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6th Edition Conversions


Christopher R Taylor

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In Hero, your INT score does not indicate raw intelligence.  Its memory, how perceptive you are how quickly you think.  You can be a super genius like Wiley E Coyote and have a 5 INT, you're just slower and more distracted.

 

That's the definition but it tends to get lost in the implementation unfortunately.

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Clockmaker

 

Val   Char   Cost    Roll     Notes

  18    STR       8       13-      Lift 303.1kg; 3 ½d6 [2]

  20    DEX     20      13-      OCV:  7/DCV:  7

  18    CON      8       13-

  25    INT      15      14-      PER Roll 14-

  20    EGO     10      13-      ECV:  3 - 7

  15    PRE       5       12-      PRE Attack:  3d6

 

   7     OCV     20     

   7     DCV     20     

   3     OMCV  0      

   7     DMCV 12     

   8     SPD      60                  Phases:  2, 3, 5, 6, 8, 9, 11, 12

 

  17    PD          3                   Total:  17 PD (12 rPD)

  17    ED         3                   Total:  17 ED (12 rED)

   8     REC      4

  35    END      3

  10    BODY   0

  30    STUN    5       Total Characteristic Cost:  196

 

Movement:    Running:  12m/24m

                         Leaping:  4m/8m

                         Swimming:  4m/8m

                         Teleportation:  60m/120m

 

Cost   Powers                                                                                  

65      Time Control:  Multipower, 130-point reserve,  (130 Active Points); all slots OAF (Clock; -1)

5f       1)  Chronal Energy Blast:  Blast 13d6, Penetrating (+½) (97 Active Points); OAF (Clock; -1)  END 10

6f       2)  Inflict Aging:  (Total: 130 Active Cost, 59 Real Cost) Major Transform 6d6 (anything into older version if itself, normally), Improved Results Group (+¼) (75 Active Points); OAF (Clock; -1) (Real Cost: 37) plus Drain STR 2d6, Delayed Return Rate (points return at the rate of 5 per Hour; +1 ¾) (55 Active Points); OAF (Clock; -1), Linked (Transform; -½) (Real Cost: 22)     END  12

4f       3)  Aging To Destruction::  Killing Attack - Ranged 2d6, Attack Versus Alternate Defense (Life Support (Immortality) or Regeneration; All Or Nothing; +1), Does BODY (+1) (90 Active Points); OAF (Clock; -1)     END    9

5f       4)  Time Travel:  Extra-Dimensional Movement (Single Point in Time, Physical Location Same As Starting Location), Ranged (+½), Usable As Attack (does not work on anyone with Desolidification, Extra-Dimensional  Movement, or time-travel powers; +1 ¼) (110 Active Points); OAF (Clock; -1)  END 11

2f       5)  Look into Time:  Precognitive, Retrocognitive Clairsentience (Sight And Hearing Groups) (70 Active Points); Precognition/Retrocognition Only (-1), OAF (Clock; -1)    END  7

2f       6)  In Another Time:  Desolidification  (affected by Light Powers) (40 Active Points); OAF (Clock; -1)  END 4

                                                                                                                   

47      Summon Self from Another Time:  Duplication (creates 470-point form) (94 Active Points); OAF (Clock; -1)     

45      Time-Travelling Clock:  Endurance Reserve  (300 END, 10 REC) Reserve:  (83 Active Points); OAF (Clock; -1)              

30      Time Shift Field:  Teleportation 60m (60 Active Points); OAF (Clock; -1)  END  6

45      Time Shift Field:  Resistant Protection (12 PD/12 ED), Hardened (+¼) (45 Active Points)      

 

           Perks

1         Fringe Benefit:  Passport

5         Money:  Well Off

 

           Talents

3         Absolute Time Sense

 

           Skills

25      +5 with Clock-based Attacks

 

3         Climbing 13-

3         Computer Programming 14-

3         Disguise 14-

3         Electronics 14-

3         Inventor 14-

3         KS: History 14-

0         Language:  German (idiomatic) (4 Active Points)

3         Language:  French (completely fluent)

2         Language:  English (fluent conversation)

3         Mechanics 14-

3         PS: Clockmaker 14-

7         Science Skill:  Temporal Physics 18-

 

Total Powers & Skill Cost:  326

Total Cost:  522

 

