callahan (Useful Normal) 8-

5 DNPC: Oscar Goldman (Slightly Less Powerful) 8-

5 DNPC: Dr. Rudy Wells (Useful Normal) 8-

5 DF: Bionics When Damage (Easily Concealable/Noticed)

5 Hunted: Fembots (Less Powerful) 8-

5 Hunted: Lisa Galloway (Less Powerful) 8-

5 PhyL: Requires Specialized Medical Treatment (Infrequently/Slightly) 

10 PsyL: Compassionate (Common/Moderate)

15 PsyL: In Love With Steve Austin (Common/Strong)

10 SocL: Secret Identity [bionic] (Occasionally/Major)

5 Suscept: Ultrasonics, 1d6 STUN/Minute (Uncommon)

Total Disadvantages Cost: 150 Points

 

 

Jaime Sommers was a professional tennis player who while sky diving with her boyfriend Astronaut Col. Steve Austin when she suffered an accident.  Though Austin's connects Jaime received a bionic arm, bionic legs, and a bionic ear.  A compassionate young woman, Jaime decided to use her powers to help others by working for the Office of Scientific Investigation (OSI). 

 

Jaime is a tall slender woman with blonde hair and blue eyes.

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  • 2 weeks later...

Miss America

 

Val Char Cost

50 STR 40

18 DEX 24

25 CON 30

10 BODY 0

13 INT 3

11 EGO 2

20 PRE 10

18 COM 4

20 PD 10

20 ED 15

4 SPD 12

15 REC 0

50 END 0

48 STUN 0

Total Characteristics Cost: 150 Points

 

Cost Skills

2 AK: Washington, D.C. 11-

5 CSL: HTH Combat +1

3 Disguise 12-

3 FB: Federal Police Powers

3 High Society 13-

5 Money: Well Off

2 Navigation [Air] 12-

2 Rep: Superheroine 11-

Total Skills Cost: 25 Points

 

Cost Powers

20 Damage Resistance 20 rPD 20 rED

5 ES: RPT, OAF: Radio (-1)

13 ES: N-Ray Sight [Lead], PER +1

24 Flight 10", Variable Disadvantages (+1/2), [Megascale 1km, or 1/2 END Only (-1/4)]

2 Knockback Resistance -1"

11 LS: Extended Breathing [1 END/Turn], High Pressure, High Radiation, Intense Cold, Intense Heat, Longevity [200 Years],

Low Pressure/Vacuum

Total Powers Cost: 75 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

10 DNPC: James Bennett (Useful Unaware Normal) 8-

15 DNPC: Mona Joyce (Unaware Norma) 8-

10 Hunted: Miss America's Rogues Gallery (Less Powerful/NCI) 8-

20 PsyL: Code Of The Hero (Very Common/Strong)

20 PsyL: Superpatriot (Common/Total)

10 SocL: Secret Identity [Madeline Joyce] (Occasionally/Major)

15 Vuln: Ambushes/Treacherous Attacks, 1 1/2x STUN (Very Common)

Total Disadvantages Cost: 250 Points

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  • 2 weeks later...

Taoist_priest_by_phoenixlu.jpg

ILLUMINATED LU

 
Val  Char Cost Roll Notes
 
15              STR              5              12­              Lift 200.0kg; 3d6 [1]
 
20              DEX              30              13­              OCV:  7/DCV:  7
 
18              CON              16              13­
 
15              BODY              10              12­
 
13              INT              3              12­              PER Roll 12­
 
11              EGO              2              11­              ECV:  4
 
15              PRE              5              12­              PRE Attack:  3d6
 
16              COM              3              12­
 
 
 
5              PD              2              Total:  5 PD (0 rPD)
 
5              ED              1              Total:  5 ED (0 rED)
 
4              SPD              10              Phases:  3, 6, 9, 12
 
7              REC              0
 
36              END              0
 
32              STUN              0              Total Characteristic Cost:  89
 
 
 
Movement:              Running:              7"/14"
 
              Leaping:              13"/26"
 
              Swimming:              2"/4"
 
 
 
Cost              Powers              END
 
2              Snake*, Hawk or Crane Stance:  +1 with Block (or *Dodge), Requires a DEX Roll, Costs
 
END
 
              Heart ­Focused Breathing, all slots Extra Time (1 Turn (Post­ Segment 12), Only to
 
Activate, ­3/4), Not Persistent (­1/4)
 
1              1)  Enhanced Reaction Time:  Lightning Reflexes: +2 DEX to act first with All Actions;
 
Extra Time (1 Turn (Post ­Segment 12), Only to Activate, ­3/4), Not Persistent (­1/4)
 
2              2)  Self ­Regulation:  Rapid Healing; Extra Time (1 Turn (Post­ Segment 12), Only to
 
Activate, ­3/4), Not Persistent (­1/4)
 
1              3)  Strategic Thinking:  +1 with Tactics; Extra Time (1 Turn (Post­ Segment 12), Only to
 
Activate, ­3/4), Not Persistent (­1/4)
 
1              Blink:  Sight Group Flash Defense (3 points); Awareness Based (­1/2), Activation =
 
DEX Roll  14­ (­1/2), Nonpersistent (­1/4)
 
