Christopher R Taylor Posted September 22, 2015 Author Report Share Posted September 22, 2015 And now to shift gears slightly, I'm going to do a batch of Watchers of the Dragon characters, since that one is polling really well too. First on the block is Seeker, who Steve Long turned into the ultimate martial artist. He's... somewhat... more expensive than in the Champions books. This is seeker who's been around a long time and spent a lot of experience. As far as I know this is the last printing of the character, who was disappeared for the new editions. SEEKER Val Char Cost 25 STR 15 29 DEX 38 25 CON 15 13 INT 3 14 EGO 4 20 PRE 10 10 OCV 35 10 DCV 35 5 OMCV 6 5 DMCV 6 18 PD 16 15 ED 13 7 SPD 50 10 REC 6 50 END 6 15 BOD 5 40 STN 10 20m RUN 8 8m SWIM 2 20m LEAP 8 Characteristics Cost: 291 Cost Power 10 Luck 2d6 1 Life Support (Immunity: Venom from Coral Snake) 1 Life Support (Immunity: Venom from Jellyfish) 5 Pain Resistance: Energy Damage Reduction, Resistant, 25% (15 Active Points); Requires A Roll (Characteristic roll; Must be made each Phase/use; -1), Only vs Stun of attacks (-1/2), Must Be Aware of Attack (-1/4) 5 Strong Will: Mental Defense (8 points total) (Base MD) 12 Sense Ch'i: Detect Ch'i use 18-/15- (Unusual Group), Range, Sense 9 Keen Senses: +3 PER with all Sense Groups 3 Hing Kung: Flight 12m (12 Active Points); Only to leave no tracks (-2), Gliding (-1) 14 Dontonjutsu: Tunneling 2m through 3 PD material, Fill In (18 Active Points); Minimum distance 2m (-1/4) 8 Champions Communicator: High Range Radio Perception (Radio Group) (12 Active Points); OIF (-1/2) 2 Champions Communicator: Absolute Time Sense (3 Active Points); OIF (-1/2) 2 Champions Communicator: Wireless Internet Access (3 Active Points); OIF (-1/2) 3 Stances: Multipower, 3-point reserve 1f 1) Cat Stance: Lightning Reflexes (+3 DEX to act first with All Actions) (3 Active Points) 1f 2) Crane Stance: +1 with Block (2 Active Points); Requires A Roll (Skill roll; Must be made each Phase/use; -1) 1f 3) Horse Stance: Knockback Resistance -3m (3 Active Points) Martial Arts Weapons 15 Katana: Killing Attack - Hand-To-Hand 2d6 (3d6+1 w/STR), Range Based On STR (+1/4) (37 Active Points); OAF (-1), No Knockback (-1/4), Real Weapon (-1/4) 27 Bladed Sai: (Total: 45 Active Cost, 27 Real Cost) Hand-To-Hand Attack +3d6 (15 Active Points); OAF (-1), Hand-To-Hand Attack (-1/4), Real Weapon (-1/4) (Real Cost: 11) plus Killing Attack - Hand-To-Hand 1d6 (1 1/2d6 w/STR), Range Based On STR (+1/4), Armor Piercing (+1/4), Penetrating (+1/2) (30 Active Points); OAF (-1), No Knockback (-1/4), Hand-To-Hand Attack (-1/4), Real Weapon (-1/4) (Real Cost: 16) 9 Triple Irons: (Total: 23 Active Cost, 9 Real Cost) Hand-To-Hand Attack +3d6 (15 Active Points); OAF (-1), Hand-To-Hand Attack (-1/4), Real Weapon (-1/4) (Real Cost: 6) plus Stretching 2m (2 Active Points); Only to use weapon (-1), OAF (-1), Hand-To-Hand Attack (-1/4), Real Weapon (-1/4) (Real Cost: 1) plus +2 OCV block and disarm (6 Active Points); OAF (-1), Hand-To-Hand Attack (-1/4), Real Weapon (-1/4) (Real Cost: 2) 7 Shuriken: Killing Attack - Hand-To-Hand 1/2d6 (1d6+1 w/STR), Range Based On STR (+1/4), Autofire (3 shots; +1/4) (17 Active Points); OAF (-1), No Knockback (-1/4), 9 Recoverable Charges (+1/4) Powers Cost: 136 Cost Martial Arts Maneuver 4 Atemi Strike: 1/2 Phase, -1 OCV, +1 DCV, 3 1/2d6 NND 4 Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 4 Choke Hold: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 3 1/2d6 NND 4 Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 50 STR to Disarm 4 Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 4 Escape: 1/2 Phase, +0 OCV, +0 DCV, 55 STR vs. Grabs 3 Joint Lock: 1/2 Phase, +0 OCV, -1 DCV, Grab One Limb, 50 STR to hold on 5 Joint Break: 1/2 Phase, -1 OCV, -2 DCV, Grab One Limb; HKA 4d6 , Disable 5 Kick: 1/2 Phase, -2 OCV, +1 DCV, 12d6 Strike 4 Punch: 1/2 Phase, +0 OCV, +2 DCV, 10d6 Strike 3 Throw: 1/2 Phase, +0 OCV, +1 DCV, 8d6 +v/10, Target Falls 12 +3 HTH Damage Class(es) 4 Weapon Element: Blades, Clubs, Karate Weapons, Three-Section Staff Martial Arts Cost: 60 Cost Skill 3 Acrobatics 15- 4 AK: Australian Outback 13- 3 Breakfall 15- 3 Climbing 15- 20 +2 with All Attacks 16 +2 with HTH Combat 8 Defense Maneuver I-III 3 Language: Japanese (completely fluent) 2 Language: Mandarin Chinese (basic conversation; literate) 2 Language: Nhoda ninja clan codes and symbolism (fluent conversation) 3 Navigation 12- 3 Scholar 1 1) KS: Analyze Style (2 Active Points) 11- 1 2) KS: Jujutsu (2 Active Points) 11- 1 3) KS: Karate (2 Active Points) 11- 1 4) KS: Kung Fu (2 Active Points) 11- 1 5) KS: Ninjutsu (2 Active Points) 11- 3 6) KS: Philosophy (4 Active Points) 13- 3 7) KS: Rhythm & Blues music (4 Active Points) 13- 5 Shadowing 13- 3 Sleight Of Hand 15- 3 Stealth 15- 4 Survival (Desert) 13- 3 Tactics 12- 5 Tracking 13- 1 TF: Champions Vehicles 6 WF: Common Martial Arts Melee Weapons, Common Melee Weapons, Off Hand, Three-Section Staff Skills Cost: 111 Cost Perk 3 Well-Connected 1 1) Favor (2 Active Points) 1 2) Favor (1 Active Points) 1 3) Favor (1 Active Points) 1 4) Favor (1 Active Points) 1 5) Favor (1 Active Points) 2 6) Favor (3 Active Points) 2 7) Favor (3 Active Points) 1 8) Favor (2 Active Points) 1 9) Favor (1 Active Points) 1 10) Favor (1 Active Points) 1 11) Favor (1 Active Points) Perks Cost: 13 Cost Talent 16 Combat Sense 13- 3 Lightsleep Talents Cost: 19 Total Character Cost: 630 Pts. Complication 10 Dependent NPC: Current romantic interest Infrequently (Normal) 20 Enraged: Innocents abused (Common), go 11-, recover 11- 25 Hunted: VIPER Frequently (Mo Pow; NCI; Harshly Punish) 15 Hunted: Red Band of the Nohoda ninja clan Infrequently (Mo Pow; Harshly Punish) 10 Psychological Complication: Irreverent Wisecracker (Common; Moderate) 15 Negative Reputation: Never breaks his word, honorable, Very Frequently 5 Hunted: Green Dragon Infrequently (Less Pow; Harshly Punish) 20 Psychological Complication: Puts innocents before himself (Very Common; Strong) 15 Psychological Complication: Code of Honor, punishes dishonorable foes (Common; Strong) 10 Psychological Complication: Seeks absolute truth, even to own danger (Common; Moderate) 10 Rivalry: Professional (outshine other martial artists; Rival is As Powerful; Rival is a Player Character; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) Complication Points: 155 SeekerWoD.hdc Comic, bubba smith, assault and 1 other 4 Quote Link to comment Share on other sites More sharing options...
