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6th Edition Conversions


Christopher R Taylor

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I was relying on a lot of Facebook images and I think FB expunges images from time to time to save space or something on group pages.  I was using Tinypic a lot after that and those seem to have mostly survived.

 

Edit: updated images in the Crusader/Starburst/4th ed Champions thread.

also updated images for the Aesisinos.

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Just a 'reminded', it wouldn't be listed as "Public Identity" but "Social Complication: Famous Rock Star (Obligation To Fans, Band Mates, Reporters, ect...)".

yeah, it would make it harder to act covertly in your secret ID, might reflect a job with higher than normal levels of responsibilities and obligations, more people watching you and asking question, etc.

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OK gonna start work on the module Atlas Unleashed.  This was published in 1989 by David Roger for Champions 3rd edition just as 4th edition was coming out.  Its basically a hippie peacenik from the 70s forming a group to force peace and his ideas on the world, even if it takes war to get there.  It even included a minor agency called Prometheus that acts as sort of a peace corps and has gadgets to deal with minor insurgencies etc.  This one is kind of obscure but it was an interesting module.

 

51m7VujmASL._SX258_BO1,204,203,200_.jpg

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First on the table is Peacemaker, the boss of the operation.  He's the driving force behind the plot, although things don't go as he means to.  He has pretty ordinary stats other than his intelligence then gains cybernetic powers including the vibrosword.  I had forgotten the mechanic, but he had 50 points in "mastermind" which was basically how the bad guys paid for vehicles, bases, and followers.

 

Peacemaker
 
Val Char Cost
 60  STR   50
 18  DEX   16
 30  CON  20
 20  BOD  10
 30  INT    20
 25  EGO  15
 30  PRE   20
 20  PD     18
 15  ED     13
  5   SPD   30
 18  REC   14
 60  END    8
 65  STN   23
 
OCV: 6
DCV: 6
OMCV: 8
DMCV: 8
 
12m RUN 0
  4m SWIM 0
24m LEAP 10
Characteristics Cost: 327
 
Cost Power
 33    Vibrosword: Killing Attack - Hand-To-Hand 2 1/2d6 (6 1/2d6 w/STR), Reduced Endurance (1/2 END; +1/4) (50 Active Points); OIF (Vibrosword; -1/2)
 10    Damage Resistance: Resistant (+1/2) (10 Active Points) applied to PD
  7     Damage Resistance: Resistant (+1/2) (7 Active Points) applied to ED
 10    Internal Oxygen Supply: Life Support  (Self-Contained Breathing)
 10    Sight Group Flash Defense (10 points)
  9     Ultraviolet Perception (Sight Group), Telescopic:  +8
 40    Variable Power Pool, 30 base + 30 control cost,  (45 Active Points); all slots Only for transporation and life support powers (-1/2)
Powers Cost: 119
 
Cost Skill
  3     Computer Programming 15-
 13    Inventor 20-
  3     Combat Piloting 13-
  4     TF:  Science Fiction & Space Vehicles, Combat Aircraft, Large Planes, Small Planes
  4     Language:  Russian (idiomatic)
 20    +5 with all science skills
 12    +4 with swords
  2     Science Skill:  Astronomy 11-
  2     Science Skill:  Abstract Mathematics 11-
  2     Science Skill:  Mathematics 11-
  2     Science Skill:  Genetics 11-
  2     Science Skill:  Political Science 11-
  2     Science Skill:  Military Science 11-
  2     Science Skill:  Biology 11-
  2     Science Skill:  Cloning Science 11-
  2     Science Skill:  Physics 11-
  2     Science Skill:  Cosmology 11-
  2     Science Skill:  Computer Science 11-
  2     Science Skill:  Astrophysics 11-
  2     Science Skill:  Electrical Engineering 11-
  2     Science Skill:  Mechanical Engineering 11-
  2     Science Skill:  Mechanical Engineering 11-
  2     Science Skill:  Radiology 11-
  2     Science Skill:  Teleportation Physics 11-
  2     Science Skill:  Robotics 11-
  2     Science Skill:  Biomechanics 11-
Skills Cost: 97
 
Cost Perk
 50    Mastermind: Vehicles, Followers, & Bases (250 pts total)
Perks Cost: 50
 
Total Character Cost: 593
 
Pts. Complication
 20   Enraged:  Plans go awry (Uncommon), go 14-, recover 11-
 30   Hunted:  World Intelligence Agencies Very Frequently (Mo Pow; NCI; Harshly Punish)
 10   Hunted:  PCs Infrequently (As Pow; Harshly Punish)
 20   Psychological Complication:  Split Personality (Common; Total)
 20   Psychological Complication:  Sacrifice anything for utopian vision (Very Common; Strong)
 20   Psychological Complication:  Megalomaniac (Very Common; Strong)
 15   Social Complication:  Secret Identity Frequently, Major
Complication Points: 135
 
2na0g0y.jpg

Peacemaker.hdc

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You'll get to him enentually, but I always had an issue with Virtuoso.  The guy has a Cosmic Variable Power Pool that requires music, art, or poetry to use, but it never actually describes the nature of the power.  Apparently he just plays an instrument or recites a poem and rewrites reality.