5              Ch'i Healing:  Simplified Healing BODY + STUN 1d6; Requires A Chinese Healing
 
Roll (­1/2), 8 Charges (­1/2)              [8]
 
              Wu Tang Abilities
 
7              Cloud­Ascending Ladder:  Leaping +10" (13" forward, 6 1/2" upward); Requires An
 
Acrobatics Roll (­1/2)              1
 
5              Dianxue Hand :  Killing Attack ­ Hand­To­Hand 1 point (1/2d6 w/STR), Uncontrolled
 
(+1/2), Reduced Endurance (0 END; +1/2), Continuous (+1); Gradual Effect (1 Day; ­1 3/4),
 
Requires A Chinese Healing Roll (­1/2)
 
                            Notes:  Shut off by Chinese Healing.
 
4              Martial Block              +2              +2              Block, Abort
 
4              Martial Disarm              ­1              +1              Disarm; 25 STR to Disarm
 
4              Martial Dodge              ­­              +5              Dodge, Affects All Attacks, Abort
 
3  Martial Grab ­1 ­1 Grab Two Limbs, 25 STR for holding on
 
3  Martial Throw  +0 +1 3d6 +v/5, Target Falls
 
5              Palm Slap / Kick               ­2              +1              7d6 Strike
 
4              Counterstrike              +2              +2              5d6 Strike, Must Follow Block
 
5              Heaven and Earth as One: Passing Strike              +1              +0              3d6 +v/5;
 
FMove
 
5              Defensive Throw              +2              +2              Abort, Block, Target Falls
 
4              Taiji Swordplay or Lightning Fist or Rocket Fist; Fast Strike              +2             
 
+0              5d6 Strike
 
4              Soft Snow Swordplay or Turning Finger Soft Swordplay or Sword Finger: Killing
 
Strike              ­2              +0              HKA 1d6 +1; S ­ Damage, STUN Only (­0)
 
2              Weapon Element:  Blades, Staffs
 
 
 
              Talents
 
3              Environmental Movement (Supreme Balance)
 
 
 
              Skills
 
3              Acrobatics 13­
 
3              Stained Clothes Eighteen Falls :  Breakfall 13­
 
3              Climbing 13­
 
3              +1 with Martial Maneuvers
 
3              Deduction 12­
 
3              Fast Draw Blades 13­
 
3              Feint 13­
 
3              Zhenwu Seven Sections Formation :  Tactics 12­
 
3              Zhenwu Sword Formation :  Teamwork 13­
 
3              PS: Sifu (Instructor) 12­
 
3              Stealth 13­
 
0              Everyman Skills:  AK: Hubei Province, Climbing, Concealment, Language Skill:
 
Mandarin, PS: Taoist Priest 11­, TF: Riding Animals (Custom Adder)
 
3              Scholar
 
4              1)  KS: Chinese Healing 14­
 
2              2)  KS: Christianity 12­
 
4              3)  KS: Tai Ch'i Ch'aun 14­
 
4              4)  KS: Taoism 14­
 
2              5)  KS: The Martial World 12­
 
4              6)  KS: Wu Tang Martial Arts 14­
 
 
 
Total Powers & Skill Cost:  130
 
Total Cost:  219
 
 
 
115+              Disadvantages
 
5              Distinctive Features:  Large Dragon Tattoo On Left Upper Arm (Easily Concealed;
 
Noticed and Recognizable; Detectable By Commonly­ Used Senses)
 
10              Distinctive Features: Tai Ch'i Ch'uan Style:  (Not Concealable; Noticed and
 
Recognizable; Detectable By Large Group)
 
10              Distinctive Features: Wu Tang Style:  (Not Concealable; Noticed and Recognizable;
 
Detectable By Large Group)
 
5  Hunted Guer (Orphan):  8­ (Less Pow; Harshly Punish)
 
20  Normal Characteristic Maxima
 
15              Psychological Limitation:  Loves Best Friend: Dulzuk Blossom (Common; Strong)
 
10              Psychological Limitation:  Chinese Patriot (Common; Moderate)
 
10              Psychological Limitation:  Christian (Common; Moderate)
 
10              Psychological Limitation:  Loves Father and Mother; Siun Kang and Pheonix
 
(Uncommon; Strong)
 
5              Psychological Limitation:  Warrior Mentality­ ready to kill to prevent a larger crime.
 
(Uncommon; Moderate)
 
5              Reputation:  Defrocked Taoist Priest, Wu Tang Clan Exile, 8­
 
(5 points unspent)
 
 
 
Total Disadvantage Points:  105
 
 
 
Background/History:  Most Wu Tang Clan members are Taoist priests, as was Young Master
 
Lu.  Here are his sayings of last year, 1646 AD.
 
 
 
Two Kinds of Wisdom
 
 
 
There are two kinds of wisdom: the practical and the static one. The practical is the wisdom which
 
helps one doing things. It is a rather short living wisdom because it ceases when time comes. The
 
static one doesn't help one in doing things and looks like a store of unsold goods. People cherish
 
the static wisdom and leave or ignore the practical one.
 
