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Another character who's stars have been ported to 5th edition, even if I cannot recall the book (he was a temporary replacement for Nighthawk before the speeder character joined the Champions).

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Kagamishoki is a traditional mirror demon from Japanese legend.  Almost all of his powers involve using mirrors to trick and move, which makes me think of Enter the Dragon's mirror scene.

 

KAGAMISHOKI
 
Val Char Cost
 15 STR     5
 24 DEX    28
 23 CON   13
 20 INT     10
 23 EGO   13
 25 PRE    15
  8  OCV    25
  8  DCV    25
  8  OMCV 15
  8  DMCV 15
 14 PD      12
 14 ED      12
  7  SPD    50
 12 REC     8
 60 END     8
 15 BOD     5
 45 STN    13
 
12m RUN   0
  4m SWIM 0
  6m LEAP  1
Characteristics Cost: 273
 
Cost Power
 34    Shape Shift: Shape Shift  (Sight, Hearing and Touch Groups, any humanoid shape), Reduced Endurance (0 END; +1/2) (34 Active Points)
 45    Soul Drain: Drain BODY 3d6, Reduced Endurance (0 END; +1/2) (45 Active Points)
 15    Claws: Killing Attack - Hand-To-Hand 1d6 (2d6 w/STR)
  5     Infrared Perception (Sight Group)
  5     Ultraviolet Perception (Sight Group)
 10    Mental Defense (15 points total) (Base MD)
 12    Power Defense (12 points)
  5     Sight Group Flash Defense (5 points)
 40    Life Support  (Eating: Character does not eat; Immunity All terrestrial poisons; Immunity: All terrestrial diseases; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep)
 
         Mirror Powers
 37    Mirrrorwalking: Teleportation 60m, Reduced Endurance (1/2 END; +1/4) (75 Active Points); OIF Fragile (-3/4), Unified Power (-1/4)
 17    Mirrorsight: Clairsentience (Sight Group), x8 Range (1,600m) (35 Active Points); OIF Fragile (-3/4), Unified Power (-1/4)
 10    Step Through the Mirror: Invisibility to Sight Group  (20 Active Points); OIF Fragile (-3/4), Unified Power (-1/4)
 14    Shattered Reflection: Killing Attack - Ranged 2d6, Penetrating (+1/2) (45 Active Points); Requires A Roll (Dexterity roll; Must be made each Phase/use; -1), OIF Fragile (-3/4), No Knockback (-1/4), Unified Power (-1/4)
 13    Reflected Force: Reflection (60 Active Points' worth) (40 Active Points); Requires A Roll (Dexterity roll; Must be made each Phase/use; -1), OIF Fragile (-3/4), Unified Power (-1/4)
  7     The Mirror's Curse: Sight Group Flash 4d6 (20 Active Points); Requires A Roll (Dexterity roll; Must be made each Phase/use; -1), No Range (-1/2), Requires appropriate light source (-1/4), Unified Power (-1/4)
 13    False Reflections: Sight Group Images, Reduced Endurance (1/2 END; +1/4), Area Of Effect (16m Radius; +3/4) (20 Active Points); OIF (Requires Multiple Foci or functions at reduced effectiveness; -1/4), Unified Power (-1/4)
Powers Cost: 282
 
Cost Martial Arts Maneuver
 12    +3 HTH Damage Class(es)
  4     Dodge:  1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
  3     Hold:  1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 40 STR for holding on
  5     Joint Break:  1/2 Phase, -1 OCV, -2 DCV, Grab One Limb; HKA 3d6 +1 , Disable
  5     Redirect:  1/2 Phase, +1 OCV, +3 DCV, Block, Abort
  4     Strike:  1/2 Phase, +0 OCV, +2 DCV, 8d6 Strike
  5     Takeaway:  1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, 40 STR to take weapon away
  3     Throw:  1/2 Phase, +0 OCV, +1 DCV, 6d6 +v/10, Target Falls
Martial Arts Cost: 41
 
