Jump to content

Recommended Posts

Well I've wrapped up the 4th edition Champions and Strike Force conversions, any others people would like to see from olden Champs days converted to 6th edition?  Stuff not in more recent products like Enemies, I mean.

 

OK I'm going to list all the character groups completed in this thread so newcomers can find them easily and not have to dig through the whole thread as it gets bigger and bigger.  As I do more stuff, this will expand.

 

Aesisinos from 4th edition Champions BBB

Champions of the North 4th edition

Zodiac Conspiracy, from the module

To Serve And Protect module

Ninja Hero 4th edition characters

New Knights of the Round Table (part one)

Atlas Unleashed module

Deathstroke module (characters not covered by rjd59, below)

Wings of the Valkyrie module

European Enemies by GrandmasterGM

Challenges for Champions

Champions Presents, interwoven with characters from Watchers of the Dragon

 

Also, here's the other threads containing various write ups by other folks:

 

Crusader, Starburst, and the 4th edition Champions by me - the one that started up this madness for me in the first place

Deathstroke by rjd59

The Blood by rjd59

Some Enemies for Hire and Mutant File rebuilds by Dr Mid-Nite

Roadkill by rjd59 

Several different write ups for The Guardians, the original team featured in the earliest Champions books.

Share this post


Link to post
Share on other sites
The Maine, first of the Aesisinos.  A huge, clunky but very powerful suit of armor.  Very unreliable and clumsy, slow on land and a chunk of the powers Macon doesn't even know how to use.  I did the coloring as slightly rusty, because it seems to fit the design and feel of the suit better.

 

 

 

 

The Maine

 

 

 

Player: NPC

 

 

 

Val Char Cost

 

 15  STR    5        With Armor: 55 STR     Lift: 200 kg (50 tons); Damage 3d6 (11d6) 

 

 18  DEX   16

 

 15  CON   5

 

 11  BOD   1         Perception Roll: 11-

 

 10  INT     0

 

 10  EGO  0

 

 10  PRE   0          Presence Attack 2d6

 

  6   PD     4          With Armor: 26 PD; 20 PD

 

  5   ED     3          With Armor: 25 PD; 20 PD

 

  4   SPD  20

 

  6   REC   2

 

 30  END   2

 

 26  STN   3

 

 

 

OCV:    6

 

DCV:    6

 

OMCV: 3

 

DMCV: 3

 

 

 

12m RUN   0

 

38m SWIM 0

 

  6m LEAP 1

 

 

Characteristics Cost: 92

 

 

 

Cost Power

 

 10    Lucky: Luck 2d6

 

 

 

         Amored Suit, all slots OIF (-1/2)

 

  3     1)  Sealed Systems: Life Support  (Expanded Breathing; Safe in High Pressure) (6 Active Points); Requires A Roll (11- roll; -1/2), OIF (-1/2)

 

 17    2)  Thrusters: Swimming +34m (38m total), Reduced Endurance (0 END; +1/2) (25 Active Points); OIF (-1/2)

 

 20    3)  Servos: +40 STR (40 Active Points); Requires A Roll (11- roll; -1/2), OIF (-1/2)

 

 40    4)  Armor Plating: Resistant Protection (20 PD/20 ED) (60 Active Points); OIF (-1/2)

 

 19    5)  Main Cannon: Blast 14d6 (70 Active Points); Requires A Roll (11- roll; Jammed, Must be made each Phase/use; -1 1/2), 6 Charges (-3/4), OIF (-1/2)

 

 27    6)  Burst Cannon: Blast 10d6, Area Of Effect (20m Radius Explosion; +1/2) (75 Active Points); Requires A Roll (11- roll; Burnout, Must be made each Phase/use; -1), OIF (-1/2), 12 Charges (-1/4)
 

 

 

 50    Mystery Powers: Custom Power (50 Active Points)

 

 

Powers Cost: 186

 

 

 

Cost Skill

 

  6     Weaponsmith (Firearms) 13-

 

  3     Language:  Spanish (completely fluent)

 

Skills Cost: 9

 

 

 

Total Character Cost: 287

 

 

 

Pts. Complication

 

 10   Hunted:  Cuban Government Frequently (As Pow; NCI; Limited Geographical Area; Mildly Punish)

 

  5    Negative Reputation:  Clumsy but Powerful, Frequently (Known Only To A Small Group)

 

 10   Physical Complication:  Heavy and large, clumsy suit (Infrequently; Slightly Impairing)

 

 15   Psychological Complication:  Proud of Power Suit (Common; Strong)

 