Pts Complications

20      Distinctive Features:  Rapid Age Changes; (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)

20      Hunted:  Time Continuum Overseers; Frequently (Mo Pow; Capture/Kill)

10      Hunted:  Timemaster Infrequently (As Pow; Capture;)

10      Psychological Complication:  Obsessed With Time; (Common; Moderate)

20      Psychological Complication:  Paranoid; (Common; Total)

15      Psychological Complication:  Vengeful; (Common; Strong)

15      Social Complication:  Secret Identity; Frequently, Major

5         Unluck: 1d6

115    Total Complications

 

Total Experience Points:  522

 

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Doppleganger

 

Val   Char   Cost    Roll     Notes

  30    STR      20      15-       Lift 1600.0kg; 6d6 [3]

  28    DEX      36      15-       OCV:  10/DCV:  10

  18    CON      8       13-

  18    INT        8       13-       PER Roll 13-

  13    EGO       3       12-       ECV:  3 - 4

  20    PRE       10      13-       PRE Attack:  4d6

 

  10    OCV      35     

  10    DCV      35     

   3     OMCV   0      

   4     DMCV   3      

   6     SPD      40                  Phases:  2, 4, 6, 8, 10, 12

 

  26    PD          8                   Total:  26 PD (16 rPD)

  26    ED          8                   Total:  26 ED (16 rED)

  12    REC       8

  55    END       7

  20    BODY   10

  50    STUN   15      Total Characteristic Cost:  254

 

Movement:     Running:  12m/32m/24m/64m

                         Flight:  20m/40m

                         Leaping:  4m/8m

                         Swimming:  4m/8m

 

Cost   Powers                                                                                   END

100     Pliable Body:  Multipower, 100-point reserve                        

5v       1)  Bodily Wraparound:  Entangle 5d6, 5 PD/5 ED (Stops A Given Sense Group Sight Group) (60 Active Points); Feedback (-1), No Range (-½)                                                                     6

11v     2)  Malleable Body:  Shape Shift  (Sight and Touch Groups, any shape), Imitation, Makeover, Reduced Endurance (0 END; +½) (57 Active Points)                                                               0

2v       3)  Enhanced Stretching:  Stretching 10m (10 Active Points)           1

3v       4)  Stretching Or Flattening:  Desolidification  (affected by Any Attack) (40 Active Points); Does Not Protect Against Damage (-1), Cannot Pass Through Solid Objects (-½)        4

4v       5)  Suffocate:  Blast 4d6, Attack Versus Alternate Defense (Life Support (Self-Contained Breathing); target holds his breath; All Or Nothing; +1) (40 Active Points); No Range (-½), Must Follow Grab Or Entangle By Character (-½)               4

3v       6)  Strangle:  Killing Attack - Ranged ½d6, Attack Versus Alternate Defense (Life Support (Self-Contained Breathing);; All Or Nothing; +1), Does BODY (+1) (30 Active Points); No Range (-½), Must Follow Grab Or Entangle By Character (-½)    3

10v     7)  Big Fist:  Hand-To-Hand Attack +8d6, Reduced Endurance (0 END; +½) (60 Active Points); Hand-To-Hand Attack (-¼)                                                                                                       0

4v       8)  Long Legs:  Running +20m (12m/32m total) (20 Active Points)   2

2v       9)  Parasail Form:  Flight 20m (20 Active Points); Gliding (-1)         0

                                                                                                                   

24       Pliable Body:  Resistant Protection (8 PD/8 ED)                  0

30       Pliable Body:  Physical Damage Reduction, Resistant, 50%            0

10       Basic Stretching:  Stretching 10m                                           1

20       Braced For Impact:  Knockback Resistance -20m                0

32       Rapid Healing:  Regeneration (2 BODY per Turn)               0

                                                                                                                   

16       Armored Costume:  Resistant Protection (8 PD/8 ED) (24 Active Points); OIF (-½)     0

7         Protective Mask:  Sight Group Flash Defense (10 points) (10 Active Points); OIF (-½)              0

3         Mask Lenses:  Nightvision (5 Active Points); OIF (-½)       0

3         Mask Lenses:  Ultraviolet Perception (Sight Group) (5 Active Points); OIF (-½)           0

 