 
 
Tao Is the Same
 
 
 
A new start is always a vivid source of intense feelings. Still one should consider what is really
 
knew or if there's something that he/she could call new. Taoist thinks that there's nothing new
 
under the sun. Only the ever lasting mixture of yin and yang. In Tao­te ching we are told that at the
 
very beginning there was a kind of shape without shape. Lao­tzu called this "shape" the Tao. It is
 
just what I wished to say above. Tao is everywhere the same. If you wish to penetrate its
 
"movements" just close your eyes and contemplate its essence.
 
 
 
Lost in Tao
 
 
 
Me (Wu from the Northern Sea): Someone told me that he felt like lost in Tao. It was about the
 
starting point, he said: When you start your Tao experience and how you know that you actually
 
have a Tao experience? What you think about this?
 
 
 
Mater Lu: There's no way to feel like you are lost in the Tao. Tao is not a country or land or
 
something alike to feel like you're lost. Tao is like a Father who shows you the way. How could
 
one feel lost in this? I really don't imagine.
 
 
 
Tao Is not God
 
 
 
Question: I remember I had a problem with my wife and been very affected. I am practicing the
 
Tao but it didn't help me.
 
 
 
Answer: Tao is not God. One can't ask Tao to behave like God and do things to help one and so
 
forth. Stop thinking of Tao in terms of a mighty God who can change things and do anything. If
 
you have problems with your mate or family just keep that state of nondoing and see what is. This
 
is the way.
 
 
 
Question: Well, I was keeping that state and still there was so much suffering.
 
 
 
Answer: This is because Tao is not God. It doesn't help you with your suffering. Actually it brings
 
the suffering!
 
 
 
No Tao at All
 
 
 
Mater Lu said: Sometime we know the Tao as the Tao ­ sometimes it seems it vanishes so one can
 
say: "There's no Tao at all". This is the way of the beginner: knowing that the Tao exists but not
 
having the perpetual perception of his presence.
 
 
 
Tao Machine...
 
 
 
I once asked Master Lu if going with the Tao doesn't make one feel like he/she is a machine... No
 
personal will, no desire...
 
He answered: We are all machines, indeed ­ as we perform various tasks machinelike. Very few
 
are wise enough to retain what is worth and escape the passing­by.
 
 
 
The Worst
 
 
 
­ What is the worst thing one can do in following the Path?
 
­ Not being with Tao but only thinking of it. This is the worst: talking of Tao but not living it.
 
 
 
Tao, Good and Bad
 
 
 
­ What is the Tao good for? asked Wu from the Northern Sea. Is it good for food, for ride or
 
perhaps for fighting enemies?
 
 
 
­ No, replied the Master of No Concern, it is not good for any food, ride or fighting your enemies.
 
It is just the Lord of everything, so you shouldn't ask about good and bad.
 
 
 
Beginners and the True Understanding
 
 
 
­ Is this all that can be said about the Tao? asked someone after reading Tao­te ching.
 
 
 
­ Yes, replied Master Lu. This is all.
 
 
 
­ Still I don't understand much and wonder if this is because I am a beginner.
 
 
 
­ If you think you are a beginner, yes, this is the reason. But if you don't think at all, you may touch
 
the True Understanding, replied Master Lu.
 
 
 
If Nothing Matters...
 
 
 
­ If nothing matters in this world, if everything is just passing by, why don't you grab as much as
 
you can, why don't you travel better and better, and enjoy all this world has to offer? In fact, we
 
can do anything...
 
 
 
­ Not exactly, said Master Lu. Just think about the payback ­ you may lose your freedom. And
 
even if this wouldn't be your case, when you cling to worldly things, you feel astray from your
 
inner essence and lose gold for the sake of iron.
 
 
 
Master Lu said: For common people Taoists are not Taoists. If they are, then the Taoists are not
 
Taoists.
 
 
 
Explanation: When the Taoist adept is working in the public sphere he/she is not different from
 
others, persons that don't follow the Tao. For the common eye the adept doesn't act differently.
 
 
 
Master Lu said: Eyes can't tell the truth.
 
Explanation: The same as above; you don't have to believe your eyes.
 
 
 
Questions about Tao and Nature
 
 
 
­ Is Tao nature, or Mother Nature?
 
­ Tao is everything natural. But it is not nature itself. Nature is subject of it. Every living thing in
 
this universe is subject to the Tao.
 
 
 
­ I mean when one follows Tao is he/she following the simplicity and purity of nature?
 
­ Not necessary. Today people living in huge cities are not following nature. But this is also subject
 
to the Tao. Everything in this universe is subject to the Tao.
 
 
 
­ Old Taoists used to talk about Tao in connection with water. That is, they said Tao is like water
 
or one who follows Tao should be like water. What is the meaning of this statement?
 
­ Water and Tao have one common feature: they are ever changing phenomena. Being like water
 
means one have to be changeable like water and thus emulating the Tao.
 