 10   Psychological Complication:  Afraid of Explosives (Common; Moderate)

 

 15   Social Complication:  Secret Identity Frequently, Major

 

 10   Unluck: 2d6

 

 10   Vulnerability:  2 x STUN Armor Piercing attacks (Uncommon)

 

 20   Vulnerability:  2 x STUN Explosion attacks (Common)

 

Complication Points: 105

 

 

 

33cn280.jpg

 

 

The Maine.hdc

 

Share this post


Link to post
Share on other sites

Montaña, a sort of shambling earth elemental with a childlike brain. He's mostly just a brick, tough and able to punch hard.  He has a really powerful avalanche power but it exhausts him.  The area is huge and its really powerful so I can see it as a good opening burst for the team.

 

Montaña
 
Val Char Cost
 70  STR   60
 15  DEX   10
 30  CON  20
 20  BOD  10
  5   INT     -5
  5   EGO  -5
 20  PRE  10
 15  PD    13
 13  ED    11
  3   SPD  10
 10  REC   6
 60  END   8
 54  STN  17
 
OCV:    5
DCV:    5
OMCV: 2
DMCV: 2
 
12m RUN   0
  4m SWIM 0
  4m LEAP 0
Characteristics Cost: 179
 
Cost Power
 10    Huge and Dense: Knockback Resistance -12m (12 Active Points); Unified Power (-1/4)
 29    Avalanche: Blast 10d6, Area Of Effect (20m Cone; +3/4) (87 Active Points); Increased Endurance Cost (x3 END; -1), Extra Time (Full Phase, -1/2), No Knockback (-1/4), Unified Power (-1/4)
 35    Avalanche: Entangle 6d6, 6 PD/6 ED, Area Of Effect (20m Cone; +3/4) (105 Active Points); Extra Time (Full Phase, -1/2), Increased Endurance Cost (x2 END; -1/2), Entangle Has 0 BODY (-1/2), Unified Power (-1/4), Linked (Avalanche; -1/4)
 24    Made of Rocks and Earth: Energy Damage Reduction, Resistant, 50% (30 Active Points); Unified Power (-1/4)
 17    Tirelesss: Reduced Endurance (1/2 END; +1/4) (17 Active Points) applied to STR
Powers Cost: 115
 
Cost Skill
  4     Language:  English (idiomatic)
Skills Cost: 4
 
Total Character Cost: 298
 
Pts. Complication
 45   Dependence:  Contact With Earth Takes 3d6 Damage (Very Common; 1 Segment)
 20   Distinctive Features:  Walking mound of earth and plants (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
 30   Enraged:  Friends Hurt (Common), go 14-, recover 8-
 10   Hunted:  Matigal and natural heroes Frequently (As Pow; Mildly Punish)
  5    Negative Reputation:  Elemental creature disturbing balance of nature, Infrequently
 10   Psychological Complication:  Non Violent (Common; Moderate)
 20   Psychological Complication:  Protective of Friends (Very Common; Strong)
 15   Psychological Complication:  Makes Friends Easily (Common; Strong)
  5    Physical Complication:  Childlike Intelligence (Infrequently; Barely Impairing)
 20   Physical Complication:  Huge and Dense (Frequently; Greatly Impairing)
 10   Social Complication:  Public Identity Infrequently, Major
Complication Points: 190

 

9u0jgm.jpg

Montaña.hdc

Share this post


Link to post
Share on other sites

El Muerto Obscuro, the dark death.  A South American Ninja working for Columbian drug cartels, running from the nefarious Dr Lirby Koo and his ninja clan.  Not as unstable or out of control of his powers as the other characters, but he has horrifically bad luck.  His stats are also ridiculously inhuman for just a trained guy.

 

El Muerto Obscuro
 
Player: NPC
 
Val Char Cost
 25  STR   15          Lift: 400 kg; Damage 5d6
 26  DEX   32
 30  CON  20
 15  BOD   5
 10  INT     0           Perception Roll: 11-
 14  EGO  4
 20  PRE  10          Presence Attack: 4d6
 11  PD      9          With Armored Costume: 21 PD; 10 rPD
 10  ED      8          With Armored Costume: 20 ED; 10 rED
  6   SPD  40
 11  REC   7
 60  END   8
 44  STN  12
 
OCV:    9
DCV:    9
OMCV: 5
DMCV: 5
 
12m RUN 0
  4m SWIM 0
10m LEAP 3
Characteristics Cost: 245
 
Cost Power
 12    Ninja-To: Killing Attack - Hand-To-Hand 1 1/2d6 (3d6+1 w/STR) (25 Active Points); OAF (-1)
 13    Shuriken: Killing Attack - Ranged 2d6 (30 Active Points); OAF (-1), Range Based On Strength (-1/4), 16 Charges (-0)
 20    Armored Costume: Resistant Protection (10 PD/10 ED) (30 Active Points); OIF (-1/2)
Powers Cost: 45
 
