Tedology Posted May 1, 2014 Report Share Posted May 1, 2014 If you're in a bind that seems impenetrable, just wait for a megalomaniac supervillian to come around and give a 20-minute monologue on how awesome he is and that should buy you enough time to get out of your sticky mess. Quote Link to comment Share on other sites More sharing options...
Shadow Hawk Posted May 2, 2014 Report Share Posted May 2, 2014 Don't insult the teenage loner/losers. If When they develop lethal powers, you don't want to be on thier list. steriaca, bubba smith and BlueCloud2k2 3 Quote Link to comment Share on other sites More sharing options...
IndianaJoe3 Posted May 2, 2014 Report Share Posted May 2, 2014 If you're in a bind that seems impenetrable, just wait for a megalomaniac supervillian to come around and give a 20-minute monologue on how awesome he is and that should buy you enough time to get out of your sticky mess. Unless the GM is Alan Moore. GhostDancer, BlueCloud2k2 and Kirby 3 Quote Link to comment Share on other sites More sharing options...
The Weapon Posted May 2, 2014 Report Share Posted May 2, 2014 The more you spend on developing super-weapons the times you'll have to defend yourself against them. bubba smith 1 Quote Link to comment Share on other sites More sharing options...
Christopher Posted May 2, 2014 Report Share Posted May 2, 2014 I kinda like the Maxims from Schlock Mercenary Verse: http://en.wikipedia.org/wiki/Schlock_Mercenary#The_Seventy_Maxims_of_Maximally_Effective_Mercenaries While they are undoubtedly fitting for any dark champions game or supervillains/mooks, adapting them to a superheroes is tricky. Here is what I got: For most you can repalce grunt with Sidekick or "Primus Agent", Sergeant with Sidekick and Officer with Hero and get something meaningfull. 1. Gather Evidence, then start a superfight 2. A Sidekick in motion outranks a hero that does not know what is going on. 3. An ordnance technician/mad scientist at a dead run outranks everybody. (afaik that is a Aphorism of the US Airforce too) 10. Sometimes the only way out is through. . . through the wall. 11. Everything is air-droppable at least once. Somethigns and somebodies more then once 14. "Mad Science" means never stopping to ask "what's the worst thing that could happen?" 15. Only you can prevent friendly fire 16. Your name is in the mouth of others: be sure it has teeth 17. The longer everything goes according to plan, the bigger the impending disaster 18. Sidekicks, if the Heroes are leading the Charge, watch out for an attack from the rear. 24. Any sufficiently advanced technology is indistinguishable from a superweapon. 28. If the price of collateral damage is high enough, you might be able to get a win by not starting the fight. 29 The enemy of my enemy is my enemy's enemy. No more. No less. 32. Anything is amphibious if you can get it back out of the water 41. "Do you have a backup?" means "I can't fix this" 44. "If it will blow a hole in the ground. It will double as an entrenching tool" 47. "Don't expect the enemy to cooperate in the creation of your dream engagement." BlueCloud2k2 1 Quote Link to comment Share on other sites More sharing options...
Christopher Posted May 2, 2014 Report Share Posted May 2, 2014 Now the villanious versions that had to be mayorly rewritten; 1. Get the loot first, then start the superfight. 34. If you’re leaving scorch-marks, you need a bigger gun. 34b. If you're not even leaving sorch-marks, you should have run. As hero in order to get the mooks to give up: "The bad news is you are not even leaving scorch-marks. The really bad news is, neither will I" BlueCloud2k2 1 Quote Link to comment Share on other sites More sharing options...
Clonus Posted May 3, 2014 Author Report Share Posted May 3, 2014 The difference between a common supervillain and a criminal mastermind, is that a common supervillain doesn't tell you the beating you are giving him is all part of his "master plan". Quote Link to comment Share on other sites More sharing options...
BlueCloud2k2 Posted May 3, 2014 Report Share Posted May 3, 2014 The difference between a Super Villain and a Villain is presentation. Duke Bushido and SteelCold 2 Quote Link to comment Share on other sites More sharing options...
bubba smith Posted May 3, 2014 Report Share Posted May 3, 2014 even a bad guy can give good advice on occasion bubba smith 1 Quote Link to comment Share on other sites More sharing options...
BlueCloud2k2 Posted May 4, 2014 Report Share Posted May 4, 2014 Even a villain can be a hero. And Vice-Versa. Quote Link to comment Share on other sites More sharing options...
Clonus Posted May 7, 2014 Author Report Share Posted May 7, 2014 Time travel is a fine thing for anyone who feels like chasing their own tail. Christopher 1 Quote Link to comment Share on other sites More sharing options...