Cost Skill
  3     Acting 14-
  3     Charm 14-
  9     +3 with Mirror Powers
  4     +2 OCV with Soul Drain
 10    Defense Maneuver I-IV 
  3     Disguise 13-   3 Mimicry 13-
  3     Persuasion 14-
  3     Stealth 14-
  3     Ventriloquism 13-
  6     WF:  Common Martial Arts Melee Weapons, Common Melee Weapons, Common Missile Weapons
Skills Cost: 50
 
Cost Talent
 16    Combat Sense 14-
 20    Universal Translator 13-
Talents Cost: 36
 
Total Character Cost: 682
 
Pts. Complication
 20   Hunted:  Zen Team Frequently (As Pow; NCI; Harshly Punish)
 15   Hunted:  Monster Hunters Frequently (As Pow; Harshly Punish)
 15   Negative Reputation:  Mirror Demon, Very Frequently (Extreme;  Known Only To A Small Group)
 15   Physical Complication:  Confined by pentagrams and other magical barriers (Infrequently; Greatly Impairing)
 20   Psychological Complication:  Casual Killer (Very Common; Strong)
 25   Psychological Complication:  Thoroughly Evil, exists only to cause misery and despair (Very Common; Total)
 20   Psychological Complication:  Must flee if directly confronted with own reflection (Common; Total)
 20   Vulnerability:  2 x STUN Holy or consecrated attacks (Common)
 20   Vulnerability:  2 x BODY Holy or consecrated attacks (Common)
Complication Points: 170

 

 

6xu5ow.jpg

Kagamishoki.hdc

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The Gossamer Storm, first member of the Chinese national super team Tiger Squad.  A sorceress, she's the "Dragon Lady" type of the team: beautiful, mysterious, and generally benevolent, but working for the dictatorial communist Chinese government.

 

Its not impossible that Tiger Squad is in the Champions Universe book or something, but these are my versions, from the 4th edition book.

 

GOSSAMER STORM
 
Val Char Cost
 13 STR     3
 21 DEX    22
 18 CON    8
 15 INT      5
 22 EGO   12
 13 PRE     3
  7  OCV   20
  7  DCV   20
  7  OMCV 12
  7  OMCV 12
  8  PD      6
 10 ED      8
  5  SPD   30
  8  REC   4
 40 END   4
 10 BOD   0
 34 STN   7
 
12m RUN   0
  4m SWIM 0
  5m LEAP  1
Characteristics Cost: 177
 
Cost Power
  6    Mental Defense (10 points total) (Base MD)
  5     Power Defense (5 points)
 12    Enchanted Eye: Detect Magic 12- (Unusual Group), Range, Sense
 10    Enchanted Eye: Detect Ch'i 12- (Unusual Group), Range, Sense
  7     Wrist Radio: Radio Perception/Transmission (Radio Group) (10 Active Points); OIF (-1/2)
 
 53    Chinese Sorcery: Variable Power Pool, 40 base + 40 control cost,  (60 Active Points); all slots Only for sorcery effects (-1/2)
 
 50    Mental Powers: Multipower, 50-point reserve
 3f     1)  Drawing Down the Veil of Heaven: Sight and Hearing Groups and Normal Smell Images, Area Of Effect (8m Radius; +1/2) (27 Active Points)
 5f     2)  Landscape of the Mind: Mental Illusions 10d6 (50 Active Points)
 5f     3)  Fist of Shang Ti: Mental Blast 4d6, Reduced Endurance (1/2 END; +1/4) (50 Active Points)
 5f     4)  Opening the Book of the Mind: Telepathy 8d6, Reduced Endurance (1/2 END; +1/4) (50 Active Points)
Powers Cost: 161
 
