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Combat Skills / Character Generation


Hendrix

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FYI, The back cover of the MHI book states that it includes the complete HERO System basic rules...

And?  With the number of 6E books out, including 4 "core" rule books (Basic, 6E1+2, CC) and Advance Players Guides, it takes a bit of research for someone not already familiar to figure out what the "HERO System basic rules" entail.  
And more to the point, while Hero System Basic is a perfectly playable game in and of itself, half of the creatures in the MHI book use mechanics that are not explained in the "Basic" rules.  Don't you see that as problematic? 
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Page 38:

1. Reduced penetration makes the power less usefull agaisnt defenses. If I remember right you split the attack into two equal dicepools, roll each, apply full defenses agaisnt each but add the damage after defenses togehter (for figuring out if the target was stunend and wound tracking). Alternatively just doubling the defenses might work too.

 

Two handed means you need two hands to use that weapon to full effect. So you cannot use a shield or dual wield the weapon or otherwise use only one hand without penalty. You can always choose to use more or less hands then is required, but that affects STR minimum:

One handed weapons used with two hands decreases STR minumum by 3.

If you one hand wield a weapon wich requries 1.5 Hands, STR minimum increaes by 2 or you get -1 OCV (for weapons not adding damage from STR, like Guns)

If you one hand wield a two handed weapon, STR minimum increaes by 3 or you get -2 OCV (for weapons not adding damage from STR)

 

2. When you add Retorcognition you can look in the past. But you still can look into the Present. If you add "Retrocog only", you can never look into places in the present, only place in the past or future (respectively).

No range means it counts as HTH-Attack, if it normalyl would count as Ranged attack. And HTH attacks do not require skin contact - a sword is about as good against a naked person as agaisnt someone wearing a fullbody catsuit with no armor protection.

Requires Skin contact is means that it would work a lot better againt the naked person and not at all against the one in catsuite. (you propably need some very good aimed attack to hit a vulnerable hit location).

 

3. Fast Draw does not need a roll to ready your weapon fast. It does require a Roll to change Clips fast.

Also in case that two held action collide, Fast Draw can be used instead of DEX to resolve the question of "who acts first?"

It's also being used in some "Showdown" resolution approaches. Usually Fast Draw get's some minor bonus (so someone with Fast Draw is slightly better then one with just a high DEX but without the skill)

 

4. Weaponsmith is a special class of Skill, called "limited Categories skill" (other skills like this are Forgery, Gamling, Navigation and Survival)

Thier price Structure is: 2 Points for a Characteristics roll and access to one Category*. 1 CP for any extra Category, 2 CP for every +1 to the roll with All Categories you bought.

To be able to make 3 different kinds of weapons (say Muscle Powered HTH, Muscle Powered Ranged and Firearms), one needs:

2 Points for Characteristics level roll and one Category. 2 Points for the other two Categories.

 

*Basically you get one category for free.

 

The GM can waive the need to buy Categories (you just buy Weaponsmith as 3 point Skill and get all cateogires) or expand it to otehr skills (like Computer Programming being categorised by Operatign Systems. Or species specific Technology), if he thinks it fits the campaign.

 

 

Page 244:

1. Damage Shield is a special case of Area of Effect. Most often used to simulate damaging auras. Anyone who hits the user in unarmed HTH or is hit by the user in unarmed HTH takes the effects. It applies to targets being grabbed or grabbing the user once per Phase. It affects Entangles used on the user. Attacks made with Stretching (including weapon Reach) still suffer the effects of Damage shields It affects attackers if the attack is blocked. It does not offer any defense (other then make this a bad person to attack in melee).

Melee Weapons (improvised or otherwise) take the damage instead of the weapon user. Unbreakable Foci are affected normally (wich means usually not at all, because they are immune to damage).

If a attack is Melee range but should not be subject to damage shields (i.e. indestructible arm), it should take "limited Range (HTH-reach)".

It was ocasionally applied to weapons (wielding a flamesword Warhamemr Power weapon, a lightsaber) to simulate those weapons "damaging other weapons it touches" (since blocking applies the damage to teh attacker).

 

2. Resurrection is an adder applied to the Healing or Regeneration Powers. There should be at least on condition to cancel outthe resurrection (a special form of burrial or a specific damage dealing damage).

 

3. +1 Overall means "overall Skill Levels". These are 12 Point Skill that can work as either a CSL or a SKill Level, but only one of those. The also may apply to certain other Roll (like Contact avalibility), at GM option.

 

Page 248:

Sounds like he has Desolidification. Characters with Desolidifciation are unable to affect the Physical World and are in turn able to pass through obstacles and cannot be affected (except for at least one Special Effect, Mental Powers and some Flashes and everythign build with "Affected Desoldified").

The one except is a very expensive Advantage called "Affects Solid World (+2)" wich allows a Character to use that ability even when Desolidifed. In this case he can use up to 25 STR while he is Desolid. He cannot use this STR to wield weapons - unless they are build with "Affects Desolid" too - but otherwise can do anything one can do with that much STR while still being protected by Desolid.

 

Page 254:

The same problem as above. In order to suck bloood, they apparently need a unprotected neck. Even a Dress or other clothing that Covers the Neck would prevent them from doing so - they have fangs, but not that long ones.

 

 

Re. Skin Contact Required:

Some people use Attack vs Alternate Defense (NDD; Skin Contact Required) isntead to model this. It's a no-cost thing for Power working against Power Defense, Flash Defense or similary "rare" defenses already, but for most others it is an advantage.

 

And...yes, all of that is explained in the two core books (which can be got at the following store links, and the "damaged cover" books are a great deal, because the damage is very minimal, usually practically invisible):

 

 
 
 
 

 

And I am so sad to hear about the glaring omissions! I am a huge fan of both Hero System and Monster Hunter International, and love the MHI book and have been using it, but never noticed the missing rules because I've played Hero System for thirty years and never tried to look them up in the MHI book!

 

Sorry for any defensiveness you got at first; we long time Hero System fans often see the game bashed as overly complex, when in fact, after you get through the character creation process, there are generally fewer rules to remember in game play than in most versions of D&D!

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 we long time Hero System fans often see the game bashed as overly complex, when in fact, after you get through the character creation process, there are generally fewer rules to remember in game play than in most versions of D&D!

 

Indeed...

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  • 5 months later...

FYI,

 

The back cover of the MHI book states that it includes the complete HERO System basic rules...

 

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I would have no problem with including only the basic rules, provided the write-ups in the book also restricted themselves to the basic rules. As has been shown above, however, the write-ups appear to use the full 6e rules without considering the fact that not all of those rules were included in this standalone game.  If there was a need for rules in MHI that are not in the basic rules, those additional rules should have been included.  An index of common acronyms would solve issues like "+1 HTH", but doesn't help when a write-up includes powers, advantages, limitations, etc. which were excluded from the basic rules.

 

Those inclusions are fine for people using the Hero System to play an MHI campaign.   But this book is marketed as a standalone game, so it needs all the rules for playing MHI.  The back cover indicates the rules for magic and gunfighting were expanded.  Similar expansion to include all abilities used in the sample character sheets does not seem like an unreasonable expectation of a purchaser who read the back cover before making his purchase.

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