Shigeru Posted October 29, 2014 Report Share Posted October 29, 2014 Deathwish is a vigilante. He, Darren Wilkes, was recruited into VIPER out of the military but realized they were not who they pretended to be after some training and indoctrination. He was dosed with an experimental super-serum along with his wife and a number of other recruits and their families. Most such guinea pigs died from the serum, but a few survived and escaped the laboratory. Wilkes, using his improved physiology (including a developing regenerative power) and training, has waged war on VIPER and organized crime in general. As a violent vigilante, he is a polarizing figure on the streets. Angel to some, demon to others. He will work with villains if the ends (HIS ends, that is) justify the means...but primarily he works with heroes in order to root out VIPER agents and foil their plans. Deathwish uses a standard array of firearms and military-grade weaponry in combat and has some small degree of hand to hand training. So...all that said...anybody want to build a character just with that? Oh, I'll answer questions if anybody has them I suppose. Stats, movement power, attack and defense powers? First prize in this challenge is...uh...an atta boy/girl. Straight from Shigeru himself. Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted October 29, 2014 Report Share Posted October 29, 2014 Give us the Character Creation Guideline please. 5th or 6th Edition? Base Points: Disadvantages/Complications: Total Points: Who inspired the character? Style/Type of Campaign? Cheers QM Quote Link to comment Share on other sites More sharing options...
Shigeru Posted October 29, 2014 Author Report Share Posted October 29, 2014 5th edition (but I wouldn't balk at 6th either) Standard Superheroic campaign limits (2-10 SPD, 7-13 CV, 6-14 DC, 40-80 AP, 25-80 SKill Points, 11-15 Skill Rolls, 20 def/10 rDef) 200 Base, 150 Max Disads, 50 from one Disad category He's something of a Punisher clone, with the added survivability of regeneration and a supersoldier quality. He is an amalgamation of a couple of characters I'd made in the past ("Revenant", a gun-toting villain who could not be killed but was a lethal problem for criminals, and "Deathwish" a martial artist who behaved in a very daring and suicidally selfless manner) He is meant to be less of a player character and more of an NPC who could act with or against the heroes dependent on their conflicting (or concurrent) goals. Ideally, he is a grey moral element in a silver age comic. And in a standard four color game, he would surely be more of a "redeemable villain" than a "misguided hero". Quote Link to comment Share on other sites More sharing options...
Heroic Halfwit Posted October 30, 2014 Report Share Posted October 30, 2014 Deathwish: 13 STR 3 13 Dex 6 18 Con 8 10 Int 0 10 Ego 0 13 Pre 3 5 OCV 10 4 DCV 5 3 Omcv 0 3 Dmcv 0 4 Spd 20 6 PD 4 4 ED 2 8 REC 4 30 End 2 15 Body 5 40 Stun 10 18 Running 6 4 Swimming 0 4 Leaping 0 Skills: 5 Accurate Sprayfire 5 Rapid Autofire 5 Concentrate Sprayfire 3 Combat Driving 12- 3 Climbing 12- 3 Breakfall 12- 24 +3 Ranged Combat 9 +3 Martial arts 3 Fast Draw 12- 3 Demolitions 11- 3 Interrogation 12- 3 Land Navigation 11- 10 Rapid Attack 3 Stealth 12- 6 Survival (Desert, Mountain, Urban) 11- 3 Tactics 11- 3 Tracking 11- Talents: 3 Absolute Range Sense 3 Absolute Time Sense 3 Lightsleep Martial Arts 4 martial Block 3 Legsweep 4 Martial Escape 4 Martial Strike 1 Weapon Element Blades Powers: 9 Regeneration (1 Body/Day) Can heal Limbs 24 "Instant Healing" +8rpd +8red 7 Super Metabolism: Extended Breathing 1End/Turn; Immunity to all disease; Reduced Sleep 8hrs/week 10 Stilleto: 1d6 HKA Armor Piercing, Penetrating, OAF, Decreased