Cost Hsing-I Maneuver
  4     +1 HTH Damage Class(es)
  4     Block:  1/2 Phase, +2 OCV, +2 DCV, Block, Abort
  3     Eagle Claw:  1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 28 STR for holding on
  4     Low Kick:  1/2 Phase, +0 OCV, +2 DCV, 5 1/2d6 Strike
  3     Throw:  1/2 Phase, +0 OCV, +1 DCV, 3 1/2d6 +v/10, Target Falls
Martial Arts Cost: 18
 
Cost Skill
  3     Acrobatics 13-
  3     Breakfall 13-
 17    Chinese Sorcery 19-
  3     +1 with Chinese Sorcery
  6     +2 with Mental Powers
  0     Language:  Mandarin Chinese (idiomatic) (4 Active Points)
  2     Language:  English (fluent conversation)
  3     Scholar
  2     1)  KS: Chinese History and Culture (3 Active Points) 12-
  2     2)  KS: Chinese Legends and lore (3 Active Points) 12-
  2     3)  KS: Chinese Philosophy (3 Active Points) 12-
  2     4)  KS: Chinese Sorcery (3 Active Points) 12-
  2     5)  KS: Hsing-I (3 Active Points) 12-
  2     6)  KS: The Mystic World (3 Active Points) 12-
  3     PS: Sculptor 13-
  2     PS: Lapidary 11-
Skills Cost: 54
 
Total Character Cost: 410
 
Pts. Complication
 10   Distinctive Features:  Powerful Mystical Aura (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
  5    Physical Complication:  Failure to maintain religious traditios and ceremonies may result in a decrease or loss of her powers (Infrequently; Barely Impairing)
 15   Psychological Complication:  Dislikes and distrusts technology (Common; Strong)
 15   Psychological Complication:  Devout Taoist and Buddhist (Common; Strong)
  5    Psychological Complication:  Vain (Uncommon; Moderate)
 15   Social Complication:  Secret Identity Frequently, Major
 25   Susceptibility:  Contact with quantities of salt 2d6 damage per Phase (Common)
 15   Watched:  Chinese Government Very Frequently (Mo Pow; Watching)
Complication Points: 105
 
2kgdwh.jpg

Gossamer Storm.hdc

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The current listing of members of the Tiger Squad are in the Champions Worldwide suppliment for 5ed, and Villains Volume 2: Teams. I'm not shure Gossamer Storm is in eather book beyond a name (but I could be wrong).

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The next member of Tiger Squad, Dijhen Quan (thunder fist or some such).  He's got basic vibratory powers, the only real odd thing about him is that since the age of 14 he's vibrated so constantly and violently that nobody can see his features, but he has a secret identity.  My only guess is that he keeps anyone from knowing who his family is or something

 

DIJHEN QUAN
 
Val Char Cost
 30 STR    20
 20 DEX    20
 25 CON   15
 10 INT      0
 11 EGO    1
 20 PRE   10
  7  OCV   20
  7  DCV   20
  4  OMCV  3
  4  DMCV  3
 13 PD     11
 12 ED     10
  5  SPD   30
 11 REC    7
 50 END    6
 17 BOD    7
 50 STN   15
 
12m RUN   0
  4m SWIM 0
22m LEAP  9
Characteristics Cost: 207
 
Cost Power
 15    Vibratory Attunement: Active Sonar (Hearing Group)
  5     Pain Resistance: Energy Damage Reduction, Resistant, 25% (15 Active Points); Requires A Roll (Constitution roll; Must be made each Phase/use; -1), Must be aware of attack (-1/2), vs Stun damage only (-1/2)
  5     Pain Resistance: Physical Damage Reduction, Resistant, 25% (15 Active Points); Requires A Roll (Constitution roll; Must be made each Phase/use; -1), Must be aware of attack (-1/2), vs Stun damage only (-1/2)
11 Find Weakness: Naked Advantage: Armor Piercing (x2; +1/2) for up to 45 Active Points (22 Active Points); Extra Time (Full Phase, -1/2), Requires A Roll (14- roll; Must be made each Phase/use; -1/4), One level of Armor Piercing per successful roll (-1/4)
 
