Steve Posted March 30, 2015 Report Share Posted March 30, 2015 Are there any write-ups for super-skills for hacking? I'm working on an ultimate black hat hacker, and I wanted to give them some super-skills that would be appropriate for incredible abilities at coding and cyber intrusion, beyond what just having skills like Computer Programming could do. Quote Link to comment Share on other sites More sharing options...
Lucius Posted March 30, 2015 Report Share Posted March 30, 2015 You are who and what the computers say you are. Who do you want to be today?: (Total: 4 Active Cost, 1 Real Cost) Deep Cover, Usable Simultaneously (all targets standing within 10 meters of Grantor; +1 1/4), Grantor must grant power one Recipient at a time. (4 Active Points); OAF Immobile (Networked computer + specialized equipment to generate ID cards, etc. ; -2), Extra Time (20 Minutes, Only to Activate, Character May Take No Other Actions, -1 1/2), Requires A Roll (Skill roll: Power Skill hacking; Must be made each Phase/use; -1) (Real Cost: 1) It's always easier to make something STOP working: (Total: 10 Active Cost, 3 Real Cost) Dispel Technology 1d6, Technology (+1/2), Penetrating (+1/2), Cumulative (48 points; +1 1/4) (10 Active Points); Requires A Roll (Skill roll: Power Skill Hacking; Must be made each Phase/use; -1), No Range (-1/2), Extra Time (Full Phase, -1/2), Concentration (1/2 DCV; -1/4) (Real Cost: 3) All your database are belong to me: (Total: 105 Active Cost, 23 Real Cost) Possession (Mind Control Effect Roll 40; Telepathy Effect Roll 30), No Blackout (+1/4), No Feedback (+1/2) (105 Active Points); Skin Contact Required (-1), Limited Class Of Minds Terrestrial computers (-1/2), Stops Working If Mentalist Is Stunned (-1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Required Hands Two-Handed (-1/2), Restrainable (-1/2) (Real Cost: 23) Lucius Alexander The palindromedary says I can hack it Quote Link to comment Share on other sites More sharing options...
Christopher Posted March 31, 2015 Report Share Posted March 31, 2015 Mental Powers against the Machine Class of Mind Mind Control can override locks. Telepathy can find the best secured secrets.* And everything that somewhat makes sense under that SFX *If there is actually a connection to the information. Best security has always been to make a (mostly) isolated system. Quote Link to comment Share on other sites More sharing options...
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