 
 
The Greatest Enemies
 
 
 
The good and bad are the two poles of the human ethics, I know ­ you may call them the core of
 
humanity. Still there's no greatest enemy for the one who follows the Tao than these two. If you
 
start your search for the Greatest Lord you may stop also your aim at judging things in relation to
 
these two principles. But, you may ask me: "What if I loose the guidance of good­bad pair? Who'll
 
guide me then?" The answer is your final finding: The Tao. He is your guidance. Go straight to
 
him and ask: "What if I..."?
 
 
 
*****************************************
 
 
 
The name of Lu's home province, Hubei, means "north of the lake", referring to its position north
 
of Lake Dongting.  Lu's parents, Sien Kang and Sien Pheonix, reside by Lake, making a living by
 
fishing.  Hubei is often called the "Land of Fish and Rice". It is in easternmost central China. 
 
Important agricultural products in Hubei include cotton, rice, wheat, and tea, while industries
 
include metallurgy and textiles.  Hubei produces a modest amount of coal.  It is well known for it
 
mines of fine turquiose and green faustite.
 
 
 
The Shennongjia area is the alleged home of the Yeren, a wild undiscovered red or white giant
 
hairy hominid that lives in the forested hills.
 
 
 
The people of Hubei are given the uncomplimentary nickname "Nine Headed Birds" by other
 
Chinese, from a mythological creature said to be very aggressive and hard to kill. "In the sky live
 
nine­headed birds. On the earth live Hubei people." 
 
 
Yu's best friend, Dulzuk Blossom is not originally from Hubei.  She is from the venerated Mount
 
Paek­Tu, and is named for the fruit which is reaped mainly from Paek Tu Mountain region. The
 
scientific name is VACCINIUM ULIGINOSUM LINNAEUS and this breed grows spontaneously
 
in the hilly areas 800 meters above sea level.People in the area surrounding Mt. Paek Tu produce
 
the multiple foodstuffs with the blue berry dulzuck.  It is consumed three times daily for health,
 
preferably before meals.
 
 
 
Dulzuk Blossom practices Paek­tu martial arts in addition to Wu Tang style.  She is a senior
 
student of Wu Tang, and several years older than Lu.  She is a sweetheart, especially to Lu, though
 
she is sometimes almost brutally honest with him.  They are sometimes overprotective of each
 
other.
 
 
 
Young Master Lao would still be a Taoist preist, if he was discreet about his new Christian faith,
 
introduced to him by martial artist Jang Dong Gun.  The Good News traveled via long­ established,
 
well­ mapped routes of trade between China and the Arabian peninsula, employed since at least the
 
Han Dynasty.  The Bible story had to be related to him eight times before he believed.  Since then,
 
he became the youngest master healer ever known, and the youngest to learn the Dianxue Hand.
 
 
 
The only documented occasion of Lu using Dianxue Hand was against a rabid bear that he lead
 
away from a village.
 
 
 
Since Lu refused to hide his light of Christian faith under a bushel, he was defrocked and exiled
 
from Mount Wu Tang.  Now he must seek practice and improvement elsewhere, and has renamed
 
himself Illuminated Lu.
 
 
 
Guer (Orphan), a Wu Tang advanced student, seeks Lu to put an end to his betrayal, as he sees it,
 
of the Wu Tang Clan.  Guer was left at the temple door, a baby in a basket, with no note.  The Wu
 
Tang Clan is his only family.  As such, he takes Lu's dismissal of Taoism personally.  He
 
mistakenly believes he is a better fighter than Lu, because he is older and never abandoned the Tao
 
faith.
 
 
 
Personality/Motivation:  Lu endeavors to follow his understanding of the Ten Commandments,
 
including refraining from murder and marital infidelity, and especially following the Golden Rule;
 
Love the Lord your God and love your neighbor as yourself.  As such, he won't hesitate to lie or
 
kill to prevent a larger crime.  He wants to better himself, so as to better serve others, especially his
 
loved ones.
 
 
 
Lu has no problem with most Taoist philosophies, but he recanted Taoist deities. 
 
 
 
Wu Tang Taoist temples and monasteries have a special association with Xuan Wu (lit. "Dark" or
 
"Mysterious Warrior"), one of the higher ­ranking Taoist deities and one of the more revered deities
 
in China. He is revered as a powerful god, able to control the elements and capable of great magic.
 
He is particularly revered by martial artists and is the patron saint of Hebei, Manchuria, and
 
Mongolia.
 
 
 
Illuminated Lu has a special respect for Shaolin martial arts, the forbearer of Wu Tang Style.
 
 
 
Quote:  "Do you have any kind of spiritual beliefs?"
 
 
 
Powers/Tactics:  Illuminated Lu is as agile as a mountain goat, able to leap from rock to rock,
 
ledge to ledge, with no apparent effort.
 
 
 
Lu is adept at heart­ focused breathing. 
 