  8     Wrist Radio: High Range Radio Perception (Radio Group) (12 Active Points); OIF (-1/2)
 
 45    Vibratory Powers: Multipower, 45-point reserve
 2f    1)  Molecular Synchronization: Desolidification  (40 Active Points); Can only be used to walk through solid objects (-1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2)
 3f    2)  Rapidfire Punch: Blast 6d6, Autofire (5 shots; +1/2) (45 Active Points); No Range (-1/2)
 4f    3)  Vibratory blast: Blast 8d6 (40 Active Points)
 3f    4)  Earthquake Fist: Blast 6d6, Indirect (Source Point is the Character, path can change with every use; +1/2) (45 Active Points); Only vs targets touching solid object he is (-1/2)
Powers Cost: 101
 
Cost Pa-Kua Maneuver
  8     +2 HTH Damage Class(es)
  4     Block:  1/2 Phase, +2 OCV, +2 DCV, Block, Abort
  4     Dodge:  1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
  4     Escape:  1/2 Phase, +0 OCV, +0 DCV, 55 STR vs. Grabs
  3     Joint Lock:  1/2 Phase, +0 OCV, -1 DCV, Grab One Limb,  50 STR  to hold on
  4     Kick:  1/2 Phase, +0 OCV, +2 DCV, 10d6 Strike
  5     Palm Strike:  1/2 Phase, -2 OCV, +1 DCV, 12d6 Strike
  3     Sweep:  1/2 Phase, +2 OCV, -1 DCV, 9d6 Strike, Target Falls
Martial Arts Cost: 35
 
Cost Skill
  2     +1 with Multipower
  4     +2 With Pa-Kua
  6     +2 deflect and block
  2     KS: Pa-Kua 11-
  0     Language:  Mandarin Chinese (native) (4 Active Points)
Skills Cost: 14
 
Total Character Cost: 357
 
Pts. Complication
 20   Distinctive Features:  Constant blurring effect (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
 10   Physical Complication:  Vibrates constantly (Frequently; Barely Impairing)
 15   Psychological Complication:  Looking for a good fight (Common; Strong)
 10   Psychological Complication:  Rebellious, dislikes taking orders (Common; Moderate)
 10   Social Complication:  Secret Identity Infrequently, Major
 10   Vulnerability:  2 x STUN Vibration or Sonic powers (Uncommon)
 10   Vulnerability:  2 x BODY Vibration or Sonic powers (Uncommon)
 20   Watched:  Chinese Government Very Frequently (Mo Pow; NCI; Watching)
Complication Points: 105
 
ohjxxe.jpg

Dijhen Quan.hdc

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I did some of the New Knights earlier but I want to finish off Kingdom of Champions some time.  That's long been one of my top 10 Champions books from 4th.

 

Looking over this list, I decided to do an index/summary on the first post, so people can see what's been done and find them easily.  Wow, over a year, we've gotten a lot of characters converted!

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The third member of Tiger Squad, Luan, who is more or less a typical martial arts sort.    She has the same strange weapons construction as Nightwind, earlier instead of a weapons pool.

 

LUAN
 
Val Char Cost
 15 STR     5
 28 DEX    36
 20 CON   10
 13 INT      3
 14 EGO    4
 18 PRE     8
  9  OCV   30
  9  DCV   30
  5  OMCV   6
  5  DMCV   6
 10 PD       8
  8  ED       6
  7  SPD   50
  7  REC    3
 40 END    4
 10 BOD    0
 30 STN    5
 