Cost  Ninjitsu Maneuver
  4      Martial Strike:  1/2 Phase, +0 OCV, +2 DCV, 7d6 Strike
  4      Killing Strike:  1/2 Phase, -2 OCV, +0 DCV, HKA 2d6 +1
  5      Offensive Strike:  1/2 Phase, -2 OCV, +1 DCV, 9d6 Strike
  4      Nerve Strike:  1/2 Phase, -1 OCV, +1 DCV, 2d6 NND
  4      Martial Escape:  1/2 Phase, +0 OCV, +0 DCV, 40 STR vs. Grabs
 
  1      Weapon Element:  Empty Hand, Ninja Weapons
Martial Arts Cost: 22
 
Cost Skill
  3     +1 OCV with ninja weapons
  4     Language:  Japanese (idiomatic)
  1     Language:  English (basic conversation)
  7     Stealth 16-
Skills Cost: 15
 
Total Character Cost: 327
 
Pts. Complication
 10   Dependent NPC:  Family Frequently (Normal; Useful Noncombat Position or Skills)
 20   Hunted:  Dr Lirby Koo and ninjas Frequently (Mo Pow; NCI; Limited Geographical Area; Harshly Punish)
 10   Hunted:  Cartel forces Frequently (Mo Pow; NCI; Limited Geographical Area; Watching)
 15   Hunted:  Green Dragon Frequently (As Pow; Harshly Punish)
  5    Distinctive Features:  Cockroach Tattoo - mark of Dr Lirby Koo (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Uncommonly-Used Senses)
 10   Negative Reputation:  Traitor to Dr Koo, Frequently (Extreme;  Known Only To A Small Group)
 20   Psychological Complication:  Paranoid (Very Common; Strong)
 10   Psychological Complication:  Fears Dr Koo and ninjas will get him (Common; Moderate)
 15   Psychological Complication:  Loyal to Columbian Cartel (Common; Strong)
 15   Social Complication:  Secret Identity Frequently, Major
 15   Unluck: 3d6
Complication Points: 145
 
2sb0tvt.jpg

El Muerto Obscuro.hdc

Share this post


Link to post
Share on other sites
Mosquito

 

Player: NPC

 

Val Char Cost

  5  STR    -5          Lift: 50kg; Damage 1d6

 15 DEX    10

 25 CON   15

 10 BOD    0

 14 INT      4           Perception Roll: 12-

 10 EGO   0

 15 PRE    5           Presence Attack: 3d6

 15 PD     13

 10 ED      8

  4  SPD   20

  8  REC   4

 50 END   6

 26 STN   3

 

OCV:    5

DCV:  13

OMCV: 3

DMCV: 3

 

12m RUN    0

  4m SWIM  0

  2m LEAP -1

Characteristics Cost: 142

 

Cost Power

 15    Antennae: Mind Link , Any Willing Target

 15    Insect Vision: Microscopic ( x1,000) with Sight Group

 30    Wings: Flight 40m, x4 Noncombat (45 Active Points); Restrainable (-1/2)

 36    Mosquito Bite: Hand-To-Hand Attack +6d6, Attack Versus Alternate Defense (Resistant PD; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/4)

Powers Cost: 96

 

Cost Skill

  3     Language:  English (completely fluent - Spanish native)

  7     Stealth 14-

  7     Concealment 14-

  3     Security Systems 12-

Skills Cost: 20

 

Total Character Cost: 258

 

Pts. Complication

 20   Distinctive Features:  Tiny and insectoid (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)

 15   Hunted:  UNTIL Infrequently (Mo Pow; NCI; Mildly Punish)

 15   Hunted:  VIPER Infrequently (Mo Pow; Harshly Punish)

 20   Physical Complication:  Miniscule (4" tall) (Frequently; Greatly Impairing)

 20   Psychological Complication:  Greedy (Common; Total)

 15   Psychological Complication:  LIttle guy complex, thinks he's a tough guy (Common; Strong)

 15   Psychological Complication:  Cocky about his powers (Common; Strong)

 30   Susceptibility:  Insecticides 3d6 damage per Segment (Uncommon)

 15   Unluck: 3d6

 10 Vulnerability:  1 1/2 x Effect Knockback (Common)

Complication Points: 175

Base Points: 258

 

243288o.jpg

Mosquito.hdc

Share this post


Link to post
Share on other sites

In the BBB his original build was a blast NND against resistant defenses no range so I just shifted it over slightly to hand attack.  If was going to build these guys the way I would personally prefer they would be different in some ways, but i'm trying to make them as true to the original design as possible.