           Perks

3         Well-Connected

1         1)  Contact:  Bora (Eurostar Member) (2 Active Points) 11-

1         2)  Contact:  DEMON Morbane (2 Active Points) 11-

1         3)  Contact:  Duchess Henrietta Von Drotte (2 Active Points) 11-

1         4)  Contact:  Nether (2 Active Points) 11-

1         5)  Contact:  RAVEN Scientist (2 Active Points) 11-

1         6)  Contact:  Roger Essec (2 Active Points) 11-

1         7)  Contact:  VIPER Agent (2 Active Points) 11-

1         8)  Contact:  VIPER Arms Dealer (2 Active Points) 11-

1         9)  Contact:  VIPER Double Agent Within UNTIL (2 Active Points) 11-

1         10)  Contact:  VIPER Dragon Branch Operative (2 Active Points) 11-

1         11)  Contact:  VIPER Hacker (2 Active Points) 11-

1         12)  Contact:  VIPER Nest Leader (2 Active Points) 11-

1         13)  Contact:  VIPER Scientist (2 Active Points) 11-

 

           Talents

4         Double Jointed

3         +1/+1d6 Striking Appearance (vs. all characters)

 

           Skills

16       +2 with HTH Combat

 

3         Acting 13-

3         Breakfall 15-

3         Charm 13-

3         Climbing 15-

3         Criminology 13-

3         Contortionist 15-

3         Analyze:  Combat 13-

3         Disguise 13-

2         Forgery (Documents) 13-

3         KS: The Espionage World 13-

3         KS: The Military/Mercenary/Terrorist World 13-

3         KS: The Superhuman World 13-

4         Language:  English (idiomatic)

0         Language:  German (idiomatic) (4 Active Points)

4         Language:  French (idiomatic)

4         Language:  Russian (idiomatic)

3         Mimicry 13-

3         Persuasion 13-

3         PS: Assassin 13-

3         PS: VIPER Agent 13-

3         Shadowing 13-

3         Stealth 15-

3         Streetwise 13-

3         Tactics 13-

 

4         WF:  Beam Weapons, Small Arms

 

Total Powers & Skill Cost:  403

Total Cost:  657

 

Pts     Complications

10       Accidental Change:  when angry (stretches or shape shifts); 8- (Common)

25       Hunted:  UNTIL; Infrequently (Mo Pow; NCI; PC has a Public ID or is otherwise very easy to find; Capture)

15       Negative Reputation:  supervillain assassin, Frequently (Extreme)

20       Psychological Complication:  Casual Killer; (Very Common; Strong)

25       Psychological Complication:  Complete Lack Of Compassion Or Conscience; (Very Common; Total)

15       Psychological Complication:  Power Hungry; (Common; Strong)

15       Social Complication:  Public ID; Frequently, Major

125    Total Complications

 

Total Experience: 657

 

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I hadn't looked too closely at the book after I got it because I was unimpressed by the characters.  They were such weak stereotypes of each country like someone without much familiarity at all with Europe just made up names sort of related to things they heard about each area.  But they're not bad characters, better than many I've seen.  And these rebuilds are great :)

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I hadn't looked too closely at the book after I got it because I was unimpressed by the characters.  They were such weak stereotypes of each country like someone without much familiarity at all with Europe just made up names sort of related to things they heard about each area.  But they're not bad characters, better than many I've seen.  And these rebuilds are great :)

You hit the nail on the head about European Enemies. The book overall if to filled with stereotypes by a person who never visited the area, but beyond that, many of the characters are sound past the stereotypes thing. I loved Eclipse myself (the group with Nether).

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I hadn't looked too closely at the book after I got it because I was unimpressed by the characters.  They were such weak stereotypes of each country like someone without much familiarity at all with Europe just made up names sort of related to things they heard about each area.  But they're not bad characters, better than many I've seen.  And these rebuilds are great :)

 

Agreed some of the stereotypes are pretty bad, and the original builds are mostly terrible.  However, a DM featured some of them in a HERO/Champions game he ran from 2012-2014 and I enjoyed his versions so much that I borrowed the book and made my own.  The ones he used were: Doppleganger, Facet, Gladiator, Hoarfrost, Huntsman of the Black Forest, The Despoiler, White Rose, and The Piper.  I ended up using Cavalry, Carpathia, Bastion of Budapest, and Das Wall (renamed Die Wand) as characters in a one-shot I ran back in 2013.

 

Glad you're enjoying the rebuilds.  I love the colored art!