 
 
The heart functions somewhat like a second brain.  It signals the brain more than the brain signals
 
it.  The heart effects strategic thinking, reaction times, and self ­regulation.  This is improved with
 
heart ­focused breathing; concentrate on breathing with your heart (previously said to be breathing
 
from your diaphragm), inhale 5 seconds, exhale 5 seconds.  ­Jim Marshall III, MD
 
 
 
Although the following skills are entirely fictional, from wuxia stories, some are based on actual
 
martial arts.  Among other things, Lu has been introduced to the following:
 
 
 
Foundation skills:
 
 
 
Shiduanjin (十段錦)
 
Thirty­ two Styles of Long Fist (三十二勢長拳)
 
Wudang Long Fist (武當長拳)
 
Wudang Heart Sutra (武當長拳)
 
Eight Trigrams Soaring Dragon Palm (八卦遊龍掌)
 
 
 
Armed combat styles:
 
 
 
Divine Gate Thirteen Swords (神門十三劍) sfx; every BODY roll = separate strike.  Ex: Lu rolls 13 BODY vs.
 
Grandmaster Owl, hitting Owl 13 times.  Owl has one level of Combat Luck, so three of said hits
 
just graze him, no damage.  Ten strikes get through, doing one BODY each.
 
Heaven Relying Dragon Slaying Skill (神門十三劍)
 
Mystical Saber Style (玄虛刀法)
 
Heaven and Earth as One (天地同壽)
 
Soft Snow Swordplay (柔雲劍法)
 
Turning Finger Soft Swordplay (繞指柔劍)
 
Taiji Swordplay (太極劍)
 
 
 
Unarmed combat styles:
 
 
 
Wuji Mystical Skill Fist (無極玄功拳)
 
Dianxue Hand (點穴手)
 
Heaven Shaking Iron Palm (震天鐵掌)
 
Taiji Fist (太極拳)
 
Returning Wind Palm (迴風掌)
 
Great Tablet Smashing Hand (大摔碑手)
 
Silky Palm (綿掌)
 
Tiger Claw Ending Hand (虎爪絕戶手)
 
Tiger Claw Hand (虎爪手)
 
Stained Clothes Eighteen Falls (沾衣十八跌)
 
 
 
Qinggong:
 
 
 
Cloud ­Ascending Ladder (梯雲縱)
 
 
 
Battle formations:
 
 
 
Zhenwu Seven Sections Formation (真武七截陣)
 
Zhenwu Sword Formation (真武劍陣)
 
 
 
Inner energy skills:
 
 
 
Wudang Nine Yang Skill (武當九陽功)
 
Pure Yang Wuji Skill (純陽無極功)
 
 
 
******************************
 
 
 
As typical for a Tai Ch'i Chuan practioner, Lu likes to start with a Block, or, better yet, Defensive
 
Throw, followed by a Multiple Powers Attack.
 
 
 
Gear: 1d6K Jien; +1 OCV, STR 7, 5d6 Kuen; +1 OCV; STR 10, +1", soft leather rerebraces and
 
vambraces 1 DEF; Protects Locations 7­8, banded mail cuirass; Protects Locations 9­13 or Act.
 
11­, dried dulzuk berries, pine nuts, smoked wuchang fish, yam chips, medic kit, acupuncture
 
needles, alcohol, herb ­impregnated rice paper bandages, willow bark extract, smelling salts, silk
 
thread, suture needles, marbles, water flask, scriptures, stationary set, scroll case, 88 cash.
 
 
 
Campaign Use:  Illuminated Lu is a master healer, so skilled that he can cure Dim Mak.  He seeks
 
to be a new Shaolin student.
 
 
 
Appearance:  Well­ armed pretty boy.  Because he's clearly a teenager, and doesn't brag, he has
 
yet to be acknowledged for his grand master achievement.
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Television and Movie Spy

 

Male Char Female

15 STR 10

14 DEX 18

15 CON 13

12 BODY 11

13 INT 13

10 EGO 11

15 PRE 15

16 COM 16

5 PD 4

3 ED 4

3 SPD 3

6 REC 5

30 END 26

28 STUN 23

Total Characteristics Cost: 50 Points

 

Cost Skills

3 Breakfall 12-/13-

6 Combat Luck +3 rPD +3 rED

5 Cramming

3 Cryptography 12-

2 FB: Intelligence Agency Membership

4 Lang: Native

4 Martial Block

4 Martial Strike

5 Offensive Strike

3 Persuasion 12-

3 Stealth 12-/13-

2 WF: Small Arms

6 Two of the Following Skills: Acting, Bribery, Bureaucratics, Computer Programming, Conversation, Disguise, High Society, Lockpicking, Security Systems, Seduction, Shadowing, Streetwise

Total Skills Cost: 50 Points

 

Cost Powers

8 ES: HRRP, IAF: Disguised Communicator (-1/2)

3 HA +1d6, HTH Attack (-1/2)

12 RKA 1d6+1, Invisible [Hearing] (+1/4), [8c/4 Clips] (-0), OAF: Silenced Pistol (-1)

2 Running +1"

Total Powers Cost: 25 Points

 

Total Costs: 100 Points

 

50+ Disadvantages

15 Hunted: Counter-Intelligence Agencies (As Powerful/NCI) 8-

10 Hunted: Their Agency (More Powerful/NCI/Watch) 8-

15 PsyL: Patriotic or Greedy (Common/Strong)

10 SocL: Subject To Orders (Occasionally/Major)

Total Disadvantages Cost: 100 Points

 

 

This is the archetype spy in popular media.