bubba smith Posted September 22, 2015 Report Share Posted September 22, 2015 very good Quote Link to comment Share on other sites More sharing options...
Armitage Posted September 23, 2015 Report Share Posted September 23, 2015 First on the block is Seeker, who Steve Long turned into the ultimate martial artist. He's... somewhat... more expensive than in the Champions books. This is seeker who's been around a long time and spent a lot of experience. As far as I know this is the last printing of the character, who was disappeared for the new editions. There was a version in the-edition-that-shall-not-be-named, but he was pretty much a completely different martial artist with the same name. A genetically engineered low-level superhuman created by a secret project tracing back to a WWII-era Nazi-Japan research collaboration. Quote Link to comment Share on other sites More sharing options...
Comic Posted September 23, 2015 Report Share Posted September 23, 2015 oooh, I always thought his costume (or at least his facemask) was unique and interesting. It's unique and interesting enough to be the Anniversary Mask on Champions Online, where it does stand out from the rest of the eye accessory options. Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted September 23, 2015 Author Report Share Posted September 23, 2015 Green Dragon was given an extended dance mix version in Watchers as well but he's since been reprinted a lot with his connections and history with Seeker scrubbed, all I did was his image. Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted September 23, 2015 Author Report Share Posted September 23, 2015 The fiendish Dr Wu, the Dragon Mandarin! He's kind of the Hero Games version of David Lo Pan. Steely Dan did a theme song for him. Well maybe not really. He has a code of honor: will not refuse personal challenges, treats foes honorably, will not go back on his word, will not use technological devices, and reveres ancestors. The Watchers of the Dragon book has many different spells that Dr Wu might cast, but I didn't remake them here. THE DRAGON MANDARIN Val Char Cost 10 STR 0 20 DEX 20 20 CON 10 23 INT 13 20 EGO 10 30 PRE 20 7 OCV 20 7 DCV 20 7 OMCV 12 7 DMCV 12 8 PD 6 In Robes: PD 12; rPD 4 12 ED 10 In Robes: ED 16; rED 4 5 SPD 30 10 REC 6 50 END 6 10 BOD 0 36 STN 8 12m RUN 0 4m SWIM 0 4m LEAP 0 Characteristics Cost: 203 Cost Power 10 Iron Tower of the Mind: Mental Defense (14 points total) (Base MD) 10 Immortality: Life Support (Immunity: All terrestrial diseases; Longevity: Immortal) 10 Mystic Shields: Power Defense (10 points) 8 Fine Cloth Robe: Resistant Protection (4 PD/4 ED) (12 Active Points); OIF (-1/2) 7 Dim Mak strike: Drain BODY 1d6, Invisible Power Effects (Invisible to sight and sound; +1), Delayed Return Rate (points return at the rate of 5 per Week; +2 1/2) (45 Active Points); Damage Over Time, Target's defenses only apply once, Lock out (cannot be applied multiple times) (8 damage increments, damage occurs every 1 Day, -2 1/2), Attacker must make sequence of 3 blows at -3 OCV @ without missing or pause (-2), Cured by Chinese Healing Roll (16+ roll fails) (-1/2), Requires A Roll (15- roll; Must be made each Phase/use; -1/4) 150 Chinese Sorcery: Variable Power Pool (Magic Pool), 100 base + 100 control cost Powers Cost: 195 Cost Martial Arts Maneuver 4 Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 4 Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 30 STR to Disarm 4 Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 3 Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 30 STR for holding on 5 Kick: 1/2 Phase, -2 OCV, +1 DCV, 8d6 Strike 4 Knife Hand: 1/2 Phase, -2 OCV, +0 DCV, HKA 2d6 4 Punch: 1/2 Phase, +0 OCV, +2 DCV, 6d6 Strike 3 Throw: 1/2 Phase, +0 OCV, +1 DCV, 4d6 +v/10, Target Falls 4 Sword Finger: 1/2 Phase, -1 OCV, +1 DCV, 3d6 NND 8 +2 HTH Damage Class(es) 2 Weapon Element: Blades, Empty Hand, Staves Martial Arts Cost: 45 Cost Skill 3 Acrobatics 13- 3 Breakfall 13- 20 +4 Martial Arts 25 +5 Chinese Sorcery 2 Language: English (fluent conversation) 7 Divination 16- 3 Scholar 2 1) KS: Analyze Style (3 Active Points) 14- 2 2) KS: Arcane and Occult Lore (3 Active Points) 14- 2 3) KS: Chinese Alchemy (3 Active Points) 14- 2 4) KS: Chinese Culture and Civilization (3 Active Points) 14- 2 5) KS: Chinese Healing (3 Active Points) 14- 2 6) KS: Chinese History (3 Active Points) 14- 2 7) KS: Chinese Legends and Lore (3 Active Points) 14- 2 8) KS: Chinese Philosophy (3 Active Points) 14- 2 9) KS: Conjuration (3 Active Points) 14- 2 10) KS: Divination (3 Active Points) 14- 2 11) KS: Elementalism (3 Active Points) 14- 2 12) KS: Enchantment (3 Active Points) 14- 2 13) KS: Hsing-I (3 Active Points) 14- 2 14) KS: Kung Fu (3 Active Points) 14- 2 15) KS: Pakua (3 Active Points) 14- 2 16) KS: Sorcery (3 Active Points) 14- 2 17) KS: Tai Ch'i Chu'an (3 Active Points) 14- 2 18) KS: The Death Dragon (3 Active Points) 14- 2 19) KS: The Martial Arts world (3 Active Points) 14- 3 Stealth 13- 3 Tactics 14- 4 WF: Common Martial Arts Melee Weapons, Common Melee Weapons Skills Cost: 111 Cost Talent 20 Danger Sense (self only, out of combat) 14- Talents Cost: 20 Total Character Cost: 574 Pts. Complication 0 Dependence: Must perform ancestor worship ceremonies 3d6 drain to magic powers (Very Common; 1 Day) 15 Distinctive Features: Ancient chinese sorcerer (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 20 Enraged: Insulted or taunted (Uncommon), go 14-, recover 11- 15 Hunted: Death Dragon Infrequently (Mo Pow; Harshly Punish) 15 Negative Reputation: Evil chinese sorcerer and warlord, Very Frequently (Extreme; Known Only To A Small Group) 20 Psychological Complication: Cannot tolerate challenges to his power (Common; Total) 15 Psychological Complication: Hatred of technology (Common; Strong) 15 Psychological Complication: Code of Honor (Common; Strong) 5 Psychological Complication: Vegetarian (Uncommon; Moderate) Complication Points: 120 The Dragon Mandarin.hdc rjd59, SteelCold and Acroyear II 3 Quote Link to comment Share on other sites More sharing options...