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Facet

 

Val    Char   Cost   Roll Notes

  50      STR       40      19-    Lift 25.6tons; 10d6 [5]

  16      DEX       12      12-    OCV:  5/DCV:  5

  30      CON      20      15-

  16      BODY     6      

  12      INT         2       11-    PER Roll 11-

  12      EGO        2       11-    ECV:  3 - 3

  25      PRE       15      14-    PRE Attack:  5d6

    

 

  10      PD           8                Total:  30 PD (20 rPD)

  14      ED          12               Total:  34 ED (20 rED)

    4       SPD        20               Phases:  3, 6, 9, 12

  16      REC       12

  60      END        8

  56      STUN    18      Total Characteristic Cost:  195

 

Movement:                   Running:               12m/24m

                                        Leaping:                40m/80m

                                        Swimming:            4m/8m

 

Cost  Powers                                                              END

22       Sharp Fingers:  Killing Attack - Hand-To-Hand 1d6 (3d6 w/STR), Armor Piercing (x2; +½) (22 Active Points) 2

90       Body Of Diamond:  Resistant Protection (20 PD/20 ED), Hardened (+¼), Impenetrable (+¼) (90 Active Points)

100     Body of Diamond:  Reflection (90 Active Points' worth), Reduced Endurance (0 END; +½), Trigger (Activating the Trigger is an Action that takes no time, Trigger resets automatically, immediately after it activates; +1) (150 Active Points); Only  Works Against Ranged Energy And Light Attacks (-½)

40       Body Of Diamond:  Life Support  (Eating: Character does not eat; Immunity All terrestrial poisons; Immunity: All terrestrial diseases; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep)

16       Immense Weight:  Knockback Resistance -16m

23       Strong Leaper:  Leaping +36m (40m forward, 20m upward) (Accurate)    2

 

         Skills

40       +4 with All Attacks

             

2          AK: Brussels, Belgium 11-

3          Bribery 14-

3          Climbing 12-

2          KS: Diamond Brokers 11-

0          Language:  Flemish (idiomatic) (4 Active Points)

1          Language:  French (basic conversation)

1          Language:  English (basic conversation)

5          Persuasion 15-

7          PS: Gem Appraising 16-

7          PS: Gem Cutting 16-

3          Security Systems 11-

2          Science Skill:  Gemology 11-

5          Trading 15-

 

Total Powers & Skill Cost:  372

Total Cost:  567

 

Pts     Complications

30       Enraged:  Berserk when comments are made about looks; (Uncommon), go 14-, recover 11-

15       Negative Reputation:  Psychotic Diamond Thief, Frequently (Extreme)

15       Physical Complication:  Heavy; (Frequently; Slightly Impairing)

15       Psychological Complication:  Compelled To Steal And Destroy Diamonds; (Common; Strong)

15       Psychological Complication:  Hates The Diamond Industry And Its Members; (Common; Strong)

20       Psychological Complication:  Psychotic/Casual Killer; (Very Common; Strong)

15       Psychological Complication:  Vengeful; (Common; Strong)

15       Social Complication:  Public ID; Frequently, Major

140     Total Complications

 

Experience Points:  567

 

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Gladiator

 

Val   Char   Cost    Roll     Notes

  40    STR      30      17-      Lift 6400.0kg; 8d6 [4]

  29    DEX     38      15-      OCV:  10/DCV:  10

  28    CON     18      15-

  13    INT        3       12-      PER Roll 12-

  13    EGO      3       12-      ECV:  3 - 4

  25    PRE      15      14-      PRE Attack:  5d6

 

  10    OCV     35     

  10    DCV     35     

   3     OMCV  0      

   4     DMCV  3      

   6     SPD      40                  Phases:  2, 4, 6, 8, 10, 12

 

20+12            PD     10         Total:  20/32 PD (8/20 rPD)

20+12            ED     10         Total:  20/32 ED (8/20 rED)

  13    REC      9

  70    END     10

  18    BODY   8

  50    STUN   15      Total Characteristic Cost:  282

 

Movement:    Running:  12m/24m

                         Leaping:  4m/8m

                         Swimming:  4m/8m

 

Cost   Powers                                                                                  

20      Hits Hard:  Penetrating (+½) for up to 40 Active Points of STR (20 Active Points)  END  2

                                                                                                                   

27      Bolas:  Entangle 6d6, 6 PD/6 ED, Entangle And Character Both Take Damage (+¼) (75 Active Points); OAF (-1), 4 Recoverable Charges (-½), Range Based On Strength (-¼) [4 rc]