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James Bond

 

Val Char Cost

15 STR 5

18 DEX 24

15 CON 10

12 BODY 4

13 INT 3

11 EGO 2

15 PRE 5

18 COM 4

7 PD 4

5 ED 2

4 SPD 12

6 REC 0

30 END 0

28 STUN 0

Total Characteristics Cost: 75 Points

 

Cost Skills

3 Combat Driving 13-

12 Combat Luck +6 rPD +6 rED

5 Cramming

2 Deep Cover

1 FB: International Driver's License

5 FB: License To Kill 

2 FB: MI-6 Agent

1 FB: Passport

2 FB: Royal Navy Commander

3 High Society 12-

3 Lockpicking 13-

4 Martial Block

4 Marital Disarm

4 Martial Strike

5 Money: Well Off

5 Offensive Strike

3 Seduction 12-

3 Shadowing 12-

3 Stealth 13-

3 Streetwise 12-

25 Vehicle: Sportscar

2 WF: Small Arms

Total Skills Cost: 100 Points

 

Cost Powers

8 ES: HRRP, IAF: Disguised Radio (-1/2)

15 RKA 2d6, [8c/4 Clips] (-0), OAF: Pistol (-1)

2 Running +1"

50 VPP 40 Points, Can Only Be Changed At Headquarters (-1/2), IAF (-1/2)

Total Powers Cost: 75 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

5 DNPC: Current Female Spy Partner (Slightly Less Powerful) 8-

5 DF: Well Dressed Handsome British Male (Easily Concealable/Noticed)

20 Hunted: Current Adversary (More Powerful/NCI) 8-

10 Hunted: MI-6 (More Powerful/NCI/Watch) 8-

20 Normal Characteristics Maxima

20 PsyL: British Patriot (Common/Total)

10 SocL: Secret Identity [James Bond, Agent 007] (Occasionally/Major)

10 SocL: Subject To Orders (Occasionally/Major)

Total Disadvantages Cost: 250 Points

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Xena

 

Val Char Cost

15 STR 5

20 DEX 30

18 CON 16

11 BODY 2

18 INT 8

14 EGO 8

20 PRE 10

18 COM 4

7 PD 4

7 ED 3

4 SPD 10

7 REC 0

36 END 0

28 STUN 0

Total Characteristics Cost: 100 Points

 

Cost Skills

3 Acrobatics 13-

3 Breakfall 13-

3 Climbing 13-

6 Combat Luck +3 rPD +3 rED

3 Fast Draw 13-

20 Followers: Gabrielle & Argo [2x 75+ Disadvantages]

4 Marital Block

4 Martial Dodge

4 Martial Strike

2 Navigation [Ground] 12-

5 Offensive Strike

3 Paramedic 13-

2 Rep: Warrior Princess 11-

3 Riding [Horses] 13-

3 Stealth 13-

2 Survival 13-

3 Tactics 13-

2 WF: Swords, Staffs

Total Skills Cost: 75 Points

 

Cost Powers

13 Multipower (30 Points) Range Based On STR (-1/4), OAF: Chakram (-1)

1 u) EB 6d6

1 u) RKA 2d6

3 Leaping +5", Requires A Skill [Acrobatics] Roll (-1/2)

25 Mind Control 10d6, No Range (-1/2), Not Against Those With LS: Self Contained (-1/2)

20 Missile Deflection [Arrows & Spears] +5

7 RKA 1d6 [2d6 w/STR], OAF: Sword (-1)

4 Running +3"

1 Swimming +1"

Total Powers Cost: 75 Points

 

Total Cost: 250 Points

 

150+ Diasdvantages

15 Hunted: Ares (More Powerful/NCI/Mild) 8-

15 Hunted: Various Old Enemies (As Powerful/NCI) 8-

20 Normal Characteristics Maxima

15 PsyL: In Love With Gabrielle (Common/Strong)

15 PsyL: Need To Make Up For Past (Common/Strong)

20 PsyL: Protective Of Innocents (Very Common/Strong)

Total Disadvantages Cost: 250 Points

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  • 2 weeks later...

Wolverine

 

Val Char Cost

20 STR 10

18 DEX 24

20 CON 20

12 BODY 4

18 INT 8

11 EGO 2

20 PRE 10

18 COM 4

8 PD 4

6 ED 2

4 SPD 12

8 REC 0

40 END 0

32 STUN 0

Total Characteristics Cost: 100 Points

 

Cost Skills

3 Acrobatics 13-

2 AK: Japan 11-

3 Breakfall 13-

6 Combat Luck +3 rPD +3 rED

3 Combat Driving 13-

3 Lang: Fluent Japanese

4 Martial Block

4 Martial Dodge

4 Martial Strike

3 Martial Throw

3 Navigation [Air & Ground] 13-

5 Offensive Strike

2 Rep: Adventurer 11-

3 Shadowing 13-

10 SL: Overall +1

3 Stealth 13-

3 Streetwise 13-

3 Tactics 13-

3 Tracking 13-

2 TF: Motorcycles, X-Jet

3 WF: Small Arms, Swords

Total Skills Cost: 75 Points

 