Share this post


Link to post
Share on other sites

Ocelote, the bestial cat-man of the team.  Now little more than an animal under the control of Stalker.  He's a stat monster with not many powers or skills.

 

Ocelote
 
Player: NPC
 
Val Char Cost
 30  STR   20
 26  DEX   32
 23  CON  13
 10  BOD   0
 10  INT     0
 15  EGO  5
 20  PRE  10
 18  PD    16
 14  ED    12
  6   SPD  40
 11  REC   7
 46  END   6
 40  STN  10
 
OCV:    9
DCV:    9
OMCV: 5
DMCV: 5
 
22m RUN 10
  4m SWIM 0
12m LEAP 4
Characteristics Cost: 257
 
Cost Power
 25    Claws: Killing Attack - Hand-To-Hand 1 1/2d6 (3 1/2d6 w/STR)
  3     Cat's Ears: Ultrasonic Perception (Hearing Group)
  5     Keen Senses: Mental Awareness
 10    Keen Nose: Discriminatory with Smell/Taste Group
 10    Cat's Nose: Tracking with Smell/Taste Group
Powers Cost: 53
 
Cost Skill
  5     Stealth 15-
Skills Cost: 5
 
Cost Talent
 25     Danger Sense (self only, out of combat, Function as a Sense) 14-
Talents Cost: 25
 
Total Character Cost: 340
 
Pts. Complication
 45   Dependence:  Amulet Takes 3d6 Damage (Very Common; 1 Segment)
 15   Distinctive Features:  Humanoid Ocelot (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
 35   Enraged:  Berserk Attacked by magic (Uncommon), go 14-, recover 8-
 15   Physical Complication:  Animal Intelligence (Infrequently; Greatly Impairing)
 10   Physical Complication:  Can't Speak (Infrequently; Slightly Impairing)
 20   Psychological Complication:  Loyal to Stalker (Very Common; Strong)
 10   Social Complication:  Public Identity Frequently, Minor
 20   Vulnerability:  2 x STUN Magical Attacks (Common)
Complication Points: 170

hv73ia.jpg

Ocelote.hdc

Share this post


Link to post
Share on other sites

Holiday bonus extra post! Spider Monkey, the experiment that is contemptuous toward humans.  Also, very tiny.

 

Spider Monkey
 
Val Char Cost
 13  STR    3
 23  DEX   26
 13  CON   3
  7   BOD  -3
 20  INT    10
 20  EGO 10
 10  PRE   0
 13  PD    11
 10  ED     8
  5   SPD  30
  6   REC   2
 30  END   2
 20  STN   0
 
OCV:    8
DCV:   12
OMCV: 7
DMCV: 7
 
12m RUN   0
  4m SWIM 0
  5m LEAP 1
Characteristics Cost: 197
 
Cost Power
  5     Tail: Extra Limb (1)
 10    Discriminatory with Smell/Taste Group
 
 60    Ego Powers: Multipower, 60-point reserve
 6f    1)  Mind Over Matter: Telekinesis (40 STR) (60 Active Points)
 6f    2)  Ego Attack: Mental Blast 6d6 (60 Active Points)
 6f    3)  Read Minds: Telepathy 12d6 (60 Active Points)
Powers Cost: 93
 
Cost Skill
  3     Acrobatics 14-
  3     Breakfall 14-
  3     Language:  English (completely fluent)
  3     Language:  Spanish (completely fluent)
  7     Concealment 15-
  7     Stealth 16-
Skills Cost: 26
 
Total Character Cost: 316
 
Pts. Complication
 15   Distinctive Features:  Spider Monkey (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
 15   Enraged:  Grabbed, entangled, or bound (Uncommon), go 11-, recover 11-
 20   Enraged:  When Mentally Attacked (Uncommon), go 14-, recover 11-
 20   Hunted:  Mad Scientist Frequently (Less Pow; NCI; PC has a Public ID or is otherwise very easy to find; Vivisect)
  5    Negative Reputation:  Dangerous and erratic, Infrequently
 20   Physical Complication:  Small (Frequently; Greatly Impairing)
 20   Psychological Complication:  Thinks he's superior to humans (Common; Total)
 20   Psychological Complication:  Wants to be in charge (Very Common; Strong)
 15   Psychological Complication:  Vicious (Common; Strong)
 10   Social Complication:  Public Identity Infrequently, Major
 20   Vulnerability:  2 x Effect mental attacks (Common)
  5    Vulnerability:  Chemical Attacks (Uncommon)
Complication Points: 185