                                                                                                                   

15      Cestus:  Killing Attack - Hand-To-Hand 1d6 (2 ½d6 w/STR), Reduced Endurance (0 END; +½), Penetrating (+½) (30 Active Points); OAF (-1)                                

                                                                                                                   

21      Mystical Net:  Entangle 5d6, 5 PD/5 ED, Entangle And Character Both Take Damage (+¼), Area Of Effect (1m Radius; +¼) (75 Active Points); 1 Recoverable Charge (-1 ¼), OAF (-1), Range Based On Strength (-¼)             [1 rc]

10      Enervating Net:  Drain STR 3d6, Trigger (Activating the Trigger is an Action that takes no time, Trigger requires a Full Phase to reset; +¼) (37 Active Points); 1 Recoverable Charge (-1 ¼), OAF (-1), Linked (Mystical Net; -½)          [1 rc]

                                                                                                                   

26      Gladiator Sword:  Killing Attack - Hand-To-Hand 2d6 (3d6+1 w/STR), Armor Piercing (+¼), Penetrating (+½) (52 Active Points); OAF (-1)   END   5

                                                                                                                   

16      Samnite Armor:  Resistant Protection (8 PD/8 ED) (24 Active Points); OIF (-½)        

24      Shield:  Resistant Protection (12 PD/12 ED) (36 Active Points); OIF (-1)   

 

           Martial Arts: Dirty Infighting

           Maneuver        OCV   DCV    Notes

4         Block                +2      +2      Block, Abort

4         Crush                +0      +0      12d6 Crush, Must Follow Grab

4         Disarm              -1       +1      Disarm; 50 STR to Disarm

4         Kidney Blow    -2       +0      HKA 3d6 +1

3         Grapple             -1       -1      Grab Two Limbs, 50 STR for holding on

5         Joint Break       -1       -2      Grab One Limb; HKA 4d6 , Disable

4         Punch               +0      +2      10d6 Strike

5         Roundhouse Kick      -2      +1 12d6 Strike

 

           Talents

18      Combat Sense 15-

10      Resistance (+10 to roll)

 

           Skills

40      +4 with All Attacks

 

3         Acrobatics 15-

3         Analyze:  Style 12-

3         Breakfall 15-

10      Defense Maneuver I-IV

3         Demolitions 12-

3         Fast Draw 15-

3         Interrogation 14-

3         KS: Ancient History 12-

3         KS: The Mercenary/Terrorist World 12-

0         Language:  Greek (idiomatic) (4 Active Points)

4         Language:  Italian (idiomatic)

3         Oratory 14-

3         Persuasion 14-

3         Security Systems 12-

3         Stealth 15-

3         Shadowing 12-

3         Streetwise 14-

3         Tactics 12-

2         Weaponsmith (Muscle-Powered HTH) 12-

 

3         WF:  Common Melee Weapons, Nets

 

Total Powers & Skill Cost:  324

Total Cost:  606

 

Pts    Complications

10      Distinctive Features:  Style (Not Concealable; Noticed and Recognizable; Detectable By Uncommonly-Used Senses)

20      Enraged:  if losing a fight; (Common), go 11-, recover 11-

20      Hunted:  UNTIL; Infrequently (Mo Pow; NCI; Capture)

20      Hunted:  Terrorist Organization; Infrequently (Mo Pow; NCI; Capture/Kill)

15      Negative Reputation:  Former Member of Terrorist Organization, Frequently (Extreme)

20      Psychological Complication:  Gladiator's Code of Honor; (Common; Total)

15      Psychological Complication:  Skirtchaster; Sucker For A Pretty Face; (Common; Strong)

15      Social Complication:  Secret ID; Frequently, Major

135    Complication Points

 

Total Experience:  606

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Doctor Draconis!  While the founders of Deathstroke were Frost and Deathsinger, it was Dr Draconis who was able to build the Dagger device and had the expertise to give them real power.  Again, I had to tweak his build a bit.  The gulf between 2nd and 6th editions is pretty big, but all I did was add a few science skills and define his life support more specifically.  He had "full life support" as the power worked back then, but it didn't make sense for his suit to make him immortal and immune to disease, so its more limited.  And of course he had a transfer which I had to jury rig with Drain/Aid.  Like all early builds, there's no mention what his powers actually are, so I attributed all his attacks to his tail, since its glowy and looks impressive in the image.

