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the dark night(yay! redundancy!): Plot ideas?


SendintheCLOWNs

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Okay, so I'm running a slightly comedic Dark Champions: the animated series game(Hudson City Powers), 5th Edition rules, with a twist:

I give them incentive to play batman-types(normal gadgeteers) beyond the usual normal characteristic maxima: They(The PCs) start out with 270 points and normal characteristic maxima and can buy off normal characteristic maxima with their starting points.

However, I'm trying to think of a foxbat adventure seed or something, and the other problem is that I'm counting on there being a lot of players(around 12).

I wonder...

My dad had this idea of the "villain scouts", a villain training camp run by foxbat, but I thought of the idea of Foxbat running into a foxbat convention that does foxbat---with the PCs in hot pursuit.--and wondering if they lost him would be bad. Any ideas?

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