Stun Multiplier, No Knockback 30 Physical Damaged Reduction, Resistant 50% 10 Energy Damage Reduction 25% 47 Vyper Tech P-130 Assault Weapon (all slots OIF slung Rifle) 4f Auto Assault Rifle: 2d6 +1 RKA, Autofire 5 shots OIF, Beam, 4 clips of 32 charges 1f Shotgun Blast: 1d6+1 RKA Area of Effect 12m area, Fixed shape (target hex), +1 Increased STUN multiplier, OIF, 8 Charges, Reduced Penetration, Limited Range, No Knockback 1f Breach Charge, Tunneling 2m through 10pd Material; 6 charges, OIF, no non-combat movement. Complications: Hunted: Campaign City PD: Outstanding Murder warrants. Infrequently As powerful, NCI, Harsh 20 Hunted: Anti Terrorism Taskforce, Infrequently More Powerful with extensive NCi, Harsh 10 Dependence: alcohol Incompetence, -1/hour; Addiction 20 Psych Lim Deathwish 15 Psych Lim Hunting Viper 10 Social Complication, complete lack of empathy, Infrequently Major 20 Social Complication, On the Run, Very Frequent, Major 10 Distinctive Feature: Forked tongue and sybillance. Concealable, Noticed and Recognizable, Detectable by Common Senses 5 1d6 Unluck 5 Negative Reputation Violent Vigilante. I added the instant healing, regeneration, damage reduction as cross species genetic manipulation with a lizard, thence the forked tongue. He's not exactly squishy but he will get hurt regularly. He can pump out a very large burst of damage and has decent amount of skills. I would make him a vehicle, but I can no longer find my rules for such. Maybe dumping some of the more peripheral skills to help pay for it like Land Navigation, Demolitions, Survival, etc. In my version of his story, Darren's wife, Anna, rejected to the cross genetic manipulation growing worse and worse, ultimately being confined to a hospital bed, then a ventilator and Darren alternated between trying to get blotto drunk and watching her die. It was only after her death that he discovered the nefarious plot. This is 6th Edition and probably a little too squishy. However, if push comes to shove, he can muster a 12 DCV against ranged attacks (+3 CSL and Martial Dodge +5). Just from the Punisher vibe I figured he be more of a guy that rolls with the punches rather than having them bounce off. Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted October 31, 2014 Report Share Posted October 31, 2014 Build Me A Character Worthy of Mordor! Deathwish II (WORK IN PROGRESS) Player: Shigeru Val Char Cost 20 STR 10 23 DEX 39 20 CON 20 15 BODY 10 13 INT 3 11 EGO 2 15 PRE 5 10 COM 0 10 PD 6 10 ED 6 5 SPD 17 10 REC 4 40 END 0 40 STUN 5 10" RUN 8 2" SWIM 0 4" LEAP 0 Characteristics Cost: 135 Cost Skill Autofire Skills 5 1) Accurate Sprayfire 5 2) Concentrated Sprayfire 5 3) Rapid Autofire 5 4) Skipover Sprayfire Basic Military Training 3 1) Analyze: Combat 12- 3 2) Breakfall 14- 3 3) Bureaucratics 12- 3 4) Climbing 14- 2 5) KS: Ceremony & Drill 11- 2 6) KS: Nuclear, Biological, & Chemeical Warfare Procedures 11- 2 7) KS: The Military/Mercenary/Terrorist World 11- 2 8) KS: US Army History And Customs 11- 2 9) KS: Weapons Identification 11- 2 10) Navigation (Land) 12- 2 11) PS: Soldier 11- 2 12) PS: US Army Infrantryman 11- 3 13) Parachuting 14- 2 14) Systems Operation (Communications Systems) 12- 1 15) TF: Wheeled Military Vehicles 3 16) Tactics 12- 3 17) WF: Assault Rifles/LMGs, Handguns, Knives, Rifles, Shotguns, Submachine Guns, Thrown Grenades Everyman Skills 0 1) AK: Campaign City (Everyman Skill) 11- 0 2) Acting 8- 0 3) Climbing 8- 0 4) Concealment 8- 0 5) Conversation 8- 0 6) Deduction 8- 0 7) KS (Everyman Skill) 11- 0 8) Language: English (completely fluent; literate) (4 Active Points) 0 9) PS: Primary Job or Hobby (Everyman Skill) 11- 0 10) Paramedics 8- 0 11) Persuasion 8- 0 12) Seduction (Charm) 8- 0 13) Shadowing 8- 0 14) Stealth 8- 0 15) Streetwise 8- 0 16) TF: Everyman Skill, Small Motorized Ground Vehicles 0 17) WF: Clubs, Fist-Loads, Thrown Rocks, Unarmed Combat Gunslinger Tricks 8 1) +1 with All Combat 10 2) +4 with DCV (20 Active Points); Only To Offset DCV Penalties From Sweep And Two Weapons Fighting (-1) 10 3) Defense Maneuver I-IV 3 4) Fast Draw 14- 5 5) Rapid Attack (HTH) 5 6) Rapid Attack (Ranged) 10 7) Two-Weapon Fighting (HTH) 10 8) Two-Weapon Fighting (Ranged) VIPER Agent Package Deals 6 1) +2 with VIPER Blasters 3 2) Breakfall 14- 2 3) KS: The Local Underworld 11- 2 4) KS: The Martial World 11- 1 5) KS: The Superhuman World 8- 2 6) KS: VIPER 11- 2 7) PS: VIPER Agent 11- 3 8) Stealth 14- 3 9) Streetwise 12- 3 10) WF: Small Arms, Blades Zen Riflery 3 1) +1 with Zen Riflery 3 2) Demolitions 12- 2 3) KS: Gun Accessories 11- 2 4) KS: Zen Riflery 11- 2 5) PS: Create Ammunition 11- 2 6) PS: Gunsmith 11- 2 7) TF: Parachuting, Advanced, Parachuting, Basic 3 8) Weaponsmith 12- Skills Cost: 167 Cost Talent 3 Ambidexterity (-2 Off Hand penalty) 6 Combat Luck (3 PD/3 ED) 3 Lightning Reflexes: +2 DEX to act first with All Actions Talents Cost: 12 Total Character Cost: 314 Pts. Disadvantage US Army Package Deals 10 1) Hunted: The Enemy 8- (As Pow; Harshly Punish) 10 2) Hunted: US Army 8- (Mo Pow; NCI; Watching) 15 3) Psychological Limitation: Sense of Duty (Common; Strong) 20 4) Psychological Limitation: Subject to Orders (Very Common; Strong) VIPER Package Deals 5 1) Distinctive Features: VIPER Uniform (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 10 2) Hunted: VIPER 8- (Mo Pow; NCI; Watching) 15 3) Psychological Limitation: Amoral And Greedy (Common; Strong) 20 4) Social Limitation: Subject To Orders (Very Frequently; Major) Vigilante Package Deal 25 1) Enraged: when confronting the peopls against whom he seeks vengeance (Common), go 14-, recover 11- 15 2) Psychological Limitation: Hunting [defined person or group] (Common; Strong) 20 3) Psychological Limitation: Must Protect [persons specifically like the loved ones he lost] (Common; Total) 20 4) Psychological Limitation: Obsessed With Obtaining Vengeance Against [defined person or group] (Common; Total) 10 5) Psychological Limitation: Vengeful (Uncommon; Strong) 15 6) Psychological Limitation: Devoted To Justice (Common; Strong) 20 7) Psychological Limitation: Obsessed With Crimefighting (Very Common; Strong) 20 8) Psychological Limitation: Vigilante Mentality (Very Common; Strong) Disadvantage Points: 250 Base Points: 200 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0 Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted October 31, 2014 Report Share Posted October 31, 2014 VIPER: Coils of the Serpent Operation Human Potential Project New Venom - Supersoldiers Mental Conditioning Physical Conditioning - Low grade mutagenic treatments. (Sometimes to new Superhuman levels.) Quote Link to comment Share on other sites More sharing options...
Shigeru Posted October 31, 2014 Author Report Share Posted October 31, 2014 Very nice. I also used Coils of the Serpent as well as Eye for an Eye when I was making him. HH - I like the extra PD and ED as "instant healing". Never thought of doing it that way, but it definitely helps with the "squishiness" Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted October 31, 2014 Report Share Posted October 31, 2014 Undecided with Martial Arts, I am something of a Perfectionist. Commando Training VIPER Brawling Marine Corps Martial Arts Combat (or something) MCMAC Dirty Infighting More Later, just looking for options. QM Quote Link to comment Share on other sites More sharing options...
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