18m RUN   6
  4m SWIM 0
30m LEAP 13
Characteristics Cost: 233
 
Cost Power
 18    Bladed Weapons: Killing Attack - Hand-To-Hand 1 1/2d6 (2d6+1 w/STR), Weapons do appropriate damage (+0), Ranged (+1/2) (37 Active Points); OAF (-1)
  4     Variable Special Effects (Any bladed martial arts weapon; +1/4) for up to 37 Active Points of Yengtao Weapons (9 Active Points); OAF (-1), Can Only be changed in an arsenal (-1/2)
 12    Blunt Weapons: Blast 5d6, Weapons do appropriate damage (+0) (25 Active Points); OAF (-1)
  8     Wrist Radio: High Range Radio Perception (Radio Group) (12 Active Points); OIF (-1/2)
  2     Variable Special Effects (Any bladed martial arts weapon; +1/4) for up to 25 Active Points of Yengtao Weapons (6 Active Points); OAF (-1), Can Only be changed in an arsenal (-1/2)
Powers Cost: 44
 
Cost Wu Shu Maneuver
  8     +2 HTH Damage Class(es)
  7     Weapon Element:  Blades, Chain & Rope Weapons, Clubs, Hook Sword, Polearms and Spears, Staffs, Three-Section Staff
  4     Block:  1/2 Phase, +2 OCV, +2 DCV, Block, Abort
  4     Disarm:  1/2 Phase, -1 OCV, +1 DCV, Disarm; 35 STR to Disarm
  4     Dodge:  1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
  3     Flying Tackle:  1/2 Phase, +0 OCV, -1 DCV, 5d6 +v/10 Strike; You Fall, Target Falls; FMove
  5     Kick:  1/2 Phase, -2 OCV, +1 DCV, 9d6 Strike
  4     Punch:  1/2 Phase, +0 OCV, +2 DCV, 7d6 Strike
  3     Throw:  1/2 Phase, +0 OCV, +1 DCV, 5d6 +v/10, Target Falls
Martial Arts Cost: 42
 
Cost Skill
  3     Acrobatics 15-
  3     Breakfall 15-
  3     Climbing 15-
 12    +4 with Wu Shu
  6     +2 with Chain and Rope Weapons
  6     +2 with DCV (10 Active Points); Requires A Roll (Acrobatics Skill Roll; -1/2), Side Effects (-1/4)
  4     +2 OCV to deflect or block missiles
  3     Contortionist 15-
  2     KS: Chinese Healing 11-
  3     Stealth 15-
  9     WF:  Common Martial Arts Melee Weapons, Common Melee Weapons, Common Missile Weapons, Hook Sword, Three-Section Staff, Thrown Sword
  0     Language:  Mandarin (idiomatic) (4 Active Points)
Skills Cost: 54
 
Cost Talent
 15    Combat Sense 12-
  3     Lightsleep
Talents Cost: 18
 
Total Character Cost: 391
 
Pts. Complication
  5    Negative Reputation:  Wu Shu Champion, Infrequently
 15   Psychological Complication:  Loyal to the Chinese Government (Common; Strong)
 10   Psychological Complication:  Showoff (Common; Moderate)
 15   Social Complication:  Secret Identity Frequently, Major
 15   Watched:  Chinese Government Very Frequently (Mo Pow; Watching)
Complication Points: 60
 

 

 

2e0sg2c.jpg

Luan.hdc

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Shuiyin is another member of Tiger Squad, "Quicksilver" in Mandarin.  He's a pretty simple speedster martial artist.

 

SHUIYIN
 
Val Char Cost
 10 STR      0
 33 DEX     46
 20 CON    10
 10 INT       0
 12 EGO     2
 15 PRE      5
 11 OCV    35
 11 DCV    35
  4  OMCV   3
  4  DMCV   4
  4  PD       2            With Padded Suit: PD 14; rPD 3
  4  ED       4            With Padded Suit: PD 10; rPD 3
  9  SPD    70
  9  REC    5
 50 END    6
 10 BOD    0
 36 STUN 8
 