 

The team is pretty capable, but Dr Draconis can easily take on a whole hero team alone.  However, outside his armor, he's just a really smart scientist.  I love how the Mark Williams art really came alive with the coloring.

 

Incidentally, Hero Designer did something here I've run into a few times, rarely: it reduces a cheap power to 0 points with a limitation, which is as far as I know and the way I've always played it a no-no.  A power does not ever go below 1 point, no matter how many limitations it has on it.

 

Doctor Draconis
 
 Val    Char Cost
10/45* STR     0
10/26* DEX     0
10/40* CON    0
10/15* BOD     0
   28    INT      18
   14    EGO     4
10/30* PRE      0
 2/20*  PD        0         With Armor: 20 rPD
 2/20*  ED        0         With Armor: 20 rPD
  2/7*   SPD      0
 4/15*  REC      0
20/80* END      0
20/80* STN      0
 
OCV: 3/9*
DCV: 3/9*
OMCV: 5
DMCV: 5
 
12m RUN 0
4m SWIM 0
4m LEAP 0
Characteristics Cost: 22
 
OCV: 3/9*
DCV: 3/9*
OMCV: 5
DMCV: 5
 
      12m RUN    0
        4m SWIM  0
4m/18m* LEAP 7
 
*=OIF armor
 
Characteristics Cost: 22
 
Cost Power
  0     Damage Resistance: Resistant (+1/2) (1 Active Points); OIF (-1/2) applied to PD
  0     Damage Resistance: Resistant (+1/2) (1 Active Points); OIF (-1/2) applied to ED
 17    Life Support Systems: Life Support  (Eating: Character does not eat; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) (25 Active Points); OIF (-1/2)
  3     Ultraviolet Perception (Sight Group) (5 Active Points); OIF (-1/2)
  3     Infrared Perception (Sight Group) (5 Active Points); OIF (-1/2)
  8     High Range Radio Perception (Radio Group) (12 Active Points); OIF (-1/2)
  3     Tail: Extra Limb (1) (5 Active Points); OIF (-1/2)
  9     Mental Defense (16 points total) (Base MD) (13 Active Points); OIF (-1/2)
  5     Servos: Leaping +14m (4m/18m forward, 2m/9m upward) (7 Active Points); OIF (-1/2)
 
224   Armor Systems: (Total: 339 Active Cost, 224 Real Cost) +35 STR (35 Active Points); OIF (-1/2) (Real Cost: 23) plus +16 DEX (32 Active Points); OIF (-1/2) (Real Cost: 21) plus +30 CON (30 Active Points); OIF (-1/2) (Real Cost: 20) plus +20 PRE (20 Active Points); OIF (-1/2) (Real Cost: 13) plus Resistant Protection (18 PD/18 ED) (54 Active Points); OIF (-1/2) (Real Cost: 36) plus +5 SPD (50 Active Points); OIF (-1/2) (Real Cost: 33) plus +11 REC (11 Active Points); OIF (-1/2) (Real Cost: 7) plus +60 END (12 Active Points); OIF (-1/2) (Real Cost: 8) plus +5 BODY (5 Active Points); OIF (-1/2) (Real Cost: 3) plus +60 STUN (30 Active Points); OIF (-1/2) (Real Cost: 20) plus +6 OCV (30 Active Points); OIF (-1/2) (Real Cost: 20) plus +6 DCV (30 Active Points); OIF (-1/2) (Real Cost: 20
 
 43   Weapons Systems: Multipower, 75-point reserve,  (75 Active Points); all slots OIF (-1/2), Requires A Roll (14- roll; Must be made each Phase/use; -1/4)
 4f    1)  Flame Blast: Blast 12d6, Reduced Endurance (1/2 END; +1/4) (75 Active Points); OIF (-1/2), Requires A Roll (14- roll; Must be made each Phase/use; -1/4)
 4f    2)  Tail Laser: Killing Attack - Ranged 4d6, Reduced Endurance (1/2 END; +1/4) (75 Active Points); OIF (-1/2), Requires A Roll (14- roll; Must be made each Phase/use; -1/4)
 2f    3)  Strength Transfer: Drain BODY 3d6, Reduced Endurance (1/2 END; +1/4) (37 Active Points); No Range (-1/2), OIF (-1/2), Requires A Roll (14- roll; Must be made each Phase/use; -1/4)
 1f    4)  Strength Transfer: Aid  Strength 3d6, Reduced Endurance (1/2 END; +1/4) (22 Active Points); Only to Aid Self (-1), Only usable with Drain (-1/2), OIF (-1/2), Can aid no more than drain roll (-1/4), Linked (Strength Transfer; -1/4), Requires A Roll (14- roll; Must be made each Phase/use; -1/4)
Powers Cost: 326
 