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The team mentalist, named Ego.  Formerly a Canadian in the French separatist movement, she now works with Atlas.  Experiments by the aliens that gave her the powers she has destabilized her already messed-up mind, and now she uses her powers to humiliate and enslave people almost at random.
 
Ego
 
Val Char Cost
 15  STR    5
 20  DEX   20
 20  CON  10
 10  BOD   0
 15  INT     5
 26  EGO  16
 20  PRE   10
 10  PD      8               With Armor: PD 19, rPD 9
 10  ED      8               With Armor: ED 19, rED 9
  5   SPD   30
  7   REC   3
 40  END   4
 30  STN   5
 
OCV: 7
DCV: 7
OMCV: 9
DMCV: 9
 
22m RUN 10
6m SWIM 1
4m LEAP 0
Characteristics Cost: 211
 
Cost Power
 18   Body Armor: Resistant Protection (9 PD/9 ED) (27 Active Points); IIF (-1/4), Requires A Roll (14- roll; Must be made each Phase/use; -1/4)
  7    Iron Will: Mental Defense (13 points total) (Base MD)
  5    Mutant: Power Defense (5 points)
 11   Heavy Pistol: Killing Attack - Ranged 2d6 (30 Active Points); OAF (-1), 6 Charges (-3/4)
 
 75   Mind Control Powers: Multipower, 75-point reserve
 7f    1)  Mind Control: Mind Control 12d6, Reduced Endurance (1/2 END; +1/4) (75 Active Points)
 7f    2)  Subtle Mind Control: Mind Control 9d6, Invisible Power Effects (Invisible to Mental Group; +1/4), Reduced Endurance (1/2 END; +1/4) (67 Active Points)
 7f    3)  Mass Mind Control: Mind Control 9d6, Area Of Effect (8m Radius; +1/2) (67 Active Points)
Powers Cost: 137
 
Cost Skill
9 +3 with a pistols
Skills Cost: 9
 
Total Character Cost: 357
 
Pts. Complication
  5 Distinctive Features:  Glowing white eyes (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
 15 Hunted:  Canadian Authorities Frequently (As Pow; NCI; Limited Geographical Area; Harshly Punish)
 15 Hunted:  Hero Group Infrequently (Mo Pow; Harshly Punish)
 15 Psychological Complication:  Self Centered (Common; Strong)
 15 Psychological Complication:  Enjoys Abusing Powers (Common; Strong)
 15 Psychological Complication:  Power Mad (Common; Strong)
 15 Susceptibility:  Ego Drain 3d6 damage Instant (Uncommon)
 10 Vulnerability:  2 x Effect Mind Scan (Uncommon)
Complication Points: 105

 

 

dy9jti.jpg

Ego.hdc

Ego.hdc

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Sorry to intrude on your thread, Mr. Taylor- but I was wondering if you would mind if I posted the updated European Enemies, Red Doom, and Red Guard supers in this thread?  I did them back in 2013-2014 for a little project that never quite got off the ground.

 

I can submit them to you along with the B & W images.

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Renegade, a team brick.  He's pretty simple and straight forward a character, although the build has 100 endurance, and he only has basic abilities that use any END (strength and movement) so I'm not sure what on earth they did it for.  He's a superhero in the tradition of his dad, Captain Thunder who died passing on his powers to Renegade.  Framed for murder, the Protectors took him in and gave him a new identity.  His sheet doesn't list it but all the other members had flash defense in their contacts, so I added it to him as well.

 

Renegade
 
Val Char Cost
 55  STR   45          Lift: 50 tons, Damage: 11d6
 23  DEX   26
 28  CON  18
 15  BOD   5
 13  INT     3           Perception Roll: 12- (sight and hearing: 16-)
 10  EGO   0
 15  PRE    5          Presence Attack: 3d6
 30  PD     28         30 rPD
 27  ED     25         27 rED
  5   SPD   30
 20  REC  16
100 END  16
 60  STN   20
 