60m RUN  48
  4m SWIM 0
  4m LEAP  0
Characteristics Cost: 292
 
Cost Power
  6     Padded Costume: Resistant Protection (3 PD/3 ED) (9 Active Points); OIF (-1/2)
  5     Padded Costume: +7 PD (7 Active Points); OIF (-1/2)
  1     Padded Costume: +1 ED; OIF (-1/2)
  7     Wrist Radio: Radio Perception/Transmission (Radio Group) (10 Active Points); OIF (-1/2)
Powers Cost: 19
 
Cost Martial Arts Maneuver
  5     Flying Dodge:  1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove
  5     Flying Grab:  1/2 Phase, -2 OCV, -1 DCV, Grab Two Limbs, 20 STR for holding on; FMove
  3     Flying Throw:  1/2 Phase, +0 OCV, -1 DCV, 2d6 +v/10 Strike; You Fall, Target Falls; FMove
  5     Passing Disarm:  1/2 Phase, -1 OCV, -1 DCV, Disarm, 20 STR to Disarm; FMove
  5     Passing Strike:  1/2 Phase, +1 OCV, +0 DCV, 2d6 +v/10; FMove
  5     Passing Throw:  1/2 Phase, +0 OCV, +0 DCV, 2d6 +v/10; Target Falls; FMove
  5     Rapid-fire Punch:  1/2 Phase, +1 OCV, -2 DCV, Strike
Martial Arts Cost: 33
 
Cost Skill
 16    +2 with HTH Combat
  6     +2 with Running
  0     Language:  Mandarin Chinese (native) (4 Active Points)
Skills Cost: 22
 
Total Character Cost: 366
 
Pts. Complication
 15   Psychological Complication:  Curious (Common; Strong)
 15   Psychological Complication:  Code against killing (Common; Strong)
 15   Social Complication:  Secret Identity Frequently, Major
 10   Social Complication:  Isolated life, culturally ignorant Frequently, Minor
  0    Susceptibility:  Must consume at least 500 calories per hour 1d6 drain running per Hour (Uncommon)
  5    Unluck: 1d6
 10   Vulnerability:  1 1/2 x STUN Drugs poisons and related items (Common)
 20   Watched:  Chinese Government Very Frequently (Mo Pow; NCI; Watching)
Complication Points: 90

 

bi5dhu.jpg

Shuiyin.hdc

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OK time to start up again.  This time its an ancient Chinese general, sadly not General Tso because that stuff is tasty.  He's kept alive by his armor, but wants to die.  First, though, he wants to destroy the Death Dragon, the big bad guy of the Watchers of the Dragon module/sourcebook.  The general has a pretty terrifying sword (5d6/6 1/2d6 with martial arts, armor piercing) but is depicted in his image with a Naginata for some reason.

 

 

 

 

GENERAL HSENG

 

 

 

 

 

Val Char Cost

 

 50 STR    40

 

 15 DEX    10

 

 30 CON   20

 

 13 INT      3

 

 17 EGO    7

 

 30 PRE   20

 

  6  OCV  15

 

  6  DCV  15

 

  6  OMCV  9

 

  6  DMCV  9

 

 25 PD     23         Resistant PD: 25

 

 20 ED     18        Resistant ED: 20

 

  5  SPD   30

 

 16 REC   12

 

 60 END    8

 

 20 BOD  10

 

 60 STN   20

 

 

 

12m RUN   0

 

  4m SWIM 0

 

20m LEAP  8

 

 

Characteristics Cost: 277

 

 

Cost Power

 

 

 60    Ghost-Cutting Sword: Killing Attack - Hand-To-Hand 3d6 (5d6 w/STR), Reduced Endurance (0 END; +1/2), Affects Desolidified Any form of Desolidification (+1/2) (90 Active Points); OIF (-1/2)

 

 12    Enchanted Armor of Immortality: Resistant (+1/2) (12 Active Points) applied to PD

 

 10    Enchanted Armor of Immortality: Resistant (+1/2) (10 Active Points) applied to ED

 

  5     Enchanted Armor of Immortality: Mental Defense (8 points total) (Base MD)

 

 10    Enchanted Armor of Immortality: Power Defense (10 points)

 