steriaca Posted September 24, 2015 Report Share Posted September 24, 2015 I think Seeker's sais should be writen up as a multipower myself. Slot 1: +OCV, only to block. Slot 2: + Hand-to-hand Attack (side of the sai). Slot 3: Hand-to-hand Killing Attack, Ranged, Armorpiercing (point of sai). Then, use 5 points to give him another sai. Quote Link to comment Share on other sites More sharing options...
steriaca Posted September 24, 2015 Report Share Posted September 24, 2015 Just though of a Slot 4 of the sai multipower: +STR, only to disarm opponent of weapon. Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted September 24, 2015 Author Report Share Posted September 24, 2015 Today you get four for the price of one. The Four Sons of the Dragon are basically Wu's hit crew, the lieutenants you have to fight through to get to him. There's only an image for one. These guys are kind of like Lo Pan's storms in Big Trouble in Little China. Each of the Brothers has a few similar or shared abilities, such as being much more accurate when fighting nearby another, and a magical weapon and clothing. I'm only going to post Iron Whirlwind - the guy with the image - here in the forum, the other 3 are attached with him as hero designer files. IRON WHIRLWIND Val Char Cost 20 STR 10 26 DEX 32 20 CON 10 13 INT 3 11 EGO 1 18 PRE 8 8 OCV 25 8 OCV 25 4 OMCV 3 4 DMCV 3 8 PD 6 With Enchanted Clothes: PD 14; rPD 6 8 ED 6 With Enchanted Clothes: ED 14; rED 6 5 SPD 30 8 REC 4 40 END 4 13 BOD 3 36 STN 8 18m RUN 6 4m SWIM 0 20m LEAP 8 Characteristics Cost: 205 Cost Power 10 Fortune: Luck 2d6 10 Detect Sense Ch'i use 12-/14- (Unusual Group), Range, Sense 2 Keen Eyes: +2 PER with Normal Sight 25 Array: Aid OCV and DCV 3d6, Reduced Endurance (0 END; +1/2), Invisible Power Effects (Invisible to sight and sound; +1/2), Expanded Effect (x2 Characteristics or Powers simultaneously) (+1/2), Delayed Return Rate (points return at the rate of 5 per Minute; +1) (63 Active Points); Only to Aid Self (-1), 1d6 per brother within 10m (-1/2) 12 Enchanted Clothing: Resistant Protection (6 PD/6 ED) (18 Active Points); OIF (-1/2) 20 Enchanted Swords: Killing Attack - Hand-To-Hand 1d6 (1 1/2d6 w/STR), Armor Piercing (+1/4), Reduced Endurance (0 END; +1/2), Penetrating (+1/2) (34 Active Points); OAF (-1), No Knockback (-1/4) [Notes: (x2 number of items)] Powers Cost: 79 Cost Martial Arts Maneuver 4 Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 4 Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 40 STR to Disarm 4 Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 3 Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 40 STR for holding on 5 Kick: 1/2 Phase, -2 OCV, +1 DCV, 10d6 Strike 4 Knife Hand: 1/2 Phase, -2 OCV, +0 DCV, HKA 2 1/2d6 4 Nerve Strike: 1/2 Phase, -1 OCV, +1 DCV, 3d6 NND 4 Punch: 1/2 Phase, +0 OCV, +2 DCV, 8d6 Strike 3 Throw: 1/2 Phase, +0 OCV, +1 DCV, 6d6 +v/10, Target Falls 8 +2 HTH Damage Class(es) 1 Weapon Element: Blades, Empty Hand Martial Arts Cost: 44 Cost Skill 3 Acrobatics 14- 3 Breakfall 14- 3 Climbing 14- 12 +4 with Enchanted Swords 3 Contortionist 14- 5 Defense Maneuver I-II 3 Fast Draw 14- 3 Interrogation 13- 2 KS: Kung Fu 11- 2 Language: English (fluent conversation) 3 Stealth 14- 7 WF: Common Martial Arts Melee Weapons, Common Melee Weapons, Common Missile Weapons, Off Hand Skills Cost: 49 Cost Talent 3 Ambidexterity (no Off Hand penalty) Talents Cost: 3 Total Character Cost: 380 Pts. Complication 15 Hunted: Hero Team Infrequently (Mo Pow; Harshly Punish) 10 Negative Reputation: Martial arts assassin, member of four brothers, Frequently (Extreme; Known Only To A Small Group) 20 Psychological Complication: Completely loyal to Dr Wu (Common; Total) 20 Psychological Complication: Casual Killer (Common; Total) 5 Rivalry: Professional (Copper Spear for group leadership; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) 10 Vulnerability: 2 x Effect Magical adjustment attacks (Uncommon) Complication Points: 80 Copper Spear.hdc Iron Whirlwind.hdc Golden Axe.hdc Silver Hand.hdc Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted September 25, 2015 Author Report Share Posted September 25, 2015 Shugoshin, a martial arts vigilante in Watchers of the Dragon. SHUGOSHIN Val Char Cost 15 STR 5 24 DEX 28 18 CON 8 13 INT 3 10 EGO 0 18 PRE 8 8 OCV 25 8 DCV 25 3 OMCV 0 3 DMCV 0 10 PD 8 8 ED 6 5 SPD 30 7 REC 3 40 END 4 10 BOD 0 30 STN 5 18m RUN 6 4m SWIM 0 16m LEAP 6 Characteristics Cost: 170 Cost Power 14 Swords: Killing Attack - Hand-To-Hand 1d6 (1 1/2d6 w/STR), Affects Desolidified Only if both swords used at