 

2v0n7ly.jpg

Spider Monkey.hdc

Share this post


Link to post
Share on other sites
Stalker is the boss of the Aesisinos, and a very powerful enemy.  Unlike the bulk of the team he's not an unstable nut with unreliable powers.  He's not really a vampire although he has very similar powers.  The thing that I always remember about him is that he "dies" when staked through the heart.  Yeah, me too.  Its oddly worded but the effect means that he seems to die and crumble into bones and dust like a vampire that's been staked, but isn't really dead.  He lies dormant until the stake is removed.

 

Stalker

 

Val  Char Cost

45/60 STR  35          Lift: 12.5 tons/100 tons; 9d6/12d6

 23   DEX   26

 30   CON  20

 30   BOD  20

 15   INT     5            Perception Roll: 12-

 20   EGO 10

 30   PRE  20           Presence Attack: 6d6

 20   PD    18

 20   ED    18

  6   SPD   40

 16   REC  12

 60   END   8

 68   STN  24

 

OCV:    8

DCV:    8

OMCV: 7

DMCV: 7

 

12m RUN   0

  4m SWIM 0

18m LEAP 7

Characteristics Cost: 337

 

Cost Power

 18    Immortal: Life Support  (Eating: Character does not eat; Longevity: Immortal; Self-Contained Breathing)

  5     Heat Vision: Infrared Perception (Sight Group)

  4     Keen Ears: +4 PER with Normal Hearing

 13    Cloak: Flight 40m (40 Active Points); OAF (-1), Gliding (-1)

 44    Bite: Killing Attack - Hand-To-Hand 1 1/2d6 (4d6 / 4 1/2d6 w/STR), Armor Piercing (+1/4), Reduced Endurance (0 END; +1/2) (44 Active Points)

  4     Vampiric Bite: Major Transform 1d6 (Human into Vampire, Kill Stalker) (10 Active Points); Extra Time (Full Phase, -1/2), Linked (Bite; -1/2), Limited Target Humans only (-1/4)

  7     Vampiric Bite: +15 STR (15 Active Points); Only after killing human with bite (-1), Lasts 1 hour (-1/4)

 30    Mesmerism: Mind Control 15d6 (75 Active Points); No Range (-1/2), Eye Contact Required (-1/2), Increased Endurance Cost (x2 END; -1/2)

 40    Transport: Teleportation 40m

 40    Read Minds: Telepathy 8d6

Powers Cost: 205

 

Cost Skill

  3     Charm 15-

  4     Language:  Spanish (idiomatic)

  4     Language:  Portugese (idiomatic)

 13    Stealth 19-

 13    Survival 17-

Skills Cost: 37

 

Total Character Cost: 579

 

Pts. Complication

 10   Distinctive Features:  Vampire (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)

 15   Hunted:  Vampire Hunters Frequently (Less Pow; NCI; Harshly Punish)

 10   Hunted:  Real Vampires Infrequently (As Pow; NCI; Limited Geographical Area; Harshly Punish)

 10   Negative Reputation:  Ruthless Killer, Frequently

 15   Physical Complication:  "dies" when staked through the heart (Infrequently; Greatly Impairing)

 15   Physical Complication:  Affected by same condition as source of blood (drunk, stoned, etc) (Frequently; Slightly Impairing)

  5    Physical Complication:  Must Drink Blood (Infrequently; Barely Impairing)

 15   Psychological Complication:  Likes prey to be challenging (Common; Strong)

 15   Psychological Complication:  Likes to Terrorize Prey (Common; Strong)

 15   Psychological Complication:  Loves being a "vampire" (Common; Strong)

 15   Psychological Complication:  Fear of Sunlight (Common; Strong)

 10   Psychological Complication:  Fear of Fire (Common; Moderate)

 25   Susceptibility:  Sunlight 1d6 damage per Phase (Very Common)

 20   Susceptibility:  Holy Ground 3d6 drain STR per Turn (Uncommon)

 15   Susceptibility:  Holy Ground 1d6 drain END per Phase (Uncommon)

 10   Unluck: 2d6

 20   Vulnerability:  2 x STUN Fire (Common)

 10   Vulnerability:  1 1/2 x STUN Fire (Common)

Complication Points: 250

Base Points: 579

 

1eml2e.jpg

Stalker.hdc

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...