Cost Skill
  3     Computer Programming 15-
  3     Inventor 15-
  2     KS: Lizards and dragons 11-
  3     Scientist
  2     1)  Science Skill:  Biology 15- (3 Active Points)
  1     2)  Science Skill:  Cellular Biology 11- (2 Active Points)
  1     3)  Science Skill:  Chemistry 11- (2 Active Points)
  2     4)  Science Skill:  Lizard Biology and Habits 15- (3 Active Points)
  2     5)  Science Skill:  Zoology 15- (3 Active Points)
 48    +4 Overall Levels
Skills Cost: 67
 
Total Character Cost: 415
 
Pts. Complication
 10   Enraged:  Intelligence insulted (Uncommon), go 11-, recover 14-
 25   Hunted:  SAT Very Frequently (As Pow; NCI; Harshly Punish)
 20   Hunted:  FBI Very Frequently (Less Pow; NCI; Harshly Punish)
 15   Physical Complication:  Megalomania (Frequently; Slightly Impairing)
 20   Psychological Complication:  Hatred of federal bureaucrats (Common; Total)
 10   Social Complication:  Public Identity (Frequently; Minor)
 10   Vulnerability:  2 x STUN Lasers (Uncommon)
 10   Vulnerability:  2 x BODY asers (Uncommon)
Complication Points: 120

 

 

2lajw2.jpg

Draconis got a 4th Edition writeup in the 4th ed Champions Universe, an underrated book that tried to unify the haphazard enemies books, adventures, and supplements that came before.

 

Sorry, I've been neglecting this thread. 

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You hit the nail on the head about European Enemies. The book overall if to filled with stereotypes by a person who never visited the area, but beyond that, many of the characters are sound past the stereotypes thing. I loved Eclipse myself (the group with Nether).

 

 

Agreed some of the stereotypes are pretty bad, and the original builds are mostly terrible.  However, a DM featured some of them in a HERO/Champions game he ran from 2012-2014 and I enjoyed his versions so much that I borrowed the book and made my own.  The ones he used were: Doppleganger, Facet, Gladiator, Hoarfrost, Huntsman of the Black Forest, The Despoiler, White Rose, and The Piper.  I ended up using Cavalry, Carpathia, Bastion of Budapest, and Das Wall (renamed Die Wand) as characters in a one-shot I ran back in 2013.

 

Glad you're enjoying the rebuilds.  I love the colored art!

A pretty close fit to the Source Genre though, how many Marvel and DC foreigners were stereotypes? Mentioned in Hermit's Diversity thread, Marvel's 3 Australians I recall being Boomerang, Kangaroo and Walkabout. Oh and the silent Aborigine teleporter from the X-Men.  The X-Men's international team was better for it, but the Native American had frills and a tonto haircut. 

 

This isn't a defense mind you, I agree. 

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Stereotypes are useful in some instances. They're a quick way to establish something about a character like their nationality quickly and clearly to an audience that might not be familiar enough with the region they're from for some more subtle. Stereotypes aren't automatically offensive,IMO. It depends on presentation. Many US characters are stereotypes when get down to it. Sometimes I even think its better to make a character that while a stereotype (at least in part. There can always be more to the character) is interesting instead of a more generic character and say "They're from Otherplacia".

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Yeah its not so much the use of stereotypes as the really lazy use. Its one thing to have something from, say, Mexican culture that's known, but its another to make yet another guy in a sombrero with crossed bandoliers and a huge sombrero.

Unless you are El Super Mariachi!!!! Either that or El Santo.

post-48895-0-24670100-1435119932_thumb.jpg

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Yeah its not so much the use of stereotypes as the really lazy use.  Its one thing to have something from, say, Mexican culture that's known, but its another to make yet another guy in a sombrero with crossed bandoliers and a huge sombrero.

Well two sombreros is pushing it.

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