the same time (+1/4) (19 Active Points); OAF (-1) [Notes: (x2 number of items)] 14 Spirit Light: Blast 8d6 (40 Active Points); OAF (-1), Increased Endurance Cost (x2 END; -1/2), Only if both swords used at same time (-1/4) 6 Keen Senses: +2 PER with all Sense Groups Powers Cost: 34 Cost Martial Arts Maneuver 4 Atemi Strike: 1/2 Phase, -1 OCV, +1 DCV, 3 1/2d6 NND 4 Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 4 Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 40 STR to Disarm 4 Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 5 Kick: 1/2 Phase, -2 OCV, +1 DCV, 10d6 Strike 4 Punch: 1/2 Phase, +0 OCV, +2 DCV, 8d6 Strike 3 Throw: 1/2 Phase, +0 OCV, +1 DCV, 6d6 +v/10, Target Falls 12 +3 HTH Damage Class(es) 2 Weapon Element: Blades, Empty Hand, Staves Martial Arts Cost: 42 Cost Skill 3 Acrobatics 14- 3 Breakfall 14- 2 CK: Tokyo 11- 2 CK: Osaka 11- 2 CK: Los Angeles 11- 9 +3 with martial arts 6 +2 with swords 6 +2 OCV with block and deflection 3 Contortionist 14- 3 Language: English (completely fluent) 2 KS: Martial Arts world 11- 2 KS: Kung Fu 11- 2 KS: Yakuza 11- 3 Shadowing 12- 3 Stealth 14- 3 Streetwise 13- 5 WF: Common Martial Arts Melee Weapons, Common Melee Weapons, Off Hand Skills Cost: 59 Cost Talent 3 Resistance (+3 to roll) 3 Simulate Death Talents Cost: 6 Total Character Cost: 311 Pts. Complication 15 Dependent NPC: Suzy Ishamura (girlfriend) Infrequently (Normal; Unaware of character's adventuring career/Secret ID) 5 Distinctive Features: Huge dragon tattoo on chest (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 15 Hunted: VIPER Infrequently (Mo Pow; Harshly Punish) 20 Hunted: Yakuza Infrequently (Mo Pow; NCI; Harshly Punish) 10 Negative Reputation: Vigilante, Frequently 20 Psychological Complication: Must protect innocents (Common; Total) 15 Psychological Complication: Code of vengeance (insults and harm to friends, family, those under his protection) (Common; Strong) 10 Psychological Complication: Hates racists and racism (Common; Moderate) 15 Social Complication: Secret Identity (Frequently; Major) Complication Points: 125 Shugoshin.hdc Quote Link to comment Share on other sites More sharing options...
steriaca Posted September 26, 2015 Report Share Posted September 26, 2015 Shugoshi was in one of the 5ed books (cannot remember which one) (may of been 6ed). I think he was one of Mr. Long's player characters. Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted September 26, 2015 Author Report Share Posted September 26, 2015 Its hard for me to keep track of these guys Steve Long, please let me know if I need to take down any of these rebuilds, I'm trying to keep them to previous editions only. Quote Link to comment Share on other sites More sharing options...
steriaca Posted September 26, 2015 Report Share Posted September 26, 2015 Wow! I was only one letter off on Shugoshin's name (Shugoshi, which is close, but what character wants to be called Shugo four, or Shugo death? Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted September 26, 2015 Author Report Share Posted September 26, 2015 Storn Cook's art in these illustrations is brilliant, moody stuff that fits the book well but does not lend its self well to color in most cases. They were drawn as black and white illustrations and stand alone without needing the color. Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted September 26, 2015 Author Report Share Posted September 26, 2015 Last conversion for Watchers this batch, with the brother/sister team of Iron and Gold. IRON Val Char Cost 23 STR 13 22 DEX 24 20 CON 10 13 INT 3 15 EGO 5 15 PRE 5 7 OCV 20 7 DCV 20 5 OMCV 6 5 DMCV 6 8 PD 6 With Armor: PD 18; 10rPD 8 ED 6 With Armor: ED 18; 10rED 5 SPD 30 10 REC 6 40 END 4 12 BOD 2 36 STN 8 12m RUN 0 4m SWIM 0 26m LEAP 11 Characteristics Cost: 185 Cost Power 20 Suit of Armor: Resistant Protection (10 PD/10 ED) (30 Active Points); OIF (-1/2) 25 Array: Aid OCV and DCV 3d6, Reduced Endurance (0 END; +1/2), Invisible Power Effects (Invisible to sight and sound; +1/2), Expanded Effect (x2 Characteristics or Powers simultaneously) (+1/2), Delayed Return Rate (points return at the rate of 5 per Minute; +1) (63 Active Points); Only to Aid Self (-1), Only when within 10m of sister (-1/2) 30 Sword of Iron and Blood: Multipower, 60-point reserve, (60 Active Points); all slots OAF (-1) 2f 1) Swordblade: Killing Attack - Hand-To-Hand 1 1/2d6 (2 1/2d6 w/STR), +1 Increased STUN Multiplier (+1/4), Reduced Endurance (0 END; +1/2) (44 Active Points); OAF (-1), No Knockback (-1/4) 1f 2) Martial Spirit: Aid Presence 5d6 (30 Active Points); Only to Aid Self (-1), OAF (-1) 3f 3) Enchanted Pommel: Hand-To-Hand Attack +6d6, Reduced Endurance (0 END; +1/2), Double Knockback (+1/2) (60 Active Points); OAF (-1), Hand-To-Hand Attack (-1/4) 2f 4) Telekinesis (25 STR), Reduced Endurance (1/2 END; +1/4) (49 Active Points); OAF (-1), Affects Whole Object (-1/4) Powers Cost: 83 Cost Martial Arts Maneuver 8 +2 HTH Damage Classes 1 Weapon Element: Blades, Empty Hand 4 The Conundrum of Fate: var Phase, -1 OCV, -2 DCV, 48 STR to Escape; Grab Two Limbs 3 Hammering Fist of Sun Seng: 1/2 Phase, +0 OCV, +2 DCV, Strike 3 The Perpelexing Lock of Liang Yu: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 43 STR for holding on 4 The Placid Stream of Kun Lieh: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 