Cost Powers

10 Armor +5 rPD +5 rED, OIF: Costume (-1/2)

3 ES: PER +1

7 ES: RPT, IAF: Concealed Radio (-1/2)

30 HKA 2d6 [3d6+1], No KNB (-1/4), 1/2 END (-1/4)

8 Healing: Regeneration 1 BODY/Turn

15 LS: Immunity [Disease], Longevity [immortal]

2 Running +1"

Total Powers Cost: 250 Points

 

Total Cost: 250 Points

 

150+ Disavdantages

10 DF: Mutant (Concealable/Major Reaction/Technology)

5 DF: Sets Off Metal Detectors (Concealable/Noticed/Technology)

15 Hunted: Anti-Mutant Forces (As Powerful/NCI) 8-

10 Hunted: Yakuza (Less Powerful/NCI) 8-

15 PsyL: Cynical (Common/Strong)

15 PsyL: In Love With Jean Grey (Common/Strong)

20 PsyL: Protective Of Innocents (Very Common/Strong)

10 Vuln: Magnetic Attacks, 2x STUN (Uncommon)

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Television and Movie Spy

 

Male Char Female

15 STR 10

14 DEX 18

15 CON 13

12 BODY 11

13 INT 13

10 EGO 11

15 PRE 15

16 COM 16

5 PD 4

3 ED 4

3 SPD 3

6 REC 5

30 END 26

28 STUN 23

Total Characteristics Cost: 50 Points

 

Cost Skills

3 Breakfall 12-/13-

6 Combat Luck +3 rPD +3 rED

5 Cramming

3 Cryptography 12-

2 FB: Intelligence Agency Membership

4 Lang: Native

4 Martial Block

4 Martial Strike

5 Offensive Strike

3 Persuasion 12-

3 Stealth 12-/13-

2 WF: Small Arms

6 Two of the Following Skills: Acting, Bribery, Bureaucratics, Computer Programming, Conversation, Disguise, High Society, Lockpicking, Security Systems, Seduction, Shadowing, Streetwise

Total Skills Cost: 50 Points

 

Cost Powers

8 ES: HRRP, IAF: Disguised Communicator (-1/2)

3 HA +1d6, HTH Attack (-1/2)

12 RKA 1d6+1, Invisible [Hearing] (+1/4), [8c/4 Clips] (-0), OAF: Silenced Pistol (-1)

2 Running +1"

Total Powers Cost: 25 Points

 

Total Costs: 100 Points

 

50+ Disadvantages

15 Hunted: Counter-Intelligence Agencies (As Powerful/NCI) 8-

10 Hunted: Their Agency (More Powerful/NCI/Watch) 8-

15 PsyL: Patriotic or Greedy (Common/Strong)

10 SocL: Subject To Orders (Occasionally/Major)

Total Disadvantages Cost: 100 Points

 

 

This is the archetype spy in popular media.

I like this, especially because while the point total(s) are a bit higher than I recall, this generally reminds me of some builds for such characters that floated around my particular gaming group back in the days of Espionage! ....Oh, such nostalgic memories. :yes:

 

-Carl-

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I like this, especially because while the point total(s) are a bit higher than I recall, this generally reminds me of some builds for such characters that floated around my particular gaming group back in the days of Espionage! ....Oh, such nostalgic memories. :yes:

 

-Carl-

 

I have Espionage!  I loved that it had the structure of the CIA (Directorates of Operations, Intelligence, Science & Technology, and Administration).  I also have Danger International which expanded the whole agent/adventurer genre.  The 5th Edition did a great job of making the Hero System universal for both higher and lower level characters.

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Tony Stark

 

Val Char Cost

15 STR 4

18 DEX 24

15 CON 10

12 BODY 4

23 INT 16

11 EGO 2

15 PRE 5

16 COM 3

6 PD 3

4 ED 1

3 SPD 2

6 REC 0

30 END 0

28 STUN 0

Total Characteristics Cost: 75 Points

 

Cost Skills

3 Computer Programming 14-

5 Cramming

5 Eidetic Memory

3 Electronics 14-

3 High Society 12-

3 Inventor 14-

3 Mechanics 14-

15 Money: Filthy Rich

3 Power[iNT]: 14-

3 PS[iNT]: Weapons Designer 14-

2 Rep: Genius Billionaire Playboy Philanthropist 11-

2 WF: Small Arms

Total Skills Cost: 50 Points

 

Cost Powers

12 Armor +5 rPD +5 rED, IIF: Concealed Body Armor (-1/4)

10 ES: HRRP, IIF: Concealed Eyepiece (-1/4)

48 Multiform: 4x 250 Points [iron Man Armor], IIF: Concealed Earpiece (-1/2)

2 Running +1"

53 VPP 40 Points, OIF (-1/2)

Total Powers Cost: 125 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

15 Hunted: Mandarin (As Powerful) 8-

10 Hunted: S.H.I.E.L.D. (More Powerful/NCI/Watch) 8-

20 Normal Characteristics Maxima

15 PsyL: In Love With Pepper Potts (Common/Strong)

15 PsyL: Overconfidence (Very Common/Moderate)

20 PsyL: Protective Of Innocents (Very Common/Strong)

5 SocL: Famous [Tony Stark] (Occasionally/Major)

Total Disadvantages Cost: 250 Points

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Wonder Woman

 