OCV:    8
DCV:    8
OMCV: 3
DMCV: 3
 
22m RUN  10
  4m SWIM 0
22m LEAP  9
Characteristics Cost: 306
 
Cost Power
 28    Damage Resistance: (Total: 28 Active Cost, 28 Real Cost) Resistant (+1/2) (15 Active Points) applied to PD (Real Cost: 15) plus Resistant (+1/2) (13 Active Points) applied to ED (Real Cost: 13)
 28    Lack of Weakness: (Total: 28 Active Cost, 28 Real Cost) Hardened (+1/4), Impenetrable (+1/4) (15 Active Points) applied to PD (Real Cost: 15) plus Hardened (+1/4), Impenetrable (+1/4) (13 Active Points) applied to ED (Real Cost: 13)
  8     Unmoved: Knockback Resistance -8m
  5     Keen Hearing: +5 PER with Normal Hearing
 10    Keen Eyesight: +5 PER with Sight Group
  8     Subvocal Blue Ray Communicator: Radio Perception/Transmission (Radio Group) (10 Active Points); IIF (-1/4)
  4     Special Contact Lenses: Ultraviolet Perception (Sight Group) (5 Active Points); IIF (-1/4)
  4     Special Contact Lenses: Sight Group Flash Defense (5 points) (5 Active Points); IIF (-1/4)
Powers Cost: 95
 
Cost Skill
 24    +3 with HTH Combat
 12    +4 with coordinating attacks
  3     Conversation 12-
  3     Criminology 12-
  3     Streetwise 12-
  3     Teamwork 14-
Skills Cost: 48
 
Total Character Cost: 449
 
Pts. Complication
 25   Hunted:  Captain Thunder's arch enemy Frequently (Mo Pow; NCI; Harshly Punish)
 20   Hunted:  Seven Horsemen Frequently (Mo Pow; Harshly Punish)
 25   Hunted:  Law enforcement Very Frequently (As Pow; NCI; Harshly Punish)
 10   Psychological Complication:  Fear of heights (Common; Moderate)
 20   Social Complication:  Secret Identity Frequently, Severe
 10   Vulnerability:  1 1/2 x STUN Poison and gas attacks (Common)
Complication Points: 110

2eol0ye.jpg

Just a short blurb. "Style" changes from group to group, and era to era. :) One possible reason to have a 100 End would be so he can "push" every phase (50 extra End per turn)

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Genetic Deviant X was the only surviving member of Atlas' Project Hope program.  Intended to give people superpowers to help Atlas realize their worldwide dream of utopia, the program killed everyone else and turned poor Sid Chapman into... this.  The adventure starts with a strike force hitting Atlas' base on the far side of the moon that ends up a creepy slasher flick with the stealthy and stalking horror Genetic Deviant X.  The creature drains INT with suction cup fingertips, and is built as a "destroy" which in 3rd edition was basically a drain that came back the same speed as normal Body healing - slow enough to scare players into thinking the points are gone forever.  I like this monster a lot, even though it seems like a cheap zombie ripoff at first blush.

 

Genetic Deviant X
 
Val Char Cost
 70  STR   60
 23  DEX   26
 30  CON  20
 15  BOD   5
  0   INT   -10
 10  EGO   0
 25  PRE   15 
 25  PD     10            Resistant PD: 13
 25  ED     10            Resistant ED: 13
  4   SPD   20
 16  REC  12
 60  END   8
 62  STN  21
 
OCV: 8
DCV: 8
OMCV: 3
DMCV: 3
 
28m RUN 16
4m SWIM 0
28m LEAP 12
Characteristics Cost: 275
 
Cost Power
 17   Tireless: Reduced Endurance (1/2 END; +1/4) (17 Active Points) applied to STR
 32   Healing: Regeneration (2 BODY per Turn)
 40   Genetic Deviant: Life Support  (Eating: Character does not eat; Immunity All terrestrial poisons; Immunity: All terrestrial diseases; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep)
 39   Damage Resistance: Resistant Protection (13 PD/13 ED)
 10   Fire Resistant: Energy Damage Reduction, Resistant, 25% (15 Active Points); Only vs fire attacks (-1/2)
 30   Find Brains: Mind Scan 4d6, +5 OMCV
 75   Devour Brains: Drain Intelligence 3d6, Delayed Return Rate (points return at the rate of 5 per Month; +2 3/4) (112 Active Points); No effect vs targets with mental defense or solid head covering (-1/2)
  9    Devour Brains: Killing Attack - Ranged 1d6, Reduced Endurance (1/2 END; +1/4), Penetrating (+1/2) (26 Active Points); No Range (-1/2), No effect vs targets with mental defense (-1/2), Only vs targets at 0 INT (-1/2), Linked (Devour Brains; -1/2)
Powers Cost: 252
 