3 Reaping Technique: 1/2 Phase, +2 OCV, +1 DCV, 6 1/2d6 Strike; You Fall, Target Falls 4 Shih Te's Merciful Hand: 1/2 Phase, -1 OCV, +1 DCV, 3d6 NND 5 The Stone-Smashing: 1/2 Phase, -2 OCV, +1 DCV, 10 1/2d6 Strike Martial Arts Cost: 35 Cost Skill 6 +2 DCV when coordinating with sister 6 +2 Sword of Iron and Blood Multipower 3 Acrobatics 13- 3 Breakfall 13- 3 Concealment 12- 3 Interrogation 12- 2 KS: Drugs and Drug Smuggling 11- 2 KS: Kung Fu 11- 2 KS: Interrogation Techniques 11- 2 Language: English (fluent conversation) 3 Paramedics 12- 2 PS: Drug Smuggler 11- 2 Science Skill: Chemistry 11- 3 Stealth 13- Skills Cost: 42 Cost Perk 9 Contact: Illegal Drug Ring (Contact has useful Skills or resources), Organization Contact (x3) (9 Active Points) 11- 2 Fringe Benefit: Leading Member of the Red Banner 3 Money: Well Off Perks Cost: 14 Total Character Cost: 359 Pts. Complication 5 Distinctive Features: Red banner tattoes on arms (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 15 Enraged: If sister is badly hurt (Uncommon), go 11-, recover 11- 15 Hunted: The Police Infrequently (As Pow; NCI; Harshly Punish) 20 Hunted: Chinese Government Infrequently (Mo Pow; NCI; Harshly Punish) 20 Psychological Complication: Cruel and Sadistic (Very Common; Strong) 20 Psychological Complication: Completely Loyal to the Cult of the Red Banner (Very Common; Strong) 15 Social Complication: Secret Identity (Frequently; Major) Complication Points: 110 GOLD Val Char Cost 15 STR 5 25 DEX 30 18 CON 8 18 INT 8 12 EGO 2 15 PRE 5 8 OCV 25 8 DCV 25 4 OMCV 3 4 DMCV 3 8 PD 6 With Armor: PD 10; rPD 10 8 ED 6 With Armor: ED 10; rED 10 5 SPD 30 8 REC 4 35 END 3 10 BOD 0 30 STN 5 12m RUN 0 4m SWIM 0 22m LEAP 9 Characteristics Cost: 177 Cost Power 20 Suit of Armor: Resistant Protection (10 PD/10 ED) (30 Active Points); OIF (-1/2) 25 Array: Aid OCV and DCV 3d6, Reduced Endurance (0 END; +1/2), Invisible Power Effects (Invisible to sight and sound; +1/2), Expanded Effect (x2 Characteristics or Powers simultaneously) (+1/2), Delayed Return Rate (points return at the rate of 5 per Minute; +1) (63 Active Points); Only to Aid Self (-1), Only when within 10m of sister (-1/2) 30 Sword of Gold and Blood: Multipower, 60-point reserve, (60 Active Points); all slots OAF (-1) 2f 1) Swordblade: Killing Attack - Hand-To-Hand 1 1/2d6 (2d6+1 w/STR), +1 Increased STUN Multiplier (+1/4), Reduced Endurance (0 END; +1/2) (44 Active Points); OAF (-1), No Knockback (-1/4) 1f 2) Martial Spirit: Aid Presence 5d6 (30 Active Points); Only to Aid Self (-1), OAF (-1) 3f 3) Enchanted Pommel: Hand-To-Hand Attack +6d6, Reduced Endurance (0 END; +1/2), Double Knockback (+1/2) (60 Active Points); OAF (-1), Hand-To-Hand Attack (-1/4) 2f 4) The Light of Gold: Sight Group Flash 4d6, Area Of Effect Nonselective (14m Cone; +1/4), Reduced Endurance (0 END; +1/2) (35 Active Points); OAF (-1) Powers Cost: 83 Cost Martial Arts Maneuver 8 +2 HTH Damage Classes 1 Weapon Element: Blades, Empty Hand 4 The Conundrum of Fate: var Phase, -1 OCV, -2 DCV, 40 STR to Escape; Grab Two Limbs 3 Hammering Fist of Sun Seng: 1/2 Phase, +0 OCV, +2 DCV, Strike 3 The Perpelexing Lock of Liang Yu: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 35 STR for holding on 4 The Placid Stream of Kun Lieh: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 3 Reaping Technique: 1/2 Phase, +2 OCV, +1 DCV, 5d6 Strike; You Fall, Target Falls 4 Shih Te's Merciful Hand: 1/2 Phase, -1 OCV, +1 DCV, 3d6 NND 5 The Stone-Smashing: 1/2 Phase, -2 OCV, +1 DCV, 9d6 Strike Martial Arts Cost: 35 Cost Skill 3 Acrobatics 14- 3 Breakfall 14- 3 Charm 12- 6 +2 OCV when coordinating with brother 6 +2 Sword of Gold and Blood Multipower 2 KS: Kung Fu 11- 2 KS: Fashion 11- 2 KS: Art 11- 2 Language: English (fluent conversation) 3 Lockpicking 14- 3 Security Systems 13- 3 Stealth 14- Skills Cost: 38 Cost Perk 2 Fringe Benefit: Leading Member of the Cult of the Red Banner 3 Money: Well Off Perks Cost: 5 Total Character Cost: 338 Pts. Complication 5 Distinctive Features: Red banner tattoos on arms (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 15 Enraged: If brother is badly hurt (Uncommon), go 11-, recover 11- 15 Hunted: The Police Infrequently (As Pow; NCI; Harshly Punish) 20 Hunted: Chinese Government Infrequently (Mo Pow; NCI; Harshly Punish) 20 Psychological Complication: Code of vengeance against any insult or injury to self, family, or friends (Common; Total) 20 Psychological Complication: Completely Loyal to the Cult of the Red Banner (Very Common; Strong) 15 Social Complication: Secret Identity (Frequently; Major) Complication Points: 110 Iron.hdc Gold.hdc SteelCold 1 Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted September 27, 2015 Author Report Share Posted September 27, 2015 Next week: back to Champions Presents I, with the Inuit frost adventure NPCs. I noticed something interesting: people were talking about the artist in European Enemies (Fred Gorham) and he did some of the illustrations for Champions Presents too. In my opinion its better work than many of the EE images he did. I will keep alternating between Watchers of the Dragon and CP, until those are both done. The next batch of Watchers characters are the most interesting in the book for me. Quote Link to comment Share on other sites More sharing options...