Shadow Hawk Posted May 8, 2014 Report Share Posted May 8, 2014 Some heroes can use lethal force with nary a qualm, and no one will ever call them on it. Others dare not strike thier opponents too hard for fear of causing them serious injury. If they do slip up, even accidentally, they will be persecuted for it. Find out which catagory you are in early in your career, because once it's been decided you cannot change. Quote Link to comment Share on other sites More sharing options...
IndianaJoe3 Posted May 8, 2014 Report Share Posted May 8, 2014 Be careful about casual use of violence. You may come across someone better at it than you. Houston GM and Christopher 2 Quote Link to comment Share on other sites More sharing options...
bubba smith Posted May 8, 2014 Report Share Posted May 8, 2014 life is a job for superman andi'm justbat-mite Quote Link to comment Share on other sites More sharing options...
Clonus Posted May 9, 2014 Author Report Share Posted May 9, 2014 Don't just pick a name for yourself. Make sure all the witnesses to your jobs hear it... Otherwise you'll be stuck with whatever that reporter picks. Quote Link to comment Share on other sites More sharing options...
wcw43921 Posted May 9, 2014 Report Share Posted May 9, 2014 To non-superpowered people, they're the Laws of Science. To the superpowered, they're the Occasionally Helpful Suggestions. Cantriped, Christopher, BlueCloud2k2 and 1 other 4 Quote Link to comment Share on other sites More sharing options...
Clonus Posted May 9, 2014 Author Report Share Posted May 9, 2014 Or to put it another way, "The laws of nature are really more in the way of guidelines" "Civilians have the attention span of drunk ferrets. Wait 15 minutes and the way you saved the world is ancient history." Werehawk 1 Quote Link to comment Share on other sites More sharing options...
Steve Posted May 9, 2014 Report Share Posted May 9, 2014 Never underestimate the power of the press to make a superhero's life more difficult. A laboratory accident is like a box of chocolates. You never know what abilities you'll wind up getting. One world's mutant terrorist is another world's freedom fighter. Stick to dealing with supervillains robbing banks. If you try to solve a real world problem with superpowers, the press will crucify you if you make a mistake and the government will start getting twitchy if you succeed. Never get into a romance with someone more powerful than yourself. If the relationship ends badly, you can be in for a world of hurt. wcw43921, Houston GM, Christopher and 2 others 5 Quote Link to comment Share on other sites More sharing options...
Shadow Hawk Posted May 10, 2014 Report Share Posted May 10, 2014 If you are a normal human, never get into a romantic relationship with a superhuman. The best you can hope for is being used as a hostage; at worst you'll be stuffed in a fridge. Christopher, BlueCloud2k2, Kirby and 1 other 4 Quote Link to comment Share on other sites More sharing options...
Clonus Posted May 10, 2014 Author Report Share Posted May 10, 2014 Stick to dealing with supervillains robbing banks. If you try to solve a real world problem with superpowers, the press will crucify you if you make a mistake and the government will start getting twitchy if you succeed. In a supers universe, supervillains robbing banks is a real world problem. Matt the Bruins 1 Quote Link to comment Share on other sites More sharing options...
Lucius Posted May 13, 2014 Report Share Posted May 13, 2014 An aphorism is short and pithy. Leave long monologues to the supervillains. Lucius Alexander The palindromedary thinks I should have said that in fewer words and one sentence. BlueCloud2k2, Pariah and knasser2 2 1 Quote Link to comment Share on other sites More sharing options...
steriaca Posted May 14, 2014 Report Share Posted May 14, 2014 If it can talk and think, it is 'alive', and this trigers Code VS Killing. Exceptions: Demons. If they talk, just don't listen. SteelCold, Kirby, BlueCloud2k2 and 1 other 4 Quote Link to comment Share on other sites More sharing options...
Lucius Posted May 22, 2014 Report Share Posted May 22, 2014 In a supers universe, supervillains robbing banks is a real world problem. "These 'no-nonsense' solutions of yours just don't hold water in a complex world of jet-powered apes and time travel" Superman. Lucius Alexander These aphorisms of yours just don't fly in a complex environment of palindromedaries and indoor heated variable power pools wcw43921, BlueCloud2k2, bubba smith and 2 others 5 Quote Link to comment Share on other sites More sharing options...
bubba smith Posted May 22, 2014 Report Share Posted May 22, 2014 it is better to WATCH a super-hero movie than to LIVE one Christopher 1 Quote Link to comment Share on other sites More sharing options...
BlueCloud2k2 Posted May 23, 2014 Report Share Posted May 23, 2014 You had better be prepared for the long haul, as the villains you capture will break out and go back to doing what they were doing. Quote Link to comment Share on other sites More sharing options...
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