 40    Enchanted Armor of Immortality: Life Support  (Eating: Character does not eat; Immunity All terrestrial poisons; Immunity: All terrestrial diseases; Longevity: Immortal; Safe in High pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep)

 

 32    Enchanted Armor of Immortality: Regeneration (2 BODY per Turn)

 

 25    Enchanted Armor of Immortality: Danger Sense (immediate vicinity, out of combat) 12-

 

 37    Enchanted Armor of Immortality: Spatial Awareness (Unusual Group), Increased Arc Of Perception (360 Degrees)

 

Powers Cost: 231

 

 

 

Cost Fa Dao Maneuver

 

  4     Block:  1/2 Phase, +2 OCV, +2 DCV, Block, Abort

 

  4     Disarm:  1/2 Phase, -1 OCV, +1 DCV, Disarm; 60 STR to Disarm

 

  4     Pommel Strike:  1/2 Phase, -1 OCV, +1 DCV, 2d6 NND

 

  5     Slash:  1/2 Phase, -2 OCV, +1 DCV, 14d6 Strike

 

  4     Stab/Thrust:  1/2 Phase, +0 OCV, +2 DCV, 12d6 Strike

 

Martial Arts Cost: 21

 

 

 

Cost Skill

 

 12    +4 with Ghost-Cutting Sword

 

  3     Scholar

 

  2     1)  KS: Chinese Legends and Lore (3 Active Points) 12-

 

  2     2)  KS: Death Dragon (3 Active Points) 12-

 

  2     3)  KS: Martial Arts world (3 Active Points) 12-

 

  0     Language:  Mandarin Chinese (idiomatic) (4 Active Points)

 

  5     Riding 13-

 

  5     Stealth 13-

 

  3     Survival 12-

 

  7     Tactics 14-

 

  7     Tracking 14-

 

  7     WF:  Common Martial Arts Melee Weapons, Common Melee Weapons, Common Missile Weapons, Hook Sword

 

Skills Cost: 55

 

 

Cost Perk

 

 

  2     Positive Reputation (A small to medium sized group) 14-, +2/+2d6

 

Perks Cost: 2

 

 

 

Cost Talent

 

 15    Combat Sense 12-

 

  3     Simulate Death

 

Talents Cost: 18

 

 

 

Total Character Cost: 604

 

 

 

Pts. Complication

 

 25   Distinctive Features:  Undead ancient Chinese General (causes fear and discomfort) (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses)

 

 15   Hunted:  Death Dragon whenever it is free Infrequently (Mo Pow; Harshly Punish)

 

 20   Physical Complication:  Will die if removed from armor (Infrequently; Fully Impairing)

 

 25   Psychological Complication:  Obsessed with destroying Death Dragon (Very Common; Total)

 

  5    Psychological Complication:  Weary of life, filled with ennui (Uncommon; Moderate)

 

 10   Social Complication:  Ancient, ignorant of modern customs Frequently, Minor

 

 15   Susceptibility:  Magnetized Iron 1d6 damage per Phase (Uncommon)

 

 10   Vulnerability:  2 x Effect Necromantic Magic (Uncommon)

 

Complication Points: 125

 

 

 

 

 

2wdu2c1.jpg

 

 

 

 

 

PS, this guy has a great vulnerability I wish I'd thought of for my Bestiary, and a new edition will definitely have: vulnerability to necromantic magic.  That makes necromancers really really powerful against undead without having to spend 800 points, and makes sense.  Undead just are affected by necromacy.

 

 

General Hseng.hdc

 

General Hseng.hdc

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21 minutes ago, steriaca said:

May I suggest the Lost Villains from the 4th edition hardback of Champions, and then the Lost Villains of Classic Enimies?

I’m getting the itch again of updating the characters from the BBB to 6th myself. I’m curious though how others would define Crusader’s shield. A limited form of Deflection or just skill levels with a limitation.

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