Cost Skill
  7     Stealth 16-
Skills Cost: 7
 
Total Character Cost: 534
 
Pts. Complication
 25   Distinctive Features:  Incredibly hideous and terrifying (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses)
 25   Enraged:  When it sees Peacemonger (Uncommon), go 14-, recover 8-
 20   Hunted:  Atlas Frequently (Mo Pow; Harshly Punish)
 10   Physical Complication:  In constant pain and misery, devouring intelligence reduces this (Frequently; Barely Impairing)
 20   Physical Complication:  Can only understand telepathic contact (Very Frequently; Slightly Impairing)
 20   Psychological Complication:  Hateful, dsestructive, and randomly violent (Common; Total)
 15   Psychological Complication:  Hunting Peacemonger continually (Common; Strong)
 10   Social Complication:  Public Identity Infrequently, Major
 10   Susceptibility:  Attempting to Devour Brains of targets with mental defense 2d6 damage Instant (Uncommon)
 10   Vulnerability:  Mental attacks (Common)
Complication Points: 165

 

2qmhro2.jpg

Genetic Deviant X.hdc

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RE: Aikido, I was just going off the instructor I talked to, who said the base aikido maneuvers were all control and misdirection, but they would open up an opponent to strikes you could use, borrowed from other styles such as Karate.  However, he might have just been talking about one style or his personal idea of the art.

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RE: Aikido, I was just going off the instructor I talked to, who said the base aikido maneuvers were all control and misdirection, but they would open up an opponent to strikes you could use, borrowed from other styles such as Karate.  However, he might have just been talking about one style or his personal idea of the art.

Yeah, there are several "styles" one does specificly teach strikes, it is closer to the Aikijutsu style that is the "root" of the "do"..:)

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Polarity, the team energy projector/duplicator.  Mixed race, he splits into a white and black pair with opposing light powers: light and darkness.  The duplicates are identical except for their appearance and one minor change: the darkness one has a darkness field, and the light one has a flash attack.

 

Polarity
 
Val Char Cost
 30  STR   20
 23  DEX   26
 25  CON  15
 10  BOD   0
 10  INT     0
 14  EGO   4
 20  PRE   10
 20  PD     18             With Force Field: PD 30, rPD 10
 15  ED     13             With Force Field: ED 30, rED 15
  6   SPD   40
 11  REC    7
 50  END    6
 38  STN    9
 
OCV:    8
DCV:    8
OMCV: 5
DMCV: 5
 
12m RUN   0
  4m SWIM 0
12m LEAP  4
Characteristics Cost: 234
 
Cost Power
 23    Sight Attack (Duplicates have one each), all slots No Range (-1/2), Unified Power (-1/4)
         1)  Photonic Surge: Sight Group Flash 8d6 (40 Active Points); No Range (-1/2), Unified Power (-1/4)
         2)  Photonic Negation: Darkness to Sight Group 4m radius, Alterable Size, Custom Adder, Mobile (+1/2) (1 Active Points); No Range (-1/2), Unified Power (-1/4)
 23    Photonic Blast: Blast 8d6 (40 Active Points); No effect in either darkness or very bright light (-1/4), Unified Power (-1/4), Only In Alternate Identity (-1/4)
 33    Ride the Light: Flight 50m (50 Active Points); Unified Power (-1/4), Only In Alternate Identity (-1/4)
 22    Photonic Field: Resistant Protection (10 PD/15 ED), Hardened (+1/4) (49 Active Points); Linked (Ride the Light; -1/2), Costs Half Endurance (-1/4), Only In Alternate Identity (-1/4), Unified Power (-1/4)
  5     Ultraviolet Perception (Sight Group)
 
 88    Photonic Division: Duplication (creates 352-point form); Altered Duplicates (+1/4)
Powers Cost: 194
 
Cost Skill
  5     AK: New York City 14-
  3     Streetwise 13-
  4     +2 with Photonic Blast
Skills Cost: 12
 
Total Character Cost: 440
 
Pts. Complication
 15   Dependent NPC:  Sister Infrequently (Incompetent)
 10   Distinctive Features:  Glowing eyes (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
 25   Enraged:  Racial Slurs (Common), go 14-, recover 11-
 15   Hunted:  Hero group Infrequently (Mo Pow; Harshly Punish)
 20   Psychological Complication:  Believes violence is the only way to achieve racial equity (Common; Total)
 20   Psychological Complication:  Loyal to friends (Very Common; Strong)
 10   Social Complication:  Public Identity (Frequently, Minor)
 10   Susceptibility:  Flash and darkness attacks while duplicated 2d6 damage Instant (Uncommon)
  5    Vulnerability:  1 1/2 x STUN When both duplicate attacked simultaneously (Uncommon)
Complication Points: 130

 

 

2uoj9d2.jpg

Polarity.hdc

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Sorry to intrude on your thread, Mr. Taylor- but I was wondering if you would mind if I posted the updated European Enemies, Red Doom, and Red Guard supers in this thread?  I did them back in 2013-2014 for a little project that never quite got off the ground.

 

I can submit them to you along with the B & W images.

 

By the way, no intrusion.  If you want to start posting rebuilds in here, feel free.  Anyone.  This isn't some exclusive me-only club.

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