steriaca Posted September 27, 2015 Report Share Posted September 27, 2015 Did some "search-fu" for Shugoshin. Turns out he was in Champions Universe (I don't remember if it is 5th or 6th... maybe both?), and he was originally an unnamed Storm Cook sketch for Ultimate Martial Artist who was to good to NOT be fleshed out. Yes, Mr. Long did run him as a PC, but unlike The Harebringer of Justice from Dark Champions, he is not defined by that character. Christopher R Taylor 1 Quote Link to comment Share on other sites More sharing options...
steriaca Posted September 27, 2015 Report Share Posted September 27, 2015 (In other words, when you think of Steve Long, the HoJ is the first thing which comes to mind, much like Marksman is the first to come to mind when we speak of Bruce Harlik, followed closely by Foxbat.) Quote Link to comment Share on other sites More sharing options...
steriaca Posted September 27, 2015 Report Share Posted September 27, 2015 (When you think of my, my hope is you think of Jet Justice, Dabilon the Space Devil, Jon "Sunburn" Roberts, Paradox Timely of the TED, or even Mister Wicked. Chances are, you think of my buchering of the english spelling system instead. But I disgress.) Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted September 28, 2015 Author Report Share Posted September 28, 2015 Adventure 2 in Champions Presents is an Inuit mythology story, involving spirits and Inuit mythology. Their main protector is Ice Shadow. Also included is a sort of spirit guide that accompanies her, an ancient Inuit shaman Torngak ICE SHADOW Val Char Cost 8 STR -2 20 DEX 20 18 CON 8 18 INT 8 20 EGO 10 15 PRE 5 7 OCV 20 7 DCV 20 7 OMCV 20 7 DMCV 20 8 PD 6 9 ED 7 4 SPD 20 6 REC 2 35 END 3 11 BOD 1 24 STN 2 12m RUN 0 4m SWIM 0 3m LEAP 0 Characteristics Cost: 154 Cost Power 30 Blast 9d6 (45 Active Points); IIF (Amulet; -1/4), No Knockback (-1/4) 16 Protected Soul: Power Defense (20 points) (20 Active Points); Only In Alternate Identity (-1/4) 7 Flight 16m (16 Active Points); Gliding (-1), Only In Alternate Identity (-1/4) 20 Detect Magic 12- (Unusual Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Range, Sense (25 Active Points); IIF (Amulet; -1/4) 4 Infrared Perception (Sight Group) (5 Active Points); Only In Alternate Identity (-1/4) 4 Mental Awareness (5 Active Points); Only In Alternate Identity (-1/4) 3 Instant Change: Cosmetic Transform 1d6, Trigger (Activating the Trigger requires a Zero Phase Action, Trigger resets automatically, immediately after it activates; +3/4) (5 Active Points); Limited Target Clothes worn by character (-1/2) 20 Psychic Link: Mind Link , To Angakok only, No LOS Needed, Unlimited range in this dimension Powers Cost: 104 Cost Skill 2 KS: Arctic Conditions 11- 5 +2 OCV with block and deflection (6 Active Points); Only In Alternate Identity (-1/4) 3 KS: Inuit Culture 13- 1 Language: Inuit Dialects (basic conversation) 4 Science Skill: Cultural Anrthopology 14- 3 Stealth 13- 3 Survival 13- 3 TF: Common Motorized Ground Vehicles, Tracked Military Vehicles Skills Cost: 24 Cost Perk 79 Follower (The Angakok) Perks Cost: 79 Total Character Cost: 361 Pts. Complication 5 Distinctive Features: Very detectably magical amulet (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 10 Enraged: Fighting supernatural evil (Uncommon), go 11-, recover 14- 10 Hunted: Hostile innua Infrequently (As Pow; Harshly Punish) 15 Psychological Complication: Hatred of supernatural evil (Common; Strong) 15 Psychological Complication: Strong dislike of killing (Common; Strong) 15 Social Complication: Secret Identity (Frequently; Major) 5 Susceptibility: Adjustment powers that reuduce or eliminate magic 1d6 damage Instant (Uncommon) 5 Unluck: 1d6 30 Vulnerability: 2 x STUN Fire attacks (Very Common) 5 Vulnerability: 1 1/2 x Effect Mind Scan (Uncommon) Complication Points: 115 Ice Shadow.hdc Angakok.hdc rjd59 and SteelCold 2 Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted September 29, 2015 Author Report Share Posted September 29, 2015 Frostbite, the avatar of a horrendous evil spirit called Keelut. FROSTBITE Val Char Cost 40 STR 30 20 DEX 20 35 CON 25 8 INT -2 14 EGO 4 35 PRE 25 7 OCV 20 7 DCV 20 5 OMCV 6 5 DMCV 6 20 PD 2 Resistant PD: 16 10 ED 8 Resistant ED: 10 5 SPD 30 5 REC 1 20 END 0 23 BOD 13 50 STN 15 12m RUN 0 4m SWIM 0 6m LEAP 1 Characteristics Cost: 209 Cost Power 43 Frost Bite: Major Transform 7d6 (Humans into frost zombies, Fire causing at least 1 body damage to victim), Reduced Endurance (1/2 END; +1/4) (87 Active Points); All Or Nothing (-1/2), No Range (-1/2) 18 Frost Gaze: Mind Control 6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Eye Contact Required (-1/2), Linked (Forst Bite; -1/2), No Range (-1/2) 37 Frost Aura: Drain Strength 3d6, Persistent (+1/4), Area Of Effect (2m Surface; Damage Shield; +1/4), Constant (+1/2), Reduced Endurance (0 END; +1/2) (75 Active Points); Always On (-1/2), No Range (-1/2) 4 Huge: Stretching 4m 24 Tough: Resistant Protection (16 PD) 5 Tough: Resistant (+1/2) (5 Active Points) applied to ED 60 Tough: Physical Damage Reduction, Resistant, 75% 40 Tough: Energy Damage Reduction, Resistant, 75% (60 Active Points); Not vs fire (-1/2) 5 Supernatural: Sight Group Flash Defense (5 points) 5 Supernatural: Hearing Group Flash Defense (5 points) 10 Strong Will: Mental Defense (13 points total) (Base MD) 10 Supernatural: Power Defense (10 points) 22 Supernatural: Life Support (Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Low Pressure/Vacuum; Self-Contained Breathing) 16 Huge, four legs: Knockback Resistance -16m 4 Shift between Spirit and Physical World: Extra-Dimensional Movement (Single Dimension) (20 Active Points); 1 Charge (-2), Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2) 36 Dig: Tunneling 10m through 8 PD material, Fill In 10 Keen Noses: Discriminatory with Smell/Taste Group 5 Heat Sight: Infrared Perception (Sight Group) 3 Dog Ears: Ultrasonic Perception (Hearing Group) Powers Cost: 357 Cost Perk 2 Contact: Sedna (Contact has useful Skills or resources) 8- 5 Fringe Benefit: high status demonic being Perks Cost: 7 Total Character Cost: 573 Pts. Complication 20 Dependence: having currently active frost zombines in same dimension Takes 3d6 Damage (Common; 1 Hour) 25 Distinctive Features: Gigantic monster (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses) 25 Enraged: Berserk Attacked with fire (Uncommon), go 11-, recover 11- 10 Enraged: Taunted (Uncommon), go 8-, recover 11- 20 Hunted: nearby sorcerers whenever it manifests Very Frequently (As Pow; Harshly Punish) 15 Physical Complication: Huge (Frequently; Slightly Impairing) 10 Physical Complication: Limited fine manipulation (Infrequently; Slightly Impairing) 15 Psychological Complication: Unsubtle, uses raw power on all problems (Common; Strong) 5 Rivalry: Professional (Aipaloovik; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) 5 Unluck: 1d6 15 Vulnerability: 1 1/2 x STUN Fire and heat attacks (Very Common) 10 Vulnerability: 2 x Effect Mind Scan (Uncommon) Complication Points: 175 Frostbite.hdc pinecone 1 Quote Link to comment Share on other sites More sharing options...
pinecone Posted September 29, 2015 Report Share Posted September 29, 2015 One of my favorite adventures, and monsters. Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted September 30, 2015 Author Report Share Posted September 30, 2015 And now, the big baddie of the campaign, the demi-god ocean spirit Sedna. She's very, very dangerous, much more so than anything else I've posted here so far. Sedna is definitely designed to take on a crowd of PC superheroes. SEDNA Val Char Cost 35 STR 25 18 DEX 16 30 CON 20 15 INT 5 20 EGO 10 30 PRE 20 6 OCV 15 4 DCV 5 7 OMCV 12 7 DMCV 12 20 PD 18 Resistant PD 20 10 ED 8 Resistant ED 10 7 SPD 50 9 REC 5 100 END 16 23 BOD 13 86 STN 33 14m RUN 2 4m SWIM 0 6m LEAP 1 Characteristics Cost: 286 Cost Power 45 Command Sea Creatures: Mind Control 8d6, Telepathic (+1/4), Transdimensional (Single Dimension (earth); +1/2), Reduced Endurance (0 END; +1/2) (90 Active Points); Only sea creatures (-1) 2 Reach: Stretching 2m 8 Giant: Knockback Resistance -8m 10 Damage Resistance: Resistant (+1/2) (10 Active Points) applied to PD 5 Damage Resistance: Resistant (+1/2) (5 Active Points) applied to ED 30 Tough: Physical Damage Reduction, Resistant, 50% 30 Tough: Energy Damage Reduction, Resistant, 50% 32 Fast Healing: Regeneration (2 BODY per Turn) 19 Iron Will: Mental Defense (23 points total) (Base MD) 8 Supernatural: Power Defense (8 points) 24 Life Support (Breathe Water; Eating: Character does not eat; Immunity: All terrestrial diseases; Longevity: Immortal; Safe in High Pressure; Safe in Low Pressure/Vacuum; Sleeping: Character does not sleep) 97 Sea Awareness: Clairsentience (Sight, Mental And Hearing Groups), x16,384 Range (14,745,600m), Earth and Spirit Realm, Reduced Endurance (0 END; +1/2) (195 Active Points); Only underwater (-1) 25 Sea Speech: Mind Link , Any sea creature, Number of Minds (x2), Unlimited range in this dimension and can reach into other dimensions 10 Keen Nose: Discriminatory with Smell/Taste Group 5 Heat Sight: Infrared Perception (Sight Group) 17 Detect Magic: Detect Magic 12- (Unusual Group), Discriminatory, Range, Sense 275 Magical Power: Variable Power Pool, 220 base + 220 control cost, (330 Active Points); all slots Only for magic-changing or sea-related powers (-1/2), Easily negated by other major Inua (-1/2) 1) Tidal Wave: Blast 12d6, Reduced Endurance (0 END; +1/2), Area Of Effect (48m Cone; +1) (150 Active Points); Extra Time (Full Phase, -1/2), Only for magic-changing or sea-related powers (-1/2), Easily negated by other major Inua (-1/2), Concentration (1/2 DCV; -1/4) Real Cost: 54 2) Whirlpool Shield: Blast 5d6, Reduced Endurance (1/2 END; +1/4), Double Knockback (+1/2), Area Of Effect (4m Surface; +1/2), Constant (+1/2) (69 Active Points); No Range (-1/2), Only for magic-changing or sea-related powers (-1/2), Easily negated by other major Inua (-1/2) Real Cost: 28 3) Spell Dampening: Suppress All Magical Powers 7d6, Reduced Endurance (0 END; +1/2) (105 Active Points); Extra Time (Full Phase, -1/2), Costs Endurance to Maintain (-1/2), Only for magic-changing or sea-related powers (-1/2), Easily negated by other major Inua (-1/2) Real Cost: 35 4) Water Wall: Barrier 6 PD/6 ED, 10 BODY (up to 16m long, 4m tall, and 1/2m thick) (49 Active Points); Increased Endurance Cost (x3 END; -1), Costs Endurance (to maintain; -1/2), Only for magic-changing or sea-related powers (-1/2), Easily negated by other major Inua (-1/2) Real Cost: 14 Powers Cost: 642 Cost Skill 10 AK: Arctic Oceans 19- 25 +5 Power Pool powers 3 Concealment 12- 7 KS: Sea Creatures 16- 3 Linguist 2 1) Language: Danish (completely fluent) (3 Active Points) 1 2) Language: English (fluent conversation) (2 Active Points) 1 3) Language: French (fluent conversation) (2 Active Points) 0 4) Language: Inuit Languages (imitate dialects) (5 Active Points) 3 Navigation 12- 3 Survival 12- Skills Cost: 58 Cost Perk 5 Fringe Benefit: Regarded as a goddess Perks Cost: 5 Total Character Cost: 991 Pts. Complication 20 Distinctive Features: Gigantic hideous disfigured woman (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 15 Enraged: Mocked (Uncommon), go 11-, recover 11- 15 Physical Complication: No Fingers (Frequently; Slightly Impairing) 5 Physical Complication: Blind in one eye, poor depth perception (Infrequently; Barely Impairing) 15 Physical Complication: Giant (Frequently; Slightly Impairing) 15 Psychological Complication: Hatred of Humanity (Common; Strong) 15 Psychological Complication: Proteective of the Seas (Common; Strong) 10 Unluck: 2d6 20 Watched: Other major Innua Frequently (As Pow; NCI; Harshly Punish) Complication Points: 130 Sedna.hdc Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted October 1, 2015 Author Report Share Posted October 1, 2015 The Path Spirit, a guardian of the spirit paths in Inuit mythology. It has a very curious, unique method of attacking: it dances and gambols about, acting strange and silly until someone laughs. If anyone laughs, it attacks them. If not, then it can do nothing. This is the first of several very short form builds in the book that I have to guess at some of the costs and structures in. THE PATH SPIRIT Val Char Cost 60 STR 50 24 DEX 28 28 CON 18 5 INT -5 10 EGO 0 20 PRE 10 8 OCV 25 8 DCV 25 3 OMCV 0 3 DMCV 0 18 PD 4 Resistant PD 12 18 ED 4 Resistant ED 12 6 SPD 40 12 REC 8 55 END 7 15 BOD 5 44 STN 12 12m RUN 0 4m SWIM 0 24m LEAP 10 Characteristics Cost: 241 Cost Power 15 Tireless: Reduced Endurance (1/2 END; +1/4) (15 Active Points) applied to STR 25 Claws: Killing Attack - Hand-To-Hand 1 1/2d6 (5 1/2d6 w/STR), Reduced Endurance (1/2 END; +1/4) (31 Active Points); Reduced Penetration (-1/4) 37 Psychological Manipulation: Mind Control 10d6, Reduced Endurance (0 END; +1/2), Area Of Effect (10m Radius; +3/4) (112 Active Points); Only to produce laughter (-1), Gestures (Requires both hands; Must caper and dance; -1/2), No Range (-1/2) 36 Damage Resistance: Resistant Protection (12 PD/12 ED) 8 Supernatural: Power Defense (8 points) 10 Supernatural: Mental Defense (12 points total) (Base MD) 5 Sense Life: Infrared Perception (Sight Group) Powers Cost: 136 Cost Skill 10 +5 OMCV with Psychological Control Skills Cost: 10 Cost Perk 3 Freaky Looking: +1/+1d6 Striking Apperance (vs all characters) Skills Cost: 10 Total Character Cost: 390 Pts. Complication 20 Distinctive Features: Distorted an bizarre looking (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 30 Enraged: In Combat (Common), go 14-, recover 8- 20 Physical Complication: Compelled to protect the path (Frequently; Greatly Impairing) 20 Psychological Complication: Only attacks targets it made laugh (Common; Total) 20 Susceptibility: Paralyzed or prevented from dance 2d6 damage per Phase (Uncommon) Complication Points: 110 The Path Spirit.hdc Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted October 2, 2015 Author Report Share Posted October 2, 2015 The Guard Dog, Sedna's protector and pet. No image because... its just a big dog. Imagine a fierce husky 20 feet long. THE GUARD DOG Val Char Cost 30 STR 20 20 DEX 20 30 CON 20 5 INT -5 18 EGO 8 25 PRE 15 7 OCV 20 5 DCV 10 6 OMCV 9 6 DMCV 9 28 PD 11 Resistant PD 15 23 ED 10 Resistant ED 11 5 SPD 30 18 REC 14 60 END 8 20 BOD 10 44 STN 12 18m RUN 6 4m SWIM 0 12m LEAP 4 Characteristics Cost: 231 Cost Power 6 Huge: Knockback Resistance -6m 2 Huge: Stretching 2m 24 Bite: Killing Attack - Hand-To-Hand 1d6+1 (2 1/2d6 w/STR), +1 Increased STUN Multiplier (+1/4), Reduced Endurance (1/2 END; +1/4) (30 Active Points); Reduced Penetration (-1/4) 39 Damage Resistance: Resistant Protection (15 PD/11 ED) 14 Iron Will: Mental Defense (18 points total) (Base MD) 18 Extremely keen senses: +6 PER with all Sense Groups 20 Keen Ears: Targeting with Hearing Group 10 Dog Nose: Tracking with Smell/Taste Group 3 Dog Ears: Ultrasonic Perception (Hearing Group) 5 Night Vision: Ultraviolet Perception (Sight Group) Powers Cost: 141 Cost Skill 3 Stealth 13- Skills Cost: 3 Total Character Cost: 375 Pts. Complication 25 Enraged: Berserk In Combat (Common), go 8-, recover 11- 15 Distinctive Features: Gigantic Dog (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 10 Enraged: When Challenged (Uncommon), go 8-, recover 11- 10 Physical Complication: Large (Infrequently; Slightly Impairing) 5 Physical Complication: Color Blind (Infrequently; Barely Impairing) 10 Physical Complication: No fine manipulation (Infrequently; Slightly Impairing) 15 Psychological Complication: Ferocious (Common; Strong) 20 Psychological Complication: Loyal to Sedna (Common; Total) Complication Points: 110 The Guard Dog.hdc Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.