Val Char Cost

15 STR 5

20 DEX 30

20 CON 20

10 BODY 0

13 INT 3

20 EGO 20

15 PRE 5

18 COM 4

5 PD 2

5 ED 1

4 SPD 10

7 REC 0

40 END 0

28 STUN 0

Total Characteristics Cost: 100 Points

 

Cost Skills

3 Breakfall 13-

3 Bureaucratics 12-

5 FB: Member of the Aristocracy 

3 High Society 12-

2 Navigation [Air] 12-

3 Paramedic 12-

3 Rep: Superhero 14-

3 Tactics 12-

Total Skills Cost: 25 Points

 

Cost Powers

10 Armor +5 rPD +5 rED, OIF: Costume (-1/2)

7 ES: RPT, IAF: Justice League Communicator (-1)

20 Multipower (50 Points) No Range (-1/2), OAF: Lasso (-1)

2 u) Entangle 2d6 Def 2, BOECV (+1), Takes No Damage From Physical Attacks (+1/4), Works Against EGO Not STR (+1/4)

2 u) Mind Control 10d6

15 EC [Magic]-15 Points

12 1) Flight 10", Variable Advantages (+1/2), [Megascale 1km, or 1/2 END Only (-1/4)]

10 2) FF +10 rPD +10 rED, No END (+1/2), OIF: Bracelets (-1/2)

16 3) STR +25, 1/2 END (+1/4)

6 4) Stretching 5", 1/2 END (+1/4), Always Direct (-1/4), No Noncombat (-1/4), OAF: Lasso (-1)

20 Missile Deflection [All Ranged Attacks] +5, OIF: Bracelets (-1/2)

5 LS: Longevity [immortal]

Total Powers Cost: 125 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

10 DNPC: Steve Trevor (Unaware Useful Normal) 8-

15 Hunted: Ares (As Powerful/NCI) 8-

10 Hunted: Cheetah (As Powerful) 8-

20 PsyL: Honorable (Common/Total)

20 PsyL: Protective Of Innocents (Very Common/Strong)

10 SocL: Secret Identity [Princess Diana/Diana Prince] (Occasionally/Major)

15 Vuln: Electrical Attacks, 1 1/2x STUN (Very Common)

10 Vuln: Gas Attacks, 1 1/2x STUN (Common)

Total Disadvantages Cost: 250 Points

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Superman

 

Val Char Cost

60*/35 STR 45

15 DEX 15

25 CON 30

12 BODY 4

13 INT 3

10 EGO 0

20 PRE 10

18 COM 4

25*/7 PD 10

15*/5 ED 8

5*/3 SPD 21

17*/12 REC 0

50 END 0

55*/43 STUN 0

Total Characteristics Cost: 150 Points

 

Cost Skills

2 AK: Metropolis 11-

2 AK: Smallville 11-

2 Contact: Batman 11-

5 FB: International Police Powers

1 FB: Press Pass

2 KS: Krypton 11-

4 Lang: Native Kryptonian

2 Navigation [Air] 12-

2 PS: Reporter 11-

3 Rep: Superhero 14-

Total Skills Cost: 25 Points

 

Cost Powers

12 Damage Resistance 20 rPD 10 rED*

12 EC [Yellow Sun Energy]-15 Points*

17 1) EB 8d6, Variable Special Effects [Heat/Cold] (+1/2), 2x END (-1/2), Variable Disadvantages (-1/4)*

10 2) Flight 10", Variable Advantages (+1/2), [Megascale 1km, 1/2 END, or Use Underwater Only (-1/4)]*

6 ES: N-Ray Sight [Lead], Cost END (-1/2)*

5 ES: PER +1*, Ultrasonic Hearing*

5 ES: RPT, OAF: Radio (-1)

8 LS: Extended Breathing [1 END/Turn]*, High Pressure*, High Radiation*, Intense Cold*, Intense Heat*, Low Pressure/Vauum*

Total Powers Cost: 75 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

10 DNPC: Jimmy Olsen (Unaware Slightly Less Powerful) 8-

10 DNPC: Lois Lane (Unaware Slightly Less Powerful) 8-

10 Hunted: Lex Luthor (As Powerful) 8-

5 PhyL: Undergoes Random Minor Mental Or Physical Changes Lasting 24 Hours After Each New Exposure To Red Kryptonite (Infrequently/Slightly)

20 PsyL: Code Of The Hero (Very Common/Strong)

20 PsyL: Code Versus Killing (Common/Total)

10 SocL: Secret Identity [Kal-El/Clark Kent] (Occasionally/Major)

5 Suscept: Green Kryptonite, 1d6 STUN/Minute (Uncommon)

10 Vuln: Magic, 1 1/2x STUN (Common)

Total Disadvantages Cost: 250 Points

 

 

*Does Not Work During Red Solar Radiation Exposure (-1/4)

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